[SCRUB] piritskenyer Players, Players, Sailing Hamster 3,462 posts 5,363 battles Report post #7226 Posted October 24, 2017 55 minutes ago, Tanaka_15 said: Well good luck then mate. For me when i see russian cruser in T7 ship I see a free frag :P You have Kirov's sister at T6 having the 4th winrate from the top. She has better reload and rudder than Kirov, but Kirov has better range. I think those guns are perfectly workable in T7 They've always been lasers, even with the lower velocity, so that is a pretty clear-cut buff Share this post Link to post Share on other sites
[CAIN] Jethro_Grey Players 5,207 posts 25,714 battles Report post #7227 Posted October 24, 2017 6 minutes ago, Azakeit said: ST, Smoke Generator, British cruisers Smoke generator set up time for British cruisers increased from 7 seconds to 15. This change will allow players to use the Smoke Generator more efficiently and conceal their cruisers, even if the consumable is activated at higher speeds. this ought to be fun...can't wait till this hits the live server. Share this post Link to post Share on other sites
creamgravy Players 2,780 posts 17,292 battles Report post #7228 Posted October 24, 2017 1-2 extra puffs? Totally fixes low tier RN CLs! Share this post Link to post Share on other sites
EsaTuunanen Beta Tester 3,552 posts 8,863 battles Report post #7229 Posted October 24, 2017 10 hours ago, Sub_Octavian said: This change should: 1. Reduce overall damage to cruisers and DDs a bit (that does not mean this is the ultimate solution to improve their survival rate; that's a minor QoL change); 2. Reduce the dependence on premium DCP for cruisers and DDs. 3. Improve the beginner's experience on these classes ultimately. What we want to do is to make DDs and cruisers more comfortable, and that's one of the steps we plan. Other nice stuff is in testing - e.g. the BB AP things/ballistics fixed we discussed here are being actively prepared for super-tests. We know these classes can use some love, and they will receive it. How about then making gunfire detection penalty duration depend on caliber so that destroyer doing its job and forcing enemy DD to run from cap and smoke won't be spotted by even cloaked BB for half eternity? After all smoke got nerfed to prevent DDs from "blinking" and BBs are still doing that in between their shots... And how is that fire duration decrease consolation for cruisers getting HE citadelled by BB? Starting to buff cruiser armor to counter that would only cause even further problems. Share this post Link to post Share on other sites
[4_0_4] Zemeritt Players 9,337 posts 16,212 battles Report post #7230 Posted October 24, 2017 13 hours ago, Sub_Octavian said: RN BBs actually may be changed more in the future, but I highly doubt it will be their HE. Yes, change everything else and break the game even more instead of fixing the main problem at the moment. Genius. Share this post Link to post Share on other sites
[NIKE] Xevious_Red Beta Tester 3,412 posts 7,888 battles Report post #7231 Posted October 24, 2017 2 hours ago, creamgravy said: 1-2 extra puffs? Totally fixes low tier RN CLs! It does however solve the fact that loads of people overrun their own smoke, something that happens a lot at low tier. It also give a larger area to work in, making it harder to comb with torps. The tier 4/5 though are far too flimsy, the fact that DD can citadel them with HE is just rude. A slight buff to armour so they're still squishy but not hilariously wet paper bad 1 Share this post Link to post Share on other sites
[BYOB] Aragathor Players 7,047 posts 32,274 battles Report post #7232 Posted October 24, 2017 42 minutes ago, Xevious_Red said: It does however solve the fact that loads of people overrun their own smoke, something that happens a lot at low tier. It also give a larger area to work in, making it harder to comb with torps. The tier 4/5 though are far too flimsy, the fact that DD can citadel them with HE is just rude. A slight buff to armour so they're still squishy but not hilariously wet paper bad Tier 4 has no smoke. The RN CL survivability is a joke, without smoke they are too easy to damage. Share this post Link to post Share on other sites
[SCRUB] Loran_Battle Beta Tester 1,245 posts Report post #7233 Posted October 25, 2017 12 hours ago, Zemeritt said: Yes, change everything else and break the game even more instead of fixing the main problem at the moment. Genius. They don't know nor care... they aren't playing the same game we are apparently. Also, the only thing they care about are statistics, without any context. Share this post Link to post Share on other sites
LastButterfly Beta Tester 5,519 posts 2,939 battles Report post #7234 Posted October 25, 2017 4 minutes ago, Loran_Battle said: They don't know nor care... they aren't playing the same game we are apparently. Also, the only thing they care about are statistics money, without any context. Had to. 1 Share this post Link to post Share on other sites
creamgravy Players 2,780 posts 17,292 battles Report post #7235 Posted October 25, 2017 Quote Changes implemented to make the gameplay more comfortable: - Orlan: main turret reload time decreased to 4,3 seconds; Comrades, Orlan finally received a much needed buff! Now it can be no.1 OP seal clubber ship on the EU server. Oh wait... Spoiler Share this post Link to post Share on other sites
[XODUS] JaiFoh Players 799 posts 4,868 battles Report post #7236 Posted October 25, 2017 i like the idea of the smoke changes to be honest and i think that it will benefit them slightly but not much. i'd like to test out in a training room what speed you should be doing to properly execute a non "sliding out of smoke" scenario, i think its about 18kts now with the current duration with this it maybe able to be done at 25kts Share this post Link to post Share on other sites
LilJumpa Beta Tester 4,603 posts 7,488 battles Report post #7237 Posted October 25, 2017 2 hours ago, JaiFoh said: - Arkansas Beta: firing range for the secondary armament increased to 4,5 km, its accuracy significantly boosted;... Well........ It is too weak I guess [hope they are talking about the accuracy of the secondaries] Share this post Link to post Share on other sites
[BLITZ] WeGreedy Players 3,005 posts 14,972 battles Report post #7238 Posted October 25, 2017 2 hours ago, JaiFoh said: i think its about 18kts now with the current duration with this it maybe able to be done at 25kts It's slightly above 20 knots right now. I use to po(o)p it as soon as I see 20.something while decelerating. Share this post Link to post Share on other sites
[TOXIC] Kartoffelmos Alpha Tester 2,237 posts 8,884 battles Report post #7239 Posted October 25, 2017 2 hours ago, JaiFoh said: - Iwaki Alpha: Hydroacoustic Search consumable added to a separate slot, firing range increased by 500 m; Does the average Russian potato not know how this ship works? The thing is a monster against enemy destroyers (due to the accuracy) and (clueless) battleships since it can stealth-torp with the concealment expert skill. In addition, the accuracy module also makes it a really good firestarter which combined with smoke, can yield some hilarious results. I mean, the range increase is nice and won't change much, but the hydro might be a bit much. On the other hand, the BB overpopulation (sponsored by vodka-infused balancing) and the new fire duration reduction on destroyers and cruisers might warrant some buffs and maybe Iwaki is riding the first wave (huehue) of this trend. Share this post Link to post Share on other sites
[XODUS] JaiFoh Players 799 posts 4,868 battles Report post #7240 Posted October 25, 2017 ST, Defensive AA Fire efficiency Increased efficiency of Defensive AA Fire consumable for all American and Soviet/Russian destroyers, as well as the Huang He cruiser and the Lo Yang destroyer. Now it quadruples the aura strength (previously: x3). This change is designed to bring more variety to this consumable slot.https://www.facebook.com/wowsdevblog/?hc_ref=ARR5eZzxOqaA6NAiaO57Ba4MKANXF_ZTduxiY-htXOcrLYUHOIZpA4WSNC2FrAlU06Y&fref=nf => cause we hate planes and you should too Share this post Link to post Share on other sites
[HMSR] Major_Damage225 Beta Tester 2,875 posts 7,295 battles Report post #7241 Posted October 25, 2017 Arkansas got a secondary buff, me like, Iwaki gotten hydro lool. seriously, well the alphas are going to be happy. Share this post Link to post Share on other sites
[POMF] Verdius Beta Tester 1,989 posts 4,247 battles Report post #7242 Posted October 25, 2017 4 hours ago, JaiFoh said: ST, Defensive AA Fire efficiency Increased efficiency of Defensive AA Fire consumable for all American and Soviet/Russian destroyers, as well as the Huang He cruiser and the Lo Yang destroyer. Now it quadruples the aura strength (previously: x3). This change is designed to bring more variety to this consumable slot.https://www.facebook.com/wowsdevblog/?hc_ref=ARR5eZzxOqaA6NAiaO57Ba4MKANXF_ZTduxiY-htXOcrLYUHOIZpA4WSNC2FrAlU06Y&fref=nf YEAR OF CV 2 Share this post Link to post Share on other sites
[NWP] Gojuadorai Players 2,832 posts 21,712 battles Report post #7243 Posted October 25, 2017 16 minutes ago, JaiFoh said: ST, Defensive AA Fire efficiency Increased efficiency of Defensive AA Fire consumable for all American and Soviet/Russian destroyers, as well as the Huang He cruiser and the Lo Yang destroyer. Now it quadruples the aura strength (previously: x3). This change is designed to bring more variety to this consumable slot. the most mindboggling thing is the rasoning they buff the cunsumeable which is mostly used by competent palyers to increase diversity ? what??? Share this post Link to post Share on other sites
[HMSR] Major_Damage225 Beta Tester 2,875 posts 7,295 battles Report post #7244 Posted October 25, 2017 1 hour ago, LilJumpa said: Well........ It is too weak I guess [hope they are talking about the accuracy of the secondaries] 2.1 sigma (perfect for farming Nikolai's Share this post Link to post Share on other sites
FallenOrchid Players 2,234 posts 20,517 battles Report post #7245 Posted October 25, 2017 1 minute ago, Gojuadorai said: the most mindboggling thing is the rasoning they buff the cunsumeable which is mostly used by competent palyers to increase diversity ? what??? For Lo Yang I understand the reason (everyone uses hydro so if they increase DefAA to absurd level someone might use DefAA) but for the other DD erm what? Share this post Link to post Share on other sites
[TOXIC] Kartoffelmos Alpha Tester 2,237 posts 8,884 battles Report post #7246 Posted October 25, 2017 8 minutes ago, Gojuadorai said: they buff the cunsumeable which is mostly used by competent palyers to increase diversity ? what??? My guess is that they want more low/mid-tier US destroyers to use the consumable, but it's not going to happen with the current reduction in firepower. In addition, since this will not be listed in the in-game client, "NO ONE" will be using the buffed consumable since they won't know that it is different than the usual ones. I mean, people still don't know that focusing aircraft gives a 30% increase in AA DPS (which also isn't listed anywhere in the client by the way) and WG expect random players to figure out that the consumable is different somehow? Share this post Link to post Share on other sites
[BOTS] peachpest Beta Tester 208 posts 10,789 battles Report post #7247 Posted October 25, 2017 I only run Deff AA on my gearing in random for the panic effect not for actually trying to shoot down planes as with out running an AA build you lack the raw DPS to really dent the HP of tier 9/10 planes. Share this post Link to post Share on other sites
[__] Kais_S012 Beta Tester 742 posts 1,694 battles Report post #7248 Posted October 25, 2017 1 hour ago, JaiFoh said: ST, Defensive AA Fire efficiency Increased efficiency of Defensive AA Fire consumable for all American and Soviet/Russian destroyers, as well as the Huang He cruiser and the Lo Yang destroyer. Now it quadruples the aura strength (previously: x3). This change is designed to bring more variety to this consumable slot.https://www.facebook.com/wowsdevblog/?hc_ref=ARR5eZzxOqaA6NAiaO57Ba4MKANXF_ZTduxiY-htXOcrLYUHOIZpA4WSNC2FrAlU06Y&fref=nf => cause we hate planes and you should too if this is a prelude to BBabies getting a much needed AA nerf then I'm all for it as it means carrier players can focus on capital ships again though I'm still wondering when this 'year of the carrier' @Sub_Octavian promised will ever materialize if ever. this makes it 0 for 2 in years you've promised to give carriers some positive attention instead of using a sledge hammer to nerf them into oblivion... 1 Share this post Link to post Share on other sites
[RJCTS] Boris_MNE Players 1,568 posts 10,303 battles Report post #7249 Posted October 25, 2017 TX main targets for CVs: Shimakaze GZ and whole fuss about that CV: We do not want CV to be so efficient against DDs. So yeh again indirect nerf to IJN DDs. They gonna be hunted so hard by CVs now. Why? Simply we do not have other targets... look AA of Conqueror, Montana, Desmoine, Minotaur... then now gearing , z52 etc etc etc... oh crap.... grozvoi too... XDDDDDDDDDDDD Share this post Link to post Share on other sites
[POND] Horin728 Players 559 posts 7,130 battles Report post #7250 Posted October 25, 2017 7 minutes ago, Boris_MNE said: TX main targets for CVs: Shimakaze GZ and whole fuss about that CV: We do not want CV to be so efficient against DDs. So yeh again indirect nerf to IJN DDs. They gonna be hunted so hard by CVs now. Why? Simply we do not have other targets... look AA of Conqueror, Montana, Desmoine, Minotaur... then now gearing , z52 etc etc etc... oh crap.... grozvoi too... XDDDDDDDDDDDD I'll add Hindy and Henri, they both have killer AA when specced for it... Also Kurfursts close range AA is a killer And try to hit the bloody Khaba with your single TB squadron as a USN CV... Good luck with that. Year of the CV expletive 1 ... expletive 2... expletive 3... Share this post Link to post Share on other sites