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The CV Captains Cabin

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Important ships do not have enough AA that EM will ever matter. Or alternatively have enough AA that EM will not matter.

Either way that skill is nothing but a waste of strike potential.

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WG Staff, WoWs Wiki Team
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Did you ever use this skill? (For more than 5 games of course)

 

Do you know those situations, where you go spot, suddenly a Minotaur presses P or a Des Moines T and your whole squads get deleted?

Well, I don't. Thanks to EvM I lose 0 to maybe 2 planes if I react fast.

It would be a waste of time and strike potential if I had to wait 2 or 3 minutes to reload my planes again, right?

 

Not to mention that I actually don't waste much time, thanks to the characteristics of EvM.

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3 minutes ago, Commander_Cornflakes said:

Did you ever use this skill?

 

Yes, I in fact did a comprehensive comparison in my Hiryu over a few dozen games.

EM on average cut the amount of strikes I could fly by ~1,5 per match if I remember correctly. And yes, I micro'd to the best of my ability.

 

3 minutes ago, Commander_Cornflakes said:

Do you know those situations, where you go spot, suddenly a Minotaur presses P or a Des Moines T and your whole squads get deleted?

 

No, I don't, thanks to the minimap and rendering time.

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Vor 2 Minuten, El2aZeR sagte:

No, I don't, thanks to the minimap and rendering time.

Your Minimap shows unspotted ships? :cap_wander_2:

Please give me a link to your hackpack.

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1 minute ago, Commander_Cornflakes said:

Your Minimap shows unspotted ships? :cap_wander_2:

 

In my experience AA doesn't actually shoot at anything it cannot see. That includes things that don't show up while rendering.

The minimap on the other hand always shows stuff regardless of whether it renders or not.

 

Thus if you react fast enough you can avoid any plane losses.

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Minotaur air spot range is 7.2km. AA range is 8.6km. That are 1.4km you have to return in his AA range, no matter how fast you react.

And the planes are already spotted and rendered so the AA will fire as soon as he presses P at 7.2km.

 

And the same goes for AA-DDs.

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12 minutes ago, Commander_Cornflakes said:

That are 1.4km you have to return in his AA range, no matter how fast you react.

 

Wrong. AA may not actually target things it cannot see, but you'll see his ship on the minimap because his AA is active at 8km. And since plane spotting range is fixed at 8km that's also your exit point.

Tbh I've never seen a Mino shut off their AA before. And I don't do it myself either. But even if, that still leaves you with a 0.8km exit window in which you'll be hard pressed to take more than 1-2 plane losses.

 

12 minutes ago, Commander_Cornflakes said:

And the same goes for AA-DDs.

 

Those are hardly a problem unless they go full AA. And if your team cannot deal with a full AA DD then you were most likely going to lose anyway.

As you'll fly against things one by one at the beginning of the game anyway you'll at most lose one squad (though tbh I usually don't lose more than 1-2 planes either). For the rest of the game you can guess their position and avoid or deal with them accordingly.

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I think they changed this patch or two ago. Now there is no invisi-AA either. Earlier you could invisifire with some DDs ans cruisers without using island cover but this still left invisi-AA effective. So those really low detection range ships, like Mino, could start shooting down planes before ship is visible from air. This is now removed so as soon as AA starts blazing ship gets spotted. 

 

I think this has developed new tactic. Minos and Moines turn their AA off, wait until planes are close enough to spot them from the air and then turn it (and potential Def AA) on and shred them all down. 

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22 minutes ago, LongJohn_ said:

I think this has developed new tactic. Minos and Moines turn their AA off, wait until planes are close enough to spot them from the air and then turn it (and potential Def AA) on and shred them all down. 

 

Meh, I never see it tbh.

Also DM has a higher air spotting range than AA range. It's tiny, but it's sufficient if you're fast enough.

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Of course you don't see Minotaurs or Des Moines when you play Hiryu :P

But in Tier 10 this is a very common tactic.

I use it myself, therefore I know how usefull my EvM can be ^^

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56 minutes ago, Commander_Cornflakes said:

Of course you don't see Minotaurs or Des Moines when you play Hiryu

 

I haven't touched my Hiryu since they buffed Saipan with the whole strafing out shenanigans.

 

56 minutes ago, Commander_Cornflakes said:

But in Tier 10 this is a very common tactic.

 

Hardly. Most cruisers don't even benefit from it. Mino & Neptune are the only ones that can actually do this, even then it is of questionable value.

So yeah, even considering that EM doesn't do anything.

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On 01/01/2018 at 9:17 PM, pra3y said:

What who told you that? Those 1000 pd bombs are pretty scary crap when they hit stuff no matter tier or class. Its actually even better against tier 10 BBs since your target reticule can cover the entire ship. Literally nothing is safe from them. Once you try it it's like a drug, you'll get addicted to them :cap_haloween: Ok well I did in any case :fish_cute_2:.

 

Edit: Whoops I misread don't mind me. 

I remember Farras video on Lexis AP bombs, he said that its like Big Es, and apparantly dont do well vs higher tier ships. But eitherways, since I value DoT effects over one strike damage, I dont mind HE. Besides, these are AP Bombs so being a support role, for me in a CV that is hunting DDs, is not fulfilled with AP Bombs. If I get uptiered, I always strike DDs as their AA is weaker, so HE would do the job. Besides, AP Bombs are still RNG Related, so the aim may not be but the damage will...

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Well my point was not to argue about evasive manouver. I just mentioned how WG changed AA mechanics in the game. I think high tier British cruisers were close to only ones that could have long enough AA range compared to spotting range from air to invisi-AA. And they can still invisi-AA from their smokes.

 

Someone mentioned mininap. I actually play most of the game nowadays from minimap. With all ships. Started doing so with CVs of course but it has followed me go other ships as well. 

 

It has its ups and downs. With a BB you keep yourself aware of your surroundings and keep yourself angled to proper direction(s). But at the same time I might be totally blind from DD in smoke because I just stare the minimap and DD doesnt show there. :Smile_teethhappy:

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On 1/1/2018 at 8:27 PM, El2aZeR said:

To sum it up, if you want to kill BBs, they're not worth it. If you wanna kill T10 cruisers in particular, they're hilarious.

AP bombs are also far less affected by RNG due to the incredibly small manual drop bomb circle, enabling you to get all your bombs on target on anything but DDs.

Quick question, could you be tempted into expanding that list to include everything from tier 10 to tier 6 (AKA all ships you could possibly see with AP bombs)?

 

If not, I'll do it myself once I ground out the AP bombs, with the common ships on each tier at the very least.

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Hi all! New to carriers, only a handful games at tier 6. I noted that I'm not the best in micro management, so I think it's best to start with US carriers first before I try the Japanese carriers.

Do you guys take Torpedo Acceleration on US carriers?

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1 hour ago, Robber_Baron said:

Do you guys take Torpedo Acceleration on US carriers?

 

Yeap. Nothing else really worth it to take at that tier first apart from that tbh since it's the only one that directly affect your attacks. 

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Just played my first game in an Essex.

Dunno why everyone is hating on the 2/1/2. It's a great loadout imo only held back by the ridiculously long service times tech tree USN CVs in general suffer from. Had no problems at all with the T8 fighters everyone is complaining about either.

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8 minutes ago, El2aZeR said:

Just played my first game in an Essex.

Dunno why everyone is hating on the 2/1/2. It's a great loadout imo only held back by the ridiculously long service times tech tree USN CVs in general suffer from. Had no problems at all with the T8 fighters everyone is complaining about either.

 

I guess complaining comes from allmighty potential of old strike loadout. :Smile_playing:

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7 minutes ago, El2aZeR said:

Just played my first game in an Essex.

Dunno why everyone is hating on the 2/1/2. It's a great loadout imo only held back by the ridiculously long service times tech tree USN CVs in general suffer from. Had no problems at all with the T8 fighters everyone is complaining about either.

Yea I mean, those fighters outplay Taihou fighters, can outplay or stalemate maybe an Enemy Essex fighters. I just feel sorry for Jap CVs tier 9 and 10. granted they dont suffer if they choose AS, its still...

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2 minutes ago, LongJohn_ said:

 

I guess complaining comes from allmighty potential of old strike loadout. :Smile_playing:

Nah, as much as I miss my almighty 3 db squad, it's always the AS people that are the ones complaining how USN CVs are unplayable without AS loadouts :Smile_smile:

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1 minute ago, pra3y said:

Nah, as much as I miss my almighty 3 db squad, it's always the AS people that are the ones complaining how USN CVs are unplayable without AS loadouts :Smile_smile:

 

I guess both complained but those AS captains might be bigger majority. 

 

One thing I really didnt like was those T8 TBs. Using them as single attack wave they are expendable. They dont return to carrier that often. Significant difference to old T9s. 

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9 minutes ago, LongJohn_ said:

I guess complaining comes from allmighty potential of old strike loadout. :Smile_playing:

 

I mean yeah, I wouldn't say no to a free third DB either (in fact Essex could maybe even use it considering how friggin' long she services, they should probably swap a TB for a DB on Midway, too, but up-tier the single TB squad again), but I'd trade a third DB for a second fighter any day. Two fighter squads just give you so much more flexibility and air control, I hated every second playing Lex with just one even if it was workable.

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15 minutes ago, El2aZeR said:

 Had no problems at all with the T8 fighters everyone is complaining about either.

Well you do have more planes in a squad and more ammo, so you can strafe or strafe out more compared to a Taiho plus the fighter reserves ate reasonable. Thats why I said WG gave Essex tier 8 planes to balance it against the Taiho. Imagine all the salt if they were tier 9s <insert troll face>

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2 minutes ago, LongJohn_ said:

 

I guess both complained but those AS captains might be bigger majority. 

 

One thing I really didnt like was those T8 TBs. Using them as single attack wave they are expendable. They dont return to carrier that often. Significant difference to old T9s. 

 

Have not seen any strike captains complaining on the eng forum at least:Smile-_tongue:. Well not engh to have an impression.

 

Not much diff for me tb for the tb. At least they don't feel that papery. But im also on the memeway now. 2 TBs ftw :fish_cute_2:

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Well my Shokaku days were short lived. Sure I got some good games, especially the last one.. Unicum enemy Shoka, strafing contests, plane preserving, good damage, double strike (Tirp and Izumo) and pushed past enemy team in last seconds of the game. Enemy Shoka deplaned long before the end..

 

But it just didnt felt my cup of tea. Planes are too fragile, squads too small.. Plane preserving comes too big issue. Ship sold and saving up for Midway. 

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