Jump to content
Forum Shutdown 28/7/2023 Read more... ×
Sign in to follow this  
Brynd

General Feedback

27 comments in this topic

Recommended Posts

Players
89 posts

make citadels gold again please!

the medal looks ugly in black! when you do a ton of damage, its nice to see the big gold & red combo pop up in the corner of the screen (citadel + ship sunk) , now in black, you often barely notice it!

why change ? it was fine in gold... you guys say because the incapacitation medal was gold too it needs to be changed because people confused them, really?? nonsence! people arn't that stupid, we can still make the difference between a gold medal with a picture of a ship and a gold medal with a picture of a lightining you know :rolleyes:


 

same reasonning for the tracer color change, make the AP tracer gold again please! it looks weird in white ; they were already easy enough to differenciate from HE tracers, if you really want to make a big difference make HE tracer more Orange, and let AP tracer more yellow/gold.

but not white/blue like now please, it looks weird.. :(

Edited by anonym_gxxGX7KaxQVa
  • Cool 4

Share this post


Link to post
Share on other sites
[ALONE]
Modder
2,485 posts
15,343 battles

I rammed two ships today, both times the chat got spammed with friendly-fire-alert - warning the players I in fact was ramming.

Is this something pedagogic? :hmm:

  • Cool 1

Share this post


Link to post
Share on other sites
[ENUF]
[ENUF]
Players
2,532 posts
23,427 battles

Great update!

You fixed the SA skill that was broken by the file packaging update. MM works perfectly, teams aren't identical but balanced. (played while 9k players online) More hit information and ribbons are awesome. Now that the incapacitation ribbon is a more pale yellow, golden citadel ribbon would be fine. But I'll get used to the black one I think.

 

It's nice to be able to see the number of pens/non-pens/ricochets in the summary after the battle. It would be even more nice to see them in the detailed report when hovering the mouse cursor over every ship I damaged.

 

With the current frequency and quality of updates I must say: You are making great progress in the development of this game and it's really hard to stop playing. :)

 

Edit: Oh yes, I forgot the pink ramming info in chat. The only gripe with this update. Please reduce this or limit it to heavy team damage, like more than 1k or xx% ship-health.

Edited by thirt13n_0815

Share this post


Link to post
Share on other sites
Players
75 posts
6,172 battles

new MM is good ,thx great works.

 

but"Yubari: health points increased on 400 points (from 18300 to 18700). This change will slightly increase the ship’s combat effectives."

 

lmao...this is only sarcasm

Hahahahahaaaaaa  now yubari can take one more shoot from d25t:teethhappy:

Edited by TheDarkUnicorn

Share this post


Link to post
Share on other sites
Players
1,246 posts
31,660 battles

<snipped unacceptable behaviour of cruiser player, will investigate more later>

Edited by SkybuckFlying

Share this post


Link to post
Share on other sites
Players
474 posts
18,538 battles

Rammed three times by an ally, for which he received 3 pink warnings...................yet I get penalised more in the end of battle results!

Share this post


Link to post
Share on other sites
Players
84 posts
7,662 battles

Fix the 0 damage hits on penetration maybe?

Its now obvious how you save potatoes by rolling 0 dmg with an AP shell on a penetration.

Last i remember penetration = 33% dmg of shell not 0. Especially where there is no info about module damage ...

Share this post


Link to post
Share on other sites
Players
4,996 posts
21,881 battles

we are getting the map warriors path too many times. every f*cking game on that map. fix that crap. 5 times in row. wtf is this?

Edited by ghostbuster_

Share this post


Link to post
Share on other sites
Players
3 posts
5,363 battles

make citadels gold again please!

the medal looks ugly in black! when you do a ton of damage, its nice to see the big gold & red combo pop up in the corner of the screen (citadel + ship sunk) , now in black, you often barely notice it!

why change ? it was fine in gold... you guys say because the incapacitation medal was gold too it needs to be changed because people confused them, really?? nonsence! people arn't that stupid, we can still make the difference between a gold medal with a picture of a ship and a gold medal with a picture of a lightining you know :rolleyes:

 

 

same reasonning for the tracer color change, make the AP tracer gold again please! it looks weird in white ; they were already easy enough to differenciate from HE tracers, if you really want to make a big difference make HE tracer more Orange, and let AP tracer more yellow/gold.

but not white/blue like now please, it looks weird.. :(

hi there i agree completely the new citadels colour are totaly crap plus the white AP rounds are also crap its for the noobs who cant tell the difference  all the old colours blending in so well with hits to the ship and sinking them together please take this in consideration the game play is really off setting with these new changes. 

Share this post


Link to post
Share on other sites
Players
347 posts
5,755 battles

not really related to 0.5.8, but it would be awesome if you gave permanent camo to more ships in next patch!

Share this post


Link to post
Share on other sites
Beta Tester
263 posts
4,301 battles

Good update so far. Cannt say much about bastions since I have not played them yet, but the changes in visualization is what I was looking for. Now WG should do something with smoke screen, that is invisible from certain angles/distances/zooms and most importantnly not properly displayed for ships that are inside smoke (some visible boundaries would be more than fine to make us use smoke properly).

Share this post


Link to post
Share on other sites
Players
1,246 posts
31,660 battles

Time for some important/fun feedback:

 

I would very much like to see the following information on the profile page inside the game itself:

 

1. Which ships have I sunk ? And in what quanitities ?

 

2. What/which ships have sunk me ? And in what quantities ?

 

So for example:

 

You destroyed:

mahan 50 times

new mexico 100 times

 

They destroyed you:

iowa 3 times

kiev 5 times

 

This would give the player some idea which ships are most dangerous for him/her.

 

It would be extra cool if this could be done per ship. (Overall is important too though ;))

Share this post


Link to post
Share on other sites
Beta Tester
150 posts
2,626 battles

I experiance odd number of Steering destroyed situation Almost every 2 shell that hit somewere near end of a ship.

 

Yubari -400hp - Seriously someone in WG think this will help this poor ship??  Give Yubari posibility to stelth torp (at least inceras its torpedo range and reload) or make it ROF higher and fix the engnie/steering dead problem every time shell happen to fly nearby.

Share this post


Link to post
Share on other sites
Players
1,246 posts
31,660 battles

Feedback 1. Today I experienced something that could be considered unfairness in situation: fighters vs bombers

 

In short: the carrier manual drop viewing mode does not allow to zoom out enough as to successfully evade fighters and keep control of bombers.

 

"The area of control" is too small, the bombers will fly out of this area of control during the evasion and thus losing control of them, more accurately described in this thread:

 

http://forum.worldofwarships.eu/index.php?/topic/56128-some-unfair-aspects-of-fighter-vs-bomber/

 

Recommendation is to implement a zoom out which allows carrier player to zoom out a bit more to see more "area of control" to try and dodge fighters and create gaps to fly through. (Zoom out/in will probably work the fastest of all methods, speed is important).

 

Other possibilities include: a stop or evasion command for bombers to balance the "auto-chasing" of fighters.

 

Feedback 2:

 

Playing Carrier in 3D mode/artillery view can be fun and even usefull (can see enemy health better and navigate ship more intelligently by using islands height better and team mate positions and enemy positions and possibly even orientations), it would even be more fun if Carrier player can take "manual" control of plane and fly it himself... somewhat. It doesn't have to have super physics like "world of war planes" but some better control than just clicking way points repeatedly could actually make that mode more viable.

 

*update*

Feedback 3:

 

Add "flawless victories" counter to profile. This is also interesting to watch. A flawless victory is were nobody died on your team ;) Euhm though in Mortal Kombat it's also when no health was lost... LOL. Hmm :)

 

Perhaps it should be called differently. "Dominitions" or so.

 

Feedback 4:

 

It's pretty obvious by now that many people don't appreciate it when a carrier is on the team, especially when it's a strike carrier, players have come to expect that there is some kind of fighter setup from carriers and some kind of fighter/air defense. This probably makes players spec their ships for "cannons/turrets" mostly and neglect air defense. This behaviour is caused by "balanced" games where there is always a counter-carrier.

This is inconsistent with the rest of the match maker behaviour. Allowing "unbalanced" carrier games will probably cause players to pay more attention to the air defense capabilities of their ships ! And will also appreciate it a bit more when there is a carrier on the team.

Edited by SkybuckFlying

Share this post


Link to post
Share on other sites
Players
4,392 posts
12,107 battles

I rammed two ships today, both times the chat got spammed with friendly-fire-alert - warning the players I in fact was ramming.

Is this something pedagogic? :hmm:

 

I'd say pathologic. A warning for "friendly fire" when you bumb into an ally? This is getting beyond ridiculous. Should I turn pink because of this, it will be the moment I go to my configuration screen to uninstall this otherwise wonderful game.

Share this post


Link to post
Share on other sites
WG Staff
419 posts
1,295 battles

Hey guys!

 

Thanks for all your responses so far, we have collected all your feedback (from all the feedback threads) and made sure that the developers know what you think about the update. Don't let that stop you from giving more feedback though, we will keep coming back and collect everything until the next patch is deployed. 

  • Cool 1

Share this post


Link to post
Share on other sites
Players
1,246 posts
31,660 battles

Feedback 1:

 

Rotating the new "turret/cannon" and "torpedo" reload counters is just plain stupid. Why add more confusion to the game ?

 

They should always be at the same spot. Currently it's completely useless.

 

(I recommend cannons reload counters to be at the top, the torpedo reload counters at the bottom)

 

By the time you figure which is which you be dead already.

 

Please keep these new reload countesr always at same speed so that user:

 

1. Doesn't not need to look which weapon is mounted.

2. Does not have to look up/down and so for.

 

Every 100 milliseconds matter in this game. Every little bit of confuses adds up.

 

Don't even fade the icons, it adds nothing but unnecessary processing power wasted. Though I am not necessarily against this fading... but the switching is just plain stupid.

 

It's so stupid it's almost like that "where's the ball game ?"

 

    O

O  X O

 

       O

O  O

  

   O

O    O

 

 

O  O O

 

 

Guess which cup has the X ? ;)

 

Feedback 2:

 

The fading that occurs when the engine throttle goes up/down is completely unnecessary and actually takes half or more of a second to complete.

 

When changing the engine speed very fast up up up up or down down up down... it becomes very hard to see what the actual speed is because basically ALL 4 WILL BE BLINKING !

 

MORE STUPIDITY OF THE GUI.

 

DO I REALLY HAVE TO WATCH for 1 FRICKING SECOND UNTIL IT STABILIZES ?!

 

THIS KIND OF THING SHOULD TAKE 15 MILLISECONDS OR LESS NOT 1 FRICKING SECOND.

 

Feedback 3:

 

More stupidity of engine throttle at the top it says: "FULL" at the bottom it says: "FULL"

 

However at bottom it also says: "STOP"

 

So it can actually be read as "FULL STOP" LOL.

 

Rename the bottom "FULL" to "REVERSE" or something more sane.

 

Feedback 4:

 

Kiev can actually reverse at -12 KNOTS (even faster !), this is too fast.

 

One additional reverse tick for kiev would be nice !

Edited by SkybuckFlying

Share this post


Link to post
Share on other sites
[NHOOD]
Players
75 posts
11,612 battles

Enjoying most of the changes so far. I don't like the cyclone though.

 

Biggest problem seems to be I am always getting up tiered in games.

 

I also really want the GOLD citadel ribbon back please.

Share this post


Link to post
Share on other sites
Players
1 post
1,744 battles

Would it be possible to scroll the battle chat conversation in the post battle screen? I sometimes want to look back at what was said at the end. Would also do to have a link to instant replay (now I need to exit the game and open it for a saved replay). It would help to see what went wrong/well in the battle.

Share this post


Link to post
Share on other sites
Players
1,246 posts
31,660 battles

How to improve XP system (especially for next season of ranked):

 

http://forum.worldofwarships.eu/index.php?/topic/57429-how-to-improve-the-xp-system/

 

I hope to see some of these suggestions implemented in next season !

 

Would be nice to know which of these are implemented and which are not implemented...

 

Perhaps via score screen or so.

  • Cool 1

Share this post


Link to post
Share on other sites
Players
386 posts
16,116 battles

Feedback

Maybe you have good comments, but I can't read through the salt over it.

 


I'm pretty sure I won more than 1 Random battle for medal Amateur and why is there a 1/10 meter?

 

shot-16.07.26_22.36.45-0338.jpg

Edited by GoT_PcDealer

Share this post


Link to post
Share on other sites
Beta Tester
31 posts
5,602 battles

On domination maps that have caps in a diamond lay-out, I would suggest the caps closest to the spawns be already owned by their respective teams.

This would promote more active play directly from the start, and it will prevent the awarding of people who are lucky to spawn there (because capping is worth alot of exp)

 

So on a map that looks like this, B and D should already be capped for their respective teams.

---------
    B

A      C

    D

---------

Note that the person capping B and D is in no danger capping, but they still need to devote time to it, so the gameplay that comes with that is stale.

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.
Sign in to follow this  

×