[TORAZ] El2aZeR Beta Tester 15,786 posts 26,801 battles Report post #176 Posted January 19, 2017 (edited) I'd say it's a nerf to CVs since the BFT move to 3 points is cancelled out by the fact that you simply have a lot more points left over now after picking the "mandatory" skills. That's at least how I felt going through almost every one of my BBs, having points left over "so I may as well spend them on AA skills". About to try out Evasive Maneuver on my Taiho, will report back. Edited January 19, 2017 by El2aZeR Share this post Link to post Share on other sites
Tomasberkut Players 129 posts 4,318 battles Report post #177 Posted January 19, 2017 9km spotting range on the Shokaku is plain silly. Its a shame she has so few planes. The shorter cycle time makes her hangars empty so fast. I need to play more and rethink all of this. Share this post Link to post Share on other sites
[TORAZ] El2aZeR Beta Tester 15,786 posts 26,801 battles Report post #178 Posted January 19, 2017 (edited) Yeah, as I thought, Evasive Maneuver is absolutely worthless. While the increase in plane survivability is indeed significant (a single DB had 2 BB fighters on his behind with a Yamato in close proximity and it survived lol), the amount of strikes you'll fly will decrease to a crippling level even if you send them home manually. My build on Taiho now looks like this: That's gotta be more useful than EM by a fair margin, EDIT2: Went BFT & AFT on my Shokaku. Enemy Lex tried to DB me once, 5 out of 7 planes didn't even make it to drop point lol. Edited January 19, 2017 by El2aZeR Share this post Link to post Share on other sites
Sea_viper Players 240 posts 5,054 battles Report post #179 Posted January 19, 2017 That Evasive skill is awful. It is amusing to see how slowly my plane lands Share this post Link to post Share on other sites
[CG] Redcap375 Players 4,371 posts 15,291 battles Report post #180 Posted January 19, 2017 Good work lads. Yeah the evasive skill is pants...like we all said it would be Share this post Link to post Share on other sites
[2DQT] RUSSIANBlAS Players 8,241 posts Report post #181 Posted January 19, 2017 Look on the bright side, atleast the core CV skills are in everyone's reach now and anything after 10 points is essentially luxury skills... Share this post Link to post Share on other sites
VC381 Players 2,928 posts 6,549 battles Report post #182 Posted January 20, 2017 Oddly enough, last night in my Lexington I ended up in a situation where the fiery take-off skill might have saved me or even turned the game. My team collapsed and I had nowhere to go with an Atago chasing me but we had some BBs left elsewhere on the map. I don't think that makes it worth it as the situation doesn't happen often, but it was odd. Share this post Link to post Share on other sites
Sea_viper Players 240 posts 5,054 battles Report post #183 Posted January 22, 2017 I want to ask some advise on the air superiority on 222 decks. Since the new patch, I tried AS skill on my shokaku, and surprisingly, It feels bad! Sure, the fighters becomes more useful but DBs, which acts as my primary scout suffers from higher attrition and slower turn around time. And the scouting efficiency drop significantly. Even the fighters have issues at times when the fighters have to be thrown for protecting strikes, I just throw away more planes than before... So what's the experience fellow captains have with AS? Share this post Link to post Share on other sites
VC381 Players 2,928 posts 6,549 battles Report post #184 Posted January 22, 2017 I want to ask some advise on the air superiority on 222 decks. Since the new patch, I tried AS skill on my shokaku, and surprisingly, It feels bad! Sure, the fighters becomes more useful but DBs, which acts as my primary scout suffers from higher attrition and slower turn around time. And the scouting efficiency drop significantly. Even the fighters have issues at times when the fighters have to be thrown for protecting strikes, I just throw away more planes than before... So what's the experience fellow captains have with AS? Haven't played Shokaku much since I got AS but I felt no downsides. The DBs felt stronger, more got to target and damage/fires were even more reliable. Fighters now feel strong enough to be left to chase a US bomber group if necessary. Then again, I play differently to you and don't scout as much, so for simply overwhelming the enemy CV with fighters and pushing more damage with DBs, AS is a must-have. Share this post Link to post Share on other sites
[CXIV] Cadelanne Players 519 posts 3,718 battles Report post #185 Posted January 22, 2017 (edited) I want to ask some advise on the air superiority on 222 decks. Since the new patch, I tried AS skill on my shokaku, and surprisingly, It feels bad! Sure, the fighters becomes more useful but DBs, which acts as my primary scout suffers from higher attrition and slower turn around time. And the scouting efficiency drop significantly. Even the fighters have issues at times when the fighters have to be thrown for protecting strikes, I just throw away more planes than before... So what's the experience fellow captains have with AS? I think it's such a must have that ultimately absolutely everyone is picking it and that it's just removing 4pts to every CV captain, which is not that bad because anyway there's not much you really want to pick apart of this. However I agree that it has some downsides. Edited January 22, 2017 by Cadelanne 1 Share this post Link to post Share on other sites
VC381 Players 2,928 posts 6,549 battles Report post #186 Posted January 23, 2017 BTW, 9.1km detectability on Shokaku is very fun. I spent a game literally formation shadowing a NC. I dipped into detection a few times and he obliged by deleting the offending cruiser, approaching DDs were perma-spotted. The enemy Shokaku tried a snipe, I laughed. He later tried to ram me (don't ask, the game got very stupid). Anyway, that was fun and a couple of other games I stayed nice and close to the action, I really felt the difference with cycle times. I didn't need to think, it was constant, on-demand air support, and this wasn't even in division. Share this post Link to post Share on other sites
[LEWD] CLyDeThaMonKeY [LEWD] Beta Tester 436 posts 26,847 battles Report post #187 Posted January 23, 2017 So for you who plays CVs regular, would you say the captain skills has improved the CV gameplay? I've noticed a big jump in CVs in queues I play CVs sometimes myself, but Im struggling with handling all of the squadrons at T7 IJN CV Share this post Link to post Share on other sites
[CXIV] Cadelanne Players 519 posts 3,718 battles Report post #188 Posted January 23, 2017 So for you who plays CVs regular, would you say the captain skills has improved the CV gameplay? I've noticed a big jump in CVs in queues I play CVs sometimes myself, but Im struggling with handling all of the squadrons at T7 IJN CV Yes, a bit. Didn't noticed any real change in AA lately. On the other hand, as stated above CE makes things really good. By the past I already thought about droping AS for CE and if I knew it was that good, I would have done it. Lately I've been working for more agressive positionning and it drastically improved my games in terms of fun, and quite a bit in terms of performance too. I mean, I already had a quite agressive positionning before, but nothing common. Maybe Fiery takeoff isn't so trash in the end .... Share this post Link to post Share on other sites
VC381 Players 2,928 posts 6,549 battles Report post #189 Posted January 23, 2017 Maybe Fiery takeoff isn't so trash in the end .... I was just thinking that. I wonder how much you'll gain by putting yourself at more risk but still being able to cycle strikes while baiting cruisers to shoot at you instead of your team-mates. After all, HP is a resource and only the last point counts... It might not be worth it but even after taking CE you'll eventually have 5 more points spare and the AA skills don't seem that appealing. Share this post Link to post Share on other sites
[CXIV] Cadelanne Players 519 posts 3,718 battles Report post #190 Posted January 23, 2017 Yeah have been baiting and playing turning around islands a lot lately and among being great great fun, you're much more devastating. The only real issue is that sometimes there's someone on the other side of the island you're hiding behind and he shoot your planes while they're taking off / landing. Share this post Link to post Share on other sites
VC381 Players 2,928 posts 6,549 battles Report post #191 Posted January 23, 2017 Or your team just collapses and you're stranded at uncomfortable range to enemies, but at least you're fast! Share this post Link to post Share on other sites
[CXIV] Cadelanne Players 519 posts 3,718 battles Report post #192 Posted January 23, 2017 Or your team just collapses and you're stranded at uncomfortable range to enemies, but at least you're fast! But if this happens you living or dying doesn't matter that much right ? Share this post Link to post Share on other sites
VC381 Players 2,928 posts 6,549 battles Report post #193 Posted January 23, 2017 But if this happens you living or dying doesn't matter that much right ? Depends, you can still farm tons of damage in a clearly lost match if you're still alive... Share this post Link to post Share on other sites
[LEWD] CLyDeThaMonKeY [LEWD] Beta Tester 436 posts 26,847 battles Report post #194 Posted January 23, 2017 Yes, a bit. Didn't noticed any real change in AA lately. On the other hand, as stated above CE makes things really good. By the past I already thought about droping AS for CE and if I knew it was that good, I would have done it. Lately I've been working for more agressive positionning and it drastically improved my games in terms of fun, and quite a bit in terms of performance too. I mean, I already had a quite agressive positionning before, but nothing common. Maybe Fiery takeoff isn't so trash in the end .... Going for CE is something I might try put. Playing balanced Ranger usually since I just can't handle the amount of squadrons on the Hiriyu Share this post Link to post Share on other sites
[2DQT] RUSSIANBlAS Players 8,241 posts Report post #195 Posted January 23, 2017 The amount of squadrons shouldn't be an issue to any online RTS veteran. You should be "very" busy on the keyboard, constantly looking at units, selecting and issuing orders, clicking again. It should be fairly frantic but managing even the Hakuryu's groups shouldn't test anyone who's been in Starcraft or Warcraft 3. If you are idle then chances are something is going wrong for you. Share this post Link to post Share on other sites
[CXIV] Cadelanne Players 519 posts 3,718 battles Report post #196 Posted January 24, 2017 Going for CE is something I might try put. Playing balanced Ranger usually since I just can't handle the amount of squadrons on the Hiriyu Just go for it an practice it. 1 Share this post Link to post Share on other sites
VC381 Players 2,928 posts 6,549 battles Report post #197 Posted January 24, 2017 The Hiryu (and later Shokaku) squadron setup is manageable because you usually use them in pairs (the bombers anyway). You get into a "grouping" routine then it basically plays like 1/1/1 or 2/1/1 depending on what you do with your fighters. Shift+select is your friend. Share this post Link to post Share on other sites
[CXIV] Cadelanne Players 519 posts 3,718 battles Report post #198 Posted January 24, 2017 The Hiryu (and later Shokaku) squadron setup is manageable because you usually use them in pairs (the bombers anyway). You get into a "grouping" routine then it basically plays like 1/1/1 or 2/1/1 depending on what you do with your fighters. Shift+select is your friend. It might be worth it to learn how to multitask each squads, if ennemy AA is weak enough. More fires, more flooding going. When you get 1 squad putting a flooding, then after DCP you come with 3 other squads and put an other flooding + 2 fires it's almost guaranteed death for the BB. It's worth trying when target has low AA. Also having a good multitask control over your squads is mandatory to get good crossdrops going on DDs. I agree that sometimes it's not really usefull and that the buggy UI doesn't really help to do it correctly, but it's always nice to be able to do it properly. Share this post Link to post Share on other sites
[CN_] mcboernester Privateer 6,009 posts 14,313 battles Report post #199 Posted January 24, 2017 The amount of squadrons shouldn't be an issue to any online RTS veteran. I actually got some Trouble on my Hakuryu as i noticed shortly :X Can't reach 8 and 9 with my keyboard Hand Share this post Link to post Share on other sites
[TORAZ] El2aZeR Beta Tester 15,786 posts 26,801 battles Report post #200 Posted January 25, 2017 Jesus, killing planes has never been so easy. Just strafe them down all day. Thanks, WG, for giving us the noob trap that is Evasive Maneuvers. 1 Share this post Link to post Share on other sites