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Discussion thread for "some interesting info around the world"

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Alpha Tester
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11 hours ago, Exocet6951 said:

Honestly at this point I even changed my mind and I'd even be open to the guided missiles they were testing out earlier this year.

 

Next up... a quote from Exocet6951 in the near future

 

Quote

Please WG I think this game will be better when we not only have minelaying ships spawn in front of both teams to make sure no nasty zerg rushes can occur, but we also really need player controlled subs. The thrill of underwater 8 knot looking through a periscope for 20 minutes how the speedy Mikasa's and Colorado's get smaller and smaller, can you imagine? I can!

 

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3 minutes ago, mtm78 said:

 

Next up... a quote from Exocet6951 in the near future

 

 

 

Oh god no.

I've seen first hand immobile, static minefield with massive red warnings on Dunkirk defeat 50% of the teams I played with consistently :Smile_teethhappy:
And we already have subs, they're called Kamikaze and Kamikaze R :cap_haloween:

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With Kii buffs it still looks like a straight up worse Amagi...

Worse Reload

Worse sigma

Worse Turret traverse

Worse range

Worse Concealment

Worse Torpedo belt

Worse armor layout

Sits higher in water..

 

Gimmicky Torps and better AA wont make up for it lmao

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12 minutes ago, Affeks said:

With Kii buffs it still looks like a straight up worse Amagi...

Worse Reload

Worse sigma

Worse range

Worse Concealment

Worse Torpedo belt

Worse armor layout

Sits higher in water..

 

Gimmicky Torps and better AA wont make up for it lmao


Agreed though let's be honest, Amagi is really, really good.
If Yamato couldn't lopen 32mm of armor, Amagi would be the high point of the branch in terms of performance, even above the amazing Kongo and Fuso.

So I'm not too broken up about having a slightly less good version overall as a premium.
I'm not too pleased about top kek AA powercreep, but for once we're not getting a superior premium version of a regular ship, so it's still a good step forward.

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Alpha Tester
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5 minutes ago, Exocet6951 said:


If Yamato couldn't lopen 32mm of armor, Amagi would be the high point of the branch in terms of performance, even above the amazing Kongo and Fuso.

 

That reminds me that back in Alpha, when there was no Izumo and Yamato was literally a pile of crap Amagi was the best BB in the game.

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26 minutes ago, Exocet6951 said:


Agreed though let's be honest, Amagi is really, really good.
If Yamato couldn't lopen 32mm of armor, Amagi would be the high point of the branch in terms of performance, even above the amazing Kongo and Fuso.

So I'm not too broken up about having a slightly less good version overall as a premium.
I'm not too pleased about top kek AA powercreep, but for once we're not getting a superior premium version of a regular ship, so it's still a good step forward.

Yep the AA has to go in favour of either more mid range prowess or more brawling strengths.

 

What really grinds my gears is the torps though... 2x3 shitty 6km torps isnt really the IJN flavor at all! At least give them 8-10km ones to keep it in line with other IJN ships and at least give it some laverage over Tirpitz's 2x4 torps with better stats. I mean Tirpitz has one more tube per side plus 1knot better speed with much better shorter detection range. 900 alpha doesnt make up for that... So much for keeping torps as the IJN national flavor... 

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1 hour ago, Affeks said:

Gimmicky Torps and better AA wont make up for it lmao

 

Apart from the armour and torpedo protection, the drawbacks are rather negligible (1,7 vs. 1,8 sigma, 1 second longer reload, etc.). As such, you trade general survivability for much better AA and torpedoes.

If you ask me, that seems rather balanced. I would have liked the AA to be less silly (that goes for new BBs in general nowadays), but I guess the weaker torpedo belt balances it out in late-game situations.

 

25 minutes ago, Affeks said:

At least give them 8-10km ones to keep it in line with other IJN ships and at least give it some laverage over Tirpitz's 2x4 torps with better stats.

 

I'm not a fan of giving the torpedoes better range (too much overlap with IJN CAs). As for the comparison with Tirpitz, the Kii has better guns so I'm not sure if she needs to be better in the torpedo department.

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1 hour ago, Kartoffelmos said:

 

Apart from the armour and torpedo protection, the drawbacks are rather negligible (1,7 vs. 1,8 sigma, 1 second longer reload, etc.). As such, you trade general survivability for much better AA and torpedoes.

If you ask me, that seems rather balanced. I would have liked the AA to be less silly (that goes for new BBs in general nowadays), but I guess the weaker torpedo belt balances it out in late-game situations.   

You forget to mention that Amagi's torpedo belt extends over the main armor belt and covers much of the upper plating, which basically protects the ship for HE damage as all HE shells that hit torpedo belts deal 0 dmg.

 

So in short Amagi is much more tanky in practice due to this and the fact that she sits much lower in the water. These two alone outweighs the torps and AA in my eyes, not to mention all the other ones.

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About this :

 

 

 

I think it's a shame he didn't include the Fuse Delay Timer factor in his video. And explained why shorter fuse timer on RN Cls and BB may cause less damage on the same spaced armor as other ships, since the shell clearly detonate between two layers of spaced armor.

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20 hours ago, Affeks said:

You forget to mention that Amagi's torpedo belt extends over the main armor belt and covers much of the upper plating, which basically protects the ship for HE damage as all HE shells that hit torpedo belts deal 0 dmg.

 

When being shot with HE-shells, most tend to hit the deck, so I'm not too worried about the few that would have hit the torpedo belt (had it existed). Being higher in the water is another thing entirely though, as that makes you more vulnerable to AP shells. Having said that, I still think the tradeoff is decent, simply because the AA boost is so noteworthy.

 

1 hour ago, ShinGetsu said:

since the shell clearly detonate between two layers of spaced armor.

 

Jupp. The same goes for the Zao/Yamato zero damage penetrations: the shells penetrate the outer layer, bounces off the inner layer and detonate inside the spaced armour zone. This area has no hit box/armour model and thus will yield no damage. If the French ships didn't use this space for anything important (aka it was just empty space), the spaced armour is working as intended.

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1 minute ago, Kartoffelmos said:

 

Jupp. The same goes for the Zao/Yamato zero damage penetrations: the shells penetrate the outer layer, bounces off the inner layer and detonate inside the spaced armour zone. This area has no hit box/armour model and thus will yield no damage. If the French ships didn't use this space for anything important (aka it was just empty space), the spaced armour is working as intended.

 

Same as the Italians, and we can clearly see it working quite damn well on the Duca and Galissonière.

This bodes well (or not, depending on your view point) for the double layer belt armor on Italian BBs.
One thin-ish belt to activate the fuze, maybe enough space for smaller, lighter shells with more time sensitive fuzes to explode harmlessly, and a thick belt being that to stop what's left.

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8 hours ago, Exocet6951 said:

 

Same as the Italians, and we can clearly see it working quite damn well on the Duca and Galissonière.

This bodes well (or not, depending on your view point) for the double layer belt armor on Italian BBs.
One thin-ish belt to activate the fuze, maybe enough space for smaller, lighter shells with more time sensitive fuzes to explode harmlessly, and a thick belt being that to stop what's left.

 

It will be the biggest middle finger possible to the RN BBs. I love it. Their idiotic HE shells absorbed by the spaced armour while the shortened fuzes are set off prematurely. It will be glorious.

Can't wait to finally give them some lessons in balance.

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9 minutes ago, Verdius said:

 

It will be the biggest middle finger possible to the RN BBs. I love it. Their idiotic HE shells absorbed by the spaced armour while the shortened fuzes are set off prematurely. It will be glorious.

Can't wait to finally give them some lessons in balance.

 

I know you're saying this in jest, but this whole development direction with one gimmick countering the other gimmick is so detrimental to gameplay it's beyond words imho. So RN BB shits on.. well depending on tier I'd say 'anything' could apply, but when MM decides you fight ITA BB's you're suddenly a nuisance to your team. 

 

This game would start feel more like a MM lottery ( even compared to now, since even then it's still a potato lottery as well ). 

 

 

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3 minutes ago, mtm78 said:

 

I know you're saying this in jest, but this whole development direction with one gimmick countering the other gimmick is so detrimental to gameplay it's beyond words imho. So RN BB shits on.. well depending on tier I'd say 'anything' could apply, but when MM decides you fight ITA BB's you're suddenly a nuisance to your team. 

 

This game would start feel more like a MM lottery ( even compared to now, since even then it's still a potato lottery as well ). 

 

What you mean like we already have in game with radar? And DDs? And Saipan vs most other CVs?

Also the armour scheme for Littorio would be kind of difficult to pull of otherwise. If you make the area behind the decap plate count as a place where you get pen damage instead of as spaced armour she would get penned by destroyers in her main belt.

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Alpha Tester
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Ikr. Doesn't mean it has to get even worse though, I rather see WG finally get their act together and fix it :Smile_hiding:  

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2 minutes ago, mtm78 said:

I rather see WG finally get their act together and fix it :Smile_hiding:  

 

That's going to take some time. If they ever do it. Most likely we'll end up in grave before they can't fix it. And earth will die thanks to Sun's dying process, before they manage to fix the ingame chat.

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2 hours ago, peachpest said:

https://sea-group.org/?p=3489&lang=en

Kii

PJES308_Kii_Kobayashi.png?raw=trueIn addition to the default premium ship camo, Kii also has a new permanent camouflage, designed by the famous manga artist Makoto Kobayashi (こばやしまこと, do not get confused with the Nobel Prize physicist!).

  • a set of standard combat bonus.
  • -50% to service cost.
  • +100% to XP earned per battle.
  • +20% to Credit earned per battle.
  • Cost 5000 Doubloons.

Huang He now has 4.2 km concealment penalty when firing in smoke.

 

Giulio Cesare now has 10.86 km concealment penalty when firing in smoke.

 

Fixed the pitch of Bellerophon's 4th turret.

 

 

 

 

 

Hmmmm, I'm somewhat hyped to see that special permanent camouflage... :fish_cute_2:

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5 minutes ago, Comodoro_Allande said:

 

Hmmmm, I'm somewhat hyped to see that special permanent camouflage... :fish_cute_2:

 

 

Me too. 5000 doubloons though is a one f*cking clever price suggestion...

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1 minute ago, WolfGewehr said:

 

 

Me too. 5000 doubloons though is a one f*cking clever price suggestion...

 

Yep, that's the worst part... (maybe when the ship reaches the premium shop there will be a special pack with the cammo included? Anyway, tier VIII+special pack=lots of moneys :cap_fainting:)

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I really really hope its a camo that looks like it belongs on a real battleship and not some fantasy cr*p like the ARP ships.

Wargaming please offer us the choice to purchase the fantasy cr*p spectacular or a ship camo with the same bonuses.

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Quote

- Pan Asia DD now only have deep water torpedoes, regular torpedoes are removed

- DW torpedoes see their damage reduced at the same level of former regular torpedoes at each tier.

 

source.gif

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9 minutes ago, El2aZeR said:

 

source.gif

 

So why DW torps then...? Do they offer any benefit for the disadvantage that you can't hit DDs and CLs?

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1 minute ago, 1MajorKoenig said:

So why DW torps then...? Do they offer any benefit for the disadvantage that you can't hit DDs and CLs?

 

They probably kept their higher flooding chance.

Yup, that's it.

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5 minutes ago, El2aZeR said:

They probably kept their higher flooding chance.

Yup, that's it.

 

Much lower spotting distance? Didn't DW torps originally have high damage, high flood chance and low concealment?

 

Doesn't really change all that much though, at least in theory: you can still gun down enemy destroyers and a high flooding chance in addition to good torpedo concealment will make you effective against cruisers and battleships.

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