Brynd Players 202 posts 74 battles Report post #1 Posted July 8, 2016 This is the last feedback thread, promise! Please can you give us some feedback on these particular changes we included in 0.5.8, like: We have enhanced our Personal Offers mechanism. The changes will have a positive effect on the protection of the game client and allow for more diverse and interesting offers to players. Improved the logic of the "Situation awareness" skills operation. From now on, the detection indicator is displayed in all cases when the ship is visible to the enemy team, including the short interval (approximately 3 seconds long) which is set between the time of the last detection and the moment when the ship disappears from the location it was spotted. Added a friendly fire notification for the team members. The notification is displayed at an interval of at least 60 seconds. 1 Share this post Link to post Share on other sites
[ALONE] Smeggo Modder 2,485 posts 15,343 battles Report post #2 Posted July 8, 2016 This friendly-fire is just spamming the chat, especially when someone is ramming. I don't see the point of what use this is? 6 Share this post Link to post Share on other sites
Brynd Players 202 posts 74 battles Report post #3 Posted July 8, 2016 This friendly-fire is just spamming the chat, especially when someone is ramming. I don't see the point of what use this is? Unless you're on the receiving end of friendly fire, the notifications should be displayed with an interval of 60 seconds. Are you saying this isn't the case? Share this post Link to post Share on other sites
[ALONE] Smeggo Modder 2,485 posts 15,343 battles Report post #4 Posted July 8, 2016 As the ramming does damage every second, there is a message every second. 1 Share this post Link to post Share on other sites
Brynd Players 202 posts 74 battles Report post #5 Posted July 8, 2016 As the ramming does damage every second, there is a message every second. OK, it seems there's some other reports from our other language communities. But just to be sure, you're reporting from the perspective of the victim of friendly fire? Share this post Link to post Share on other sites
[PST] Celandri [PST] Alpha Tester 483 posts 7,805 battles Report post #6 Posted July 8, 2016 (edited) also Brynd. regarding the personal offers, we still havent heard any solution regarding http://forum.worldofwarships.eu/index.php?/topic/54266-email-about-welcome-gift-but-no-welcome-gift/ could you have a look at this personal offer welcome gift also? Edited July 8, 2016 by Celandri Share this post Link to post Share on other sites
XbodzioXplX Players 6,008 posts 7,043 battles Report post #7 Posted July 8, 2016 When ramming friendly ship the info is displaying more often then once in 60 sec. And personally I think this mechanism won't stop teamkilling. Today 90% of battles are with pink players. This is now a common view and do not mean anything. The better solution for TKers: http://forum.worldofwarships.eu/index.php?/topic/45723-how-to-solve-teamkilling/page__st__20__pid__1141026#entry1141026 Share this post Link to post Share on other sites
[ALONE] Smeggo Modder 2,485 posts 15,343 battles Report post #8 Posted July 8, 2016 OK, it seems there's some other reports from our other language communities. But just to be sure, you're reporting from the perspective of the victim of friendly fire? No, I see this even when to other allied ships are touching. Share this post Link to post Share on other sites
Brynd Players 202 posts 74 battles Report post #9 Posted July 8, 2016 also Brynd. regarding the personal offers, we still havent heard any solution regarding http://forum.worldofwarships.eu/index.php?/topic/54266-email-about-welcome-gift-but-no-welcome-gift/ could you have a look at this personal offer welcome gift also? Noted, I'll look into it. When ramming friendly ship the info is displaying more often then once in 60 sec. And personally I think this mechanism won't stop teamkilling. Today 90% of battles are with pink players. This is now a common view and do not mean anything. The better solution for TKers: http://forum.worldofwarships.eu/index.php?/topic/45723-how-to-solve-teamkilling/page__st__20__pid__1141026#entry1141026 No, I see this even when to other allied ships are touching. Thanks for the extra info. 1 Share this post Link to post Share on other sites
[DUDES] Z_OnkelE WoWs Wiki Team, Privateer 1,795 posts 19,873 battles Report post #10 Posted July 8, 2016 And personally I think this mechanism won't stop teamkilling. Today 90% of battles are with pink players. This is now a common view and do not mean anything. I beg to differ: finally we get a tool that shows everyone what is happening exactly when it happens. This leads to a better awareness about the friendly fire problematic and thus to more transparency. I see people asking about the purple coloured names rather frequently if there is one on my team (which is not always the case). It is not as common as you described. Regarding the spam: yes, ramming resuts in several messages in quick succession. On the test server I saw that for fires/flooding, too. It may have been fixed before the patch though. Regarding the Situational Awareness: I have not been in any weird situations since the patch. I have to play more games to see the difference in this mechanic. Share this post Link to post Share on other sites
XbodzioXplX Players 6,008 posts 7,043 battles Report post #11 Posted July 8, 2016 (edited) I beg to differ: finally we get a tool that shows everyone what is happening exactly when it happens. This leads to a better awareness about the friendly fire problematic and thus to more transparency. I see people asking about the purple coloured names rather frequently if there is one on my team (which is not always the case). It is not as common as you described. It is now common, and soon everyone will know about the pink color and it will be a daily rountine. And you have info that some player fire onto another and...? What is your action? Will you speak to that player that it is bad and he should not do this? You will report him as "bad player" which do not affect karma? Will you shoot him in responce and be a purple guy? I do not believe you will. So this mechanism just spam the chat and will not change anything. More - I'm in a other side of the map. I'm concetrated about that area. And suddenly some purple text popup in chat. I had to look at it and it will be distracting. And since every litte damage you do will be in chat area... Well. Usesless spam then. EDIT: and you do not see 'pinkies' in the enemy team. So it is just one side information. I do not know if "pink" color is doing its job. It should be good and the penalties should be "agressive" to learn players about the consequences. And we players cannot do anything to ban or penalise them. So for what this information is shown to me? To make a laugh at them? To run away from that player? To be aware that my team has someone that is commonly named "potato"? Edited July 8, 2016 by ghashpl Share this post Link to post Share on other sites
[BLOBS] Spellfire40 Beta Tester 5,330 posts 13,776 battles Report post #12 Posted July 8, 2016 It is now common, and soon everyone will know about the pink color and it will be a daily rountine. And you have info that some player fire onto another and...? What is your action? Will you speak to that player that it is bad and he should not do this? You will report him as "bad player" which do not affect karma? Will you shoot him in responce and be a purple guy? I do not believe you will. So this mechanism just spam the chat and will not change anything. More - I'm in a other side of the map. I'm concetrated about that area. And suddenly some purple text popup in chat. I had to look at it and it will be distracting. And since every litte damage you do will be in chat area... Well. Usesless spam then. EDIT: and you do not see 'pinkies' in the enemy team. So it is just one side information. I do not know if "pink" color is doing its job. It should be good and the penalties should be "agressive" to learn players about the consequences. And we players cannot do anything to ban or penalise them. So for what this information is shown to me? To make a laugh at them? To run away from that player? To be aware that my team has someone that is commonly named "potato"? You would Report a pink Player as bad reguardless how he performs in your game? Given how easy ist to go pink the Color is actually pointless unless you give real TKers (who do a multiple of a ships worth of hp in a short time) another Color. As ist now you cant see if someone strafed some looked down Fighters from a friendly Cv vs someone who Point blank fires 6 plus torps at some friendly. Share this post Link to post Share on other sites
XbodzioXplX Players 6,008 posts 7,043 battles Report post #13 Posted July 8, 2016 . As ist now you cant see if someone strafed some looked down Fighters from a friendly Cv vs someone who Point blank fires 6 plus torps at some friendly. Exactly. And do not show players that sail towards your torps on purpose. Or started to shoot you and you shoot him back. Share this post Link to post Share on other sites
[BLOBS] Spellfire40 Beta Tester 5,330 posts 13,776 battles Report post #14 Posted July 8, 2016 About personal offers: As a colector and Prem acount user I never get any. Would be nice that Long time suporters get some Discount on new ships to be released or a day or 2 prestart before it becomes a shop offer from time to time. 1 Share this post Link to post Share on other sites
[3X] Yoshi_EU Players 241 posts 10,459 battles Report post #15 Posted July 8, 2016 Playing Khabaroks, sitting in smoke, firendly bb passes me, I hit him once with my gun on the tower---> Instand fire... Every fire tick giving me a TK warning and making me a TKer (pink) after a few ticks..... what are you supposed to do against that? help him to put out the fire? D Share this post Link to post Share on other sites
[TOXIC] eliastion Players 4,795 posts 12,260 battles Report post #16 Posted July 8, 2016 There certainly is a problem with in-chat friendly fire damage reporting when the thing is about damage-over-time. Most common - and most problematic - being ramming. When I get in contact with friendly ship - no matter which of us is the guilty party in the collision - the chat gets spammed pink because it's VERY rare for the collision to just be an instant thing. The ships are big, unwieldy things with lot of inertia, it takes some time to separate. And in the meantime? DOUBLE (for me as victim AND the one inflicting friendly damage) pink warning again and again, and again. The chat is pink, I don't see what anyone is saying because EVERYTHING IS PINK. 1 Share this post Link to post Share on other sites
TheCinC Quality Poster 1,695 posts 9,500 battles Report post #17 Posted July 9, 2016 I don't see any use for the Friendly Fire warning for collisions. -It is almost always accidental, some ships turn like slow turning things -Damage is always negligible and often even the most damaged ship won't sink as a result -It is NOT fire, there is no shooting involved, the warning is incorrect -It does not make people steer better -The people involved already notice, even the most tunnel visioned sniper mode captain will notice the foghorns going off -The rest of the team has no use for the information that on the other side of the map there is a minor collision, never mind several updates 2 Share this post Link to post Share on other sites
TheCinC Quality Poster 1,695 posts 9,500 battles Report post #18 Posted July 9, 2016 Playing Khabaroks, sitting in smoke, firendly bb passes me, I hit him once with my gun on the tower---> Instand fire... Every fire tick giving me a TK warning and making me a TKer (pink) after a few ticks..... what are you supposed to do against that? help him to put out the fire? D I could make a joke here about hosing him down and something something seamen, but I won't. Fire damage should not generate extra warnings, it is one hit, not like you are shooting someone continuously. Too many pink warnings spam and too many pinkos in each game, makes me care less and less. Serious teamkillers, who intentionally fire multiple shots or deliberately or carelessly torpedo their teammates, those should be punished. Minor accidents, as most of us have had, should be treated much more leniently. It should be a learning experience, those who fail to learn should be treated accordingly. Share this post Link to post Share on other sites
[BABBY] StringWitch Beta Tester 1,608 posts Report post #19 Posted July 9, 2016 About personal offers: As a colector and Prem acount user I never get any. Would be nice that Long time suporters get some Discount on new ships to be released or a day or 2 prestart before it becomes a shop offer from time to time. And offers on old ships for highly experienced players. I wanted Diana for a long time, but never got her until relatively recently (when she went on general sale) since I wasn't inactive enough to get the E-mail after two months with a mission for her. Kitakami might actually be sellable under this system; they don't wanna give her to people who are new or not careful with torps, but if a player's statistics show they're the sort of player they wouldn't mind giving this ship to, bam. Share this post Link to post Share on other sites
XbodzioXplX Players 6,008 posts 7,043 battles Report post #20 Posted July 9, 2016 We have enhanced our Personal Offers mechanism. The changes will have a positive effect on the protection of the game client and allow for more diverse and interesting offers to players. Haven't got any. On screens from Public Test I've seen that those can be camo bundles for credits. How often can I get those offers? And what is the mechanism that can give me some offer (for example: a player often use smoke consumable so will he get some offer for them?)? Share this post Link to post Share on other sites
[IRQ] AnotherDuck [IRQ] Players 2,930 posts 7,510 battles Report post #21 Posted July 9, 2016 I'll just echo that I think notifications for "friendly fire" for ramming is useless. Granted, I have sunk a ship that way (I think he suicided into me because he had such low health), but other than that very, very rare occasion, ramming friendly ships is at worst annoying for the damage it does. Often you'll even benefit from it, since it throws the aim off any incoming shells or especially torpedoes. Most importantly, it's not something other ships need to concern themselves with. It makes just as much sense to give a chat notification if someone tries to ram an island. It's just spam. 1 Share this post Link to post Share on other sites
[HOTEL] 300ConfirmedKills Players 702 posts 19,227 battles Report post #22 Posted July 11, 2016 There isn't much to say about the friendly fire warnings that hasn't already been said: they're not helpful in their current state. As it is, a ship could start rubbing against you, apologise in chat and it might be completely lost in the warnings if you take a second to finish lining up a shot. The best thing that could be done to reduce ship contact would be to sound the foghorn when two ships are identified as closing - before the collision - so people with tunnel vision are alerted that they need to change course. On the subject of Personal Offers, I got my first one during the last PT. It was for 50% off a bunch of healpots. That was quite welcome and I took advantage of it immediately. Today I received my first Personal Offer on the live server: 20% off a week of Premium (1000 doub). It didn't look like the most spectacular offer I'd ever seen, but I was considering it based on how I was planning to play over the upcoming week. In the end, even though I'll be playing a lot of Ranked with premium consumables, I decided against taking up the offer. Why? Because I was only given 4 minutes to consider it. The time pressure was very unpleasant and really gave the impression that I was playing a F2P game that was working on altogether more exploitative basis than I have gotten used to with WoWs. The offer I received on the Public Test gave me 20 minutes to consider it - it didn't leave a sour taste like the one on the live server did. 1 Share this post Link to post Share on other sites
TheCinC Quality Poster 1,695 posts 9,500 battles Report post #23 Posted July 11, 2016 The best thing that could be done to reduce ship contact would be to sound the foghorn when two ships are identified as closing - before the collision - so people with tunnel vision are alerted that they need to change course. This! Yes, a FOOL GET OUT OF THE WAY! fog horn blast! Brilliant idea! That would be useful. Preferably when you can still turn.. Not like the terrain warning that sounds when I am unable to turn anyway.. Share this post Link to post Share on other sites
[IRQ] AnotherDuck [IRQ] Players 2,930 posts 7,510 battles Report post #24 Posted July 12, 2016 Not like the terrain warning that sounds when I am unable to turn anyway.. You mean when you get the terrain warning when you're heading straight into an island, rather than just skirting a bit too close to the coast? I think it's kind of okay as it is now. Although I'd maybe like it to just turn off at low speeds, since sometimes it's constantly on when you're trying to manoeuvre very close to the coast at 1/4 speed. Other than that, a warning before you ram other ships would be an improvement, especially over the chat warnings. It could even be somewhat satisfying to hear the horn before you ram an opponent. Share this post Link to post Share on other sites
[DUDES] Z_OnkelE WoWs Wiki Team, Privateer 1,795 posts 19,873 battles Report post #25 Posted July 12, 2016 Yesterday I got my first (and then it became three!!! in quick succession) personal offer(s). They are interesting and surely give me an additional motivation to just play more often. On the other hand they are absolutely non-transparent in the method why I was eligible to receive them. We spoke on Teamspeak about them and some got 1 or 2 offers, others have not gotten a single one. Something else crossed my mind: each time I got them I just came out of a match. It looks like if I did more matches in shorter periods I may receive them more often. Thus it seems someone who uses botting or is simply there to get into many matches in quick succession but does not actually play may receive them more often in shorter periods of time and thus these offers seem to reward botting behaviour playstyle. I don't think that was the intent behind these rewards... (at least I don't hope they were) Share this post Link to post Share on other sites