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Discussion thread for "some interesting info around the world"

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Players, Players, Sailing Hamster
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55 minutes ago, Tanaka_15 said:

Well good luck then mate. For me when i see russian cruser in T7 ship I see a free frag :P 

 

You have Kirov's sister at T6 having the 4th winrate from the top. She has better reload and rudder than Kirov, but Kirov has better range. I think those guns are perfectly workable in T7 :Smile_teethhappy: They've always been lasers, even with the lower velocity, so that is a pretty clear-cut buff 

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[CAIN]
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6 minutes ago, Azakeit said:

ST, Smoke Generator, British cruisers

Smoke generator set up time for British cruisers increased from 7 seconds to 15. This change will allow players to use the Smoke Generator more efficiently and conceal their cruisers, even if the consumable is activated at higher speeds.

 

this ought to be fun...can't wait till this hits the live server. :cap_like::cap_haloween:

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Beta Tester
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10 hours ago, Sub_Octavian said:

This change should:

1. Reduce overall damage to cruisers and DDs a bit (that does not mean this is the ultimate solution to improve their survival rate; that's a minor QoL change);

2. Reduce the dependence on premium DCP for cruisers and DDs.

3. Improve the beginner's experience on these classes ultimately.
 

 

What we want to do is to make DDs and cruisers more comfortable, and that's one of the steps we plan. Other nice stuff is in testing - e.g. the BB AP things/ballistics fixed we discussed here are being actively prepared for super-tests. We know these classes can use some love, and they will receive it.

How about then making gunfire detection penalty duration depend on caliber so that destroyer doing its job and forcing enemy DD to run from cap and smoke won't be spotted by even cloaked BB for half eternity?

After all smoke got nerfed to prevent DDs from "blinking" and BBs are still doing that in between their shots...

 

And how is that fire duration decrease consolation for cruisers getting HE citadelled by BB?

Starting to buff cruiser armor to counter that would only cause even further problems.

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[4_0_4]
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13 hours ago, Sub_Octavian said:

RN BBs actually may be changed more in the future, but I highly doubt it will be their HE.

 

Yes, change everything else and break the game even more instead of fixing the main problem at the moment. Genius.

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[NIKE]
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2 hours ago, creamgravy said:

1-2 extra puffs? Totally fixes low tier RN CLs!

It does however solve the fact that loads of people overrun their own smoke, something that happens a lot at low tier. It also give a larger area to work in, making it harder to comb with torps.

 

The tier 4/5 though are far too flimsy, the fact that DD can citadel them with HE is just rude. A slight buff to armour so they're still squishy but not hilariously wet paper bad

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[BYOB]
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42 minutes ago, Xevious_Red said:

It does however solve the fact that loads of people overrun their own smoke, something that happens a lot at low tier. It also give a larger area to work in, making it harder to comb with torps.

 

The tier 4/5 though are far too flimsy, the fact that DD can citadel them with HE is just rude. A slight buff to armour so they're still squishy but not hilariously wet paper bad

 

Tier 4 has no smoke. The RN CL survivability is a joke, without smoke they are too easy to damage.

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12 hours ago, Zemeritt said:

 

Yes, change everything else and break the game even more instead of fixing the main problem at the moment. Genius.

 

They don't know nor care... they aren't playing the same game we are apparently. Also, the only thing they care about are statistics, without any context.

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4 minutes ago, Loran_Battle said:

 

They don't know nor care... they aren't playing the same game we are apparently. Also, the only thing they care about are statistics money, without any context.

 

Had to.

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Quote

Changes implemented to make the gameplay more comfortable:
- Orlan: main turret reload time decreased to 4,3 seconds;

 

Comrades, Orlan finally received a much needed buff! Now it can be no.1 OP seal clubber ship on the EU server. Oh wait...

Spoiler

BoPSARf.png

 

 

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[XODUS]
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i like the idea of the smoke changes to be honest and i think that it will benefit them slightly but not much.
i'd like to test out in a training room what speed you should be doing to properly execute a non "sliding out of smoke" scenario, i think its about 18kts now with the current duration with this it maybe able to be done at 25kts

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2 hours ago, JaiFoh said:


- Arkansas Beta: firing range for the secondary armament increased to 4,5 km, its accuracy significantly boosted;...
 

 

Well........ 

It is too weak I guess :fish_aqua:

[hope they are talking about the accuracy of the secondaries]

 

 

 

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[BLITZ]
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2 hours ago, JaiFoh said:

i think its about 18kts now with the current duration with this it maybe able to be done at 25kts

It's slightly above 20 knots right now. I use to po(o)p it as soon as I see 20.something while decelerating. 

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Alpha Tester
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2 hours ago, JaiFoh said:

- Iwaki Alpha: Hydroacoustic Search consumable added to a separate slot, firing range increased by 500 m;

 

Does the average Russian potato not know how this ship works? The thing is a monster against enemy destroyers (due to the accuracy) and (clueless) battleships since it can stealth-torp with the concealment expert skill. In addition, the accuracy module also makes it a really good firestarter which combined with smoke, can yield some hilarious results. I mean, the range increase is nice and won't change much, but the hydro might be a bit much.

 

On the other hand, the BB overpopulation (sponsored by vodka-infused balancing) and the new fire duration reduction on destroyers and cruisers might warrant some buffs and maybe Iwaki is riding the first wave (huehue) of this trend.

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[XODUS]
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ST, Defensive AA Fire efficiency

Increased efficiency of Defensive AA Fire consumable for all American and Soviet/Russian destroyers, as well as the Huang He cruiser and the Lo Yang destroyer. Now it quadruples the aura strength (previously: x3). This change is designed to bring more variety to this consumable slot.

https://www.facebook.com/wowsdevblog/?hc_ref=ARR5eZzxOqaA6NAiaO57Ba4MKANXF_ZTduxiY-htXOcrLYUHOIZpA4WSNC2FrAlU06Y&fref=nf 


=> cause we hate planes and you should too

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Arkansas got a secondary buff, me like, Iwaki gotten hydro lool. 59f090bf1be57_giphy(4).gif.de8a9654866eb6bb0c5f94c93ba256b1.gif

seriously, well the alphas are going to be happy. :Smile_teethhappy:

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4 hours ago, JaiFoh said:

ST, Defensive AA Fire efficiency

Increased efficiency of Defensive AA Fire consumable for all American and Soviet/Russian destroyers, as well as the Huang He cruiser and the Lo Yang destroyer. Now it quadruples the aura strength (previously: x3). This change is designed to bring more variety to this consumable slot.

https://www.facebook.com/wowsdevblog/?hc_ref=ARR5eZzxOqaA6NAiaO57Ba4MKANXF_ZTduxiY-htXOcrLYUHOIZpA4WSNC2FrAlU06Y&fref=nf 

 

YEAR OF CV

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16 minutes ago, JaiFoh said:

ST, Defensive AA Fire efficiency

Increased efficiency of Defensive AA Fire consumable for all American and Soviet/Russian destroyers, as well as the Huang He cruiser and the Lo Yang destroyer. Now it quadruples the aura strength (previously: x3). This change is designed to bring more variety to this consumable slot.

 

 

the most mindboggling thing is the rasoning

they buff the cunsumeable  which is mostly used by competent palyers to increase diversity ? what???

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1 hour ago, LilJumpa said:

 

Well........ 

It is too weak I guess :fish_aqua:

[hope they are talking about the accuracy of the secondaries]

 

 

 

2.1 sigma (perfect for farming Nikolai's :Smile_trollface:

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1 minute ago, Gojuadorai said:

 

 

the most mindboggling thing is the rasoning

they buff the cunsumeable  which is mostly used by competent palyers to increase diversity ? what???

 

For Lo Yang I understand the reason (everyone uses hydro so if they increase DefAA to absurd level someone might use DefAA)  but for the other DD erm what?

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8 minutes ago, Gojuadorai said:

they buff the cunsumeable  which is mostly used by competent palyers to increase diversity ? what???

 

My guess is that they want more low/mid-tier US destroyers to use the consumable, but it's not going to happen with the current reduction in firepower. In addition, since this will not be listed in the in-game client, "NO ONE" will be using the buffed consumable since they won't know that it is different than the usual ones.

 

I mean, people still don't know that focusing aircraft gives a 30% increase in AA DPS (which also isn't listed anywhere in the client by the way) and WG expect random players to figure out that the consumable is different somehow?

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I only run Deff AA on my gearing in random for the panic effect not for actually trying to shoot down planes as with out running an AA build you lack the raw DPS to really dent the HP of tier 9/10 planes.

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1 hour ago, JaiFoh said:

ST, Defensive AA Fire efficiency

Increased efficiency of Defensive AA Fire consumable for all American and Soviet/Russian destroyers, as well as the Huang He cruiser and the Lo Yang destroyer. Now it quadruples the aura strength (previously: x3). This change is designed to bring more variety to this consumable slot.

https://www.facebook.com/wowsdevblog/?hc_ref=ARR5eZzxOqaA6NAiaO57Ba4MKANXF_ZTduxiY-htXOcrLYUHOIZpA4WSNC2FrAlU06Y&fref=nf 


=> cause we hate planes and you should too

 

if this is a prelude to BBabies getting a much needed AA nerf then I'm all for it as it means carrier players can focus on capital ships again

 

though I'm still wondering when this 'year of the carrier' @Sub_Octavian promised will ever materialize if ever. this makes it 0 for 2 in years you've promised to give carriers some positive attention instead of using a sledge hammer to nerf them into oblivion...

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[RJCTS]
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TX main targets for CVs: Shimakaze

 

GZ and whole fuss about that CV: We do not want CV to be so efficient against DDs.

 

So yeh again indirect nerf to IJN DDs. They gonna be hunted so hard by CVs now. Why? Simply we do not have other targets... look AA of Conqueror, Montana, Desmoine, Minotaur... then now gearing , z52 etc etc etc... oh crap.... grozvoi too... XDDDDDDDDDDDD

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7 minutes ago, Boris_MNE said:

TX main targets for CVs: Shimakaze

 

GZ and whole fuss about that CV: We do not want CV to be so efficient against DDs.

 

So yeh again indirect nerf to IJN DDs. They gonna be hunted so hard by CVs now. Why? Simply we do not have other targets... look AA of Conqueror, Montana, Desmoine, Minotaur... then now gearing , z52 etc etc etc... oh crap.... grozvoi too... XDDDDDDDDDDDD

 

I'll add Hindy and Henri, they both have killer AA when specced for it... Also Kurfursts close range AA is a killer

 

And try to hit the bloody Khaba with your single TB squadron as a USN CV... Good luck with that.

 

Year of the CV

expletive 1 ...

expletive 2...

expletive 3...

 

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