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Discussion thread for "some interesting info around the world"

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22 hours ago, peachpest said:

Really ?

 

You would sell the Missouri if the Stalingrad earns better credits you mean to tell me you have no others ships you can get rid off to make space for it ?, and why sell the Missouri anyway even if it does earn less I mean 1s a battleship and the other a cruiser totally different play style and its a whopping 1 tier difference I really don't see it earning much more anyway.

 

And more to the point you have to reach the top of grade 1 "At least" in 3 seasons and right now we have no idea how long a season will last for and the time frame between seasons so its a little early to be thinking about how much she will earn compared to to the Missouri.

Missouri is today for me *the* credits printer of the entire game, the emblem of social status ingame, thus if other superior credits printer appears, there is no reason to keep sailing the Missouri only to show that I'm poor.

 

Look at Nelson, I cannot conceive to be seen in that "poor man's Missouri". Thus if Missouri becomes "poor man's Stalingrad" I will simply upgrade to Stalingrad.

 

If Missouri, which is American imperialist ship, is so OP and print so much credits at T9, do you imagine how the Russian Stalingrad at T10 will be ?

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28 minutes ago, LilJumpa said:

German prem DD

You have repeatedly asked for a german premium-DD.... and here it is. The "Flottentorpedoboot 1940" was actually not completely german - it was built upon dutch designs and, after the fall of the Netherlands, it was built in local dockyards. Because of its large water displacement and strong armament, the T-61 was much more a fleetdestroyer than a torpedoboat.
Soon you will be able to see her ingame.

Original FB text translated.

 

 

 

So many YESes from me.

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Ah the Dutch DD design and build who has two finnishes one Germany as you see and the sistership is finnished by the english. The comparement between those will be interesting...

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18 minutes ago, Onsterfelijke said:

Ah the Dutch DD design and build who has two finnishes one Germany as you see and the sistership is finnished by the english. The comparement between those will be interesting...

It is not the Gerard Callenburgh-class. It is a Flottentorpedoboot 1940, none of these were ever finished.

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About Damn Time, getting sick and tired of using the Graf Spee to retrain my German DD captain, and it looks like this German Destroyer won't handle quite so much like a Bath tub. Not the biggest fan of their handling characteristics but they are at least fun to play. 
much closer in handling to the Gallant and the Fletcher than the 5 second rudder shift of the main line. 

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Quote

 

ST, German destroyer T-61, tier VI.

Hit points - 14 700, plating - 10-16 mm. Main battery - 4х1 128 mm. Firing range - 11.6 km. HE damage - 1500, AP damage - 3000. Reload time 4 s., 180 degree turn time - 22.5 s., maximum dispersion - 102 m. HE and AP initial velocity - 830 m/s. Sigma - 2. Torpedo tubes - 2х4 533 mm, torpedo range - 8 km, torpedo speed - 65 kt, reload time 68 s., maximum damage - 13 700. Maximum speed - 35 kt. Turning circle radius - 600 m., rudder shift time - 3.6 s. Surface detectability - 6.8 km, air detectability - 3.8 km. Detectability after firing main guns in smoke - 2.6 km.

All stats are listed without crew and upgrade modifiers.

 



I want a T-61 badly now, that 6,8 km with -13% that is 5,9 km, that would be insane for a DD with those specs, must sell Belfast now and gets Dablooms for the T-61 :cap_money:

It's probably getting hydro too, but how good would it need to be, just regular T6 or better? Or maybe the gimmick is that the T-61 don't have hydro. 

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1 hour ago, Azakeit said:

Yeahh another DD.

 

ST, German destroyer T-61, tier VI.

Hit points - 14 700, plating - 10-16 mm. Main battery - 4х1 128 mm. Firing range - 11.6 km. HE damage - 1500, AP damage - 3000. Reload time 4 s., 180 degree turn time - 22.5 s., maximum dispersion - 102 m. HE and AP initial velocity - 830 m/s. Sigma - 2. Torpedo tubes - 2х4 533 mm, torpedo range - 8 km, torpedo speed - 65 kt, reload time 68 s., maximum damage - 13 700. Maximum speed - 35 kt. Turning circle radius - 600 m., rudder shift time - 3.6 s. Surface detectability - 6.8 km, air detectability - 3.8 km. Detectability after firing main guns in smoke - 2.6 km.

All stats are listed without crew and upgrade modifiers.

Has already been posted. ;)

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Worry not brothers, the stats of the T6 french DD are..... laughable

 

ST, French destroyer Aigle, tier VI.

Hit points - 17 000, plating - 10-16 mm. Main battery - 5х1 139 mm. Firing range - 12.8 km. HE damage - 1000, AP damage - 2600. Reload time 4.8 s., 180 degree turn time - 18 s., maximum dispersion - 111 m. HE and AP initial velocity - 700 m/s. Sigma - 2. Torpedo tubes - 2х3 550 mm, torpedo range - 7 km, torpedo speed - 57 kt, reload time 77 s., maximum damage - 18 400. Maximum speed - 36 kt. Turning circle radius - 680 m., rudder shift time - 4.1 s. Surface detectability - 7.5 km, air detectability - 4.3 km. Detectability after firing main guns in smoke - 3.1 km.

All stats are listed without crew and upgrade modifiers.

 

Neither a torp boat nor a gunboat, it's a targetboat.

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It'as actually pretty fun to compare with the post above about the T6 premium german DD, the french is worst on ALL aspects, except speed (1knot faster), turret traverse and torp damage.

 

We don't have all the stats yet (fire chance, torp detectability and flood chance, special consumable....) but it smells pretty bad.

 

French are not very well gifted in WoWs (Dunkerque is meh, cruiser line is meh...)

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French HE shells doing even less damage (2/3 to be precise) than notoriously weak German HE shells, at 139 vs 128 mm caliber ?

 

Something is not logical. Maybe it's a typo.

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4 minutes ago, Freyr_90 said:

Is it just me or is 15.1 km a bit too short for a T7 cruiser? 

Well Mogami and Atago only have 15.7, and those are Tier 8

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1 minute ago, peachpest said:

Update 0.6.12 : American Tier VIII destroyer Kidd

 

Added Repair Party consumable. Healing 83 hit points ship's hit points per second. Duration 28 seconds. Charges Repair Party I - 2. Charges Repair Party II - 3. Cooldown Repair Party I - 120 second. Cooldown Repair Party II - 80 second.

 

This consumable will make the ship able to fight more efficiently against other destroyers for control areas and will compensate its single Torpedo Tube.

 

https://www.facebook.com/wowsdevblog/?hc_ref=ARSyWxt8fBgk42Yz0jzG-TF4Pvy8Dk8iwDNW0sVhGxtKEtkHN3DTttujQsvPQjTANjk&fref=nf

Single torpedo launcher Fletcher with heal at tier eight.

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4 minutes ago, SeeteufeI said:

Single torpedo launcher Fletcher with heal at tier eight.

 

Not sure about this changes. It was quite mediocre before, now with heal looks like you could be mediocre for longer time. Hope I would be proven wrong but I don't see a reason why would I take this over Benson. Is it better AA really worth loosing one set of torps?

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2 minutes ago, fumtu said:

 

Not sure about this changes. It was quite mediocre before, now with heal looks like you could be mediocre for longer time. Hope I would be proven wrong but I don't see a reason why would I take this over Benson. Is it better AA really worth loosing one set of torps?

Maybe they'll give her the sixth upgrade slot, similar to Belfast.

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1 hour ago, PseudoMi said:

French HE shells doing even less damage (2/3 to be precise) than notoriously weak German HE shells, at 139 vs 128 mm caliber ?

 

Something is not logical. Maybe it's a typo.

Even the AP is pretty bad for such a large shell. I mean the ship looks good, but those stats are horrendous. It must be some initial draft or something, otherwise that event DD we could also use begins to make sense... and it was terrible.

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1 hour ago, PseudoMi said:

Something is not logical. Maybe it's a typo.

 

My guess is that the 1k damage is supposed to be 2k damage. This also makes the AP/HE-difference more consistent with that of the other lines as well.

Even then, I cannot say that the ship's stats look all that impressive...

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2 minutes ago, fumtu said:

 

I don't see a reason why would I take this over Benson. Is it better AA really worth loosing one set of torps?

 

It's a Fletcher with US smoke, dAA and a theoretical 32,604 HP at tier 8.

 

Yes, you'd take this over a Benson any day of the week.

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2 hours ago, PseudoMi said:

French HE shells doing even less damage (2/3 to be precise) than notoriously weak German HE shells, at 139 vs 128 mm caliber ?

 

Something is not logical. Maybe it's a typo.

 

Bougainville use same guns and its HE damage is 1k. My guess is this would be changed.

 

12 minutes ago, creamgravy said:

 

It's a Fletcher with US smoke, dAA and a theoretical 32,604 HP at tier 8.

 

Yes, you'd take this over a Benson any day of the week.

 

Ok. I expect we will get soon some review videos. As I said I hope that I would be proven wrong (as I am ... usually).

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3 minutes ago, fumtu said:

 

Bougainville use same guns and its HE damage is 1k. My guess is this would be changed.

 

AHA!

 

Now it makes sense. It is indeed a typo then as the T1s use half powered shells. Meaning the HE should indeed be 2k.

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4 minutes ago, Unintentional_submarine said:

AHA!

 

Now it makes sense. It is indeed a typo then as the T1s use half powered shells. Meaning the HE should indeed be 2k.

 

That would be a reasonable expectation. As Soviet 130mm guns deals 1.9k damage with HE, French heavier 139mm shell should do at least 2k. 

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11 minutes ago, Leo_Apollo11 said:

If this is for real then the "Musashi" simply can't be Tier IX and should me (as it is supposed to be) Tier X...

 

The "Reddit configuration" is almost certainly a visual mod. After all, WG has published a screenshot of the Musashi (I also fail to see how they are supposed to balance the two hulls if the new configuration is genuine):

22520051_1949452525381085_71165859639341

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1 hour ago, Horin728 said:

More Graf Zeppelin info from the FB group:

 

Greetings, captains!

All test participants will receive two aircraft carriers - GZ Test I и GZ Test II.

GZ Test I with Flight control: 0-3-2 (3 torpedo bombers and 2 bombers). Torpedo bombers will be equipped exclusively with deep water torpedoes, which can not harm destroyers and cruisers. For bombers you may choose between AP and HE bombs.

GZ Test II with Flight control: 2-0-3 (2 fighters and 3 bombers only with AP bombs). The tier of fighters has been reduced to 7 without changes to their battle performance.

Dispersion ellipse of the AP bombs has been narrowed to 105 х 105 meters; Dispersion ellipse of the HE bombs is unchanged - 120 х 120 meters.

We are pleased to announce new icons for AP-bombs and deep water torpedoes and we hope you enjoy them.

 

Not too keen to test these new setups, but if we can rule them out as viable, maybe we finally get something that is actually balanced and fun to play.

 

The 0-3-2 setup looks quite powerful on first glance but considering how easy these planes get slaughtered, i can't see this being fun or competitive - unless the enemy CV player is a potato and uses a strike Lexington (lol). Pretty sure this ain't a direction WG should even consider for the GZ.

"...hey WG, the GZ fighters are $hit and die like flies..."

"...yo pleb, we heard ya and removed your fighters so they can't die like flies...you're welcome!"

 

Anyways guys, spec your GZ for secondaries, cause if the enemy CV has fighters and at least two working brain cells, your secondaries will be the main source of damage.

 

 

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19 hours ago, Jethro_Grey said:

 

Not too keen to test these new setups, but if we can rule them out as viable, maybe we finally get something that is actually balanced and fun to play.

 

The 0-3-2 setup looks quite powerful on first glance but considering how easy these planes get slaughtered, i can't see this being fun or competitive - unless the enemy CV player is a potato and uses a strike Lexington (lol). Pretty sure this ain't a direction WG should even consider for the GZ.

"...hey WG, the GZ fighters are $hit and die like flies..."

"...yo pleb, we heard ya and removed your fighters so they can't die like flies...you're welcome!"

 

Anyways guys, spec your GZ for secondaries, cause if the enemy CV has fighters and at least two working brain cells, your secondaries will be the main source of damage.

 

 

Watched Flamu play the strike GZ yesterday, and it was a horrorshow. If the enemy CV was strike Lexi or a potato in terms of fighters, he shat all over the enemy team, even when bungling attacks badly. But even with a single leftclicking fighter from a balance Lexington it became a race against time. With a CV that can actually perform ok to good in fighter control, this setup stinks. Overall I don't want this as a CV player and I don't want this as a surface ship player. It is telling that it took less than a couple of minutes for this setup to get the nicknames of 'Graf Cancer' and 'Graf Troll'.

 

I can absolutely do without this crap. It is just a much more powerful version of strike Lexi. Strike setups should go the way of the Dodo.

 

By the way, it wasn't clear anywhere in the notes (if not fixed yet), but the TBs in the Graf Cancer can't attack anything but BBs and CVs, making it even more monodirectional and binary. It is terrible.

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