Darth_Glorious Beta Tester 2,464 posts Report post #7176 Posted October 20, 2017 Aigle engine boost +20% speed for 2 minute, reload 3 or 2 minutes T-61 is torpboat with sonar . RIP Jap DDs Share this post Link to post Share on other sites
creamgravy Players 2,780 posts 17,292 battles Report post #7177 Posted October 20, 2017 36 minutes ago, Darth_Glorious said: Aigle engine boost +20% speed for 2 minute, reload 3 or 2 minutes T-61 is torpboat with sonar . RIP Jap DDs Aigle is the first proper gunboat at tier 6, assuming they fix HE. 45 knots with speed boost is sweet but overall I think it's balanced. T-61 looks like the next 'opps OP' ship they'll 'ban' after 1 year of sales. Share this post Link to post Share on other sites
[CR33D] fumtu [CR33D] Players 3,842 posts 38,963 battles Report post #7178 Posted October 20, 2017 13 minutes ago, creamgravy said: Aigle is the first proper gunboat at tier 6, assuming they fix HE. 45 knots with speed boost is sweet but overall I think it's balanced. T-61 looks like the next 'opps OP' ship they'll 'ban' after 1 year of sales. Well they will probably first change some game mechanics and then ban it from shop. T-61 looks really strong ... too strong compared with opposition. Concealment, torpedo reload time, maneuverability and now hydro too ... WG simple don't know where to stop with strengths and where to start with weakness. Aigle look much better balanced. Definitely more interested in this one, hope we will get some reviews soon. Share this post Link to post Share on other sites
Culiacan_Mexico Players 2,844 posts 14,993 battles Report post #7179 Posted October 20, 2017 9 hours ago, creamgravy said: ...T-61 looks like the next 'opps OP' ship they'll 'ban' after 1 year of sales... So, you are saying buy early? Share this post Link to post Share on other sites
Darth_Glorious Beta Tester 2,464 posts Report post #7180 Posted October 20, 2017 Vanilla Musachi AA does not pass 141 DPS . Consummables are the same as Yamato. Share this post Link to post Share on other sites
Comodoro_Allande Players 2,240 posts 8,469 battles Report post #7181 Posted October 20, 2017 54 minutes ago, Darth_Glorious said: Vanilla Musachi AA does not pass 141 DPS . Consummables are the same as Yamato. Nagato has 50% more DPS (228 against 141)... at tier VII. I guess it will be fun to face carriers on the Musashi Share this post Link to post Share on other sites
Darth_Glorious Beta Tester 2,464 posts Report post #7182 Posted October 20, 2017 Just now, Comodoro_Allande said: Nagato has almost 50% more DPS (228 against 141)... at tier VII. I guess it will be fun to face carriers on the Musashi At least Musachi guns are still very accurate. Aigle 3rd and 5th turret gun arcs are terrible, need to angle 50 degrees to shoot 4 guns, 57 degrees to shoot all 5 guns T-61 torp reload time can get down to 61s without Adrenaline rush Share this post Link to post Share on other sites
Darth_Glorious Beta Tester 2,464 posts Report post #7183 Posted October 21, 2017 Spoiler Spoiler Spoiler Spoiler Spoiler 2 Share this post Link to post Share on other sites
BurningPoop Players 42 posts 4,712 battles Report post #7184 Posted October 21, 2017 (edited) Hello and greetings everyone! Was too afraid to start a new thread, but couldn't contain myself from posting an interesting video. I'm a meh player myself, and by no means I'm trying to hate on WG or protect favorite ships, but recent changes to detection of smoked opponents and a video by a RU Youtuber has peeked my interest (the vid is in Russian and unfortunatelly there is no translation). Do you mind sharing your thoughts, is this how the new mechanic should work? (Atleast as of right now the mechanic defies all logic...for me) My biggest issue is that a DD is capable to detect another ship while being in smoke itself. English is not my native language, so apologies if this text was hard to understand. Edited October 21, 2017 by BurningPoop 1 Share this post Link to post Share on other sites
[POMF] Verdius Beta Tester 1,989 posts 4,247 battles Report post #7185 Posted October 23, 2017 Quote ST, Japanese battleship Ashitaka, tier VII. Doesn't Kii kind of make Ashitaka redundant at this point? 2 premium Amagi's in such a short time?Also still nothing on Roma... Share this post Link to post Share on other sites
[XTREM] walter3kurtz Players 1,037 posts 10,820 battles Report post #7186 Posted October 23, 2017 On 21-10-2017 at 11:38 AM, BurningPoop said: Hello and greetings everyone! Was too afraid to start a new thread, but couldn't contain myself from posting an interesting video. I'm a meh player myself, and by no means I'm trying to hate on WG or protect favorite ships, but recent changes to detection of smoked opponents and a video by a RU Youtuber has peeked my interest (the vid is in Russian and unfortunatelly there is no translation). Do you mind sharing your thoughts, is this how the new mechanic should work? (Atleast as of right now the mechanic defies all logic...for me) My biggest issue is that a DD is capable to detect another ship while being in smoke itself. English is not my native language, so apologies if this text was hard to understand. There is a lot of discussion about it, for example here: 1 Share this post Link to post Share on other sites
[XODUS] JaiFoh Players 799 posts 4,868 battles Report post #7187 Posted October 23, 2017 Delicious and healthy easter egg on the Ceaser :) Share this post Link to post Share on other sites
LilJumpa Beta Tester 4,603 posts 7,488 battles Report post #7188 Posted October 23, 2017 Just now, JaiFoh said: Delicious and healthy easter egg on the Ceaser :) the reference is not that healthy though ^^ Share this post Link to post Share on other sites
[CAIN] Jethro_Grey Players 5,207 posts 25,714 battles Report post #7189 Posted October 23, 2017 7 minutes ago, JaiFoh said: Delicious and healthy easter egg on the Ceaser :) ? Share this post Link to post Share on other sites
[NWP] Gojuadorai Players 2,832 posts 21,712 battles Report post #7190 Posted October 23, 2017 2 hours ago, Verdius said: Doesn't Kii kind of make Ashitaka redundant at this point? 2 premium Amagi's in such a short time?Also still nothing on Roma... well does the hull really matter if the ships are diffrent? i guess they will be way more iffrent than NCA, Alabama and MAS. Share this post Link to post Share on other sites
[BOTS] peachpest Beta Tester 208 posts 10,789 battles Report post #7191 Posted October 23, 2017 Another down tier IJN BB and as far as I can see nothing special about her either. So we now have 5 IJN BBs that you can say are inferior to there tech tree counter parts with 3 of them being down tiers of tech tree ships. Share this post Link to post Share on other sites
[CAIN] Jethro_Grey Players 5,207 posts 25,714 battles Report post #7192 Posted October 23, 2017 13 minutes ago, LilJumpa said: the reference is not that healthy though ^^ Enlighten me pls. :) Share this post Link to post Share on other sites
[NIKE] Xevious_Red Beta Tester 3,412 posts 7,888 battles Report post #7193 Posted October 23, 2017 On 20/10/2017 at 1:03 PM, Unintentional_submarine said: I can absolutely do without this crap. It is just a much more powerful version of strike Lexi. Strike setups should go the way of the Dodo. It wouldnt suprise me if they actually made strike set ups the norm and did away with fighters. Imagine for a minute that NO CV had fighter planes at all. CV then becomes pure damage/a bit of spotting. Lots easier for them to balance - just plane health and torp damage. Reduces gap between skilled and unskilled - atm a skilled carrier player can do a load of damage and lock down the enemy carrier. Makes carriers a lot easier to get into. Makes carriers easier to play (no need to protect team, just focus on damage). Removes the depressing feeling of being utterly locked down by a better player Makes AA cruisers important again. Now personally I like the fighter play, strafes etc but it wouldnt suprise me if they did away with it in order for carriers to be more 1 dimensional and therefore easier foe the average player Share this post Link to post Share on other sites
SavageRat Alpha Tester 46 posts 4,315 battles Report post #7194 Posted October 23, 2017 There would then be nothing stopping carriers from obliterating each other in the 1st few mins of a match though. Maybe if they had a CAP that stayed within a few hundred meters of the home carrier purely for self defence it could work. Share this post Link to post Share on other sites
[SCRUB] Leo_Apollo11 Quality Poster 7,146 posts 31,536 battles Report post #7195 Posted October 23, 2017 Hi all, 6 minutes ago, drmajga said: The Minizini-gun? Or the green spiky thing behind it? I don´t get it Apparently it is a dish (Italian dish to be precise)... Leo "Apollo11" 1 Share this post Link to post Share on other sites
[XODUS] JaiFoh Players 799 posts 4,868 battles Report post #7196 Posted October 23, 2017 36 minutes ago, LilJumpa said: the reference is not that healthy though ^^ Healthy for you.....not for the Easter egg itself The Swedish chef has no sympathy for lettuce :P Share this post Link to post Share on other sites
[MPT] AkosJaccik Players 920 posts 11,177 battles Report post #7197 Posted October 23, 2017 Aaaah, it's a caesar-salad stabbed with knives? 1 Share this post Link to post Share on other sites
[__] Kais_S012 Beta Tester 742 posts 1,694 battles Report post #7198 Posted October 23, 2017 1 hour ago, AkosJaccik said: Aaaah, it's a caesar-salad stabbed with knives? @Leo_Apollo11 apart from a Ceasar salad is a American dish not Italian. one story is the dish was concocted by a showman hosting a minor dinner party for friends at the Ceasar's casino in las vegas when he realised he'd ran out of ingredients for his salad dressing and ad-hoc'd it with garlic, anchovy and mayonase. and the salad got its name from the casino the other story (more probable) was that the dressing was created by a one Caesar Cardini, an italian immigrant in San diego as a exotic flair for his neices birthday meal still a good reference though Share this post Link to post Share on other sites
[R3B3L] HystericalAccuracy Players 1,505 posts 40,402 battles Report post #7199 Posted October 23, 2017 On 21.10.2017 at 11:38 AM, BurningPoop said: the vid is in Russian and unfortunatelly there is no translation) Well, even without speaking Russian, it is clear what it was about. I find it informative and it answers some questions i had about the smoke mechanics after the change. And if THIS is how it was INTENDED by WG.... Now i understand what they mean by saying "MM is working as intended" when it comes to this: Share this post Link to post Share on other sites
[POMF] Verdius Beta Tester 1,989 posts 4,247 battles Report post #7200 Posted October 23, 2017 25 minutes ago, Xevious_Red said: ST Facebook blog; ST, fire extinguishing time Fires will now be extinguished in 30 seconds instead of 60 on all tiers of destroyers and cruisers, except for Admiral Graf Spee, for which the new number will be 45 seconds. This change is designed to make the low tier gameplay more comfortable for the new players and to reduce the difference between the Repair Party I and Repair Party II consumables. https://m.facebook.com/story.php?story_fbid=1952659035060434&id=1909055039420834 Aka 'we screwed up with the RN BBs, here have a bandaid' 4 Share this post Link to post Share on other sites