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Teamkiller (Pink) Status. Current system is not fair/logical.

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I have a feeling they messed up the team killer status system.

 

Right now the system gives you pink status for 5 games if you TEAMKILL a ship, doesn't matter if it's full HP or at 30HP. If you accidentally kill it, you get the status < PERIOD >

 

First time I got the pink status (for the standard total of 5 games) I got it by hitting a torpedo on a friendly shimakaze that was at 320HP (320!).

I thought I was just unlucky and perhaps had accumulated a threshold in damage towards team to give me the status but little did I know it only registered the kills, not the damage.

 

Now I find myself pink again after torping a friendly fubuki with 1 torpedo by accident again due to bad luck on his side, I send out 5 torps to an enemy North Carolina, 4 hits, got the kill and that 1 torpedo that missed hit the Fubuki trying to go yolo on the same target.

 

I suggest WG adds an option to allow players to give the option to [PUNISH] or [FORGIVE] when teamkilled.  - This will allow some interaction between the players and allow players to forgive teamkills that were done by accident, instead by plain stupidity or on purpose.

 

Also the amount of games you remain pink should be accumulated towards the total friendly damage you did, not by the amount of friendly kills.

 

What are your thoughts ?

 

( There are probably more discussions/posts about this system as I feel I am not the only one finding it not only unfair but completely unlogical )

 

Edited by Zentek777
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Weekend Tester
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I think you should maybe stop torping teammates? 320hp shimakaze would still be pretty dangerous for enemies.

Edited by ajappat
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I do not see your argument about the system not being fair or logical.

Just reads like a rant.

 

Just do not shoot your teammates. Then you do not have problems.

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I think that a 320 hp Shima can do plenty of damage in the game as long as she doesn't get spotted.

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It's not intentional - that's the whole point.

 

It's implemented right now to punish people for teamkilling, no matter if it was intentional or by accident. Therefor it would be nice to give the player that got teamkilled have the option to punish or forgive the teamkiller.

 

I have been playing this game long enough to know how to torp. and not to torp in front of teammates, but in certain situations you have no choice and if your teammate happens to turn a 180 all of the sudden due to panic (hence the 320hp left) and run into your torpedos by accident you get punished for it.

 

Give the players the option to decide, not the system that only has one outcome.

 

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First of all, the system is not only detecting teamkills. If you deal damage to teammates but not kill them, you will become pink too if you hit the threshold. It's just that an actual teamkill is weighted much more and will thus make you instantly pink.

 

And it is entirely fair and logical. After all you're not supposed to damage your teammates.

 

The obvious remedy would be: watch where you're shooting/torping. It's really not that hard.

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First of all, the system is not only detecting teamkills. If you deal damage to teammates but not kill them, you will become pink too if you hit the threshold. It's just that an actual teamkill is weighted much more and will thus make you instantly pink.

 

And it is entirely fair and logical. After all you're not supposed to damage your teammates.

 

The obvious remedy would be: watch where you're shooting/torping. It's really not that hard.

 

In certain situations it is hard as explained.

 

Would you play passive and not shoot your torps at a battleship 9km away turning broadside cuz you see on the minimap there is a friendly destroyer going yolo towards it? - I don't think so.

 

Would you hold your torps on a smoke cloud in a cap, knowing you have a fair amount of chance to hit the hiding dd in the smoke because you have a friendly destroyer going the opposite way and MIGHT do a 180 and run into your torps?

 

There are plenty of other situations where accidents will happen.

 

But ok, I guess most of the community goes along with the teamkiller system and it's working as intended. - Thx for the feedback.

Edited by Zentek777
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In certain situations it is hard as explained.

 

Would you play passive and not shoot your torps at a battleship 9km away turning broadside cuz you see on the minimap there is a friendly destroyer going yolo towards it? - I don't think so.

 

Would you hold your torps on a smoke cloud in a cap, knowing you have a fair amount of chance to hit the hiding dd in the smoke because you have a friendly destroyer going the opposite way and MIGHT do a 180 and run into your torps?

 

There are plenty of other situations where accidents will happen.

 

But ok, I guess most of the community goes along with the teamkiller system and it's working as intended. - Thx for the feedback.

 

The thing is, even if a freak accident ends up with a totally unexpected teamkill that you or perhaps even both parties aren't at fault for (that can happen, however unlikely that is), being pink itself doesn't penalize you.

The actual punishment for being pink is that any damage you deal to teammates is reflected on you. So unless you continue to deal damage to your allies, being a pinkie means literally nothing to you.

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Beta Tester
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Accualy is even more broken - got pink for coliding with teammates in 3 games in a row... Not to mention this idiotic chat spam ranedering it totaly useles

Edited by Szatanshow
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Would you play passive and not shoot your torps at a battleship 9km away turning broadside cuz you see on the minimap there is a friendly destroyer going yolo towards it? - I don't think so.

 

 

The Problem is: On paper, yes, you should refrain from shooting/torping such target if there even is a remotly chance of hitting a friendly.

 

In reality, if you shoot/torp anyway, and you end up hitting a friendly it was (most of the times) your fault. 

 

And as Aotearas mentioned: As long as you don't further damage teammates, you're only pink

 

 

 

Greetings

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Would you play passive and not shoot your torps at a battleship 9km away turning broadside cuz you see on the minimap there is a friendly destroyer going yolo towards it? - I don't think so.

 

Would you hold your torps on a smoke cloud in a cap, knowing you have a fair amount of chance to hit the hiding dd in the smoke because you have a friendly destroyer going the opposite way and MIGHT do a 180 and run into your torps?

Yes!

And even if I did, I would not complain about getting pink after taking that risk.

 

Accualy is even more broken - got pink for coliding with teammates in 3 games in a row... Not to mention this idiotic chat spam ranedering it totaly useles

 

You have to do A LOT of colliding to get pink from that. You are either a psycho, trolling other players constantly by ramming them or you forgot a few friendly fire accidents.

 

 

 

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Quality Poster
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I have a feeling they messed up the team killer status system.

 

Right now the system gives you pink status for 5 games if you TEAMKILL a ship, doesn't matter if it's full HP or at 30HP. If you accidentally kill it, you get the status < PERIOD >

 

First time I got the pink status (for the standard total of 5 games) I got it by hitting a torpedo on a friendly shimakaze that was at 320HP (320!).

I thought I was just unlucky and perhaps had accumulated a threshold in damage towards team to give me the status but little did I know it only registered the kills, not the damage.

 

Now I find myself pink again after torping a friendly fubuki with 1 torpedo by accident again due to bad luck on his side, I send out 5 torps to an enemy North Carolina, 4 hits, got the kill and that 1 torpedo that missed hit the Fubuki trying to go yolo on the same target.

 

I suggest WG adds an option to allow players to give the option to [PUNISH] or [FORGIVE] when teamkilled.  - This will allow some interaction between the players and allow players to forgive teamkills that were done by accident, instead by plain stupidity or on purpose.

 

Also the amount of games you remain pink should be accumulated towards the total friendly damage you did, not by the amount of friendly kills.

 

What are your thoughts ?

 

( There are probably more discussions/posts about this system as I feel I am not the only one finding it not only unfair but completely unlogical )

 

 

now if you were complaining about hitting him with 1 gun shell  and killing him i may agree! but in both Casses even if he had been full health 1 TP hit would have probably still killed him so Tuff be carefull next time.. 

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Beta Tester
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Yes!

And even if I did, I would not complain about getting pink after taking that risk.

 

 

You have to do A LOT of colliding to get pink from that. You are either a psycho, trolling other players constantly by ramming them or you forgot a few friendly fire accidents.

 

 

 

 

Well it was like 4 colisions in 3 matches (Atlnata manuevering betwen dds) and all contatcs was like 15s in summed up- and after 3rd a battle i was pink...

Ps. Pls dont accuse someone of somethig like me """a psycho, trolling other players""" .. if you werent there

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I have done a lot more teamdamage that you can get from "normal" collisions and did not get pink. Therefore something must be up.

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I have a feeling they messed up the team killer status system.

 

Now I find myself pink again 

 

I was not going to comment until I read 'again'. Maybe ally situational awareness is your shortfall?

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Accualy is even more broken - got pink for coliding with teammates in 3 games in a row... Not to mention this idiotic chat spam ranedering it totaly useles

 

​I believe there is a mini patch coming 0.5.8.1 which will change the msg to appear every 15 seconds. Read it on the Russian server.

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[CUPID]
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Haha, I sunk a friendly Tirpitz this afternoon. In Co-Op, first time out in my shiny new Myoko and got a pink. Here's the kicker, I did 106HP damage while trying to take out the ships near him, reckon I beat them to it by seconds. Anyhow, Team Killer I was so took my pink like a man.

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I had two situations in the last few days, where my ship wasn't sunk by an ally, but seriously damaged which resulted in me getting sunk nearly immediately by the enemy.

 

#1 - Solomon Island. Me in my Katori heading for the gap in the middle. Enemy ship turns up at about 10 km away. Starting to turn to use both turrets on that enemy. Suddenly torpedo alarm... A "friendly" DD (Tier 3 or so) which was about 1 km behind me tried to hit that enemy ship by shooting it's torps right through me. I had no chance to evade those torps but was quite astonished when I survived four (!!!) torp hits. A couple seconds later a salvo from the enemy ship finally sank me. Damage done by Ally = 95% - Damage done by Enemy = 5%.

 

#2 - Big Race. Going straight through the middle in my trusty Cameltoe Campbeltown. Got near the enemy cap undetected, sneaking up to send some torps from about 7 km at an enemy BB sailing slowly directly towards me. Suddenly a salvo of shells hits me from behind. Friendly (HAH!) fire from about 10 km out behind me. My ship lost it's steering and was burning - goodbye camouflage - becoming visible. Even though I put out the fire immediately, I was visible long enough for the BB to change course and for a cruiser to set course towards me, and then finishing me off. Damage done by Ally ~ 15% - Damage done by Enemy due to crit/fire = 85%.

When asking they player how he managed to shoot me, from ~10 km away, with no enemy ship close enough to me to be seen as his target he answered "It was an accident". Hah.. some kind of "accident" I'd say...

 

In both of these cases my ship's destruction was more or less the result of "friendly fire". In both cases I sincerely hope those players turn pink soon and long. Or that they decide that WoWs is too complicated for them and go play Bingo instead.

 

So yes, I would LOVE to see the option implemented which was mentioned above - "forgive" or "penalize" button - but please add the option to punish players that get you killed by the enemy, too...

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I had two situations in the last few days, where my ship wasn't sunk by an ally, but seriously damaged which resulted in me getting sunk nearly immediately by the enemy.

 

 

It doesn't even need to be cause damage. I got forced out of smoke by friendly torps while contesting a cap, that was equally devastating.

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It's not intentional - that's the whole point.

 

 

That's not an argument.

Punishing, or rather warning people that teamdamage and teamkilling can have consequences are also intended for those people who don't exactly intend to hurt friendlies. Perhaps it is mostly for them as a real TKer will not be bothered by the pink. The point is the game is telling you, with a very visual aid, that maybe you should be more careful in the future. Yes, a friendly might be torp-blocking you, but that doesn't mean you can just torp away anyway. He might be YOLOing someone, often a bad idea, but at the very least you shouldn't pile on with team damage.

 

Despite not wanting to hurt friendlies, inconsiderate people can be just as dangerous as intentional TKers. OK, so I managed to evade a fairly inconsiderate salvo. Good for the torper, but in the process exposed myself and I get killed in the following seconds by enemy fire. That salvo was just as deadly as if it had sunk me. It is those situations that the pink is intended to help remove. The reflected damage is there to ensure intentional TKers don't continue their destructive behaviour.

 

You are bothered by the pink. Good. Now reflect on how you can avoid getting it again. Once complete you will come to learn that it is in fact a good thing.

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Having in mind how useless the teamkill system was bevor it's pretty good now. 

 

Bevor every troll was able to team kill on own discretion as long as he wanted, this is past and it is for the good.

 

From personal experience i know by now that the new system works like intended. I had 3x pink status so far, once for 16 games, 12 games and 5 games.

Be sure i never ever have damaged someone by intention. 

 

Yes, there are unlucky situations, there are even situations you risk it while trying to help the allied ship, sometimes you know it can work and can not work.

For a good captain the pink status will be rare and they live with it as they know why they got it. For the bad captains, you know, its always someones else vault, be it the teamkill system or the one that got killed. But for me the system is working as intended as intentional team damage was reduced mostly by 5000%, lol.

 

However, here some tips to avoid friendly torpedoing:

- watch the minimap more often, bevor firing torps make sure no allied ships can cross the line.

- in case you took the risk, write immediatly a message to the ship that will get in line. Sometimes they read it and change course.

- In case you hit someone by accident, the least you can do is to excuse yourself and explain the situation. Worked for me every time and i got a friendly "no problem" or "craphappens" and at least took out the anger of the sunk by you ship.

- wait with torpedoing in case there are ships in front of you or choose another target, never ever fire from 2nd or 3rd line ....

 

With these tips i think you can avoid many such situations, at least when it comes to torpedos. 

 

However, crapwill happen soon or late, live with it and be thankfull that there are no more massive team killer clowns around that sink you at the beginning every 5th game, lol.

 

 

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Yes!

And even if I did, I would not complain about getting pink after taking that risk.

 

 

You have to do A LOT of colliding to get pink from that. You are either a psycho, trolling other players constantly by ramming them or you forgot a few friendly fire accidents.

 

 

 

 

If 7HP is a lot of damage you're right.

I have to agree though that the system is pretty rigid.

I found myself pink after in combat a cruiser crossed my bow in order to avoid torpedoes. I had to do the same and we just scratched eachother.

I dealt 7 HP damage to him. Ending pink...

Now if battleships have to manoeuvre there is a delayed reaction. Nothing you can do if DD's or cruisers cross your bow at the wrong momentum.

Maybe the system should be so that you get a fine for the damage and get pink if you hit an enemy again after an in-battle warning.

If one finds someone deliberately rammed him, why not combine it so that when player x rammed player y and player y reports, a status is given?

Accidentally damaging a friendly does not make someone a team killer if he doesn't get killed, or what?

 

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I have a feeling they messed up the team killer status system.

 

Right now the system gives you pink status for 5 games if you TEAMKILL a ship, doesn't matter if it's full HP or at 30HP. If you accidentally kill it, you get the status < PERIOD >

 

First time I got the pink status (for the standard total of 5 games) I got it by hitting a torpedo on a friendly shimakaze that was at 320HP (320!).

I thought I was just unlucky and perhaps had accumulated a threshold in damage towards team to give me the status but little did I know it only registered the kills, not the damage.

 

Now I find myself pink again after torping a friendly fubuki with 1 torpedo by accident again due to bad luck on his side, I send out 5 torps to an enemy North Carolina, 4 hits, got the kill and that 1 torpedo that missed hit the Fubuki trying to go yolo on the same target.

 

I suggest WG adds an option to allow players to give the option to [PUNISH] or [FORGIVE] when teamkilled.  - This will allow some interaction between the players and allow players to forgive teamkills that were done by accident, instead by plain stupidity or on purpose.

 

Also the amount of games you remain pink should be accumulated towards the total friendly damage you did, not by the amount of friendly kills.

 

What are your thoughts ?

 

( There are probably more discussions/posts about this system as I feel I am not the only one finding it not only unfair but completely unlogical )

 

doesnt matter 30 hp or full hp. killing them is your fault and you must pay for your mistake. any ship with 30 hp can be still very dangerous. 30 hp BB can still one shoot an enemy, 30 hp CA can still set a target on fire or  finish a damaged DD, a DD exp. shimakaze with 30 hp can still devastate an enemy.

 

and about that fubuki. its ot his bad luck, it is your mistake again. you see him going for the NC. but you still torped NC. this is called being damage whore. just hold your your torpedoes if there is any chance to hit a frirendly ship. 

Edited by ghostbuster_
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In certain situations it is hard as explained.

 

Would you play passive and not shoot your torps at a battleship 9km away turning broadside cuz you see on the minimap there is a friendly destroyer going yolo towards it? - I don't think so.

 

Would you hold your torps on a smoke cloud in a cap, knowing you have a fair amount of chance to hit the hiding dd in the smoke because you have a friendly destroyer going the opposite way and MIGHT do a 180 and run into your torps?

 

There are plenty of other situations where accidents will happen.

 

But ok, I guess most of the community goes along with the teamkiller system and it's working as intended. - Thx for the feedback.

 

The basic rule here is this: When one of your torpedoes strikes an ally, it is always your fault.

 

The team damage system reflects this. Basically, one should never fire a torpedo (or a gun, for that matter) if there is even the slightest risk of hitting an ally. If there is a friendly destroyer nearby, for example, one must assume that it could very well make a 180 degree turn at any time (after all, constant maneuvering is what destroyers do). Due to tunnel vision and bad luck, accidents do happen, and the right thing to do then is to immediately apologize in the battle chat. In most cases a sincere apology will be accepted with no hard feelings, since such accidents can, in a way, be said to be part of the game - keeping tabs on allies as well as enemies is part of the challenge. Intentional risk-taking, however, is another matter, and should not be part of the game - it is simply not fair to one's team members to gamble with their hit points.

 

Edit: I like that you acknowledged the feedback on the forum, rather than flame the other posters (which is sadly an all too common reaction). This is the forum system working as intended! :)

Edited by Procrastes
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