mtm78 Alpha Tester 19,378 posts 6,105 battles Report post #6601 Posted September 7, 2017 11 hours ago, Exocet6951 said: Honestly at this point I even changed my mind and I'd even be open to the guided missiles they were testing out earlier this year. Next up... a quote from Exocet6951 in the near future Quote Please WG I think this game will be better when we not only have minelaying ships spawn in front of both teams to make sure no nasty zerg rushes can occur, but we also really need player controlled subs. The thrill of underwater 8 knot looking through a periscope for 20 minutes how the speedy Mikasa's and Colorado's get smaller and smaller, can you imagine? I can! 2 Share this post Link to post Share on other sites
[SICK] Exocet6951 Weekend Tester 5,151 posts 11,809 battles Report post #6602 Posted September 7, 2017 3 minutes ago, mtm78 said: Next up... a quote from Exocet6951 in the near future Oh god no. I've seen first hand immobile, static minefield with massive red warnings on Dunkirk defeat 50% of the teams I played with consistently And we already have subs, they're called Kamikaze and Kamikaze R 6 Share this post Link to post Share on other sites
[JUNK] Affeks [JUNK] Beta Tester 1,934 posts 8,416 battles Report post #6603 Posted September 7, 2017 With Kii buffs it still looks like a straight up worse Amagi... Worse Reload Worse sigma Worse Turret traverse Worse range Worse Concealment Worse Torpedo belt Worse armor layout Sits higher in water.. Gimmicky Torps and better AA wont make up for it lmao Share this post Link to post Share on other sites
[SICK] Exocet6951 Weekend Tester 5,151 posts 11,809 battles Report post #6604 Posted September 7, 2017 12 minutes ago, Affeks said: With Kii buffs it still looks like a straight up worse Amagi... Worse Reload Worse sigma Worse range Worse Concealment Worse Torpedo belt Worse armor layout Sits higher in water.. Gimmicky Torps and better AA wont make up for it lmao Agreed though let's be honest, Amagi is really, really good. If Yamato couldn't lopen 32mm of armor, Amagi would be the high point of the branch in terms of performance, even above the amazing Kongo and Fuso. So I'm not too broken up about having a slightly less good version overall as a premium. I'm not too pleased about top kek AA powercreep, but for once we're not getting a superior premium version of a regular ship, so it's still a good step forward. Share this post Link to post Share on other sites
OVanBruce Alpha Tester 2,543 posts 16,031 battles Report post #6605 Posted September 7, 2017 5 minutes ago, Exocet6951 said: If Yamato couldn't lopen 32mm of armor, Amagi would be the high point of the branch in terms of performance, even above the amazing Kongo and Fuso. That reminds me that back in Alpha, when there was no Izumo and Yamato was literally a pile of crap Amagi was the best BB in the game. Share this post Link to post Share on other sites
[JUNK] Affeks [JUNK] Beta Tester 1,934 posts 8,416 battles Report post #6606 Posted September 7, 2017 26 minutes ago, Exocet6951 said: Agreed though let's be honest, Amagi is really, really good. If Yamato couldn't lopen 32mm of armor, Amagi would be the high point of the branch in terms of performance, even above the amazing Kongo and Fuso. So I'm not too broken up about having a slightly less good version overall as a premium. I'm not too pleased about top kek AA powercreep, but for once we're not getting a superior premium version of a regular ship, so it's still a good step forward. Yep the AA has to go in favour of either more mid range prowess or more brawling strengths. What really grinds my gears is the torps though... 2x3 shitty 6km torps isnt really the IJN flavor at all! At least give them 8-10km ones to keep it in line with other IJN ships and at least give it some laverage over Tirpitz's 2x4 torps with better stats. I mean Tirpitz has one more tube per side plus 1knot better speed with much better shorter detection range. 900 alpha doesnt make up for that... So much for keeping torps as the IJN national flavor... Share this post Link to post Share on other sites
[TOXIC] Kartoffelmos Alpha Tester 2,237 posts 8,884 battles Report post #6607 Posted September 7, 2017 1 hour ago, Affeks said: Gimmicky Torps and better AA wont make up for it lmao Apart from the armour and torpedo protection, the drawbacks are rather negligible (1,7 vs. 1,8 sigma, 1 second longer reload, etc.). As such, you trade general survivability for much better AA and torpedoes. If you ask me, that seems rather balanced. I would have liked the AA to be less silly (that goes for new BBs in general nowadays), but I guess the weaker torpedo belt balances it out in late-game situations. 25 minutes ago, Affeks said: At least give them 8-10km ones to keep it in line with other IJN ships and at least give it some laverage over Tirpitz's 2x4 torps with better stats. I'm not a fan of giving the torpedoes better range (too much overlap with IJN CAs). As for the comparison with Tirpitz, the Kii has better guns so I'm not sure if she needs to be better in the torpedo department. Share this post Link to post Share on other sites
[JUNK] Affeks [JUNK] Beta Tester 1,934 posts 8,416 battles Report post #6608 Posted September 7, 2017 1 hour ago, Kartoffelmos said: Apart from the armour and torpedo protection, the drawbacks are rather negligible (1,7 vs. 1,8 sigma, 1 second longer reload, etc.). As such, you trade general survivability for much better AA and torpedoes. If you ask me, that seems rather balanced. I would have liked the AA to be less silly (that goes for new BBs in general nowadays), but I guess the weaker torpedo belt balances it out in late-game situations. You forget to mention that Amagi's torpedo belt extends over the main armor belt and covers much of the upper plating, which basically protects the ship for HE damage as all HE shells that hit torpedo belts deal 0 dmg. So in short Amagi is much more tanky in practice due to this and the fact that she sits much lower in the water. These two alone outweighs the torps and AA in my eyes, not to mention all the other ones. Share this post Link to post Share on other sites
[UTW] ShinGetsu Weekend Tester, In AlfaTesters 8,985 posts 7,359 battles Report post #6609 Posted September 8, 2017 About this : I think it's a shame he didn't include the Fuse Delay Timer factor in his video. And explained why shorter fuse timer on RN Cls and BB may cause less damage on the same spaced armor as other ships, since the shell clearly detonate between two layers of spaced armor. Share this post Link to post Share on other sites
[TOXIC] Kartoffelmos Alpha Tester 2,237 posts 8,884 battles Report post #6610 Posted September 8, 2017 20 hours ago, Affeks said: You forget to mention that Amagi's torpedo belt extends over the main armor belt and covers much of the upper plating, which basically protects the ship for HE damage as all HE shells that hit torpedo belts deal 0 dmg. When being shot with HE-shells, most tend to hit the deck, so I'm not too worried about the few that would have hit the torpedo belt (had it existed). Being higher in the water is another thing entirely though, as that makes you more vulnerable to AP shells. Having said that, I still think the tradeoff is decent, simply because the AA boost is so noteworthy. 1 hour ago, ShinGetsu said: since the shell clearly detonate between two layers of spaced armor. Jupp. The same goes for the Zao/Yamato zero damage penetrations: the shells penetrate the outer layer, bounces off the inner layer and detonate inside the spaced armour zone. This area has no hit box/armour model and thus will yield no damage. If the French ships didn't use this space for anything important (aka it was just empty space), the spaced armour is working as intended. Share this post Link to post Share on other sites
[SICK] Exocet6951 Weekend Tester 5,151 posts 11,809 battles Report post #6611 Posted September 8, 2017 1 minute ago, Kartoffelmos said: Jupp. The same goes for the Zao/Yamato zero damage penetrations: the shells penetrate the outer layer, bounces off the inner layer and detonate inside the spaced armour zone. This area has no hit box/armour model and thus will yield no damage. If the French ships didn't use this space for anything important (aka it was just empty space), the spaced armour is working as intended. Same as the Italians, and we can clearly see it working quite damn well on the Duca and Galissonière. This bodes well (or not, depending on your view point) for the double layer belt armor on Italian BBs. One thin-ish belt to activate the fuze, maybe enough space for smaller, lighter shells with more time sensitive fuzes to explode harmlessly, and a thick belt being that to stop what's left. Share this post Link to post Share on other sites
[POMF] Verdius Beta Tester 1,989 posts 4,247 battles Report post #6612 Posted September 8, 2017 8 hours ago, Exocet6951 said: Same as the Italians, and we can clearly see it working quite damn well on the Duca and Galissonière. This bodes well (or not, depending on your view point) for the double layer belt armor on Italian BBs. One thin-ish belt to activate the fuze, maybe enough space for smaller, lighter shells with more time sensitive fuzes to explode harmlessly, and a thick belt being that to stop what's left. It will be the biggest middle finger possible to the RN BBs. I love it. Their idiotic HE shells absorbed by the spaced armour while the shortened fuzes are set off prematurely. It will be glorious. Can't wait to finally give them some lessons in balance. Share this post Link to post Share on other sites
mtm78 Alpha Tester 19,378 posts 6,105 battles Report post #6613 Posted September 8, 2017 9 minutes ago, Verdius said: It will be the biggest middle finger possible to the RN BBs. I love it. Their idiotic HE shells absorbed by the spaced armour while the shortened fuzes are set off prematurely. It will be glorious. Can't wait to finally give them some lessons in balance. I know you're saying this in jest, but this whole development direction with one gimmick countering the other gimmick is so detrimental to gameplay it's beyond words imho. So RN BB shits on.. well depending on tier I'd say 'anything' could apply, but when MM decides you fight ITA BB's you're suddenly a nuisance to your team. This game would start feel more like a MM lottery ( even compared to now, since even then it's still a potato lottery as well ). 1 Share this post Link to post Share on other sites
[POMF] Verdius Beta Tester 1,989 posts 4,247 battles Report post #6614 Posted September 8, 2017 3 minutes ago, mtm78 said: I know you're saying this in jest, but this whole development direction with one gimmick countering the other gimmick is so detrimental to gameplay it's beyond words imho. So RN BB shits on.. well depending on tier I'd say 'anything' could apply, but when MM decides you fight ITA BB's you're suddenly a nuisance to your team. This game would start feel more like a MM lottery ( even compared to now, since even then it's still a potato lottery as well ). What you mean like we already have in game with radar? And DDs? And Saipan vs most other CVs? Also the armour scheme for Littorio would be kind of difficult to pull of otherwise. If you make the area behind the decap plate count as a place where you get pen damage instead of as spaced armour she would get penned by destroyers in her main belt. 1 Share this post Link to post Share on other sites
mtm78 Alpha Tester 19,378 posts 6,105 battles Report post #6615 Posted September 8, 2017 Ikr. Doesn't mean it has to get even worse though, I rather see WG finally get their act together and fix it Share this post Link to post Share on other sites
[PONYD] GrossadmiralThrawn Players 4,995 posts 4,960 battles Report post #6616 Posted September 8, 2017 2 minutes ago, mtm78 said: Ikr. Doesn't mean it has to get even worse though, I rather see WG finally get their act together and fix it Share this post Link to post Share on other sites
[SCRUB] WolfGewehr Weekend Tester, In AlfaTesters 2,844 posts 11,496 battles Report post #6617 Posted September 8, 2017 2 minutes ago, mtm78 said: I rather see WG finally get their act together and fix it That's going to take some time. If they ever do it. Most likely we'll end up in grave before they can't fix it. And earth will die thanks to Sun's dying process, before they manage to fix the ingame chat. Share this post Link to post Share on other sites
Comodoro_Allande Players 2,240 posts 8,469 battles Report post #6618 Posted September 9, 2017 2 hours ago, peachpest said: https://sea-group.org/?p=3489&lang=en Kii In addition to the default premium ship camo, Kii also has a new permanent camouflage, designed by the famous manga artist Makoto Kobayashi (こばやしまこと, do not get confused with the Nobel Prize physicist!). a set of standard combat bonus. -50% to service cost. +100% to XP earned per battle. +20% to Credit earned per battle. Cost 5000 Doubloons. Huang He now has 4.2 km concealment penalty when firing in smoke. Giulio Cesare now has 10.86 km concealment penalty when firing in smoke. Fixed the pitch of Bellerophon's 4th turret. Hmmmm, I'm somewhat hyped to see that special permanent camouflage... Share this post Link to post Share on other sites
[SCRUB] WolfGewehr Weekend Tester, In AlfaTesters 2,844 posts 11,496 battles Report post #6619 Posted September 9, 2017 5 minutes ago, Comodoro_Allande said: Hmmmm, I'm somewhat hyped to see that special permanent camouflage... Me too. 5000 doubloons though is a one f*cking clever price suggestion... Share this post Link to post Share on other sites
Comodoro_Allande Players 2,240 posts 8,469 battles Report post #6620 Posted September 9, 2017 1 minute ago, WolfGewehr said: Me too. 5000 doubloons though is a one f*cking clever price suggestion... Yep, that's the worst part... (maybe when the ship reaches the premium shop there will be a special pack with the cammo included? Anyway, tier VIII+special pack=lots of moneys ) Share this post Link to post Share on other sites
[NED] piet11111 Players 2,225 posts 8,827 battles Report post #6621 Posted September 9, 2017 I really really hope its a camo that looks like it belongs on a real battleship and not some fantasy cr*p like the ARP ships. Wargaming please offer us the choice to purchase the fantasy cr*p spectacular or a ship camo with the same bonuses. Share this post Link to post Share on other sites
[TORAZ] El2aZeR Beta Tester 15,786 posts 26,801 battles Report post #6622 Posted September 9, 2017 Quote - Pan Asia DD now only have deep water torpedoes, regular torpedoes are removed - DW torpedoes see their damage reduced at the same level of former regular torpedoes at each tier. 1 Share this post Link to post Share on other sites
[DREAD] 1MajorKoenig Players 13,110 posts 7,885 battles Report post #6623 Posted September 9, 2017 9 minutes ago, El2aZeR said: So why DW torps then...? Do they offer any benefit for the disadvantage that you can't hit DDs and CLs? Share this post Link to post Share on other sites
[TORAZ] El2aZeR Beta Tester 15,786 posts 26,801 battles Report post #6624 Posted September 9, 2017 1 minute ago, 1MajorKoenig said: So why DW torps then...? Do they offer any benefit for the disadvantage that you can't hit DDs and CLs? They probably kept their higher flooding chance. Yup, that's it. Share this post Link to post Share on other sites
[TOXIC] Kartoffelmos Alpha Tester 2,237 posts 8,884 battles Report post #6625 Posted September 9, 2017 5 minutes ago, El2aZeR said: They probably kept their higher flooding chance. Yup, that's it. Much lower spotting distance? Didn't DW torps originally have high damage, high flood chance and low concealment? Doesn't really change all that much though, at least in theory: you can still gun down enemy destroyers and a high flooding chance in addition to good torpedo concealment will make you effective against cruisers and battleships. Share this post Link to post Share on other sites