[SICK] Exocet6951 Weekend Tester 5,151 posts 11,809 battles Report post #8901 Posted February 17, 2018 1 hour ago, Deckeru_Maiku said: Dunkerque is fine as it is. Just ltp issues... as with all ships. While the way it's said is blunt, I have to agree. With its speed, and flexibility, I never feel outmatched in a Dunkek. Sure there are the common "where the floating **** did those shells go?" moments, but overall I can't think of any buff that's no completely irrelevant (like a +1dps per 13mm machinegun mount) that wouldn't make the Dunkek overpowered. 1 Share this post Link to post Share on other sites
[JUNK] Affeks [JUNK] Beta Tester 1,934 posts 8,416 battles Report post #8902 Posted February 17, 2018 1 hour ago, Exocet6951 said: While the way it's said is blunt, I have to agree. With its speed, and flexibility, I never feel outmatched in a Dunkek. Sure there are the common "where the floating **** did those shells go?" moments, but overall I can't think of any buff that's no completely irrelevant (like a +1dps per 13mm machinegun mount) that wouldn't make the Dunkek overpowered. Spood beest consumable so it actually has any sort of mobility advantage over Kongo, Normandie or almost every tier 7-8 BB out there. 29.5 knots really isnt fast enough to warrant being crap in all other aspects. Just look at Gneis, super duper speed, but only trades by having slightly worse main guns than its competition. Almost everything else about the ship is damn near insane, from AA to secondaries to torps to the armor layout.... Meanwhile dunkek pays for terrible size, terrible guns, terrible AA, terrible armor layout, terrible HE protection etc etc... So if Dunkek is gonna retain that mobility as its strengths then giving it spood beest (so that it can also reach historical top speeds) seems like an obvious choice SO THAT MOBILITY IS AN ACTUAL STRENGTH. Getting fired up sorry, but having heard Sub_oct say himself it doesnt need it makes me mad. Share this post Link to post Share on other sites
[DREAD] 1MajorKoenig Players 13,110 posts 7,885 battles Report post #8903 Posted February 17, 2018 5 minutes ago, Affeks said: Spood beest consumable so it actually has any sort of mobility advantage over Kongo, Normandie or almost every tier 7-8 BB out there. 29.5 knots really isnt fast enough to warrant being crap in all other aspects. Just look at Gneis, super duper speed, but only trades by having slightly worse main guns than its competition. Almost everything else about the ship is damn near insane, from AA to secondaries to torps to the armor layout.... Meanwhile dunkek pays for terrible size, terrible guns, terrible AA, terrible armor layout, terrible HE protection etc etc... So if Dunkek is gonna retain that mobility as its strengths then giving it spood beest (so that it can also reach historical top speeds) seems like an obvious choice SO THAT MOBILITY IS AN ACTUAL STRENGTH. Getting fired up sorry, but having heard Sub_oct say himself it doesnt need it makes me mad. Spood Beest would be fun but mostly pointless. Most of the time you do the Yamato and fire bow on stationary anyway. I don’t really need a spood beest for repositioning but it would be a fun gimmick for flanking - so bring it on please :-) Share this post Link to post Share on other sites
[JUNK] Affeks [JUNK] Beta Tester 1,934 posts 8,416 battles Report post #8904 Posted February 17, 2018 Just now, 1MajorKoenig said: Spood Beest would be fun but mostly pointless. Most of the time you do the Yamato and fire bow on stationary anyway. I don’t really need a spood beest for repositioning but it would be a fun gimmick for flanking - so bring it on please :-) Being stationary with Dunkerque is prolly the most unsuccessful way I played it. Its way to squish and provide no good overmatch advantages so you get countered by any 15" gunned BB angling and pushing you and the HP is way to low and armor is way to weak to defend against the incoming HE rain. Staying on the move is such an advantage for this ship, alot of it has to do with good turret traverse and turret layout which synergizes well with speed. Speed boost might be enough to give it enough of an disengagement and flanking advantage to bring it over the edge for me. Sure the bonuses it gives doesnt seem like much, but in match ups where every knot counts it really helps. I mean I can really feel the difference between Zao's 34.5 knots and Hburgs 31.5 knots. Speed boost would give Dunkerque ~2.3 knots extra top speed with better acceleration to boot. People underestimate the impact of that acceleration (even for BBs especially when evading torps). I mean it would also fit the flavor that more modern french BBs (tier 8-10) get speed boost, and while Dunkerque isnt as modern as Richy, its still closer in concept to Richy and Alsace compared to whatever the hel Lyon or Normandie is Share this post Link to post Share on other sites
[SICK] Exocet6951 Weekend Tester 5,151 posts 11,809 battles Report post #8905 Posted February 17, 2018 19 minutes ago, Affeks said: Spood beest consumable so it actually has any sort of mobility advantage over Kongo, Normandie or almost every tier 7-8 BB out there. 29.5 knots really isnt fast enough to warrant being crap in all other aspects. Just look at Gneis, super duper speed, but only trades by having slightly worse main guns than its competition. Almost everything else about the ship is damn near insane, from AA to secondaries to torps to the armor layout.... Meanwhile dunkek pays for terrible size, terrible guns, terrible AA, terrible armor layout, terrible HE protection etc etc... So if Dunkek is gonna retain that mobility as its strengths then giving it spood beest (so that it can also reach historical top speeds) seems like an obvious choice SO THAT MOBILITY IS AN ACTUAL STRENGTH. Getting fired up sorry, but having heard Sub_oct say himself it doesnt need it makes me mad. Giving it spood beest would make it faster than most cruisers at that tier though. Maybe test one that only works on acceleration and speed retention? That great to have in maneuvers and tight turns. That being said, I will never ever use German (nor British) BBs as comparison, because they are just so ridiculously stupid, that it becomes sad. Sad that ships who previously had to give up so much armor to reach 30 knots just saw T7+ ships who could give full broadside and get away with only "massive 15k salvoes" (kek), all while giving up ultimately not much compared to the ridiculous amounts of survival, long range AA, hydro/torpedo, and all the other fun boons German BBs have, that could go 31 knots. I'm also very vocally not a fan of the French uber buffed dreadnoughts on T6 and T7. So as of right now as a T6 ship, I'm fine with the Dunkek the way she is, simply because I despise obvious powercreep, and the buff requests that follow soon after, causing a chain reaction that travels the tech trees across nations and tiers. Perhaps in a few months, and seeing what the Italians bring to the table at T6, maybe I'll change my mind about her place. 1 Share this post Link to post Share on other sites
[JUNK] Affeks [JUNK] Beta Tester 1,934 posts 8,416 battles Report post #8906 Posted February 17, 2018 2 hours ago, Exocet6951 said: Giving it spood beest would make it faster than most cruisers at that tier though. Maybe test one that ony works on acceleration? Iowa - 33 knots (without speed boost) Baltimore - 32.5 knots Roon - 32.5 knots Not to mention all the other cruisers with top speed almost identical or the cruisers lower or higher tiers that are slower (NO, Hburg). I think you overestimate normal top speed. Remember Iowa has okay armor and guns for its tier, only backed up by AA and concealment. Dunkerque has none of these while even if it had speed boost would only temporarily reach 31.86 knots which isnt even faster than Nberg, only faster than Le Gali which has a 15% speed boost that has increased duration if I remember correctly. Share this post Link to post Share on other sites
[UNICS] Nechrom Beta Tester 4,870 posts 10,112 battles Report post #8907 Posted February 17, 2018 9 hours ago, Exocet6951 said: It's just so damn depressing though... Seriously, "we aren't too eager to add sisterships" while at the mean time releasing the Musashi is just...Christ WG, you really have no shame at all. You really can't go any more Russian developer than that: telling people one thing while doing the exact opposite in plain sight. I really think you are just searching for the outrage in that statement. If they "aren't too eager to add sisterships", does that mean that they won't ever? No, it means that they don't want to if there are other viable options. Honestly I agree. In most cases when they add sister ships people start to whinge. It's difficult to make two unique ships out of the same class of ships. You either go the gimmick route like Belfast/Edinburgh or the time-period route like most IJN premiums. Both make people angry for different reasons. It also makes it super easy to compare the two and complain if one is doing worse than the other. A lot of variables are obviously considered when making premium and regular ships. In some cases they make them because "why not" and it's low investment, like Mutsu. Or they have incredibly easy access to data for designing them, like with most active museum ships. Maybe it's just that iconic and famous, like the Hood. All variables being the same, I think they prefer to have distinct ships in the game. 2 Share this post Link to post Share on other sites
[SICK] Exocet6951 Weekend Tester 5,151 posts 11,809 battles Report post #8908 Posted February 18, 2018 10 hours ago, Nechrom said: I really think you are just searching for the outrage in that statement. If they "aren't too eager to add sisterships", does that mean that they won't ever? No, it means that they don't want to if there are other viable options. The issue isn't them not wanting to add sisterships ships at all, it's reserving two sisterships for premium ships, when it's blatant that one of them would have been a more coherent regular ship for the branch, rather than a 1914 design buffed to compete with fast battleship. Seriously, I don't understand how to explain it better than to just use an example I've already used. It's like WG taking the Scharnhorst and putting it as a t6 premium, then a few years later adding the German BB branch with the Gneisenau not included, with them reserving it as a t7 premium while they release a remodeled Konig with upgrades that make no sense as a regular t7. The issue isn't sisterships, it's gutting a branch then applying nonsensical buffs to ships that clearly have no business being on those tiers if not for said buffs, just to save the better ships that also happen to be historical, more coherent for the branch, more comfortable to play, better looking, more modern for premium. Honestly, they made a quite unappealing mid tier branch so you're more tempted to skip ships to go to higher tie-WOULD YOU LOOK AT THAT ! For an entire update prior to the release, they're making a event where you can win/buy loot expensive boxes that can give you a chance to do exactly that ! Concidence, by WG And let's get in the meat of it, shall we? It's a "Welcome to the French" campaign+missions+special premium ship marathon. A n unremarkable naval nation of the 20th century that's already been ingame for a while now. Even the British and their much more important role in naval history of the 20th century was released with less acclaim. It's nothing more than advertising to play the game and be tempted to dump money into it in order to be tempted to skip basically 66% of the entire BB branch. As the French say, they're trying to have the butter (gutted regular branch), the money for the butter (people dumping money to skip the branch), and the creamer's voluptous rear (premium ships for later). PS: In the last few months, they've release the Musashi and Duke of York, and are working on a Z-23 and Fubuki sistership. All these examples having ships in the regular branch and as premium. 4 Share this post Link to post Share on other sites
PseudoMi Players 607 posts 7,274 battles Report post #8909 Posted February 18, 2018 And what’s the problem ? 1 Share this post Link to post Share on other sites
[SICK] Exocet6951 Weekend Tester 5,151 posts 11,809 battles Report post #8910 Posted February 18, 2018 1 minute ago, PseudoMi said: And what’s the problem ? Well perhaps you enjoy having branches gutted them filled with crappy ships just so WG can keep the real ones as premiums, but personally I don't find that ok. So the next time that happens, and to a branch the forum collectively gives a crap about (*cough* British), we'll see the reaction. I'd love to see what people would have to say if the Tribal class were to be relegated to premium, while an uber upgraded R class from 1916 were to be a regular T7/T8 1 Share this post Link to post Share on other sites
PseudoMi Players 607 posts 7,274 battles Report post #8911 Posted February 18, 2018 They need an economically viable game, I really don’t see where is the problem with ships design. This is not a public service virtual 3D historic ships museum exhibition. Share this post Link to post Share on other sites
[UNICS] Nechrom Beta Tester 4,870 posts 10,112 battles Report post #8912 Posted February 18, 2018 26 minutes ago, Exocet6951 said: The issue isn't them not wanting to add sisterships ships at all, it's reserving two sisterships for premium ships, when it's blatant that one of them would have been a more coherent regular ship for the branch, rather than a 1914 design buffed to compete with fast battleship. Seriously, I don't understand how to explain it better than to just use an example I've already used. It's like WG taking the Scharnhorst and putting it as a t6 premium, then a few years later adding the German BB branch with the Gneisenau not included, with them reserving it as a t7 premium while they release a remodeled Konig with upgrades that make no sense as a regular t7. The issue isn't sisterships, it's gutting a branch then applying nonsensical buffs to ships that clearly have no business being on those tiers if not for said buffs, just to save the better ships that also happen to be historical, more coherent for the branch, more comfortable to play, better looking, more modern for premium. Honestly, they made a quite unappealing mid tier branch so you're more tempted to skip ships to go to higher tie-WOULD YOU LOOK AT THAT ! For an entire update prior to the release, they're making a event where you can win/buy loot expensive boxes that can give you a chance to do exactly that ! Concidence, by WG And let's get in the meat of it, shall we? It's a "Welcome to the French" campaign+missions+special premium ship marathon. A n unremarkable naval nation of the 20th century that's already been ingame for a while now. Even the British and their much more important role in naval history of the 20th century was released with less acclaim. It's nothing more than advertising to play the game and be tempted to dump money into it in order to be tempted to skip basically 66% of the entire BB branch. As the French say, they're trying to have the butter (gutted regular branch), the money for the butter (people dumping money to skip the branch), and the creamer's voluptous rear (premium ships for later). PS: In the last few months, they've release the Musashi and Duke of York, and are working on a Z-23 and Fubuki sistership. All these examples having ships in the regular branch and as premium. I don't really understand the problem honestly. It's as if you're forgetting that this is a F2P game. They need their premium ships to be in demand. Call it what you want, but that's the revenue stream. That's why they threw the Duke of York in as "good will" because it wouldn't have sold hardly at all. That's why the free XP ships are the Missouri and the Musashi. Sister-ships sell like crap. Look at what they have to do even with ships which aren't technically sister-ships to make them desirable (Cossack, Z-23 and Asashio). Mutsu sold badly, Ashitaka even worse. If you want to play for free then it's unfortunate that you won't get to play all your favorite ships, but that's how it works. Personally I found the Normandie to be a fun ship and the Lyon looks to be more of the same with even more guns and actual AA. In hindsight would Strasbourg have been the better premium leaving Dunkerque for the tech tree later? Probably. But only WG knows where they were in the planning phase of the French BB tree at that point. 1 Share this post Link to post Share on other sites
Mucker Players 842 posts 8,403 battles Report post #8913 Posted February 18, 2018 All I really wish for Dunkek is a 360° rotation for A turret. The visual clearance is there, and it would make her much more convenient to use in kiting scenarios. Other than that, i'm totally happy with the Dunkship. Share this post Link to post Share on other sites
[XODUS] JaiFoh Players 799 posts 4,868 battles Report post #8914 Posted February 20, 2018 1 minute ago, JaiFoh said: ST, "Northern lights" map The side control areas in domination mode are moved to the left and are now controlled by the teams from the get-go. Amount of points received for holding an area is changed to 4/9 seconds from 3/6 seconds. ... These changes make gameplay on the map more unique compared to that of "North". BBabies disapprove of this change as they can no longer go around the islands at the former D location personally i love the look of this change, i just sign so much when it just turns into a camping match at the old A cap and the other half of the team goes to D while the enemy sweeps through B and A as they outnumber the allies 2-1 due to the lemming train through the old D Share this post Link to post Share on other sites
[UNICS] Nechrom Beta Tester 4,870 posts 10,112 battles Report post #8915 Posted February 20, 2018 3 minutes ago, JaiFoh said: BBabies disapprove of this change as they can no longer go around the islands at the former D location BBabies: "Hold my beer." 1 4 Share this post Link to post Share on other sites
[CR33D] fumtu [CR33D] Players 3,842 posts 38,978 battles Report post #8916 Posted February 20, 2018 47 minutes ago, JaiFoh said: BBabies disapprove of this change as they can no longer go around the islands at the former D location They can still go round that big island on the right. But now, instead of capping D they will do "Flanking" 3 Share this post Link to post Share on other sites
Culiacan_Mexico Players 2,844 posts 14,993 battles Report post #8917 Posted February 20, 2018 54 minutes ago, JaiFoh said: BBabies disapprove of this change as they can no longer go around the islands at the former D location You want to bet? Share this post Link to post Share on other sites
Comodoro_Allande Players 2,240 posts 8,469 battles Report post #8918 Posted February 20, 2018 18 minutos antes, fumtu dijo: They can still go round that big island on the right. But now, instead of capping D they will do "Flanking" Not even flanking. And that already happens in the "standard battle" mode in both "North" and "Northen Lights" Share this post Link to post Share on other sites
[SCRUB] Aotearas Players 8,460 posts 13,076 battles Report post #8919 Posted February 20, 2018 FINALLY the got rid of the Stupid-Magnet D cap on North. If they can now do the same for the A cap on Neighbours ... 1 Share this post Link to post Share on other sites
[UTW] ShinGetsu Weekend Tester, In AlfaTesters 8,985 posts 7,359 battles Report post #8920 Posted February 20, 2018 33 minutes ago, Aotearas said: FINALLY the got rid of the Stupid-Magnet D cap on North. If they can now do the same for the A cap on Neighbours ... Yeah, no. Change only concern Northern Light and not North. So half the matches in this map will still have the crap cap D. And BBabies won't even notices it's not the same layout and still will go cap D before asking in the [ALL] : "where is muh strategical cap ?" Share this post Link to post Share on other sites
[SCRUB] Aotearas Players 8,460 posts 13,076 battles Report post #8921 Posted February 20, 2018 8 minutes ago, ShinGetsu said: Yeah, no. Change only concern Northern Light and not North. Derp, forgot we have North and Northern Light ... WG, y u halfmeasure? Share this post Link to post Share on other sites
[CPC] NoirLotus [CPC] Quality Poster 2,545 posts 13,192 battles Report post #8922 Posted February 20, 2018 Well it's possibly a testbed for reworking the map. Share this post Link to post Share on other sites
[POMF] Verdius Beta Tester 1,989 posts 4,247 battles Report post #8923 Posted February 20, 2018 2 hours ago, ShinGetsu said: So half the matches in this map will still have the crap cap D. And BBabies won't even notices it's not the same layout and still will go cap D before asking in the [ALL] : "where is muh strategical cap ?" Considering my teammates usual aversion to entering capcircles I am pretty sure these BBabies never noticed there was a cap there in the first place and only went there because it had massive islands blocking them from being usefull while also being close to the edge of the map. I am 100% certain that every match you will still see 1-2 BBs per team going to that area. Share this post Link to post Share on other sites
[RONIN] 22cm Beta Tester 6,377 posts 36,662 battles Report post #8924 Posted February 20, 2018 So, the 55% top tier MM for tier 8 ships changed to 40% in tier 10 games for EU. And I guess for cruisers and DDs is even worse. 1 Share this post Link to post Share on other sites
[P0RT] Admiral_H_Nelson Players 3,938 posts 23,206 battles Report post #8925 Posted February 20, 2018 The new North map is a good start. Now they need to remove the highlighted squares round the edges: Share this post Link to post Share on other sites