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Discussion thread for "some interesting info around the world"

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Just now, 1MajorKoenig said:

Yea sorry Type 91 - the new one.

 

The bow looks wrong though - more like Tirpitz. Can't The give her the stock Amagi's bow please??

 

Please no, stock Amagi bow looks like someone has been drunk while on bridge and "touched" the harbour with the bow denting it.

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1 minute ago, avenger121 said:

 

Please no, stock Amagi bow looks like someone has been drunk while on bridge and "touched" the harbour with the bow denting it.

 

Hey... that is how I usually park my ship sir! And I am not shy to show that.

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its not a stock amagi guys, different ship

 

...her bow really doesnt look very japanese, but i must admit that i like it

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4 hours ago, mtm78 said:

And please keep sniping in your BB's I love meeting you on the enemy team that way. 


Yes indeed. Your dead (what ever you sail with) would look nice next to my BB.

You DD players underestimate BB's eye's too offen.

 

3 hours ago, BillydSquid said:

Sniping DDs, from 15km, with a BB .....

 

You either never play BB, or you are just terrible in aim against DD's.

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It's so funny to see sub 50's argue about other not being good enough at the game. Or about which tactics actually work in what situations.

 

If you really thought you're so much better, why are you actually performing worse in comparison? Also, I'm not a DD player. I'm not a cruiser player either. I'm not a CV player. I'm not a BB player. I play WoWs, which has multiple classes, and I want a fun and balanced environment for every class :)

 

Anyway, the comment was to easy to pick on, sorry as I really don't know HOW you play in BB's. You might snipe at the start ( which is ok ) but you might move in mid game to help your team with your map control capabilities ( read: battleships are scary, use that to bully enemies away from cap zone's so your destroyers and cruisers can contest them more easilly ). It's only the people who think sniping is the only part of battleship playstyle which are the real issue. 

 

edit: just as the destroyers which don't play objectives, or cruisers which neglect to support those playing the objectives :)

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4 minutes ago, mtm78 said:

 

Anyway, the comment was to easy to pick on, sorry as I really don't know HOW you play in BB's. You might snipe at the start ( which is ok ) but you might move in mid game to help your team with your map control capabilities ( read: battleships are scary, use that to bully enemies away from cap zone's so your destroyers and cruisers can contest them more easilly ). It's only the people who think sniping is the only part of battleship playstyle which are the real issue. 

 

I know it will be hard for you to believe it but I do play as a team-player, supportive, mixed style. Which I cant say for my teams.

 

And enough about me with your analyse (again). Go back ON-thread.

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15 minutes ago, Hades_warrior said:

You either never play BB, or you are just terrible in aim against DD's.

 

Pfffffffffffffffffffft. That's crap and you know it, getting hits against a DD at 15+km has an extremely low chance of happening, especially with a reload of 30 secs so cut the crap. 

 

Now if you take pot shots at DDs at about 10km or less, that's absolutely possible, no argument here, BB AP can cause a lot of damage to DDs. 

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Last off topic post -> even with my mid tier BB's I will take potshots at DD's if nothing else is available, heck even sometimes if there IS something else to shoot at. Because IF I land even 3 shells, and one of them is a full pen, it's a lot of XP and credits for me, as well as making it more likely I will win. DD damage is worth a lot especially in domination games. 

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Quote

Source: https://www.facebook.com/wowsdevblog

Update 0.6.9, RN Battleships Repair Party.

From tier III to tier VIII it can repair bonus 10% HP of casemate, bow, aft and superstructure (so-called "regular pens"). The same bonus is featured on premium Warspite. On IX and X tiers the bonus 10% remains, however, repair speed is increased by 400%, work time is significantly reduced, and there is 1 charge fewer. This Repair Party reminds top UK cruisers in action. However, what it lacks is any bonus to repairing citadel damage. Unique Repair party settings allow these battleships to efficiently fulfill their primary role - tanking and medium range combat.

It would be so nice if those ships would come in 0.6.9.

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1 hour ago, Hades_warrior said:

It would be so nice if those ships would come in 0.6.9.

 

Educated guess: they'll find they're way into the tech tree marked as "soon" with patch 0.6.9 then maybe get unlocked with a micro-patch to co-incide with gamescom.

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The RN Repair Party is still a conundrum to me.

One one hand we get told that it is only really Warspite heal but faster (60% penetration is healable, 0.6% healed per second over 28 seconds), which should be just shy of 17% healed per charge. But the actually datamined values is that they can in fact heal 40% max per charge. That's a lot better than Warspite's heal... way way better.

So which is it? 40% or ~17%? There is a world of a difference between the two.

 

Kii looks... I don't know honestly. Amagi guns, 35 second reload, slow traverse, shitty TDS and 1.7 sigma. But she has more armour, torps, amazing AA, somewhat better ruddershift and slightly better HP. It's like they take an IJN ship, take everything that is IJN about it and replace it with a lot of stuff from other nations.

 

[EDIT] Having looked at the armour some more, Kii doesn't look superior. She has the same almost universal 32mm of Amagi, her belt is indeed thicker, but Amagi has a much better internal protection, so citadels should be easier against Kii. However Kii is much smaller and has other minor protection advantages. But AP bombs will be insanely painful for her (if they ever arrive that is).

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8x2 100mm guns are apparently better than 10x2 5"/38 mounts.

Wat.

 

15 minutes ago, Darth_Glorious said:

Holy crap, tier 5 DD Jain Wei has 20k dmg torp...

 

Those are the deep water torps. Regular torps deal 15,7k. That's still monstrous considering her contemporaries, though.

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Anyone have the sauce on those Kii stats? For some reason cant find it on TAP

 

Edit: forgot about sea group lmao

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I might take away what I said about Kii being a good brawler. The torps themselves are good for being a BB, but its basically the Yubari torps lmao. Secondaries themselves are trash (as expected), but atleast that saves me from respeccing a cpt or training a new one. The turret rotation is so slow, which is super bad for brawling. The reload doesnt really help either. Personally I would like if they gave Kii good rotation and reload in exchange for even worse accuracy maybe to further make her fit for brawling.

 

Anyway ship still looks nice. An IJN BB with a little more versatility, trading accuracy for some extra strengths here and there. 

 

Her AA being better than Alabama and NC is a little worrying, but Alabama and NC are way stronger than Amagi already so I dont mind in the end.

 

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55 minutes ago, Boris_MNE said:

Source: https://www.facebook.com/wowsdevblog

Update 0.6.9, Graf Zeppelin testing

2-3-0 Flight control, that was tested before, turned out to be too efficient against destroyers. More versatile 2-1-2 option lacks any special flavor and is not interesting in general. Thus, we're testing 2-0-3 with PC-500 RS (Paulina) AP bomb as an optional module. In real life, such bombs were equipped with solid booster engine, which results in 245 mm in-game penetration. The fuse arms at 35 mm of effective armor. Such bomb parameters combined with high manual attack accuracy should allow to deal massive alpha damage to BBs, and even to cruisers, if squadrons are skillfully controlled.


2-1-2 is boring. 2-0-3 is riveting though 
8346343.jpg


Please WG. Gameplay wise divebombers are the most uninteresting part of possibly the entire game. Sure it will do good damage, but you are just relying 100% on RNG, not to mention that it is not very skill intensive on the part of the player on the receiving end nor on the part of the CV player. Not to mention getting completely boned by Hood.

This kind of 'interesting' gameplay makes me fall asleep.

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2 minutes ago, Darth_Glorious said:

R.I.P. tier 7 :

T7_suck.jpg

 

There are battleships with better angles, this can't be right/final...

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36 minutes ago, Darth_Glorious said:

R.I.P. tier 7 :

 

69 to 130 degrees is fine for stealth torping. Gallant has 56–112 and Shino has 53-105 for comparison. :cap_like: (both are worse)

 

The tier 7 has a 2km stealth firing window, 203,000 potential alpha damage with a 5 second reaction time (and the ability to set almost twice as many fires as the tier 8 with guns) RIP everyone else :cap_hmm:

 

Narrow launch angles a British destroyer trait for balance.

 

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8 minutes ago, Verdius said:


2-1-2 is boring. 2-0-3 is riveting though 
8346343.jpg


Please WG. Gameplay wise divebombers are the most uninteresting part of possibly the entire game. Sure it will do good damage, but you are just relying 100% on RNG, not to mention that it is not very skill intensive on the part of the player on the receiving end nor on the part of the CV player. Not to mention getting completely boned by Hood.

This kind of 'interesting' gameplay makes me fall asleep.

 

 

no.gif

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2-0-3 sounds about as much fun to play as watching paint dry.

 

Maybe it'll make it popular since its not exactly hard to pick up, so will make it popular with the herp-a-derp "i want the simplest gameplay possible" crowd.

 

Also side note: having the dev's blog on facebook has a comedy side effect; now I can see the faces of bbabies as they write their "its not fair to have a cv be good against BB, they need to counter DD more"

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