[SCRUB] Aotearas Players 8,460 posts 13,076 battles Report post #1 Posted July 11, 2016 (edited) Grounded, fully broadside Montana 5km away from me: I aim straight at the waterline: And ALL MY SHOTS plunge harmlessly into the water right in front of it: RNG should at most be the difference between a lot of hits and just some hits. Or citadels or normal pens. Not what could/should have been a salvo with a couple citadels to delete the target or MISSING EVERY BLOODY SHELL!!! Sorry for the rant, but I had to get that one out of my system ASAP! Edited July 12, 2016 by Aotearas 1 Share this post Link to post Share on other sites
[1160R] Sergeant_1980 [1160R] Players 467 posts 6,499 battles Report post #2 Posted July 11, 2016 (edited) Grounded, fully broadside Montana 5km away from me: I aim straight at the waterline: And ALL MY SHOTS plunge harmlessly into the water right in front of it: Sorry for the rant, but I had to get that one out of my system ASAP! Because seriously, this level of RNG cockblock is mindboggling. Perfect target and everything misses. Not just one shell flying off somewhere, not no luck with citadels, just straight up misses. From just less than 5km distance on a broadside battleship!!! Be Happy the Montana would have wrote this Rant too or even you would've been earlier by the fishes. Despite the Fact you were angled. That's how the AP Pen. Mechanics work. We all have to Suck it up as BB drivers. Would have been more bad if that was a cruiser in front of you. Depression Level = God. Edited July 11, 2016 by Sergeant_1980 Share this post Link to post Share on other sites
[TTTX] Mayv Players 1,952 posts 7,021 battles Report post #3 Posted July 11, 2016 get gud. 2 Share this post Link to post Share on other sites
[SCRUB] Aotearas Players 8,460 posts 13,076 battles Report post #4 Posted July 11, 2016 (edited) Be Happy the Montana would have wrote this Rant too or even you would've been earlier by the fishes. Despite the Fact you were angled. That's how the AP Pen. Mechanics work. We all have to Suck it up as BB drivers. Would have been more bad if that was a cruiser in front of you. Depression Level = God. That's the level of RNG that people shouldn't need to suck up, period! That salvo missed completely despite being a situation that could hardly be anymore perfect for me. And RNG messed it up. Not me aiming incorrectly, or good play by the enemy. it was RNG that decided that "nope, I'm going to make all those shells miss" when it could've just the same gone "here, enjoy your triple citadel, you earned it". Some RNG is no deal. But RNG that goes from one-shot-kill salvoes all the way down to everything missing is too much. git gud. FTFY. Edited July 11, 2016 by Aotearas Share this post Link to post Share on other sites
Userext Beta Tester 5,342 posts 2,957 battles Report post #5 Posted July 11, 2016 This is completly L2P issue my friend You suck because you missed it by 1 pixel out of a milion.... I cant come back here seeing these photos makes me rethink my life... while falling down a bridge.... 1 Share this post Link to post Share on other sites
[1160R] Sergeant_1980 [1160R] Players 467 posts 6,499 battles Report post #6 Posted July 11, 2016 (edited) That's the level of RNG that people shouldn't need to suck up, period! That salvo missed completely despite being a situation that could hardly be anymore perfect for me. And RNG messed it up. Not me aiming incorrectly, or good play by the enemy. it was RNG that decided that "nope, I'm going to make all those shells miss" when it could've just the same gone "here, enjoy your triple citadel, you earned it". Some RNG is no deal. But RNG that goes from one-shot-kill salvoes all the way down to everything missing is too much. FTFY. Just aim higher at 4km next time (Deckline or higher) and you get 3 citadells! You forget the ballistic curve of your shells if you aim that low they just hit the water and go right under him.... Edit: didn't wanna say that Edited July 11, 2016 by Sergeant_1980 Share this post Link to post Share on other sites
BruceForce Players 294 posts 5,673 battles Report post #7 Posted July 11, 2016 So what are you saying, this is RNG and all of your 6 shells somehow went much lower than your crosshair so that they missed? Because on this range that seems pretty damn unlikely. Or was it a bug, maybe the shells didn't properly "travel through water" into the enemy ship? I could swear I had similar situations and it felt more like a bug than RNG to me, because even at max dispersion something should hit. (Or you didn't aim right and the replay doesn't show it because it doesn't properly display vertical aim ) Share this post Link to post Share on other sites
[SCRUB] Aotearas Players 8,460 posts 13,076 battles Report post #8 Posted July 11, 2016 (edited) Just aim higher at 4km next time (Deckline or higher) and you get 3 citadells! You forget the ballistic curve of your shells if you aim that low they just hit the water and go right under him.... I'm pretty sure the aiming reticule does account for ballistic trajectory ... So what are you saying, this is RNG and all of your 6 shells somehow went much lower than your crosshair so that they missed? Because on this range that seems pretty damn unlikely. Or was it a bug, maybe the shells didn't properly "travel through water" into the enemy ship? I could swear I had similar situations and it felt more like a bug than RNG to me, because even at max dispersion something should hit. (Or you didn't aim right and the replay doesn't show it because it doesn't properly display vertical aim ) RNG or bug, either way shouldn't be like this. And the aimpoint is shown correctly. I had aimed directly at the waterline. Likewise, you'll note the Montana is slightly angled, which means that in reverse, she's ever so slighly getting closer to me, so the effective aiming point was just teensy bit over the water line after the two seconds shell travel time are accounted for. Edited July 11, 2016 by Aotearas Share this post Link to post Share on other sites
[1160R] Sergeant_1980 [1160R] Players 467 posts 6,499 battles Report post #9 Posted July 11, 2016 (edited) I'm pretty sure the aiming reticule does account for ballistic trajectory ... Not quit on that range, believe me, next time aim higher at the deckline and your shells going right into him Edited July 11, 2016 by Sergeant_1980 Share this post Link to post Share on other sites
[JG4] JG4_sKylon Players 1,133 posts 20,992 battles Report post #10 Posted July 11, 2016 (edited) Experience the same almost every time in a situation like this. And every time i say to myself "aim above the waterline when so close next time". And every next time i forget it again Edit: do you have a replay of it? If yes, watch it and check where your reticule was pointing. In replays the position differs very often then what you see ingame. Don´t know if this is the explanation for it or if it is a bug. I read something about this sometime ago. Edited July 11, 2016 by JG4_sKylon Share this post Link to post Share on other sites
havaduck ∞ Players 2,989 posts 11,824 battles Report post #11 Posted July 11, 2016 (edited) Dont tease AO (), he had the pleasure of watching torps slam into what should have been his multi-cit-fest. Some would even say there is "Ghost in the Shell"; and then there is "Shells in the Water". Honestly the RNG in this game .... Edited July 11, 2016 by havaduck Share this post Link to post Share on other sites
Pajosaurus Players 472 posts 3,545 battles Report post #12 Posted July 11, 2016 (edited) This is a somewhat regular occurrence for me as well. Dispersion can get totally moronic when I aim at the waterline of a very close ship. That's why I changed my approach: at these kinds of distances I try to aim cca one third the distance between the waterline and the deck. Usually does the trick. No idea if it's intentional or a bug. Maybe it has something to do with the downward-pointing elevation of guns or whatever... Edited July 11, 2016 by Pajosaurus Share this post Link to post Share on other sites
Ph3lan WG Staff 419 posts 1,295 battles Report post #13 Posted July 11, 2016 Hmm... tbh I would have aimed higher in a situation like that, if you aimed directly at the side if the ship, that Montana would have been history. Still, not getting any hits is either very unlucky RNG or a lag spike. My first thought was, that the ship was sailing at a slight angle increasing the distance between you and him, which coupled with the fact that you were aiming so low could account for the misses, but according to the last picture it seems that that's not the case. Share this post Link to post Share on other sites
[SCRUB] Aotearas Players 8,460 posts 13,076 battles Report post #14 Posted July 11, 2016 Some would even say there is "Ghost in the Shell"; and then there is "Shells in the Water". You're going to watch the movie just for that alone! 1995 version, original japanese voiceacting (subtitles allowed). Share this post Link to post Share on other sites
Vanhal Alpha Tester 5,609 posts 5,569 battles Report post #15 Posted July 11, 2016 So, that aim at the waterline mantra everyone was saying all the time turned out to be complete bogus? Share this post Link to post Share on other sites
EsaTuunanen Beta Tester 3,552 posts 8,863 battles Report post #16 Posted July 11, 2016 Not quit on that range, believe me, next time aim higher at the deckline and your shells going right into him will overshoot by mile That's the correct ending. Share this post Link to post Share on other sites
[1160R] Sergeant_1980 [1160R] Players 467 posts 6,499 battles Report post #17 Posted July 11, 2016 So, that aim at the waterline mantra everyone was saying all the time turned out to be complete bogus? Still fine, just under 5km or close Range it varies significant due to trajectory curve, shell speed and aiming. Correct me if i'm wrong but lets say it doesn't quit work the same as 10km+ Share this post Link to post Share on other sites
Userext Beta Tester 5,342 posts 2,957 battles Report post #18 Posted July 11, 2016 So, that aim at the waterline mantra everyone was saying all the time turned out to be complete bogus? aim a little higher than waterline! Its always logical that you can miss your shot by a little pixel. Share this post Link to post Share on other sites
[1160R] Sergeant_1980 [1160R] Players 467 posts 6,499 battles Report post #19 Posted July 11, 2016 That's the correct ending. should say "higher towards deckline" Share this post Link to post Share on other sites
pra3y Players 3,021 posts 11,390 battles Report post #20 Posted July 11, 2016 Well if your shell velocity is high and you aim at the waterline wouldn't the shells just plunge into the water before the waterline since the arc is lower? Share this post Link to post Share on other sites
EsaTuunanen Beta Tester 3,552 posts 8,863 battles Report post #21 Posted July 11, 2016 aim a little higher than waterline! And you can consider yourself lucky if you get one or two normal penetrations instead of all misses/superstructure overpens if RNGesus doesn't love you. Still fine, just under 5km or close Range it varies significant due to trajectory curve, shell speed and aiming. Correct me if i'm wrong but lets say it doesn't quit work the same as 10km+ If anything shell trajectory gets more horizontal at close range and you need to hit lower near waterline to avoid overshooting citadel. (at longer ranges impact trajectory is falling) Share this post Link to post Share on other sites
Pajosaurus Players 472 posts 3,545 battles Report post #22 Posted July 11, 2016 If anything shell trajectory gets more horizontal at close range and you need to hit lower near waterline to avoid overshooting citadel. (at longer ranges impact trajectory is falling) Sound logic, yet for whatever reason practice paints a different picture. Share this post Link to post Share on other sites
Userext Beta Tester 5,342 posts 2,957 battles Report post #23 Posted July 11, 2016 And you can consider yourself lucky if you get one or two normal penetrations instead of all misses/superstructure overpens if RNGesus doesn't love you. we all know thats luck. RNG is just the name of engine does it. Share this post Link to post Share on other sites
Vanhal Alpha Tester 5,609 posts 5,569 battles Report post #24 Posted July 11, 2016 aim a little higher than waterline! Its always logical that you can miss your shot by a little pixel. I tried. 7/8 hits in Amagi was in its smokestack, seriously i never saw such perfect shells convergence. Share this post Link to post Share on other sites
[YUMS] cpt_gandy Beta Tester 168 posts Report post #25 Posted July 11, 2016 looks like aim correction kicked in and forced you to miss the shot as it always adjusts your aim lower than what you are aiming at, sadly we will never have control over it and its an always on thing and it does not always work correctly. Raise it as a support issue with the title automatic aim correction problem, support might not know what you are on about but the dev's will. There has been debates in the past if you should aim just above or just below the water line due to this feature. Share this post Link to post Share on other sites