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Azrael_Ashemdion

Ranked feeling more like work than play?

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I'm curious - how much up-down-up-down-up-down BS is going on for everyone?  The preponderance of floating watermelons that has actually increased once past rank 10 is really rather breathtaking to me.  Sadly, I was really looking forward to a new season of it, but at rank 9, I'm just so fed up I'm close to just closing the book on this game entirely.  

 

I started late in it last season and still managed to claw up to 4 last season before it ended, and I'm having a really hard time putting my finger on exactly what's wrong here with this season.  The player base is still roughly the same, my own WR and Xp scores continue to improve almost daily, and obviously the game conditions have changed for ranked.  From the outside those changes had a look like they would be better...and yet, here we are, the conditions have actually become worse.  Something in this formula has made ranked work less well than last season - and by a big margin.  

 

Anyone got any ideas?

 

  Az

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At the moment I have a couple (fully upgraded and with trained captains, even multiple 16+ pointers) at t7 I just do my dailies in ranked with (for ship and captain xp mostly). The amount of salt and selfish gaming makes randoms look like a rose garden. If anything the "top xp doesn't lose a star" mechanic made it worse. A few flags and some credits and gold just isn't worth the grind.

 

Even had a game just a few minutes ago where a regular forum user were projecting his own game style to fit this mechanic onto me and others, and in the next battle the opposing team just collapsed as their BB went "omg unfair MM omg" and sat afk in the back from the start.

 

Ranked can mostly be distilled into "stay together, focus a goal/cap and focus fire targets with DDs taking initial priority" but too many just go "I have some amazing and unique tactic that I'm somehow betting no one ever tried and failed at doing ever before (like a land war in asia) and I'm so amazing I can go solo one or two ships always".

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When I have the energy I give my team advice and tactical advise, follow it and you will probably win, especially when I play CV ;) =D

Edited by SkybuckFlying
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Beta Tester
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Ranked is all about grinding, there's not much skill needed, just determination.

 

When I have the energy I give my team advice and tactical advise, follow it and you will probably win, especially when I play CV ;) =D

 

you'd most likely lose following this guys directions...

 

 

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I had some big ups and downs as you put it, 10 win 8 loss streak which was joy and pain....I just tried to focus on the small wins of progressing a few stars every gaming session, just look to the next rank not all the way to rank 1....all easier said than done I know.

 

After rank 5 it all dd and bb mostly...with the "no loss if top" menta it will be one of these two ship types that get it.

 

I'm going to be honest and say I played dd 90% of the time due to the cant beat em join em train of thought.

 

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[2DQT]
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I feel the way OP does, I was 9 but fell down to 10. Every time I've played since then I've made NO progress in stars at all, might aswell have not played.

 

Haven't played Ranked for about a week now and I don't actually miss it, I may not go back to it. 

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If we wanted to rank up we needed to be faster. I am not such a good player but now even those who play so much worse than me got somehow to ranks 10 to 5... So no hope, if you are lucky you stay at 50% WR so one win one lose and don't go anywhere anymore.


Ciao

 

Edited by Andyphone

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I reached rank 6 some days ago and mostly the teams tried their best. 

But there were also some a hulls in the game, trying to ruin the fun for others, not only playing bad or having no clue.

 

Until rank 8 maybe i enjoyed the game mode 7vs7, but it gets boring for me now.

I wanted to play some ranks today, but after the experience in random i decided it´s better not to play ranked or i would have go crazy.

 

Really, i wanted the jolly roger... gold is nice but the flag was my motivation.... but playing further seems to be work, not fun.

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[BOATY]
Alpha Tester, Players, In AlfaTesters, Weekend Tester
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Well I made rank 5, but the sad thing is I dropped back to 6 then back to 5, it's really disheartening, because all my losses or wins in rank 5 so far have been quick defeats or quick wins respectively. DD's and BB's rule but it's ridiculous with so many dd's. A friend of mine started behind me in ranked, he's no better than I am, only plays his cv and is already at rank 2 knocking on rank 1's door. He's had win after win after win even when doing relatively lilttle in his team and easily hopping up ranks in a single day, then stopping. Totally depressing.

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An average cv player can win a game just doing his job of spotting and hitting the right ships, unless the rest of the team really sucks of course. Too bad I am not a cv player.

 

Ciao

 

Edited by Andyphone

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Ranked is all about grinding, there's not much skill needed, just determination.

 

 

you'd most likely lose following this guys directions...

 

 

 

Nope I have seen many games where actually following my advise would have won the match easily. Part of the problem is players don't know the power of the force "strike carrier" =D

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I saved many battles even after killed telling the team to regroup, when everybody starts wandering around the map it's the end most of the times.

 

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Went to rank10 then dropped to rank 12...:ohmy:

decided to stop ranked after regaining rank 10 :red_button:

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That might be a wise decision. I got up to Rank 5 but now I am back to 7 sometime reaching 6 and then 7 again. I should have stopped at 5.

 

Ciao

 

Edited by Andyphone

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Beta Tester
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Tried to play ranked, but mostly had no fun. When team worked,  it was great fun. Just too bad it was one in, dunno 7 or some? The good games where team fights good is way too few, regarding this is supposed to be skillbased ladder to rank 1.

Mostly it is not a good team that win, it is the least incompetent team (well, just as often its the team with most dd, or the team with least tier 6 - 45% winrate fuso players camping  (or warspite rushing).)

Randoms are better in a way, as there are bigger teams, making bad skill distribution on teams less critical,  and also less games/maps are dependent on DD to win.

 

I  turned off my PC (stopped playing), and  now enjoy summer with friends, BB (no - its barbeque) watermelon  and beer :) 

I just have a few games every other night now, and boy, it is not getting better in ranked :) 

As I play less, I also find game less fun. I dont like the way wargaming moves anyway, moving more and more away from the moral business idea of not letting pay to win be so obvious as in wot. (now its like prem xp not separated from actual xp, prem OP ships and so on)

 

So yes, its not only ranked, but I also find that grinding and playing feels less fun and more like work, yes.

 

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Nope I have seen many games where actually following my advise would have won the match easily. Part of the problem is players don't know the power of the force "strike carrier" =D

 

No, they're just not dumbasses who thinks it's viable in ranked.
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[UNICS]
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Anyone got any ideas?

 

  Az

Maybe ranked work more as intended this year - the really good players climbing the ranks the quickest which makes it tougher and tougher to climb. Maybe all players aren't intended to reach rank 1. maybe.

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I can agree with the OP. It has seemed like work, a grind. So I stopped, don't care about flags really. In fact I've re-bought a load of tier 4-5 ships again to just have fun. Which is supposed to be why we play? So hello to Kuma, Clemson, Minikaze, and St. Louis! At least at these tiers I'm not surprised by the odd daft player(s).

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Alpha Tester
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Unless you're good with CV's and have good one, it's a hard work-grind. In which premium dd's have an easier way through, not losing a star if they know how. 15+lvl captains are really important. MM takes care of the rest.

 

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players with autistically flawed perception think ranked is work/a chore.

 

Thats because the average player has a mindless, jaded and unadaptable gameplay style.

So when average Joe hits ranked he cant dynamically adapt to the situation/enemy movement so he gets flattened because he makes mistakes.

Does he actively learn from his mistakes? is he aware of his mistakes? I think nooooot.

 

Ranked is a wakeup call to Joe because the teams are composed of players that want to win, even thought most of the are the mindless, jaded players i mentioned, yet they still want to win.

Ranked is also good for Joe because the only way to get better at something is to play/work with better players than himself.

 

So really if Joe cant/doesnt want to get better, ranked is indeed a chore/work.

Edited by kingduckling
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players with autistically flawed perception think ranked is work/a chore.

 

Thats because the average player has a mindless, jaded and unadaptable gameplay style.

So when average Joe hits ranked he cant dynamically adapt to the situation/enemy movement so he gets flattened because he makes mistakes.

Does he actively learn from his mistakes? is he aware of his mistakes? I think nooooot.

 

Ranked is a wakeup call to Joe because the teams are composed of players that want to win, even thought most of the are the mindless, jaded players i mentioned, yet they still want to win.

Ranked is also good for Joe because the only way to get better at something is to play/work with better players than himself.

 

So really if Joe cant/doesnt want to get better, ranked is indeed a chore/work.

 

Or maybe you're just desperate to protect what you think tells you you're super unicum.
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On a more serious note, perhaps try communicating more with your team on tactics and such... rank 10 and beyond requires smart/better/cunning play.

 

It also requires more patience and sometimes taking it easy/slow/relaxing... rushing towards death is in nobodie's favor.

 

Had one game today where we were doing pretty well... but then teammates left my very powerfull carrier to try and get map control back.

 

I don't think it was nececessary to have map control. Players don't seem to realise that strike carrier is capable of destroying 3 to 4 ships, that means basically the entire enemy fleet will be destroyed, once the carrier has air supremacy, meaning enemy CV is destroyed... from that moment on... the devastation the ranger player can cause is huge.

 

I myself have won many games, by either just destroying the entire enemy fleet... or some teammates can cap flags because the remaining enemies FLED LOL.

 

I see many destroyer, cruiser and battleship players die pretty quickly and pretty badly... I do understand it's much more difficult for them to survive but still...

 

Here some simple advice:

 

Count how many enemies are coming at you... if they are way too many... start fleeing... no shame in fleeing.

 

Also definetly do not help players in a bad position this might draw you into it and cause your death too... try to focus on victory not so much trying to help.

 

Only help if it's extremely important and if you can do so by surviving yourself or winning the game... otherwise it could be an additional loss.

 

I would like people to focus more on survival skills.

 

I think currently I am number 1 in survival at least on european server.

 

Some of that is because of ranger/cv play, but I can do the same with destroyer and such.

 

At least it saves plenty of credits for me.

 

I have tried to "die" a little bit more in attempts to get more victories to see if that would help. Verdict on that is still not available :)

 

Also one last thing I noticed which could explain the "UP" and "DOWN" trend.

 

It could actually be the match maker causing that.

 

I noticed the following:

 

1. When I started bombing destroyers a whole lot, the next match would be filled with battleships.

 

Coincidence ?!?

 

Perhaps you would need to "alternate" your ship selection to try and fool the MM.

Edited by SkybuckFlying

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For me it was annoying the hell out of me. I don't even have that at work (ok 99% of the time) I stopped with it already. Ranked always has the same pattern for me; 1 (extremely rarely 2) nice games (not necassarily wins) and after that utter crap: CV's that don't scout, DD's that don't hunt for the caps, cruisers that don't back their DD's and BB's who don't back them. And those are the "good games" because most of the other games there are at least 1 or 2 AFKers, awakening in the 5th minute when the match is already lost. Why you should play ranked knowing you have a slow starter is really beyond me. In random it's annoying but to be overcome because of the numbers. And quite often it even gives an advantage: the slow starter can quickly jump into the situation which requires the most assistance. travelling from spawn is often the fastest route to that instead of having to travel half the map.

My POV: I play to win. of course. But I know I can't win all the time. When the reds are more clever, play better or we (or I) making a wrong call it's ok for me. Too bad: BLUNT. (better luck next time). But having to lose over and over again in the situations I decribed and not being able to make progress because of that is a waste of my time and I'll just quit it.

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The fun part about how the higher ranks is meeting lots of forumites ! and known people... kinda cool ! ;) =D and funny when they are beat ! LOL. Also happy to win with them... yeah....

Edited by SkybuckFlying

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For me it was annoying the hell out of me. I don't even have that at work (ok 99% of the time) I stopped with it already. Ranked always has the same pattern for me; 1 (extremely rarely 2) nice games (not necassarily wins) and after that utter crap: CV's that don't scout, DD's that don't hunt for the caps, cruisers that don't back their DD's and BB's who don't back them. And those are the "good games" because most of the other games there are at least 1 or 2 AFKers, awakening in the 5th minute when the match is already lost. Why you should play ranked knowing you have a slow starter is really beyond me. In random it's annoying but to be overcome because of the numbers. And quite often it even gives an advantage: the slow starter can quickly jump into the situation which requires the most assistance. travelling from spawn is often the fastest route to that instead of having to travel half the map.

My POV: I play to win. of course. But I know I can't win all the time. When the reds are more clever, play better or we (or I) making a wrong call it's ok for me. Too bad: BLUNT. (better luck next time). But having to lose over and over again in the situations I decribed and not being able to make progress because of that is a waste of my time and I'll just quit it.

 

This sounds a little bit too much "predictable". It can help greatly to be "unpredictable" !

 

In random battles I have even seen destroyers, shoot torpedoes at "predictable" locations and sure enough... boooooom cruiser dead ! ;)

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