Brynd Players 202 posts 74 battles Report post #1 Posted July 7, 2016 Please give us your feedback on MatchMaker 2.0. Share this post Link to post Share on other sites
BuccaneerBill Players 513 posts 11,276 battles Report post #2 Posted July 7, 2016 Can match tier 6 ships with tier 7 in ranked. Thought it would have balanced tiers now since its a competitive mode. Though it does seem to at least try to balance them. 1 Share this post Link to post Share on other sites
Zed_Von_Toza Players 326 posts 1,155 battles Report post #3 Posted July 7, 2016 Not sure if its because of the new MM but, the time in queue in my T4 Svietlana seems to be a little longer. Is this because MM 2.0 is having to work harder to build the higher tier games? Share this post Link to post Share on other sites
[TOXIC] eliastion Players 4,795 posts 12,260 battles Report post #4 Posted July 7, 2016 Can match tier 6 ships with tier 7 in ranked. Thought it would have balanced tiers now since its a competitive mode. Though it does seem to at least try to balance them. I'm pretty sure it's a Random-only matchmaker. In Ranked the balancing factors are that 1. You only get teammates and opponents in your League (Rank bracket) and 2. There is only 1 tier of possible difference Basically if someone insists on playing undertiered then he either knows what he's doing (abusing better camo of lower tier DD, for example) or he'll be punished by losing more stars and not progressing/falling back into ranks where his performance in his chosen undertiered ships is more-or-less comparable with that of his allies and enemies in t7. Basically, it's like picking a Pensacola rather than Myoko. Perhaps you know what you're doing. Likely you don't. Either way, you'll be sorted according to what you do with that ship, not what ship you actually take. At least that's the expected result over a larger number of battles. Enforcing tier-for-tier matchmaking isn't really needed and could potentially lead to some nasty metagaming where people take choose t6 ship not because they believe they can perform on par with t7 but because they want the enemy to have at least one t6 to match you too. Share this post Link to post Share on other sites
[ALONE] Smeggo Modder 2,485 posts 15,343 battles Report post #5 Posted July 8, 2016 MM looks really good now. Share this post Link to post Share on other sites
[PKTZS] JapLance Weekend Tester 2,567 posts 18,265 battles Report post #6 Posted July 8, 2016 Up to 0.5.7 the maximum number of BBs in a game was 4 per side. Now I've seen 5 in the same team, which is NOT an improvement, specially for the poor guys playing in cruisers. Share this post Link to post Share on other sites
[YKING] shamelesscreature Players 1,202 posts 8,169 battles Report post #7 Posted July 8, 2016 JapLance, on 08 July 2016 - 12:04 PM, said: Up to 0.5.7 the maximum number of BBs in a game was 4 per side. Now I've seen 5 in the same team, which is NOT an improvement, specially for the poor guys playing in cruisers. 4 BBs per side has always been a soft cap, including 0.5.7. If there are too many BBs waiting in queue for a long time, this restriction is eventually lifted. Here's 7 BBs per side last Saturday night. Share this post Link to post Share on other sites
Tharnok Players 2 posts 887 battles Report post #8 Posted July 8, 2016 Befor the update, me and my friend that i often play with both in division and alone, most of the time was mid tier, then a few bot and some top tier... after the update, we mostly are bot tier 50% of the time, 30% mid and max 20% as top tier... Befor and after the update we played alot of tier 4 to tier 6, and trust me after the update we for instance keep seing tier 8 in our tier 6's often, we are the two out of max 2-4 tier 6 in the match on our side, and often they got less tier 6 than we do so we dint even needed to be there. My opinion of the new MM its sucks alot. And just for the note, the last 14 days we bin playing around 8 - 10 hours a day, in all kind of ships and nations mostly between 4-6. (6 is our highest) Share this post Link to post Share on other sites
DragonFire1210 Players 2 posts 691 battles Report post #9 Posted July 8, 2016 personally it does not work trying to play tier 6's and in a platoon with tharnok, for the last 13 games today we have seen tier 8's 7 times and tier 7's 3 times ... now when your friendlies can sit 10km behind you and you have to move so far front just to shoot with a battle ship all I see is a crap game ... in the time played I have only gained 13k xp because I'm getting hammered down before I get anywhere ... I could cope if it went 33% against tier 8 33% against tier 7's etc of the time .. but since this update we have had tier 8 games at least 50% of the time .. it is stupid especially when having to deal with the morons in this game who antagonise you while having crap games because it don't effect them with seen as they don't get shot at while the tier 6's have crap games ... some of us are trying to get tier 7's for the missions to get the tier 7 special ship and I'm spending all day trying to have a game for peanuts ... last game I tanked over 190 shots and tharnok tanked 260 but non of the rest of our team got shot at yet ... this is not fun so please sort it Share this post Link to post Share on other sites
TheCinC Quality Poster 1,695 posts 9,500 battles Report post #10 Posted July 8, 2016 What I don't understand is that faildivisions are still possible, despite being one of the biggest problems in matchmaking. By now I really think different tiers in divisions should only be allowed plus or minus 1, so tier VI and VII for instance, with matchmaking matching them as normal (ie: tier VI-VIII battle, not tier VII-IX). Faildivisions still cause MM to give up and screws a team over, while giving the other team an easy victory, unless they are really bad or unlucky. Moreover it often leads to an instantly toxic atmosphere. 1 Share this post Link to post Share on other sites
[BABBY] StringWitch Beta Tester 1,608 posts Report post #11 Posted July 9, 2016 Are you just calling this 2.0 because that sounds snappy to some people? It just makes me curious as to what the actual internal build number you use is. MM still seems useless with divisions, plus faildivisions should not be allowed; why do you persist with them in all WG games? Also compare DD strength below. I don't think it's so much the top tier ships that should all be the same class and number as the majority tier in a battle. Share this post Link to post Share on other sites
[IRQ] AnotherDuck [IRQ] Players 2,930 posts 7,510 battles Report post #12 Posted July 9, 2016 I miss the nation balancing. While it's only in effect for equal tiers, it does get a bit lopsided to see two Yamato on one team and two Montana on the other, or three New Orleans on one team and three Mogami on the other, when none of them are in divisions. But other than that, I've not really seen anything as lopsided as it used to be on occasion. Share this post Link to post Share on other sites
[PARAZ] DasTongle Players 1,638 posts 15,421 battles Report post #13 Posted July 9, 2016 Still beyond broken when it comes down to balance or anything.... Only difference is that you get 2:3 dd matches or 3 on 4..... a divison of Hatsuharu and Kagero should be impossible... but well.... . Share this post Link to post Share on other sites
[TOFTC] Truxxes Alpha Tester 82 posts 5,432 battles Report post #14 Posted July 9, 2016 Whats going wrong with this MM ? Share this post Link to post Share on other sites
[WKY16] over_watch Players 23 posts Report post #15 Posted July 9, 2016 mm still has many down sides today i played a game where a t7 division member added a t2 ship to a t8 game i had another game where our team had 2 colorados and the enemy team had 2 nagatos(not in the same division) Share this post Link to post Share on other sites
[BABBY] StringWitch Beta Tester 1,608 posts Report post #16 Posted July 10, 2016 I was polled about whether the matchmaker had trouble putting together equally clased and tiered teams after my last battle, but this doesn't offer a chance to review the team panel in the results screen before giving an answer, so I couldn't give a useful one. Share this post Link to post Share on other sites
BOldMan Beta Tester 117 posts 11,090 battles Report post #17 Posted July 11, 2016 look like is not fixing anything. Share this post Link to post Share on other sites
[IRQ] AnotherDuck [IRQ] Players 2,930 posts 7,510 battles Report post #18 Posted July 12, 2016 Your own personal results aren't an issue for MM. All it suggests is that teams with you on them are more likely to lose. Losing streaks can happen to anyone, though, and the only way for MM to do anything about that is to take player win rates into consideration, which has its own issues. 1 Share this post Link to post Share on other sites
XbodzioXplX Players 6,008 posts 7,043 battles Report post #19 Posted July 12, 2016 mm still has many down sides today i played a game where a t7 division member added a t2 ship to a t8 game Yes - fail divisions is still and issue.... My opinion? Talk to your team and the enemy to report those players. Share this post Link to post Share on other sites
TheCinC Quality Poster 1,695 posts 9,500 battles Report post #20 Posted July 13, 2016 Yes - fail divisions is still and issue.... My opinion? Talk to your team and the enemy to report those players. Reporting them doesn't do anything. Moreover, it is WG deciding this should be allowed. They don't want to restrict us. I can understand wanting to play with your friend who is new to the game and/or only has certain ships. I've also heard people complaining that they don't want people to be guaranteed a top spot. Hence my proposal for a compromise: allow one tier difference, but match them for equal tiered ships. If they do that and balance DDs appropriately, MM would be significantly improved. As it is now, MM obviously still gets it wrong a lot of the time. Short of completely mirrored matchmaking, which will both be hard to accomplish and make the game more repetitive, this seems the best solution. It is a compromise, but a workable one. Share this post Link to post Share on other sites
XbodzioXplX Players 6,008 posts 7,043 battles Report post #21 Posted July 13, 2016 Reporting them doesn't do anything. Moreover, it is WG deciding this should be allowed. They don't want to restrict us. I can understand wanting to play with your friend who is new to the game and/or only has certain ships. I've also heard people complaining that they don't want people to be guaranteed a top spot. Hence my proposal for a compromise: allow one tier difference, but match them for equal tiered ships. If they do that and balance DDs appropriately, MM would be significantly improved. As it is now, MM obviously still gets it wrong a lot of the time. Short of completely mirrored matchmaking, which will both be hard to accomplish and make the game more repetitive, this seems the best solution. It is a compromise, but a workable one. Reporting is the only thing you can do. Even if it does nothing Yes - I send that suggestion to WG, that they should not allow divisions with more then -1/+1 tier ships. Once I've got situation in 7-8 tier game: in enemy team there was North Carolina with St. Louis. But they quickly said "sry, we choose bad ships, our mistake". We all had a laugh about it. Like "Hello St. Louis and welcome to jackass". Mistakes happens but the game itself should block that kind of mistakes. Share this post Link to post Share on other sites
Tharnok Players 2 posts 887 battles Report post #22 Posted July 13, 2016 So today in your Tier 7 Colorado's in Division, we seen tier 7 match 27% - tier 8 match 40% - and tier 9 match in 33%, that is horrible when you sail a stock tier 7, your out range. out manuvered and out gunned all the time. And in out tier 6's as mention above it dint change the match making was just as bad. I dont know how bad it is for singel players, but those off us in Divisions the Match making has become alot worse since the update, we see alot more mid and top tier matches and its hard to do well in the ship then. Now it may not sound bad, but when we say tier 8 or 9 for our tier 7 ship, we were most often the fill in for the last few spots, and most of the team was top tier either 7-8 tier 8's in the tier 8 match or 7-8 tier 9 with some tier 8 and us, THATs just not fun. we played 9 hours today, and it was not fun. ( and we try to do the mission for the ships else we woud had stopped many hours ago, but consider just to stop playing at all) Share this post Link to post Share on other sites
DragonFire1210 Players 2 posts 691 battles Report post #23 Posted July 14, 2016 with the way this new and improved 2.0 MM (pff) works with divisions, id say uninstall and put the previous one back on .. I could at least live with the crap that thing did .. this one is only making the game hard work and no fun .. with the previous one I got more annoyed with your crappy XP generator then the match making .. but this is just so painful Share this post Link to post Share on other sites
[TSUN] DragonstrikerOrigin Players 325 posts 8,802 battles Report post #24 Posted July 14, 2016 Well to be honest Wargaming you did a Great Job with the new Match Making because it become less toxic then previously. Most matches are Balanced evenly and still have a lot of fun playing them but still fail platooning is rubbish. i understand if a tier 8 is platooning with t10 because that is max but if you platoon only tier down you run in the risk to get ridiculous matchmaking. So my suggestion is ether implement a more Logic MM or just limit the division option to only be able to platoon on the same tier. Share this post Link to post Share on other sites
[-RSV-] Soldier676 Players 1 post 2,801 battles Report post #25 Posted July 15, 2016 I am now fighting with thr russian cruiser line, fireee ze cannons. Now seriously, after doing tier 1 and 2, I found myself in Tier3 with the Bogatyr, quite a fun ship, works quite similair compared to the st.loius. After fighting quite a few matches with it, I can say I am 1/2 of the matches I play just rushing for some points because for some reasson a tier 3 cruiser can get tiered and play against tier 5 bb's, cruisers and destroyers. I have found that in those matches I can't do anything for the team as this ship doens't have 16 km's of range compared to a Kongo(yes I find myself fighting against Omaha's Koningsberg and other cruisers which a tier 3 cruiser can't do anything to, then there are the kongo's, wyomings etc. that will kill you quite easy from a distance. I think that this is just broken, I think everything under and tier 3 should have a saferoom so that they can't even be put against tier 4 and tier 5 etc. PS: a tier 3 cruiser doesn't have the mobility to fight against powerful destroyers and carriers. Share this post Link to post Share on other sites