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Discussion thread for "some interesting info around the world"

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[TORAZ]
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There seem to be an interesting plethora of bugs in this particular PTS. Coincidence? :cap_hmm:

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-Colorado Hitpoint on B Hull increased from 50100 to 59300, and no change to her Repair Party. Her main gun accuracy is adjusted to 1.9σ from 1.8σ (Hull A) and 2.0σ(Hull B), respectively.

 

FINALLY. I mean, Colorado still needs more buffs but it is a welcome change for a highly powercreeped ship.

 

And they are really considering the release of the USN CV changes with those crap AP bombs? Where is their supposed idea of making DB the main damage dealers of then? Nobody is going to pick those when HE DB+TB dot damage will be leagues better.

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4 minutes ago, OVanBruce said:

FINALLY. I mean, Colorado still needs more buffs but it is a welcome change for a highly powercreeped ship.

 

You missed the sigma nerf, did you? Colorado will remain bottom tier among t7 BBs. Sure the extra health will help, but the lower sigma will hurt the ability to deal damage.

Let's not joke ourselves, every other t7 BB offers better performance than the Colorado and it's not going to change. 

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Quote

Miscellaneous

-Giulio Cesare Torpedo damage reduction increased from 19% to 30.4%.

-Abruzzi 180° rotation time of main gun reduced from 24 seconds to 22.5 seconds.

-Roma Torpedo damage reduction increased from 25% to 38.5%.

If it's confirmed, I don't quite get the buff to TDS. The Cesare, well, it suffers greatly from torps, if they tag you, but I think it was necessary, on a ship that otherwise has many strongpoints. The Roma... well, we don't know anything, so...

 

The more I think about the Abruzzi, the more I shake my head in disappointment.

The ship shouldn't have gone to Tier 7, simple as that; it's simply not competitive enough. But it snowballed from the Aosta (again, not quite a ship comfortable at its Tier).

Buffing turret rotation isn't going to help much.

Quote

Richelieu Torpedo damage reduction increased from 19% to 32.5%.

Again, if it's confirmed, then alright.

Should satisfy those who grabbed the "ebonite mousse" banner. :cap_haloween:

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3 minutes ago, Aragathor said:

 

You missed the sigma nerf, did you? Colorado will remain bottom tier among t7 BBs. Sure the extra health will help, but the lower sigma will hurt the ability to deal damage.

Let's not joke ourselves, every other t7 BB offers better performance than the Colorado and it's not going to change. 

 

Yes, but more survability is still a welcome change over 0.1 less sygma. Sygma isn't the holy grail of accuracy. Yes, it will continue being the worse tier VII BB, which saddens me since I love the ship, but it is a buff nonetheless.

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2 hours ago, Aragathor said:

-The thorough deck armor (from bow to stern) on Sims reduced from 16mm to 13mm.

-The thorough deck armor on Mahan reduced from 16mm to 15mm.

-The thorough deck armor on Shimakaze reduced from 19mm to 18mm.

 

Ok, someone help me here. Went trough all the pen numbers and can't find any sense here

 

Sims can now be penned by 100mm HE (non german = Akizuki without IFHE)  and overmatched by 203mm AP . Ok. don't know why but ok.

Mahan doesn't make any sense to me

Shima doesn't make too much sense either

 

Does it have something to do with AP bombs?

 

 

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52 minutes ago, OVanBruce said:

FINALLY. I mean, Colorado still needs more buffs but it is a welcome change for a highly powercreeped ship.

 

They should drop Colorado to tier 6 and replace it with 14" NC rather than give it all these unrealistic buffs. Tier 7 is completely messed up these days.

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11 minutes ago, LilJumpa said:

 

Ok, someone help me here. Went trough all the pen numbers and can't find any sense here

 

Sims can now be penned by 100mm HE (non german = Akizuki without IFHE)  and overmatched by 203mm AP . Ok. don't know why but ok.

Mahan doesn't make any sense to me

Shima doesn't make too much sense either

 

Does it have something to do with AP bombs?

 

 

Rather reduces chances of arming BB AP shells due to deck effective armor

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10 minutes ago, LilJumpa said:

Ok, someone help me here

 

These are deck values. It should reduce normal penetrations from plunging BB AP at mid/long range.

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17 minutes ago, Panocek said:

Rather reduces chances of arming BB AP shells due to deck effective armor

 

16 minutes ago, creamgravy said:

 

These are deck values. It should reduce normal penetrations from plunging BB AP at mid/long range.

 

BB AP needs at least 50mm of effective armor to arm (305 mm)

Even at 60 ° you only get 19mm of armor up to 38mm effective or am I missing something?

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27 minutes ago, LilJumpa said:

 

 

BB AP needs at least 50mm of effective armor to arm (305 mm)

Even at 60 ° you only get 19mm of armor up to 38mm effective or am I missing something?

Youre missing overmatch, which allows BB shell to impact and damage overmatched plate at ANY angle. And at +-10km range most BB shells will impact decks at single digit angles, 15 degrees tops, where 18mm plate struck at 80 degrees is still over 100mm effective...

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Aigle finally is starting to get interesting. 2000 HE damage will be brutal at tier 6 with 138mm guns.

 

Richelieu is really starting to look ready for release. +8% max speed is much more reasonable and would allows "only" 36.5 knots with speed boost and flag, and the TDS of 32.5% is pretty ok.

I'm a bit sceptical about Roma TDS being better than Richelieu, but that doesn't bug me too much either.

 

And nice buff for Harekaze too. x)

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38 minutes ago, ShinGetsu said:

Aigle finally is starting to get interesting. 2000 HE damage will be brutal at tier 6 with 138mm guns.

 

 

Yep, finally corrected the mistake!

 

1 hour ago, LilJumpa said:

 

 

BB AP needs at least 50mm of effective armor to arm (305 mm)

Even at 60 ° you only get 19mm of armor up to 38mm effective or am I missing something?

 

Sims vs Nagato.

 

13mm deck = AP shell arms between 0-12km.

16mm deck = AP shell arms between 0-14km.

 

A 13mm deck gives Sims an extra 2km protection from those painful regular AP pens.

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6 hours ago, Aragathor said:

0.6.14 Changes from sea-group.org:

 

-Giulio Cesare Torpedo damage reduction increased from 19% to 30.4%.

 

I guess they are trying to push this false id Tier 6 ship into unofficial Tier 7 zone. Italian mafia in action ? :cap_haloween:

 

Due to its speed and agility, the Cesare has only two non-CV natural predators in the whole game : the Tier 7 Scharnie brothers. Any other T4-T7 BB is slower and clumsy/derpy => Cesare will racket them all.

 

 

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51 minutes ago, PseudoMi said:

 

I suppose they are trying to boost this Tier 6 ship with preferential MM into unofficial Tier 7 zone.

 

Due to its speed and agility, the Cesare has only two non-CV natural predators in the whole game : the Tier 7 Scharnie brothers. Any other T4-T7 BB is slower and cumbersome => food for Cesare.

Kongo?? Dunkerque?

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1 hour ago, Gnirf said:

Kongo?? Dunkerque?

Kongo does not have enough firepower, Dunk is too squishy and the all forward facing turrets are bad if you have to turn around.

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3 hours ago, ShinGetsu said:

Aigle finally is starting to get interesting. 2000 HE damage will be brutal at tier 6 with 138mm guns.

 

Richelieu is really starting to look ready for release. +8% max speed is much more reasonable and would allows "only" 36.5 knots with speed boost and flag, and the TDS of 32.5% is pretty ok.

I'm a bit sceptical about Roma TDS being better than Richelieu, but that doesn't bug me too much either.

 

 

The Aigle being buffed seems logical, as it just looked simply bad.
At least now it looks interesting enough to look at it a bit more.

Axe nerfing the speed boost is logical as well, even if 36.5 knots is still too much for me, it's still vastly less destructive for the game than a 40 knot BB.

As for TDSs, 32.5% seems like a good compromise between historical accuracy and game balance.
Roma having more sounds like the common WG design choice of disregarding multiple impacts and maintenance in general, which *might* have given the Pugliese system an advantage over the French type TDS.
Let's not delve into that again though :Smile_trollface:

However, let's keep one thing in mind, we don't quite know how WG modeled the TDS on the ingame model.
If I recall correctly, the Pugliese system couldn't really fit on the whole ship, so it might not cover as much as the Richelieu's TDS ingame, trading higher resistance for less coverage.
 

 

In any case, interesting changes that show that WG is willing to make sensible changes to some ships.

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1 hour ago, ColonelPete said:

Kongo does not have enough firepower, Dunk is too squishy and the all forward facing turrets are bad if you have to turn around.

Kongo 8-14 inch guns with higher speed, Duk 8 guns facing fwd more health pool and faster. My point was not saying that G C is not very strong but Mr PseudoMi referred the ship as having more or less no opposition, and that is wrong. Her armour is not directly strong and against 16-inch ships like Nagato and Colorado she is inferior gunnery wise and also less Health particularly against Nagato.

I have them all and I agree that GC is userfriendly to perform well in, even ships like Fuso 12-14 inchers and QR/warspite f,e. are no easy prey. Sure she can flee from many ships but then the situation must allow that. Even in fights vs NM and Az if the speed in the situation are of less importance is difficult. 

 

But for a T5 she is bordering OP, however I suspect that the drivers are above average playerbase also.

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22 minutes ago, Gnirf said:

Kongo 8-14 inch guns with higher speed, Duk 8 guns facing fwd more health pool and faster. My point was not saying that G C is not very strong but Mr PseudoMi referred the ship as having more or less no opposition, and that is wrong. Her armour is not directly strong and against 16-inch ships like Nagato and Colorado she is inferior gunnery wise and also less Health particularly against Nagato.

I have them all and I agree that GC is userfriendly to perform well in, even ships like Fuso 12-14 inchers and QR/warspite f,e. are no easy prey. Sure she can flee from many ships but then the situation must allow that. Even in fights vs NM and Az if the speed in the situation are of less importance is difficult. 

 

But for a T5 she is bordering OP, however I suspect that the drivers are above average playerbase also.

Her bow armor is extremly strong.

If you know how to angle she can tank all in game guns.

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Colorado, Warspite and other Tier 4-7 dreadnoughts are bricks sitting on the water, their superior firepower is countered by Cesare's speed. The speed is almost everything, as you can engage and disengage at will. Cesare cumulate so many qualities while its rare cons are easily avoided using that top speed.

 

That's why I said that Cesare's only natural predator (save Tier 6-7 CVs)  are the Scharnie brothers as the only BBs to have the speed to chase Cesare down AND the firepower - guns and torps- to inflict fatal damage thereafter.

 

Speed is everything and without surprise Cesare's only serious threats are those having even better speed. That's why Tier 6-7 CVs are dangerous for Cesare too. Not TB squadrons firepower but the ability to catch her and deliver that firepower.

 

Scharnie brothers are Cesare's natural predators as you don't have anything to oppose to their charge, in Cesare. They will simply come after you and farm you. 

 

Cesare is for me some kind of VIP T6 BB. Once in her, you have privileges that nobody else have.  It's even dangerous to play it too long as developing reflexes of impunity will kick back once you change for a proletarian T4-T7 BB.

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The problem I have is the fellow battleships on your team seem to have a collective reaction of “oh we have a Cesare, hang back and let him do the work.” :Smile_sceptic:

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I see what you mean, as honestly I tend to do exactly the same. I mean why bother, for a few crumbles that a good Cesare player would let to others ? :cap_haloween:

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