[DUSD] LongJohn_ Players 369 posts 7,382 battles Report post #1901 Posted August 30, 2018 15 hours ago, Cpt_Sagnik said: I wouldn't agree with what you said as it will increase the number of short term players who will probably stop playing when they get beaten once. A loss of player base can never be fulfilled by new short term players. Well according to Notser new CV mechanics and gameplay is going to be so exciting every battle shall have a CV... So change has to be pretty drastic. Share this post Link to post Share on other sites
[DUSD] LongJohn_ Players 369 posts 7,382 battles Report post #1902 Posted August 30, 2018 15 hours ago, Cpt_Sagnik said: AA shouldn't be complete auto -.- I agree. And if you have nowadays so popular dual purpose guns you really should be able to AA OR shoot surface ships at the same time. Not both like they are doing. Share this post Link to post Share on other sites
Daisai Players 58 posts 3,510 battles Report post #1903 Posted August 30, 2018 One way to fix the current problems with this game ( it is not just CV's that are the problem) but overall balancing the matchmaking is by changing the way teams are created. Right now you select a ship go into random battles and some RNG matchmaking system which is never going to work is trying to make a balanced setup for each team, which never ever works like it should. The way the teams are being made should be more done by the current team, so you no longer queue up with a single ship, you queue up for 1 tier. And when a team is made you and your team setup a team that your team think is balanced, if your team then has no radar ships its their own fault and not because of some bad matchmaking, this would also result in some increase in CV players since not taking a CV in your team would be rather risky. This would result in more balanced setup and matchmaking because the way WG is trying to fix the matchmaking problems is never ever going to work. It could increase the CV player base numbers and in doing so would reduce the skill difference between the playerbase, since the "skillgap" that people complain about right now is not because of a learning curve, it is because the player base is so small. It would fix the problem DD players have with to much radar since now WG could proper balance ships which could result in less radar per team. The least thing that WG could try to do is implement a system like this in ranked. ---- But it seems that WG would never do something like this. Share this post Link to post Share on other sites
[WG] Commander_Cornflakes WG Staff, WoWs Wiki Team 3,711 posts 15,727 battles Report post #1904 Posted August 30, 2018 Vor 28 Minuten, Daisai sagte: This would result in more balanced setup and matchmaking It would result in more discussions like: - We need a DD, please take one. - I take Khabarovsk. - But we need someone to cap. - I take Khabarovsk. - But we already have 5 of them. - Don't tell me how to play, I play just for phun. - But the enemy has 2 Gearings and a Z-52, we will lose if you take Khabarovsk. - Shut up, as***le, reported! Or: - Ok, guys, take 3 Montanas, 2 Hakuryus, 2 Gearings, 1 Z-52, 2 Worcesters and 2 Minotaurs. - I just have a Kurfürst. - Fuc**ng Noob, reported! Or: *three man division instalocks triple Shimakazes* - What the hell? Take a look at LOL community, how they deal with a matchmaking lake that If you want matches like that, you have to take part in tournaments like KOTS or LOTS, where you can bring a whole team and be sure there are no trolls in it. Everything else would just bring even more frustration. Oh, and I nearly forgot the best one: - Hey guys, let's give our best this game and pick a balanced team. - Cyka Blyat Rush B *Instalocks Khabarovsk* 2 Share this post Link to post Share on other sites
Daisai Players 58 posts 3,510 battles Report post #1905 Posted August 30, 2018 And how is that any different then the current state of the community in this game and people their behaviour in chat? So just because it could result in whining because of a terrible community is not really a reason not to implement it, since the current state of the game is just terrible. WG way of handling the matchmaking and their efforts to balance it in the current state is simply never going to work. And as for your example of 2 hakuryu's, the team would still be limited to 1 CV since the game is not balanced right now for more CV's per team. Share this post Link to post Share on other sites
[WG] Commander_Cornflakes WG Staff, WoWs Wiki Team 3,711 posts 15,727 battles Report post #1906 Posted August 30, 2018 Vor 9 Minuten, Daisai sagte: And as for your example of 2 hakuryu's, the team would still be limited to 1 CV since the game is not balanced right now for more CV's per team. So the game is not balanced for CVs, but you think putting teams together without looking at ships is more balanced? Because one of these teams might not have a CV player and 1 vs. 0 CVs doesn't sound very balanced, right? Vor 10 Minuten, Daisai sagte: the current state of the game is just terrible. Huh, first time I've heard of this. I think the matchmaker right now is the best this game ever had. It may beed a little tweak to split radar ships evenly between both teams, but that's it. Share this post Link to post Share on other sites
Daisai Players 58 posts 3,510 battles Report post #1907 Posted August 31, 2018 Having no CV in a team would then indeed be a disadvantage for that team, so it would increase the amount of CV players since it would be pretty much needed to have a CV in a team, more people play CV less of a problem between different players and their skill. And a matchmaker being the best in this game you ever had does not really have to say that the matchmaker is good, it makes it better then it was but it is still not good, implementing the solution i posted would no longer make it necessary to try and somehow fix the matchmaker to mirror teams since it would simply let the players choose their own lineup. Share this post Link to post Share on other sites
[TORAZ] El2aZeR Beta Tester 15,786 posts 26,801 battles Report post #1908 Posted August 31, 2018 On 8/30/2018 at 11:00 PM, Daisai said: And how is that any different then the current state of the community in this game and people their behaviour in chat? If it makes no difference then why waste time and manpower to create something meaningless? Share this post Link to post Share on other sites
Daisai Players 58 posts 3,510 battles Report post #1909 Posted September 1, 2018 3 hours ago, El2aZeR said: If it makes no difference then why waste time and manpower to create something meaningless? There would be no difference in the behaviour of people in chat however it would solve the problems with poor matchmaking and save alot of time since it would no longer require WG to try and balance something that simply can not be balanced unless they decided to 100% mirror every single team. Share this post Link to post Share on other sites
[TORAZ] El2aZeR Beta Tester 15,786 posts 26,801 battles Report post #1910 Posted September 1, 2018 2 minutes ago, Daisai said: however it would solve the problems with poor matchmaking Except, as the scenarios from @Commander_Cornflakes point out, no, it wouldn't solve anything regarding MM unless you apply severe rules to the system which would worsen queue time dramatically. Share this post Link to post Share on other sites
Daisai Players 58 posts 3,510 battles Report post #1911 Posted September 1, 2018 2 minutes ago, El2aZeR said: Except, as the scenarios from @Commander_Cornflakes point out, no, it wouldn't solve anything regarding MM unless you apply severe rules to the system which would worsen queue time dramatically. If you think that it would increase queuetimes you do not get how the system would work, the queue would already be done by the time people get into the screen to select their lineup. Sure it might at first be difficult for a majority of the people in this community to think about what ships to take, the so called "potatoes". And about the rules, the only rule i would for now see being used is 1 CV per team, since when a game has to implement rules like 1 bb per team or 1 cv team it is a sign of poorly balancing, that is why last clan battles it was 1 bb per team, because the game is poorly balanced. It might at first be difficult to have it working for randoms and perhapse not needed, but it would be a good idea for ranked and would make ranked at least somewhat competitive and not just some flip of a coin grind to rank 1. Share this post Link to post Share on other sites
[TORAZ] El2aZeR Beta Tester 15,786 posts 26,801 battles Report post #1912 Posted September 1, 2018 3 minutes ago, Daisai said: If you think that it would increase queuetimes you do not get how the system would work, the queue would already be done by the time people get into the screen to select their lineup. I was assuming that you could simply drop out if the class you want to play was already being taken as otherwise you'd get a massive storm from potatoes who can't play their favorite class all the time. But yeah, for ranked this would make sense but the problems with ranked go much deeper than that. I can't see it being feasible for randoms tho. Share this post Link to post Share on other sites
Cpt_Sagnik Players 35 posts 6,778 battles Report post #1913 Posted September 2, 2018 On 8/31/2018 at 2:44 AM, Commander_Cornflakes said: I think the matchmaker right now is the best this game ever had. The two T8 ships in T10 MM just contradicts what you said. It'll be tough to avoid but I guess something could be done. I would suggest something like this.. No T8 ships in T9-10 MM "unless" there are more than 4 on each side and rest all are not T10. Basically an ideal 4 of each tier. I know it's not possible everytime and the MM will have to compromise but this would make it enjoyable and less frustrating for the lowest tier in a match. If a match can be made with all T10 and T9 well and good, but if there's a T8 the queue time can be extended a bit to fulfill a particular criteria. How long is the wait time anyway? Maybe 30sec with the current MM? Let's say we wait another 20 or 30 sec. A bit of delay can be overlooked if the MM is nice and pretty imho. Share this post Link to post Share on other sites
[WG] Commander_Cornflakes WG Staff, WoWs Wiki Team 3,711 posts 15,727 battles Report post #1914 Posted September 2, 2018 Vor 6 Minuten, Cpt_Sagnik sagte: The two T8 ships in T10 MM just contradicts what you said. You mean that's worse than the times when we had T1 ships in T10 battles? If those T8 ships would use their time to learn how to play as lowtier ships instead of complaining, we would have no problems with the MM at all. Share this post Link to post Share on other sites
Cpt_Sagnik Players 35 posts 6,778 battles Report post #1915 Posted September 2, 2018 That is something that I wouldn't actually base my opinions on because the game was still in development at that time. Yeah a Fuso in Yamato MM and stuff. And about the skill gap between players all the MM can do is have a front row seat and watch a team suffer Share this post Link to post Share on other sites
pra3y Players 3,021 posts 11,390 battles Report post #1916 Posted September 3, 2018 Now that the rework has been revealed what are your thoughts guys? Yay or Nay? Share this post Link to post Share on other sites
[WG] Commander_Cornflakes WG Staff, WoWs Wiki Team 3,711 posts 15,727 battles Report post #1917 Posted September 3, 2018 Yay for now, will see what comes next. 1 Share this post Link to post Share on other sites
Cpt_Sagnik Players 35 posts 6,778 battles Report post #1918 Posted September 3, 2018 Total control of planes from the start so YAY for now. @Commander_Cornflakes Are you a ST? If you are please bring up some good analysis or facts tomo if you are not threatened to be killed that is 1 Share this post Link to post Share on other sites
[WG] Commander_Cornflakes WG Staff, WoWs Wiki Team 3,711 posts 15,727 battles Report post #1919 Posted September 3, 2018 Vor 15 Minuten, Cpt_Sagnik sagte: Total control of planes from the start so YAY for now. @Commander_Cornflakes Are you a ST? If you are please bring up some good analysis or facts tomo if you are not threatened to be killed that is Nope, no supertester here ^^ You gotta wait for official news or whatever the Community Contributors will share. Share this post Link to post Share on other sites
[TORAZ] El2aZeR Beta Tester 15,786 posts 26,801 battles Report post #1920 Posted September 3, 2018 Definitely yay. Broken af tho. 1 Share this post Link to post Share on other sites
Sea_viper Players 240 posts 5,054 battles Report post #1921 Posted September 3, 2018 I find the the rework lazy and underwhelming. Forcing the CV to only have one squad up at a time is monumentally stupid, not to mention treating Fighters as "consumable". To that end they even tie the entire air wing into AA to wait for one squad to complete their attack, I find it difficult to take them seriously lol. The only silver lining is that they finally started to put thought into AA rework. 1 Share this post Link to post Share on other sites
pra3y Players 3,021 posts 11,390 battles Report post #1922 Posted September 3, 2018 27 minutes ago, Sea_viper said: I find the the rework lazy and underwhelming. Forcing the CV to only have one squad up at a time is monumentally stupid, not to mention treating Fighters as "consumable". To that end they even tie the entire air wing into AA to wait for one squad to complete their attack, I find it difficult to take them seriously lol. The only silver lining is that they finally started to put thought into AA rework. I guess we'll have to wait and see what tweaks WG will make before making a final decision. Share this post Link to post Share on other sites
Daisai Players 58 posts 3,510 battles Report post #1923 Posted September 3, 2018 The video really show how retarded the developers at WG are and how little knowledge they have about their own game. 1 Share this post Link to post Share on other sites
[UTW] ShinGetsu Weekend Tester, In AlfaTesters 8,985 posts 7,359 battles Report post #1924 Posted September 3, 2018 I guess everything will depends on how they balance the planes against the AA, and if they improve a lot the plane-to-plane interaction. On the other hand, I really can see how they just can't leave the current fighters gameplay as is. CV are banned from CBs, finding new national favor is hard, they can't balance "unique" CV at all, and experienced player or noobs are just too influential. This new gameplay can be fun, seriously. It all depends on how they do it. We had a glimpse at the moment. Skill will mostly be on spotting targets (cause at least they didn't remove spotting), and dropping the most important target. Also, if fighters attack automatically the closest plane, you can still intercept a strike I guess. Can they still drop smokes by the way ? I think gap in skill will still be very clear between two players, but it will not be as overwhelming as before. Finally, the no-deplaning thing I predicted soooo long ago. Stock reserve is impossible to balance properly, seriously. Share this post Link to post Share on other sites
[RONIN] Bainsmit_steel Players 444 posts 20,243 battles Report post #1925 Posted September 3, 2018 Well as we predicted a long time ago bye bye rts cvs welcome world of planes console cvs....for me it is not good at all for others maybe....i will just say what i said a long time ago if I wanted to play world of planes i would play that....if nothing uk cvs will soon emerge.... Share this post Link to post Share on other sites