[CG] Redcap375 Players 4,371 posts 15,291 battles Report post #126 Posted January 5, 2017 I know m8. The things is, some people just don't wanna listen or are completely Fan boy blinkered or actually work for WG. I do respect peoples opinions tho, provided they have actuality played a few games ( i mean more than one tier 4 game) in a CV in the first place. WG have done some good things in the past and I've commented on them (2 torp planes on a US CV, SO OP IS WAS CRAZY, so i'm not just Mr Negative. Had someone say on another thread about using a CV for a BB AA escort/central map denial due to the extra skill points that will become available . Its his opinion which is cool but...Come on lad. Only when the armoured RN Carriers come out will i even think about going anywhere near the front lines (at the beginning-Middle of game). End game is different when you can drive home the advantage. All ready looking at the new CV skills and how to use them on CVs like the Lex/Tahio. Tell you what chaps, the alleged new CV skills wont even get a sniff thank you very much Unless WG changes something that forces us to do so. Emergency take off...If there was any new skill that has been created by someone who has never actuality played the line, then this is it. Evasive Manoeuvre...Did we ever, fellow CV Captains, have a problem with this in the first place? Did we ever think to ourselves "I'm losing so many planes on the way BACK from the drops?" do they think we just send our planes back though waves of AA fire? Its getting there thats the problem. Plus and correct me if i'm wrong here chaps but is it only when going back (button) to the CV? So you have to automatically follow the path back to the CV to get the alleged bonus (we will call it that for now). So i could have planes flying back though an AA warzone and cant do anything about it. Any click to divert and its lost. Regardless of a small HP increases and 40% detectability, which wont mean squat going over something like a Cleveland at 7,5 Km. Now their moving more slowing doing so! I need planes re-armed and back in the air quick time, not limping back on egg shells. I personally think the skills were designed for really noobie players (The noobie trap). I mean the "point and click" culture gents. The kind of people that don't need to worry about actuality Man aiming anything or actively moving planes around the map. He's the rub....In doing so they are making CVs worse off! Buffing AA (10%) Buffing ship planes (2) and including more German AA is...Mental. We have more skill points to play with so guess what..So do BB/CA and DD players! You bet a pinch of S*** to a plant that BFT will be in their list of go to skills, especially DDs. You can have more Ship planes in the air than fighters on a CV? You know that point where DD hunting was the norm due to the amount off aa? Well DDs have now got a little bit better (that one plane can make the difference). 10% on a Gearing? Or 10% on the Z-52? 10% on the Z-46? 10% on the Akizuki? It all mounts up. BUT....I actually feel for DDs at the moment so i might see past this Nerf. I know its a company that needs to makes money and can see what's going on but its still...Ungentlemanly like Anyway...Currently grinding the BB lines and the NC? What a ship..AA rating of 100% and can tank like a son of a b****. Still like the Gne better Share this post Link to post Share on other sites
[CG] Redcap375 Players 4,371 posts 15,291 battles Report post #127 Posted January 5, 2017 Lets just see what the final print it chaps. It might all change or get tweaked Share this post Link to post Share on other sites
[TORAZ] El2aZeR Beta Tester 15,786 posts 26,801 battles Report post #128 Posted January 5, 2017 It might all change or get tweaked You honestly believe that? Share this post Link to post Share on other sites
[TORAZ] El2aZeR Beta Tester 15,786 posts 26,801 battles Report post #129 Posted January 9, 2017 That moment when you want to check if the latest Spee missions are live yet (they are) but accidentally click the battle button when your last selected ship is Taiho, then instantly find a game so you can't cancel and it turns out to be this: I'm not even mad. 1 Share this post Link to post Share on other sites
Sea_viper Players 240 posts 5,054 battles Report post #130 Posted January 9, 2017 And still only got 2nd for base exp gain... that's kind of depressing Share this post Link to post Share on other sites
[TORAZ] El2aZeR Beta Tester 15,786 posts 26,801 battles Report post #131 Posted January 9, 2017 To be fair from what I've seen our Hipper deserved it. But yeah, it is ridiculous. Share this post Link to post Share on other sites
[2DQT] RUSSIANBlAS Players 8,241 posts Report post #132 Posted January 9, 2017 Lots say that CVs are bad but I've had fun in my Hiryu and Saipan over the weekend. Still perfectly viable as long as you play well. The only good thing about the skill re mix is the +1 plane thing is affordable for all... 1 Share this post Link to post Share on other sites
[CG] Redcap375 Players 4,371 posts 15,291 battles Report post #133 Posted January 9, 2017 Lots say that CVs are bad but I've had fun in my Hiryu and Saipan over the weekend. Still perfectly viable as long as you play well. The only good thing about the skill re mix is the +1 plane thing is affordable for all... Half of me says this is a good thing, half of me doesn't. Doesn't feel like you "earn" it. Having that skill at tier 7? But having more planes earlier does help middle tier CVs . The Lex is going to become more fun for everyone (0-1-3)! Plus its a no brainer skill to choose, unlike other lines that have to think about it. Share this post Link to post Share on other sites
VC381 Players 2,928 posts 6,549 battles Report post #134 Posted January 9, 2017 Nice game! But yes, a BB would have made more base XP with that damage. Maybe CVs are OK but BB rewards are too high? I'm still enjoying my pair of T8 CVs and getting decent games regularly, I'm not too fussed about being top of team even if sometimes I think I deserve it. Share this post Link to post Share on other sites
[2DQT] RUSSIANBlAS Players 8,241 posts Report post #135 Posted January 9, 2017 CVs still offer un paralleled support to the rest of a team. Able to strike almost anywhere and can genuinely change games despite all the nerfs. I might actually go all into my IJN CV after I've done the Convoy missions. Share this post Link to post Share on other sites
[CG] Redcap375 Players 4,371 posts 15,291 battles Report post #136 Posted January 9, 2017 Do it m8. CVs are fun and in the right hands, deadly. All about knowing your target and when to strike. Tier 8 CVs are the best IMHO and give us an interesting selection (Lex & Shu), either is good. If your top tier then Its great (like any ship). But alas, with the small amount of CV captains your more than likely get put in tier 9-10 games which is an ice skate up a hill time. A wall of ship planes and Flack. Even tier 6-7 ships (Cleveland, Pens, NO, Gne, Bis, Iowa, NC, Russian) can blow your planes up rather easy, more so in a IJN CV. Cleveland with skill 81 AA is scary. Share this post Link to post Share on other sites
[2DQT] RUSSIANBlAS Players 8,241 posts Report post #137 Posted January 9, 2017 Yeah I'm about 60k xp from the Shokaku, happy to play Hiryu still as there's the occasional T5 seal club offered to you on a plate! CV is the most intense class when it's on. Nothing like it when you hard carry and kill half a team, although that's stressful too. Usually a bag of nerves after Share this post Link to post Share on other sites
[CG] Redcap375 Players 4,371 posts 15,291 battles Report post #138 Posted January 9, 2017 Loved the Hiryu when i played it (before tier 6 plane nerf). Even the Ranger wasn't that bad and sets up nicely for the Lex with its better bombs. Funny thing is that i have only played the Saipan 3 times ! Used my Clan M8 account. Won 3 of 3 too! And i call myself a CV captain, the shame. But i never fancied buying it as i always outplayed it in my Hiryu. I only buy ships that i think can give me an edge or maybe a different play style. It was certainly different but it didn't give me an edge. Always welcome in this pub m8. Share this post Link to post Share on other sites
VC381 Players 2,928 posts 6,549 battles Report post #139 Posted January 9, 2017 Hiryu is pretty good, I saw a few played well yesterday even against higher tier opponents. It's good to stick with it as Shokaku has the same layout without being stuck with crap planes, so once you've learned the "trade" on Hiryu, Shokaku really rewards you for it. Bag of nerves still applies though. I'm in no rush to progress but I do want both T9 CVs eventually, don't care much for the T10s. I'm a bit worried about Taiho though. I do well in Shokaku but I sometimes feel like 6 squadrons is stretching my multi-tasking, 7 might be too much for me :S Share this post Link to post Share on other sites
[2DQT] RUSSIANBlAS Players 8,241 posts Report post #140 Posted January 9, 2017 Tri torp bombers is the goal surely? It's the one thing I look forward to, farming the weak with them! I don't have an issue with the T6 planes on the Hurt I, generally i can keep a good number of my birds alive for late game. Saipan is great fun too, so rapid and easy to play compared to IJN micro fests. 1 Share this post Link to post Share on other sites
VC381 Players 2,928 posts 6,549 battles Report post #141 Posted January 9, 2017 Tri torp bombers I can handle and would indeed be awesome, it's my two fighter and two bomber squadrons dying somewhere random or wasting time on deck that worries me. Share this post Link to post Share on other sites
[2DQT] RUSSIANBlAS Players 8,241 posts Report post #142 Posted January 9, 2017 Tri torp bombers I can handle and would indeed be awesome, it's my two fighter and two bomber squadrons dying somewhere random or wasting time on deck that worries me. Yeah I've noticed that in the Hiryu, if everyone is back to rearm then the stack of planes landing can take a substantial amount of time... Share this post Link to post Share on other sites
[CXIV] Cadelanne Players 519 posts 3,718 battles Report post #143 Posted January 9, 2017 Hiryu is pretty good, I saw a few played well yesterday even against higher tier opponents. It's good to stick with it as Shokaku has the same layout without being stuck with crap planes, so once you've learned the "trade" on Hiryu, Shokaku really rewards you for it. Bag of nerves still applies though. I'm in no rush to progress but I do want both T9 CVs eventually, don't care much for the T10s. I'm a bit worried about Taiho though. I do well in Shokaku but I sometimes feel like 6 squadrons is stretching my multi-tasking, 7 might be too much for me :S T10 are intresting because that's where you encounter most top players. One more TB squad isn't really magic but you sometime meet very strong opponents and I guess that's how you progress. Share this post Link to post Share on other sites
Tomasberkut Players 129 posts 4,318 battles Report post #144 Posted January 9, 2017 I found my [edited]spanked the hardest in T8. I need to know when do you guys play, I find TX very boring recently and trust me its not a matter of me being so skilled. There must be some kind of free doublons thingy going on with all those free xp bought TX cv's. Share this post Link to post Share on other sites
[CG] Redcap375 Players 4,371 posts 15,291 battles Report post #145 Posted January 10, 2017 Just had one of the best games I've ever had in a CV (Taiho) .My good god that was seat of pants stuff! 244,000 damage, 5 sunken ships, 15 fires and 26 torp hits including 16 sinking. Only 2 ships left, me and the other CV! Time was ticking and i had to sink 3 enemy ships on my tod with no fighters left (sacrificed the last group to spot last div dds). Last shipmate died doing it (succumbed to fire In his Zao) BOOM there goes the enemy Iowa (turned too late and eat 6 torps as he was turning) BOOM there goes the enemy Roon ( last set of torp bombers left rest of the group, knew he wouldnt be pay attention and wham) Only CVs left....charged at each other like knights of old. Just as he was about to torp me ( his last group left) the game ended..WE WON. But by Neptune's beard that was close! Bloody good CV captain (also a Tahio). This Drinks on me 4 Share this post Link to post Share on other sites
[2DQT] RUSSIANBlAS Players 8,241 posts Report post #146 Posted January 10, 2017 Sigh had an utterly garbage CV game, me in a Strike Hiryu vs a Torp Bomber Saipan in a T9 game. Essentially we danced around each other with fighters the entire game. No one did any significant damage, I think I did something like 2k bomb damage, 0 torp bomber hits. I don't think the Saipan did any better as we both finished bottom of our respective teams. (Atleast my side won) Share this post Link to post Share on other sites
VC381 Players 2,928 posts 6,549 battles Report post #147 Posted January 10, 2017 (edited) T10 are intresting because that's where you encounter most top players. One more TB squad isn't really magic but you sometime meet very strong opponents and I guess that's how you progress. Perhaps, but I'm usually more interested in playing ships of historical significance, ships that are just cool, or just having fun. Hakuryu is more or less fiction and Midway is kind of cool but didn't actually serve in WWII, so from my point of view Taiho and Essex are much more "must have" than the T10s. Also T9 get the final module, the T10s don't really have more to offer (US one doesn't even get more squadrons). Sigh had an utterly garbage CV game, me in a Strike Hiryu vs a Torp Bomber Saipan in a T9 game. Essentially we danced around each other with fighters the entire game. No one did any significant damage, I think I did something like 2k bomb damage, 0 torp bomber hits. I don't think the Saipan did any better as we both finished bottom of our respective teams. (Atleast my side won) Surely at that point you just lock fighter squads and both push strikes through anyway? Edited January 10, 2017 by VC381 Share this post Link to post Share on other sites
[CLADS] olmedreca Players 226 posts 5,719 battles Report post #148 Posted January 10, 2017 Hiryu is pretty good, I saw a few played well yesterday even against higher tier opponents. It's good to stick with it as Shokaku has the same layout without being stuck with crap planes, so once you've learned the "trade" on Hiryu, Shokaku really rewards you for it. Bag of nerves still applies though. I'm in no rush to progress but I do want both T9 CVs eventually, don't care much for the T10s. I'm a bit worried about Taiho though. I do well in Shokaku but I sometimes feel like 6 squadrons is stretching my multi-tasking, 7 might be too much for me :S You can just let DBs do auto drops if you are too busy at that moment, their accuracy is somewhat passable so it is not a huge tragedy if you can't manual drop them every time, and 3rd TB easily compensates all their misses. Taiho is definitely worth it imo, I love mine. I also have Haku unlocked but no intention getting it currently, I am already busy enough so I wouldn't get all that much extra mileage out from that 8th squadron. 1 Share this post Link to post Share on other sites
[2DQT] RUSSIANBlAS Players 8,241 posts Report post #149 Posted January 10, 2017 Surely at that point you just lock fighter squads and both push strikes through anyway? Dunno, it was a T9 game. Everyone had epic AA. I tried to get a few DDs but missed, as did the enemy Saipan... Share this post Link to post Share on other sites
[NSN] Ragweek Players 309 posts 9,074 battles Report post #150 Posted January 14, 2017 I was the same thinking of sticking with the t9 taiho but the Hak is much better. The planes seem to make it to their target much more reliably. Share this post Link to post Share on other sites