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Discussion thread for "some interesting info around the world"

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Basically the only downsides of Alsace are the big turning radius and the caliber that can't overmatch 27mm. 345 stock AA DPS at 3.5km is quite brutal, no ?

The gun firing arcs are quite good. You can fire all gun forward at 37° angling, and only 30° angling when firing behind.

 

Good accuracy, fast, 12.6km detectability when maxed, good ruddershift (13.2s with module) though turn like a truck, good long-range AA, very nice TDS, 7km secondaries (though I don't really care about that)...

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Weekend Tester, In AlfaTesters
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Gotta love that 800mm penetration tho. xD

Who need 50% fire chance when you got such AP ?^^

 

Do you have a picture of the France firing arcs ? How those 33.5 degree fares in comparison to Montana and Yamato ?

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So, high-Tier BBs have access to postwar gun mounts?

Aw, why are the earliest postwar Italian mounts too late to be of use? :Smile_sad:

 

Who am I kidding, of course secondaries and AA will be bad, but no one will care with the railguns they'll have.

 

XD

 

2 minutes ago, ShinGetsu said:

Gotta love that 800mm penetration tho. xD

Who need 50% fire chance when you got such AP ?^^

 

Do you have a picture of the France firing arcs ? How those 33.5 degree fares in comparison to Montana and Yamato ?

Just you wait for a possible Tier 10 Italian 406 mm... then you'll see what real AP is like! :Smile_playing:

Spoiler

Not perfect, but I decided to plug the 1350kg shell into NAaB and see what came out. Maximum ballistic range: 50,240 yards. Eeek. Armor penetration is about 2-3" more than Yamato's 18"/45 at typical combat ranges. Okay, that doesn't sound like much, but it's about 1.5 times as much as Yamato beats the 16"/50 by. Ballistics are superb, heavy shell and relatively low ballistic drag coefficient(cribbed off of Littorio's shells) result in massive velocity retention at range. Shell is still traveling at 590 m/s at 20,000 meters and angle of fall is only 13 degrees, compared to 520 m/s and 16.5 degrees for Yamato and 519 m/s and 17.5 degrees for Montana. Penetrates Yamato/Montana out to about 23km.
 
TLDR; If this were a fully realistic naval sim this would be the be-all and end-all of naval guns, capable of granting the ship it's mounted on armor advantage of around 5km versus 18" guns while being significantly lighter to mount. In WoWS, it still will have a great deal of capability against all battleships, but the damage mechanics can hold it back significantly.  

XD XD XD

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8 minutes ago, ShinGetsu said:

Gotta love that 800mm penetration tho. xD

Who need 50% fire chance when you got such AP ?^^

 

Do you have a picture of the France firing arcs ? How those 33.5 degree fares in comparison to Montana and Yamato ?

About the same as Montana

Yamato / Conqueror : 30 degrees

Montana : 33 degrees

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27 minutes ago, Historynerd said:

So, high-Tier BBs have access to postwar gun mounts?

Aw, why are the earliest postwar Italian mounts too late to be of use? :Smile_sad:

 

Who am I kidding, of course secondaries and AA will be bad, but no one will care with the railguns they'll have.

 

XD

 

Just you wait for a possible Tier 10 Italian 406 mm... then you'll see what real AP is like! :Smile_playing:

  Hide contents

Not perfect, but I decided to plug the 1350kg shell into NAaB and see what came out. Maximum ballistic range: 50,240 yards. Eeek. Armor penetration is about 2-3" more than Yamato's 18"/45 at typical combat ranges. Okay, that doesn't sound like much, but it's about 1.5 times as much as Yamato beats the 16"/50 by. Ballistics are superb, heavy shell and relatively low ballistic drag coefficient(cribbed off of Littorio's shells) result in massive velocity retention at range. Shell is still traveling at 590 m/s at 20,000 meters and angle of fall is only 13 degrees, compared to 520 m/s and 16.5 degrees for Yamato and 519 m/s and 17.5 degrees for Montana. Penetrates Yamato/Montana out to about 23km.
 
TLDR; If this were a fully realistic naval sim this would be the be-all and end-all of naval guns, capable of granting the ship it's mounted on armor advantage of around 5km versus 18" guns while being significantly lighter to mount. In WoWS, it still will have a great deal of capability against all battleships, but the damage mechanics can hold it back significantly.  

XD XD XD

I appreciate your input, but can you please use non-retarded units ? 2-3" makes absolutely no sense to me whatsoever and it's too early in the morning for me to convert. :3

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Just now, ShinGetsu said:

I appreciate your input, but can you please use non-retarded units ? 2-3" makes absolutely no sense to me whatsoever and it's too early in the morning for me to convert. :3

My bad, I stoleborrowed these calculations from a guy over at NA... :Smile_hiding:

Anyway, he says that this gun at "typical combat ranges" (I'd guess between 18'000 and 22'000 m?) should penetrate between 51 and 76 mm more of vertical armor than the Yammi's guns.

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36 minutes ago, Historynerd said:

 

Just you wait for a possible Tier 10 Italian 406 mm... then you'll see what real AP is like! :Smile_playing:

  Reveal hidden contents

Not perfect, but I decided to plug the 1350kg shell into NAaB and see what came out. Maximum ballistic range: 50,240 yards. Eeek. Armor penetration is about 2-3" more than Yamato's 18"/45 at typical combat ranges. Okay, that doesn't sound like much, but it's about 1.5 times as much as Yamato beats the 16"/50 by. Ballistics are superb, heavy shell and relatively low ballistic drag coefficient(cribbed off of Littorio's shells) result in massive velocity retention at range. Shell is still traveling at 590 m/s at 20,000 meters and angle of fall is only 13 degrees, compared to 520 m/s and 16.5 degrees for Yamato and 519 m/s and 17.5 degrees for Montana. Penetrates Yamato/Montana out to about 23km.
 
TLDR; If this were a fully realistic naval sim this would be the be-all and end-all of naval guns, capable of granting the ship it's mounted on armor advantage of around 5km versus 18" guns while being significantly lighter to mount. In WoWS, it still will have a great deal of capability against all battleships, but the damage mechanics can hold it back significantly.  

XD XD XD

 

hG7FDtJ.gif
 

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Duke of York's accuracy has been buffed even further.

 

Sigma = 2.05

Horizontal Dispersion = 132m

Vertical Spread = 327m

 

Forget cruisers, this is destroyer accuracy! (KGV with no heal is still somoething I wouldn't touch with a barge pole)

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34 minutes ago, creamgravy said:

Duke of York's accuracy has been buffed even further.

 

Sigma = 2.05

Horizontal Dispersion = 132m

Vertical Spread = 327m

These values aren't maximum dispersion in meters.

Also, sigma has been decreased back to 1.8.

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54 minutes ago, SeeteufeI said:

These values aren't maximum dispersion in meters.

 

Aren't those minimum dispersion values? Target lock reduces them by 50% etc.

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@Darth_Glorious

Umm, to me those AA stats on Alsace seem to be wrong:

Henri IV has those same 57mm/60 ACAD Mle 1951 guns that go out to 4.5km and do 204dpm with 8 twin mounts, while your stat sheet gives 12 mounts with 145dpm and 3.5km range.

So:

  Heavy AA Medium AA Light AA
Alsace 203dpm / 5.0km 306dpm / 4.5km  61dpm / 2.0km
Iowa 151dpm / 5.0km 302dpm / 3.5km 195dpm / 2.0km

 Just look at that AA powercreep.

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1 minute ago, aleksi111 said:

@Darth_Glorious

Umm, to me those AA stats on Alsace seem to be wrong:

Henri IV has those same 57mm/60 ACAD Mle 1951 guns that go out to 4.5km and do 204dpm with 8 twin mounts, while your stat sheet gives 12 mounts with 145dpm and 3.5km range.

So:

  Heavy AA Medium AA Light AA
Alsace 203dpm / 5.0km 306dpm / 4.5km  61dpm / 2.0km
Iowa 151dpm / 5.0km 302dpm / 3.5km 195dpm / 2.0km

 Just look at that AA powercreep.

Its a typo, that 57mm is supposed to be a 37mm. The listed DPS and range is the exact same as the 37mm on Algerie for example.

Alsace's AA looks more like this

3x3 152mm, 24.9dps@5km
12x2 100mm, 178 dps @5 km
12x2 37mm, 145.2dps@3.5km

10x2 20mm, 61dps@2km

 

So it beats Iowa in long range, but is severely beaten in Medium-short range.

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24 minutes ago, creamgravy said:

Aren't those minimum dispersion values? Target lock reduces them by 50% etc.

Honestly, I have no clue what to do with those values from Gamemodels3D.

According to THIS thread on reddit, there are two values to calculate dispersion.

For example, the formula in mentioned thread is the same for all Japanese battleships, whereas Gamemodels has different values for every ship.

If you use this formula, the result will be identical to the number shown in port.

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24 minutes ago, SeeteufeI said:

Honestly, I have no clue what to do with those values from Gamemodels3D.

According to THIS thread on reddit, there are two values to calculate dispersion.

For example, the formula in mentioned thread is the same for all Japanese battleships, whereas Gamemodels has different values for every ship.

If you use this formula, the result will be identical to the number shown in port.

Those formula are for horizontal dispersion. The vertical dispersion formula are a bit different because they add plan of attack which depend on shell trajectory in the calculation

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17 minutes ago, Darth_Glorious said:

Those formula are for horizontal dispersion. The vertical dispersion formula are a bit different because they add plan of attack which depend on shell trajectory in the calculation

But still Yamato and Izumo have different horizontal values on GM3D, for example.

I get that those values need to be meant for a fixed range, because they don't change when selecting an upgraded gun fire control module.

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Quote

24130112_1971634926496178_34405173396799

 

Duke of york  cristmas campaing reward ship?

 

Cool, because giving out higher tier BBs for free made the game so much more enjoyable when they did it with Bismarck :Smile_sceptic:

 

Going to be so much fun to have the MM full of KGVs with Def AA and hydro spamming HE everywhere....

WG once again hard at work reducing BB overpopulation

 

(No I am not principally against free stuff, but on the other hand we also know that this is going to have unpleasant side effects)

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Its interesting as both of those campaign logos could be Duke of York

the gold ship with a crown is a KGV class, and and the other is the ships crest. 

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11 minutes ago, Verdius said:

Cool, because giving out higher tier BBs for free made the game so much more enjoyable when they did it with Bismarck :Smile_sceptic:

 

Going to be so much fun to have the MM full of KGVs with Def AA and hydro spamming HE everywhere....

Just grab some tier nine ship and have fun. :Smile_izmena:

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10 minutes ago, SeeteufeI said:

Just grab some tier nine ship and have fun. :Smile_izmena:

 

Didn't DoY get cruiser MM at tier 9 instead of BB MM? Because if that is the case we might actually see games with literally only BBs.

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3 minutes ago, Verdius said:

Didn't DoY get cruiser MM at tier 9? Because if that is the case we might actually see games with literally only BBs.

There was some Chinese translation from sea-group on reddit, but I don't know exactly how it's going to be.

 

//edit

Quote

The phrase means when a game is played at Tier 7 or 8 (e.g. the highest tier ship among all players), she will be matched against a mirror BB.

 

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19 minutes ago, SeeteufeI said:

There was some Chinese translation from sea-group on reddit, but I don't know exactly how it's going to be.

 

//edit

 

 

Which is just a re-statement of the existing MM rules, top tier and T-1 BB are mirrored, T-2 can vary by +/- 1.

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