[CHEFT] DFens_666 Players 13,162 posts 11,029 battles Report post #7851 Posted November 26, 2017 5 minutes ago, Freyr_90 said: That dispersion? With this turret layout? Ermmm OK.. Seems very similiar to Bismarck imo. 24,8km firing range is pretty high, so 309m at that range might be the close to Bismarcks 274m at lower range. Share this post Link to post Share on other sites
Darth_Glorious Beta Tester 2,464 posts Report post #7852 Posted November 26, 2017 Gascogne has more secondary guns than Richelieu (33% more) Share this post Link to post Share on other sites
[CPC] NoirLotus [CPC] Quality Poster 2,545 posts 13,192 battles Report post #7853 Posted November 26, 2017 [edited]you WG !! There is one BB perfect for the T8 french premium (Jean Bart) and you give us a ship that was nerver built but also with a shitty turret layup. Who wants to show broadside all game long ?? Share this post Link to post Share on other sites
Ton0kki Players 117 posts 7,003 battles Report post #7854 Posted November 26, 2017 1 minute ago, NoirLotus said: Who wants to show broadside all game long ?? Majority of BB players? 1 Share this post Link to post Share on other sites
[MPT] AkosJaccik Players 920 posts 11,177 battles Report post #7855 Posted November 26, 2017 4 minutes ago, NoirLotus said: [edited]you WG !! There is one BB perfect for the T8 french premium (Jean Bart) and you give us a ship that was nerver built but also with a shitty turret layup. Who wants to show broadside all game long ?? Well, look at the bright side! Instead of going bow-on with the quad A-B turrets and who knows, maybe even forward, people will stay at ~24km in a veeeery quick manner. 1 Share this post Link to post Share on other sites
[MPT] AkosJaccik Players 920 posts 11,177 battles Report post #7856 Posted November 26, 2017 Fantastic double post, ignore it. My bad. Share this post Link to post Share on other sites
Comodoro_Allande Players 2,240 posts 8,469 battles Report post #7857 Posted November 26, 2017 Gascogne as tier VIII premium??? That, at least for me, means Jean-Bart as tier IX premium with the post-war refit Share this post Link to post Share on other sites
[SICK] Exocet6951 Weekend Tester 5,151 posts 11,809 battles Report post #7858 Posted November 26, 2017 19 minutes ago, NoirLotus said: [edited]you WG !! There is one BB perfect for the T8 french premium (Jean Bart) and you give us a ship that was nerver built but also with a shitty turret layup. Who wants to show broadside all game long ?? Jean Bart could never work as a T8, unless you go for the WWII configuration, which is just a Richelieu without any bofors. If you go for the 1953 version, you're almost on par with the Des Moines in base DPS and AA range. At T8. With the same armament as the silver T8. Yeah, not great. Stil though, I have hopes that the Gascogne is just listed as T8 right now because they're using the T8 Richelieu as a basis for balancing, but they'll later bump is down to T7 and relegate the ridiculous Lyon to a premium. Share this post Link to post Share on other sites
[XODUS] JaiFoh Players 799 posts 4,868 battles Report post #7859 Posted November 26, 2017 46 minutes ago, Exocet6951 said: Stil though, I have hopes that the Gascogne is just listed as T8 right now because they're using the T8 Richelieu as a basis for balancing, but they'll later bump is down to T7 and relegate the ridiculous Lyon to a premium. After looking at some of the data mined stats of the Lyon she looks like she could potentially be the best T7 battleship in the game. now pretty sure that someone in the dev team at wargaming is just trolling you on purpose. Share this post Link to post Share on other sites
Streef_ Players 116 posts 3,098 battles Report post #7860 Posted November 26, 2017 dispersion is basically the same as monarch, so better than bismarck. but still... 8 guns... Share this post Link to post Share on other sites
[TORAZ] El2aZeR Beta Tester 15,786 posts 26,801 battles Report post #7861 Posted November 26, 2017 6 hours ago, SeeteufeI said: Reload time of Duke of York's main guns is now 25 seconds; main gun accuracy increased from 1.8σ to 2.05σ; and she can now use Defensive AA Fire and Hydroacoustic Search consumables simultaneously. Yuo see Ivan, when BB overpopulation is problem, only need to replace all cruisers with BBs so BB overpopulation is no longer problem but feature! Is perfect sense comrade xaxaxaxaxaxa! 3 Share this post Link to post Share on other sites
[TOXIC] Kartoffelmos Alpha Tester 2,237 posts 8,884 battles Report post #7862 Posted November 26, 2017 3 hours ago, El2aZeR said: Yuo see Ivan, when BB overpopulation is problem, only need to replace all cruisers with BBs so BB overpopulation is no longer problem but feature! Is perfect sense comrade xaxaxaxaxaxa! Meanwhile, people are complaining about battleships being too weak and that the unreleased French battleships are not good enough... 3 Share this post Link to post Share on other sites
Darth_Glorious Beta Tester 2,464 posts Report post #7863 Posted November 27, 2017 lol, so DoY became best T7 CA now . Share this post Link to post Share on other sites
[BLITZ] WeGreedy Players 3,005 posts 14,998 battles Report post #7864 Posted November 27, 2017 11 hours ago, Kartoffelmos said: Meanwhile, people are complaining about battleships being too weak and that the unreleased French battleships are not good enough... I'm afraid of RN battleships getting power-creeped. Share this post Link to post Share on other sites
[CPC] NoirLotus [CPC] Quality Poster 2,545 posts 13,192 battles Report post #7865 Posted November 27, 2017 Considering the powercreep that the french cruisers bring when they arrived (there was none), and how WG already went back on the BB-can-go-40-kt, I don't see what could scare you ... Share this post Link to post Share on other sites
[ARRSE] cracktrackflak Weekend Tester 947 posts Report post #7866 Posted November 27, 2017 15 hours ago, El2aZeR said: Yuo see Ivan, when BB overpopulation is problem, only need to replace all cruisers with BBs so BB overpopulation is no longer problem but feature! Is perfect sense comrade xaxaxaxaxaxa! Not being funny, but that is probably the only sensible business strategy for WG going forward. Its been obvious since Alpha/Beta that they'd never be able to balance "real world" ship classes in a hyper-compressed and hyper-artificial game environment. So, if trying to maintain four ship classes plus "national flavours" is simply going to lead to wilder and wilder balance swings, then there is the business choice of either simplifying the game or watching it collapse (rather, its playerbase). An obvious solution is to simply follow the money and go where the mass market is. WoWS is now on Steam, so potentially hundreds of thousands of new customers may sign up. As WoWS has already attracted the market segment that is really interested in 20th century naval warfare, these new players (/wallets) probably have a games portfolio full of dragons/ swords/ anime/ $$rifle-skins/ etc and will be thinking along the lines of "oh, maybe I'll try a battleship game". If any of them even know of a historical naval ship, and this is what has stirred a bit of curiosity about the game, its almost certainly an iconic battleship. I expect that this is why there can never be a hard cap on BBs in the MM, or any other way of restricting them through gameplay, game economics or grind cost. If someone wants to sign up on Steam and immediately buy a Scharnhorst or Tirpitz, then thats where the money is... 1 Share this post Link to post Share on other sites
[BLITZ] WeGreedy Players 3,005 posts 14,998 battles Report post #7867 Posted November 27, 2017 1 hour ago, NoirLotus said: Considering the powercreep that the french cruisers bring when they arrived (there was none) It's not about nationality, it's about class. For example, tiers five to eight already have very low or even submerged citadels again. So there we probably have the third forgiving battleship line. Share this post Link to post Share on other sites
[SICK] Exocet6951 Weekend Tester 5,151 posts 11,809 battles Report post #7868 Posted November 27, 2017 27 minutes ago, SeeteufeI said: It's not about nationality, it's about class. For example, tiers five to eight already have very low or even submerged citadels again. So there we probably have the third forgiving battleship line. Source for the low citadel on the Richelieu? Share this post Link to post Share on other sites
[BLITZ] WeGreedy Players 3,005 posts 14,998 battles Report post #7869 Posted November 27, 2017 2 minutes ago, Exocet6951 said: Source for the low citadel on the Richelieu? Gamemodels3D Richelieu seems to have the highest one, reaching just slightly above the waterline. Lower tiers seem completely submerged to me. Share this post Link to post Share on other sites
[CPC] NoirLotus [CPC] Quality Poster 2,545 posts 13,192 battles Report post #7870 Posted November 27, 2017 4 minutes ago, Exocet6951 said: Source for the low citadel on the Richelieu? Yep, I'd lile to get that source too as the datamining rather revealed that its citadelle is quite high ... Share this post Link to post Share on other sites
[SICK] Exocet6951 Weekend Tester 5,151 posts 11,809 battles Report post #7871 Posted November 27, 2017 24 minutes ago, SeeteufeI said: Gamemodels3D Richelieu seems to have the highest one, reaching just slightly above the waterline. Lower tiers seem completely submerged to me. Indeed, I checked as well. Perhaps a testing phase where the ship is currently a tad too low in the water? Share this post Link to post Share on other sites
[BLITZ] WeGreedy Players 3,005 posts 14,998 battles Report post #7872 Posted November 27, 2017 Just now, Exocet6951 said: Perhaps a testing phase I hope so. I'd like to see more battleships hitting each others citadel again. Share this post Link to post Share on other sites
[XODUS] JaiFoh Players 799 posts 4,868 battles Report post #7873 Posted November 27, 2017 Quote ST, French Battleship France, tier X Hit points - 92400, plating - 32 mm, belt - 350 - 400 mm. Main battery - 2x4 431 mm. Firing range - 26.1 km. HE damage - 6300, AP damage - 14500. Reload time 30 s., 180 degree turn time - 36 s., maximum dispersion - 322 m. HE initial velocity - 840 m/s. AP initial velocity - 840 m/s. Sigma count - 2.0. Maximum speed - 30 kt. Turning circle radius - 980 m., rudder shift time - 18.3 s. Surface detectability - 18.0 km, air detectability - 16....8 km. Detectability after firing main guns in smoke - 18.3 km. Anti-torpedo defense damage reduction - 36%. Available consumables: Slot 1 - Damage Control Party Slot 2 - Repair Party Slot 3 - Engine Boost All stats are listed without crew and upgrade modifiers. WHAAAAAAAAA?????? Share this post Link to post Share on other sites
44smok Players 4,367 posts 16,858 battles Report post #7874 Posted November 27, 2017 You had one job WG... Share this post Link to post Share on other sites
creamgravy Players 2,780 posts 17,292 battles Report post #7875 Posted November 27, 2017 Not enough baguettes, don't worry they'll add another turret. Share this post Link to post Share on other sites