IVemo Players 89 posts 3,260 battles Report post #5851 Posted August 9, 2017 3 hours ago, Dampfboot said: Except for those German BBs who will hydro them and dodge as normal. But that is only one counterplay method of which BBs have hahahah.. a ridiculous amount of.. - Guess where the DDs are, guess the drops and avoid range - Turn away from torp points.. don't show broadside to possible torp directions, speed / direction changes are effective - Wait until the DDs are dead or located - Use plane(s) to spot torps - Hydro (/ radar) - Teammates - Radio location is quite a fancy tool, I recommend trying (instead of picking something useless like superintendent, you never use that last repair party) - Annihilate the DD with AP - Just take the torp hit, you are a BB after all 1 Share this post Link to post Share on other sites
[TORAZ] El2aZeR Beta Tester 15,786 posts 26,801 battles Report post #5852 Posted August 9, 2017 Wait, I thought they removed super heal as a gimmick and instead gave them Warspite heal? Share this post Link to post Share on other sites
[POI--] dasCKD Quality Poster 2,376 posts 19,148 battles Report post #5853 Posted August 9, 2017 1 hour ago, El2aZeR said: Wait, I thought they removed super heal as a gimmick and instead gave them Warspite heal? What? Responsible and sane balancing? Where do you get off with that nonsense? Share this post Link to post Share on other sites
[TORAZ] El2aZeR Beta Tester 15,786 posts 26,801 battles Report post #5854 Posted August 9, 2017 16 minutes ago, dasCKD said: What? Responsible and sane balancing? Where do you get off with that nonsense? Kinda got my hopes up when they said that RN BBs don't need any elaborate gimmicks (even if it is ridiculous that they needed testing to see that). Guess I shouldn't have. Share this post Link to post Share on other sites
[-EXS-] Hades_warrior Players 5,381 posts 6,643 battles Report post #5855 Posted August 9, 2017 2 hours ago, Verdius said: That is broken af. What do they expect a Zao/Gearing/other non-BB player to do? Well, atleast it will be a juicy payback from BB players to Zao, Minotaur, Moskva, Gearing and other BB-mosquito's. How did you handle the Yamato in the begining? Also so much whining? 2 hours ago, IVemo said: But that is only one counterplay method of which BBs have hahahah.. a ridiculous amount of.. ........... All those tips are nice, but in general the best one (if you play USN BB) would be to snipe those stealth bastards from 15+ km range when allies spot them Share this post Link to post Share on other sites
Darth_Glorious Beta Tester 2,464 posts Report post #5856 Posted August 9, 2017 3 hours ago, El2aZeR said: Wait, I thought they removed super heal as a gimmick and instead gave them Warspite heal? They removed only radar and DFAA, the superheal stays. Spoiler Share this post Link to post Share on other sites
[TORAZ] El2aZeR Beta Tester 15,786 posts 26,801 battles Report post #5857 Posted August 9, 2017 3 minutes ago, Darth_Glorious said: the superheal stays. WHY?! 1 Share this post Link to post Share on other sites
[DREAD] 1MajorKoenig Players 13,110 posts 7,885 battles Report post #5858 Posted August 9, 2017 How absolutely idiotic is this again???? WG remove this garbage please. Or just remove the T10 BB altogether. It's made-up shite anyway. Share this post Link to post Share on other sites
[TSSHI] Kazomir Players 1,566 posts Report post #5859 Posted August 9, 2017 12 hours ago, mtm78 said: 20 seconds might be flexible enough, needs testing I find the concept very hard to balance just by mentally trying to picture game situations. I like the constructive thinking though :) The ONLY way for this to work nicely is the following: -Those torps only impact BB -Not a gimmick. Every DD gets this. -No switch time. 4 modes when pressing the 3 button (torp button)narrow and wide spreads for both depths. Depths are shown visually by the torpedo arc color. Light blue as it is now, dark blue for deep. Still tho, shitty idea. Share this post Link to post Share on other sites
[BLOBS] Spellfire40 Beta Tester 5,330 posts 13,776 battles Report post #5860 Posted August 9, 2017 7 hours ago, Darth_Glorious said: Seeing something disappear with 10k HP left and reappear with 50k HP 4 times in a row is terrifying If it also loses 30k plus each time someone Points a gun like RN CL at them it also will be frustrating to Play them..... why cant they simply gring a non gimicy soild BB line? Share this post Link to post Share on other sites
[SLOTH] txtspeak Players 3,041 posts 5,653 battles Report post #5861 Posted August 9, 2017 My confidence in WGs ability to do anything right has just hit bedrock Share this post Link to post Share on other sites
[NWP] Gojuadorai Players 2,832 posts 21,712 battles Report post #5862 Posted August 9, 2017 1 hour ago, Kazomir said: The ONLY way for this to work nicely is the following: -Those torps only impact BB -Not a gimmick. Every DD gets this. -No switch time. 4 modes when pressing the 3 button (torp button)narrow and wide spreads for both depths. Depths are shown visually by the torpedo arc color. Light blue as it is now, dark blue for deep. Still tho, shitty idea. i totaly agree, but making it like the switch between ap and he is better than a 4x press 1 buttun to cycle. thing is either the torps are a nice to have thing, then giving them only to one line is not a good idea. or they arent good then why bother implementing them at all? apart from the side of other DD lines i realy dont know id abother hard counther you can do crap about as a captain is a good thing. (like AP bombs that hard counter german BB's but you cant realy do anything but huging a cruiser, which will absolutely gimp your game esp if that cruiser is not a good player) Share this post Link to post Share on other sites
Darth_Glorious Beta Tester 2,464 posts Report post #5863 Posted August 9, 2017 1 hour ago, Spellfire40 said: If it also loses 30k plus each time someone Points a gun like RN CL at them it also will be frustrating to Play them..... why cant they simply gring a non gimicy soild BB line? It won't happen, the only ship which can get citadel hits is Nelson. Share this post Link to post Share on other sites
[NWP] Gojuadorai Players 2,832 posts 21,712 battles Report post #5864 Posted August 9, 2017 3 hours ago, Darth_Glorious said: [...] the superheal stays. Hide contents so why they write in the description warspite heals??? is the 0.6* on top of the superheal? and which ships get the super heal? 1 minute ago, Darth_Glorious said: It won't happen, the only ship which can get citadel hits is Nelson. and warspite (and hood?) seems like geting citadels is a premium feature 1 Share this post Link to post Share on other sites
[DREAD] 1MajorKoenig Players 13,110 posts 7,885 battles Report post #5865 Posted August 9, 2017 1 minute ago, Darth_Glorious said: It won't happen, the only ship which can get citadel hits is Nelson. S_O said somewhere they move away from the "gimmicks" and that these ships would get Warspite heal. Are you sure this idiocy stays? Share this post Link to post Share on other sites
BillydSquid Players 671 posts Report post #5866 Posted August 9, 2017 4 hours ago, El2aZeR said: WHY?! Ohhhhhh you have no idea, I've encountered it first hand a couple of days ago. My Iowa, 2 Bismarcks (with secondary specs), a Gearing and a Baltimore vs a Conqueror. That super heal turned the damn thing into a damage sponge which simply absorbed every AP and HE shell, torpedo and secondary gun arrayed against it and kept going. The armour layout means Conqueror takes a crap ton of regular penetrations from lower caliber shells, but has a extremely heavily armed citadel, very quick rudder shift to change angles at close range. No other BB could have taken that level of firepower and kept going, not the Yamato, Kurfurst and certainly not the Montana. Basically, you knock it out ASAP with citadels or throw the kitchen sink at the damn thing and sink it as fast as possible or it just heals up and keeps going (any competent player will be able the manage his repair party well enough to drop into concealment and simply heal up) That super heal is broken, having an better heal than any other BB okay, but 40k? Share this post Link to post Share on other sites
Darth_Glorious Beta Tester 2,464 posts Report post #5867 Posted August 9, 2017 13 minutes ago, 1MajorKoenig said: S_O said somewhere they move away from the "gimmicks" and that these ships would get Warspite heal. Are you sure this idiocy stays? I don't see Lion and Conqueror losing superheal yet, only radar and DFAA. Share this post Link to post Share on other sites
[DREAD] 1MajorKoenig Players 13,110 posts 7,885 battles Report post #5868 Posted August 9, 2017 2 minutes ago, Darth_Glorious said: I don't see Lion and Conqueror losing superheal yet, only radar and DFAA. This is obviously a shitty idea. How can WG not see that? Share this post Link to post Share on other sites
mtm78 Alpha Tester 19,378 posts 6,105 battles Report post #5869 Posted August 9, 2017 5 hours ago, Hades_warrior said: Well, atleast it will be a juicy payback from BB players to Zao, Minotaur, Moskva, Gearing and other BB-mosquito's. How did you handle the Yamato in the begining? Also so much whining? All those tips are nice, but in general the best one (if you play USN BB) would be to snipe those stealth bastards from 15+ km range when allies spot them Yamato didn't make up 60% of the tier X games, at any time, so your comparison is like always, off. And please keep sniping in your BB's I love meeting you on the enemy team that way. Share this post Link to post Share on other sites
[RJCTS] Boris_MNE Players 1,568 posts 10,303 battles Report post #5870 Posted August 9, 2017 I just hope RN will have deck similar to German BBs... 2 TB, 2 AP DB squadrons from my Enterprise and............. you see all alone Bismarck sniping MUHAHAHAHAHAHAH Share this post Link to post Share on other sites
[SICK] Exocet6951 Weekend Tester 5,151 posts 11,809 battles Report post #5871 Posted August 9, 2017 Gotta give people spending money on free xp something to lust after.... That's what I get from that. Share this post Link to post Share on other sites
BillydSquid Players 671 posts Report post #5872 Posted August 9, 2017 5 hours ago, Hades_warrior said: All those tips are nice, but in general the best one (if you play USN BB) would be to snipe those stealth bastards from 15+ km range when allies spot them Sniping DDs, from 15km, with a BB ..... WG, this is your target market? Share this post Link to post Share on other sites
Sub_Octavian WG Staff 153 posts 5 battles Report post #5873 Posted August 9, 2017 3 minutes ago, 1MajorKoenig said: This is obviously a shitty idea. How can WG not see that? Because it's not a <cenzored> idea. Conq and Lion need boost to tanking to be viable. Thus, they have a heal that works much faster, however, it is not RN CL heal, as it does not repair bonus citadel points. We're running this loadout as final, and still have time before release. If by any chance the tankiness of Lion and Conq turns out to bee too much, well, we can juts tweak it down, that's all. I will elaborate more about these heal consumables in dev log today. 6 Share this post Link to post Share on other sites
mtm78 Alpha Tester 19,378 posts 6,105 battles Report post #5874 Posted August 9, 2017 Personally, I'm more interested in anything which can be said about the deep draught torpedoes possibility I followed the devblog right when I read about those Share this post Link to post Share on other sites
Sub_Octavian WG Staff 153 posts 5 battles Report post #5875 Posted August 9, 2017 2 minutes ago, mtm78 said: Personally, I'm more interested in anything which can be said about the deep draught torpedoes possibility I followed the devblog right when I read about those Yes, this can be really nice addition to the game:) We will start with testing PA DD with regular torps, then we will have a stage with deep draught, and at that time I will be glad to share more details 1 Share this post Link to post Share on other sites