pra3y Players 3,021 posts 11,390 battles Report post #1951 Posted October 3, 2018 16 hours ago, Commander_Cornflakes said: Hm, the speed seems ok. I mean, it's just one Kaga squad ^^ But it is strange that I couldn't see the enemy squad in the replay. At first i kept on thinking it could be the other fighter but I realise now that my fighters would have spotted it. I guess it may be the bug @El2aZeR mentioned. Share this post Link to post Share on other sites
[CG] Redcap375 Players 4,371 posts 15,295 battles Report post #1952 Posted October 4, 2018 22 hours ago, pra3y said: At first i kept on thinking it could be the other fighter but I realise now that my fighters would have spotted it. I guess it may be the bug @El2aZeR mentioned. Looks like a bug to me mate. 1 Share this post Link to post Share on other sites
[CG] Redcap375 Players 4,371 posts 15,295 battles Report post #1953 Posted October 11, 2018 Well that match had all sorts of CV bugs in it. Couldn't strafe out of anything and it wouldn't allow me to select any planes after 2 mins in. Share this post Link to post Share on other sites
lankylad11_lankylad Players 765 posts 8,230 battles Report post #1954 Posted October 17, 2018 I noticed they are hinting at Ranger being a 6 soon so what on earth becomes the tier 7 US carrier? Share this post Link to post Share on other sites
[TORAZ] El2aZeR Beta Tester 15,786 posts 26,801 battles Report post #1955 Posted October 17, 2018 There are really only two possibilities, Wasp and Yorktown. My guess is that Lex gets bumped down to T7 and Yorktown becomes the new T8. Share this post Link to post Share on other sites
[ZERO] Stormwindt Players 23 posts 3,607 battles Report post #1956 Posted October 18, 2018 My question would be: what happend to the Independence, when the Ranger is now at tier 6. I mean, there would be then a ship left over in the tree. Share this post Link to post Share on other sites
lankylad11_lankylad Players 765 posts 8,230 battles Report post #1957 Posted October 18, 2018 I hope Bogue goes and Indi becomes 5 Share this post Link to post Share on other sites
[CG] Redcap375 Players 4,371 posts 15,295 battles Report post #1958 Posted October 18, 2018 14 hours ago, El2aZeR said: There are really only two possibilities, Wasp and Yorktown. My guess is that Lex gets bumped down to T7 and Yorktown becomes the new T8. Gonna be isn't it? So who got picked for the testing then? I need to be inspired as this new CV game play does looks real dull and boring at the moment. Share this post Link to post Share on other sites
[TORAZ] El2aZeR Beta Tester 15,786 posts 26,801 battles Report post #1959 Posted October 19, 2018 A few pointers for those testing: - Forget DDs with anything but rockets - Forget everything but DDs with rockets, Tiny Tims are the exception but are inferior to other options in my experience - Tiny Tims are very accurate but take a long time to narrow, approach from front or back for maximum effect - HVARs are better against DDs due to higher target area saturation imo, with an entire squad expended you can easily take off half the health of a DD or more if RNG favors you - Attack from the side using IJN rockets - Midway DBs have the most reliable DoT (practically every attack you get at least one fire) along with decent alpha - Haku has AP DBs, can citadel everything but DDs - Midway torps are incredibly slow (33kn), plan a healthy amount of lead - Haku has DW torps (41kn) for those that haven't noticed - Ranger stock planes are garbage. Upgrade everything first using those millions of free exp you get for every CV game before playing (if you even want to) - In general you want to attack BBs, farm dat damage until no tomorrow (FINALLY WE HAVE AN ANTI-BB CLASS!) - Don't play Shima. Down that path lies only pain and sadness due to increased (yes, increased) CV spotting - CVs are about as game deciding as before, but your playstyle is a lot safer (in fact it is practically risk free). Do not carelessly rush your hull into the enemy team - AA has a sweet spot mechanic in the middle between long and close range where it is most effective and will throw puffs straight into your path. If you stay out of that AA is almost worthless - Slowing down makes your turn much more tight and can make you stick close to your target indefinitely if used right. This is why DBs are the most reliable weapon imo 2 Share this post Link to post Share on other sites
[RONIN] Bainsmit_steel Players 444 posts 20,243 battles Report post #1960 Posted October 19, 2018 New game play may attract some people but for us i think that game play is mildly said rubbish...but then again who likes it likes it who do not do not...only good thing is that some people can now play cvs on consoles.... Share this post Link to post Share on other sites
antean Players 853 posts 907 battles Report post #1961 Posted October 19, 2018 On 9/17/2018 at 2:49 AM, Redcap375 said: Hummmm, bit one sided. I liked your reply, Redcap375. I quote this 'bit' just to ask, "Does it surprise you that the MM placed 2 AA Hvy BBs to one team & 2 AA lacking BBs to the other?" This is just another example of the endless unbalanced MM (not that this alone might determine a battle result). As to what a CV should or should not do in any battle? How is this even possible to determine? I play CVs (in NA) & I'm probably not the best, however, there's just so much a CV (at present) can/could do. It partially depends on the plane loadout. In general. I try to 'spot' & dominate in one cap area to start. I always tell the team where my planes will go to start. Find some Enemy ships & decide what the different squadrons should do. Go after a DD first, if possible. Avoid AA ships (getting more difficult as time goes on). With regard to whiners who want to blame your 'poor' CV play for a loss - I do not see this that often (maybe I'm lucky there). I ignore those whiners if I see their comments ( a CV player is usually too busy to notice much in chat tho you have to in case someone is saying something useful - another 'thing' a CV player must pay attention to - I'm fine with that, I'm fine with CV multi-tasking chat, CV movement & however many squadrons I got to run) As to Team Play - well, if you have a decent team you will get a good result. You will sometimes get a loss due to WG 'arranging' an auto-loss. Simply amazing, isn't it, that one high tier team can so utterly trash another high tier team (I refer to those as 'arrangements'). Share this post Link to post Share on other sites
[CG] Redcap375 Players 4,371 posts 15,295 battles Report post #1962 Posted October 19, 2018 11 hours ago, El2aZeR said: A few pointers for those testing: - Forget DDs with anything but rockets - Forget everything but DDs with rockets, Tiny Tims are the exception but are inferior to other options in my experience - Tiny Tims are very accurate but take a long time to narrow, approach from front or back for maximum effect - HVARs are better against DDs due to higher target area saturation imo, with an entire squad expended you can easily take off half the health of a DD or more if RNG favors you - Attack from the side using IJN rockets - Midway DBs have the most reliable DoT (practically every attack you get at least one fire) along with decent alpha - Haku has AP DBs, can citadel everything but DDs - Midway torps are incredibly slow (33kn), plan a healthy amount of lead - Haku has DW torps (41kn) for those that haven't noticed - Ranger stock planes are garbage. Upgrade everything first using those millions of free exp you get for every CV game before playing (if you even want to) - In general you want to attack BBs, farm dat damage until no tomorrow (FINALLY WE HAVE AN ANTI-BB CLASS!) - Don't play Shima. Down that path lies only pain and sadness due to increased (yes, increased) CV spotting - CVs are about as game deciding as before, but your playstyle is a lot safer (in fact it is practically risk free). Do not carelessly rush your hull into the enemy team - AA has a sweet spot mechanic in the middle between long and close range where it is most effective and will throw puffs straight into your path. If you stay out of that AA is almost worthless - Slowing down makes your turn much more tight and can make you stick close to your target indefinitely if used right. This is why DBs are the most reliable weapon imo Good Stuff @El2aZeR as per. So....What do you think mate? Share this post Link to post Share on other sites
antean Players 853 posts 907 battles Report post #1963 Posted October 19, 2018 On 10/18/2018 at 2:34 AM, Redcap375 said: Gonna be isn't it? So who got picked for the testing then? I need to be inspired as this new CV game play does looks real dull and boring at the moment. I sent in a ticket to CS & voila - an invite got sent, lol. I now have the Test Server downloaded (overnight) & naturally get message Server not available atm (lol). As to the initial reports see … 'Dumbed Down' & 'Rediculous Nerf' & 'present CV players not happy' & ' present CV haters happy' & 'WG stooges support anything (as usual)', etc - you get my drift here - I highly doubt this 'rework' of CV play will improve WoWS. Quite the opposite is my prediction. I will try the test if the Server actually lets me play, although I ask myself - 'why?' - if I cannot fly several Squadrons at once, if I have some apparent restriction on moving a CV (I never use way point movement tho my CVs almost always are moving at full speed), if the TB and/or the DB targeting has changed (why change that?). Rockets? Fine, but rockets weren't that prevalent in WW2 CVs except for late WW2. My overall impression, from the more (imho) insightful posters, is that this new CV rework is & will be another FUBAR & SNAFU. Share this post Link to post Share on other sites
[TORAZ] El2aZeR Beta Tester 15,786 posts 26,801 battles Report post #1964 Posted October 19, 2018 3 hours ago, Redcap375 said: So....What do you think mate? It's.... actually kinda fun once you get the hang of it? The problem is that I'm likely only having fun because it is seriously overpowered. E.g. playing Ranger with stock planes is decidedly more balanced, underpowered even. And it is a boring snore fest. Btw, I revise my opinion on the Tiny TIms, they actually DDs pretty hard once you get the hang of them. Given that they're also better than HVARs against cruisers and BBs they're clearly the superior option. Last game had a strike package deal 11k to a Shima with only 6 hits. Had I followed that up with another set it would've been a kill easily. 1 Share this post Link to post Share on other sites
[TOFTC] Pikkozoikum Players 7,658 posts 13,680 battles Report post #1965 Posted October 20, 2018 23 hours ago, El2aZeR said: A few pointers for those testing: - Forget DDs with anything but rockets - Forget everything but DDs with rockets, Tiny Tims are the exception but are inferior to other options in my experience - Tiny Tims are very accurate but take a long time to narrow, approach from front or back for maximum effect - HVARs are better against DDs due to higher target area saturation imo, with an entire squad expended you can easily take off half the health of a DD or more if RNG favors you - Attack from the side using IJN rockets - Midway DBs have the most reliable DoT (practically every attack you get at least one fire) along with decent alpha - Haku has AP DBs, can citadel everything but DDs - Midway torps are incredibly slow (33kn), plan a healthy amount of lead - Haku has DW torps (41kn) for those that haven't noticed - Ranger stock planes are garbage. Upgrade everything first using those millions of free exp you get for every CV game before playing (if you even want to) - In general you want to attack BBs, farm dat damage until no tomorrow (FINALLY WE HAVE AN ANTI-BB CLASS!) - Don't play Shima. Down that path lies only pain and sadness due to increased (yes, increased) CV spotting - CVs are about as game deciding as before, but your playstyle is a lot safer (in fact it is practically risk free). Do not carelessly rush your hull into the enemy team - AA has a sweet spot mechanic in the middle between long and close range where it is most effective and will throw puffs straight into your path. If you stay out of that AA is almost worthless - Slowing down makes your turn much more tight and can make you stick close to your target indefinitely if used right. This is why DBs are the most reliable weapon imo Sweet spot between long and short? Between long and short AA is the mid range, which is the most painful AA, if it hits? ^^' Share this post Link to post Share on other sites
[TORAZ] El2aZeR Beta Tester 15,786 posts 26,801 battles Report post #1966 Posted October 20, 2018 1 minute ago, Pikkozoikum said: Sweet spot between long and short? Between long and short AA is the mid range, which is the most painful AA, if it hits? ^^' Long range AA seems to contribute to the wall of flak as well. Not entirely sure tho. Share this post Link to post Share on other sites
[TOFTC] Pikkozoikum Players 7,658 posts 13,680 battles Report post #1967 Posted October 20, 2018 Just now, El2aZeR said: Long range AA seems to contribute to the wall of flak as well. Not entirely sure tho. The long range seem to be only single Clouds, while the mid range is always like 5-10 clouds in a quick row. But it seems also different from Tier, the Pensacola has mid range aa, but it's not performing like the wooster in terms of the pattern. But I also guess that Tier 6 is not adjusted yet, it plays compeltly different from T10, attack runs have compeltly different spread, but maybe it's intented Share this post Link to post Share on other sites
[TORAZ] El2aZeR Beta Tester 15,786 posts 26,801 battles Report post #1968 Posted October 20, 2018 1 hour ago, Pikkozoikum said: The long range seem to be only single Clouds, while the mid range is always like 5-10 clouds in a quick row. Meh, not that it matters ofc. Both are fairly easy to dodge even at T10. Share this post Link to post Share on other sites
[POI--] aidenthedestroyer Players 767 posts 7,825 battles Report post #1969 Posted October 20, 2018 From what I've seen so far from videos I can come to a small incorrect conclusion that IJN CVs get DWT and APs as a top module upgrade? Then as far as AA goes, Fusou looks broken..... maybe they overbuffed those 25mm guns. If theres one thing this rework solves, its the whole "Differences in config" thing between US and IJN thats for sure. But those Flak clouds and AA tracers oh gosh.....they seem way too "around" RIP my poor PC But there's just one thing I wanna know...Is IJN AA that strong? It looks stronger than even US AA Share this post Link to post Share on other sites
[TOFTC] Pikkozoikum Players 7,658 posts 13,680 battles Report post #1970 Posted October 20, 2018 1 hour ago, aidenthedestroyer said: From what I've seen so far from videos I can come to a small incorrect conclusion that IJN CVs get DWT and APs as a top module upgrade? Then as far as AA goes, Fusou looks broken..... maybe they overbuffed those 25mm guns. If theres one thing this rework solves, its the whole "Differences in config" thing between US and IJN thats for sure. But those Flak clouds and AA tracers oh gosh.....they seem way too "around" RIP my poor PC But there's just one thing I wanna know...Is IJN AA that strong? It looks stronger than even US AA The Long and Mid range AA of Fuso and Aoba is not that strong, but every ships has a consistent damage of short range AA. I saw the Zao has stronger short range than the Wooster, but this is only damage over time and only dangerous if you stay too long inside that. The japanese Dive bomber get AP Bombs at T6 and I guess both nations have Deep water. At T10 the Japanaese can decide between two Torpedo bombers, the US can decide between two different rockets. IJN has 12 Torpedobomber squads with 1. two planes per wing and slow torpedos but also a short activation range for the torpedos (maybe cause of the speed idk) and 2. they have a four plane wing with really fast torpedos, but a long activation range and they also focus their spreading really quick. I prefer the 4 torpedo wing - squad btw, in one game, a wooster of our team had 120 plane kills, while hte enemy team got a wooster with 8... Looks like dodging aa well makes a difference Share this post Link to post Share on other sites
[POI--] aidenthedestroyer Players 767 posts 7,825 battles Report post #1971 Posted October 20, 2018 17 minutes ago, Pikkozoikum said: IJN has 12 Torpedobomber squads with 1. two planes per wing and slow torpedos but also a short activation range for the torpedos (maybe cause of the speed idk) and 2. they have a four plane wing with really fast torpedos, but a long activation range and they also focus their spreading really quick. I prefer the 4 torpedo wing - squad Ah yes Hakuryuu's selections. Ive seen them. Not only the torps but the planes also have different characteristics. Like the 2 wing one has more HP and is slower when compared to the 4 wing one which has lesser HP for more Speed. (Also, really surprised they brought back those twin engined planes ) 19 minutes ago, Pikkozoikum said: The Long and Mid range AA of Fuso and Aoba is not that strong, but every ships has a consistent damage of short range AA. I saw the Zao has stronger short range than the Wooster, but this is only damage over time and only dangerous if you stay too long inside that. Makes sense....but still....Fusou getting 10 plane kills in one go is surprising to see. 20 minutes ago, Pikkozoikum said: The japanese Dive bomber get AP Bombs at T6 and I guess both nations have Deep water. I heard the Midway has only normal Torps? Share this post Link to post Share on other sites
[TOFTC] Pikkozoikum Players 7,658 posts 13,680 battles Report post #1972 Posted October 20, 2018 On 10/20/2018 at 12:49 PM, aidenthedestroyer said: Ah yes Hakuryuu's selections. Ive seen them. Not only the torps but the planes also have different characteristics. Like the 2 wing one has more HP and is slower when compared to the 4 wing one which has lesser HP for more Speed. (Also, really surprised they brought back those twin engined planes ) Makes sense....but still....Fusou getting 10 plane kills in one go is surprising to see. I heard the Midway has only normal Torps? Oh, talking of that, right now the planes are the same, both are the J5n Tenrai, the HP difference is 50, and the speed difference was only the torpedo speed. I guess they didn't have two kind of planes yet, so they're right now the same planes. But, I'm wondering why they took the J5N, it's a heavy fighter? I'm not sure, but I can't even carry a torpedo? xD Right now, both Torpedobomber option and the Dive bomber are the J5N, but it's supposed that only the 4-wing squad is the J5N; the others are the "normal" Bombers Fuso don't really get plane kills as long as I now: You have to consider, AA changed, planes have now HP; that means a fuso can also kill steal planes. When you take a full squad which is heavly damaged by a Pensacola, and then you attack a Fuso, the Fuso will be able to shot many planes down even with weak aa I guess Midway has DW torps as well? Guess they don't want that CVs rekt DDs with torps, but actually, it's pretty hard to hit cruisers with torps, even harder with torps Share this post Link to post Share on other sites
[POI--] aidenthedestroyer Players 767 posts 7,825 battles Report post #1973 Posted October 20, 2018 1 hour ago, Pikkozoikum said: Oh, talking of that, right now the planes are the same, both are the J5n Tenrai, the HP difference is 50, and the speed difference was only the torpedo speed. I guess they didn't have two kind of planes yet, so they're right now the same planes. But, I'm wondering why they took the J5N, it's a heavy fighter? I'm not sure, but I can't even carry a torpedo? xD Right now, both Torpedobomber option and the Dive bomber are the J5N, but it's supposed that only the 4-wing squad is the J5N; the others are the "normal" Bombers Fuso don't really get plane kills as long as I now: You have to consider, AA changed, planes have now HP; that means a fuso can also kill steal planes. When you take a full squad which is heavly damaged by a Pensacola, and then you attack a Fuso, the Fuso will be able to shot many planes down even with weak aa I guess Midway has DW torps as well? Guess they don't want that CVs rekt DDs with torps, but actually, it's pretty hard to hit cruisers with torps, even harder with torps Yea. The proper torpedo bomber and dive bomber should be the Ryuusei (B7A2) but I did remember seeing the Tenrai on the Haku even before CVs were released. So I guess its been in the Game files for...... forever. But yea, irl the J5N wasnt equipped with torps. Heck, it wasnt meant to fly off CV decks, but as like a TB in the game, I mean meh its fine (Fake stuff exists.....I mean....the A6M2 and the F4F never really carried rockets) but yeah, the Tenrai was an interceptor, meant to attack those 'Murican superfortresses. Still was amazing to see a Fusou "Killing" planes Midway doesnt have DWT nor AP bombs apparantly.....they might still be working on it. But hitting a DD with torps seems almost impossible (Just really hard) now. Before I could just click wth muh torp squad and turn the cone to aim behind the DD and get a hit or two Share this post Link to post Share on other sites
[TOFTC] Pikkozoikum Players 7,658 posts 13,680 battles Report post #1974 Posted October 21, 2018 On 10/20/2018 at 12:49 PM, aidenthedestroyer said: I heard the Midway has only normal Torps? Yes, I was wrong, US seem to have normal Torps! Share this post Link to post Share on other sites
pra3y Players 3,021 posts 11,390 battles Report post #1975 Posted October 22, 2018 @Redcap375 did u happen to play the Ranger yesterday on the CV test server on the Trident map? Had a guy on the enemy team that felt like you x) Share this post Link to post Share on other sites