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Discussion thread for "some interesting info around the world"

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4 hours ago, ShinGetsu said:

Yeah, no.

Change only concern Northern Light and not North.

So half the matches in this map will still have the crap cap D.

And BBabies won't even notices it's not the same layout and still will go cap D before asking in the [ALL] : "where is muh strategical cap ?"

Not only that they will remain there for the entire game thinking they get valuable points..........:Smile_bajan2:

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On 18.2.2018 at 10:54 AM, Nechrom said:

 

I don't really understand the problem honestly.

 

It's as if you're forgetting that this is a F2P game.

They need their premium ships to be in demand. Call it what you want, but that's the revenue stream.

That's why they threw the Duke of York in as "good will" because it wouldn't have sold hardly at all. That's why the free XP ships are the Missouri and the Musashi. Sister-ships sell like crap. Look at what they have to do even with ships which aren't technically sister-ships to make them desirable (Cossack, Z-23 and Asashio). Mutsu sold badly, Ashitaka even worse.

 

If you want to play for free then it's unfortunate that you won't get to play all your favorite ships, but that's how it works.

 

Personally I found the Normandie to be a fun ship and the Lyon looks to be more of the same with even more guns and actual AA.

 

In hindsight would Strasbourg have been the better premium leaving Dunkerque for the tech tree later? Probably.

But only WG knows where they were in the planning phase of the French BB tree at that point.

 

Guys of course it is F2P - but you are missing the point. WG needs to make money (which they do pretty well) but the customers shouldn’t feel like milked by a greedy company. And looking at how they sliced the French BB branch you could get such feelings. They certainly need to find a balance and to keep customers happy.

 

Happy customer = happy business

 

PS: these lame fanboy excuses are hella annoying btw. And nobody gives a damn about WG’s fantasy ships - über-buffed or not. They just plain suck. 

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It seems WG is doubling down on 20km DW torps with TRB on a t8 prem...

 

I seriously think this is going to be toxic for the game, both in the hands of experienced players against whom you have barely any individual counterplay, and in the hands of average players who will be uselessly spamming torps from max range because ofc they will be.

 

Meanwhile WG gets to f up another IJN DD because she will still be a massive one trick pony with uninteresting gameplay both for the player and the person on the receiving end.

 

If only there was some previous T8 IJN DD that was more versatile and actually fun without needing dumb gimmicks...

 

  • Cool 2

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33 minutes ago, Verdius said:

If only there was some previous T8 IJN DD that was more versatile and actually fun without needing dumb gimmicks...

 

Look what they did to that ship.

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39 minutes ago, Verdius said:

 

If only there was some previous T8 IJN DD that was more versatile and actually fun without needing dumb gimmicks...

 

 

Cough**oldFubuki**cough

 

Seriously why not just clone the old bucky at t8, heck if wg wants to make it interesting just harekaze it, call it idk Furakaze and done, idk how you'd all think though. 

Edited by Major_Damage225
  • Cool 3

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7 hours ago, Aotearas said:

FINALLY the got rid of the Stupid-Magnet D cap on North.

 

If they can now do the same for the A cap on Neighbours ...

 

I had some of my best games in DD/Cruiser/BB when going to D on North/Northern Lights... :Smile_sad:

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6 hours ago, Verdius said:

It seems WG is doubling down on 20km DW torps with TRB on a t8 prem...

 

I seriously think this is going to be toxic for the game, both in the hands of experienced players against whom you have barely any individual counterplay, and in the hands of average players who will be uselessly spamming torps from max range because ofc they will be.

 

Meanwhile WG gets to f up another IJN DD because she will still be a massive one trick pony with uninteresting gameplay both for the player and the person on the receiving end.

 

If only there was some previous T8 IJN DD that was more versatile and actually fun without needing dumb gimmicks...

 

RIP Asashio, I guess. It could have been something interesting, but with 20 km DWTs, it's just something retarded. I'm not sure I have met any person that revewed this ship and didn't say it was a terrible addition to the game, but I guess WG thinks we need even more gimmicky ships. Meanwhile, Akizuki still has no defAA.

 

Honestly, if I want to spam ammunition at range and delete ships at 10-15 km range with little reaction time, I'd play IJN BBs instead. Those at least can hit cruisers too, can fire every half a minute, can tank and are more consistent. And I don't rob my team off a DD slot that could have actually been filled by a ship that will fill the DD role.

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7 hours ago, Deckeru_Maiku said:

 

I had some of my best games in DD/Cruiser/BB when going to D on North/Northern Lights... :Smile_sad:

D was actually a good strategic choice when the enemy had radar or destroyer advantage...

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Asashio with only BB dw torps is too limited in playstyle - no knifefighting capability, nust run from everyone and borderhug. They must give him a 4.8 km detection range - may as well introduce submarines. So it's good they are re-thinking it. I'm sad they nixed the t-61 as it looked to be a fun ship with smaller adjustments

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18 hours ago, Verdius said:

 

Considering my teammates usual aversion to entering capcircles I am pretty sure these BBabies never noticed there was a cap there in the first place and only went there because it had massive islands blocking them from being usefull while also being close to the edge of the map.


I am 100% certain that every match you will still see 1-2 BBs per team going to that area.

on the Rare occasions i spawn near C in a DD i will lurk in the channel and wait for the D cap to flip, and the run out at full speed.
Most Damage was when i found a Bismarck and Izumo in D and because they were distracted by a Missouri from our team that had also gone D i was able to sink both of them in my Shimakaze. 

Of course the Missouri reported me for taking his "kills"

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3 minutes ago, JaiFoh said:

Of course the Missouri reported me for taking his "kills"

Totally saw that one coming... Serves you right you fiend. :Smile-_tongue::Smile_great::Smile_Default:

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20 hours ago, Gnirf said:

Not only that they will remain there for the entire game thinking they get valuable points..........:Smile_bajan2:

The main  pont is rather what there for DDs to do given a single Radar CA can shut down both capable caps......

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20 hours ago, Verdius said:

It seems WG is doubling down on 20km DW torps with TRB on a t8 prem...

 

I seriously think this is going to be toxic for the game, both in the hands of experienced players against whom you have barely any individual counterplay, and in the hands of average players who will be uselessly spamming torps from max range because ofc they will be.

 

Meanwhile WG gets to f up another IJN DD because she will still be a massive one trick pony with uninteresting gameplay both for the player and the person on the receiving end.

 

If only there was some previous T8 IJN DD that was more versatile and actually fun without needing dumb gimmicks...

 

Whats thé point? If you get hit abve 10km by any torp you done a positonal error or dis a caculated risk in a BB. If you get hit at 17+ km its teh same as teh random 21 km Cits of BBs vs CAs at the start of th game. why do BBS needs to be able to conter whe tehy 100% save if teh stay behind frindly ships? If a Asashio get on you flank your team has failed anyhow OR he has taked the ris by boarderhuging to never do much of anything to infuence the game.....DW torps are a fringe weapon and the inability of this desighn to hit even CAs limit it even more....its teh same as wanting to nerf AP bombs  when tehy are desighned to only do 1 thing .....if they cant leave them out in the 1st place for gods sake..........whats teh next idia? Torps that only hit backward driving US BBs??? and they STILL need a chance to reakt when the warning goes off?

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Pensa gets her upgraded guns removed to fit her into T6. Gun handling and penetration will suffer accordingly. Also 3100 HP less than currently upgraded hull. As far as I can see nothing else changes.

Too bad, really, but probably the correct move. Super heavy shells would've been monster at T6.

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So a Premium Stock Pepsicola, it's gonna be a tough one to do good in. 

Pepsi has a bit of a bad rep for being cittadel city :cap_yes:

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6 minutes ago, Major_Damage225 said:

So a Premium Stock Pepsicola, it's gonna be a tough one to do good in. 

Pepsi has a bit of a bad rep for being cittadel city :cap_yes:

Premium Major?

I think it is rather the new Pepsi for testing at T6, where it will be when the US split takes place.

It is logical that New Orleans at T7, balti at T8 etc will follow soon

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1 hour ago, El2aZeR said:

 

Pensa gets her upgraded guns removed to fit her into T6. Gun handling and penetration will suffer accordingly. Also 3100 HP less than currently upgraded hull. As far as I can see nothing else changes.

Too bad, really, but probably the correct move. Super heavy shells would've been monster at T6.

Well, SuperFreedomShells arrive with Baltimore and Des Moines. Current upgraded Pepsi/Nope Orlean/stock Baltinope use "regular" 118kg AP shells.

T6 Pepsi keeps her fictional 8"/50 guns tho

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1 hour ago, El2aZeR said:

 

Pensa gets her upgraded guns removed to fit her into T6. Gun handling and penetration will suffer accordingly. Also 3100 HP less than currently upgraded hull. As far as I can see nothing else changes.

Too bad, really, but probably the correct move. Super heavy shells would've been monster at T6.


That was to be expected.

But even without it, 10x203mm USN AP at T6 is no joke.
We're still looking at T5-9 IJN 203mm AP levels of penetration, but with the improved ricochet angles. That's bad news for T5 and T6 ships who are going to see the Pepsi Cola routinely.

 

 

I'm interested in seeing how this plays out...

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1 minute ago, Exocet6951 said:


That was to be expected.

But even without it, 10x203mm USN AP at T6 is no joke.
We're still looking at T5-9 IJN 203mm AP levels of penetration, but with the improved ricochet angles. That's bad news for T5 and T6 ships who are going to see the Pepsi Cola routinely.

 

 

I'm interested in seeing how this plays out...

AFAIK stock T7 Pepsi guns (fictional 8"/50) have no improved ricochet angles

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When you consider an Aoba with 6 203 barrels with terrible traverse and reload... I'm a bit skeptical about a Pensacola not being OP at T6.

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16 minutes ago, Gnirf said:

Premium Major?

I think it is rather the new Pepsi for testing at T6, where it will be when the US split takes place.

It is logical that New Orleans at T7, balti at T8 etc will follow soon

Facepalm, yep you'r right, with all the premiums wg made i thought they did a premium clone of the pensacola a'la Mutsu, my bad :Smile_honoring:

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4 minutes ago, Toivia said:

When you consider an Aoba with 6 203 barrels with terrible traverse and reload... I'm a bit skeptical about a Pensacola not being OP at T6.

 

>11s

>terrible

 

Aoba have decent torps, camo, armor, and speed advantage. Pepsi have only hefty broadside salvo, which can be quite punishing.

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51 minutes ago, Panocek said:

AFAIK stock T7 Pepsi guns (fictional 8"/50) have no improved ricochet angles

 

I checked on wows fitting tools, and it does have the improved ricochet angles.

 

That would be a very viable balance point.
I hope they consider it, because otherwise the glasscannon Pensacola on T7 becomes a T6 armor, but T7 firepower ship.
Odd.

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Myoko welcomes Pensacola to the "crap turret traverse"-club.

 

That turret traverse on such a nimble CA is going to be very awkward.

  • Cool 2

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