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Redcap375

The CV Captains Cabin

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[CXIV]
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I'm currently grinding out USN CVs as I want to taste the Lex and Essex one day...

 

Why does every single scrub and potato think it's viable to snipe a CV? It's starting to p 1$$ me off. I stats check enemy CVs prior to battle and even ones deep in the red Bad zone will try this.

 

Utter fail tactic if someone is even remotely prepared for it...

 

Because most people aren't remotly prepared for this. When I was grinding Bogue I'm sure I had a CV kill 8 games over 10 at least, because people are unaware and then it's easy win.

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[2DQT]
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Because most people aren't remotly prepared for this. When I was grinding Bogue I'm sure I had a CV kill 8 games over 10 at least, because people are unaware and then it's easy win.

 

It's one of the oldest tricks in RTS. 

 

I'm sure being base rushed (e.g sniped) is something that was a thing in Starcraft over twenty years ago.

 

The fact it works on anyone is staggering in itself here, keep your fighters in a covering position until you see their bombers, even if their fighters come out you WAIT. 

 

The fact its worked for you 8/10 times is just crazy, you think someone would learn after being sniped out more than once :sceptic:

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[FDUSH]
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I am a captain with 1000 battles in carriers here. 610 with Zuiho, 125 with Shokaku, 80 with Saipan and so.

The thing is I almost never do carrier snipe. I find that uterly useless. Why? I prefer to stop enemy planes using my fighter planes and disrupt enemy attacks. From time to time I have seen enemy carriers trying to snipe me, sending their planes on the border of the map, and by the time they reach me I already sunk two or even three enemy ships which in overall benefits the entire team much more than just wasting all that time in trying to kill the enemy carrier.

The very few times I did carrier snipe was because there was a straight path to the enemy carrier with no enemy ships in the middle, and the enemy planes are somewhere else, unable to intercept my planes before they deliver their payload.

When there has been 2 - 3 or even 4 minutes in the battle and I didn´t yet find any enemy planes either I suspect the enemy is trying to snipe me sending their planes on the edge of the screen (which in such case I keep my fighters close to my carrier just in case) or the enemy carrier is AFK, in such case I try to find it and see if it doesn´t moves at all. If so I send one torp and one bomb squad to kill him while the others squads are attacking a nearby ship.

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Carrier sniping in high tier also ruins your own economy, since you will not be able to shoot down enemy planes anymore (which in itself is a sad, sad statement about CV economy nowadays).

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[ODIUM]
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Sniping at high tiers is fairly pointless, 

By the time you have gone round the circle of the map, the enemy CV has battered your destroyers / cruisers with his first strike and has a 2nd on the way,

If he know's what he's doing then he has noticed your planes haven't been seen and has pulled his fighters near to his carrier, 

and this fighter coupled with his defensive aa is enough to chew up your squadrons, 

then even if you get good hits in you'll be lucky to take more than half his health, 

your battered squadrons then have the long flight over the top of the main battle to get home, by the time they land, the 3rd enemy cv strike on your team will be on the way 

 

So essentially in the first 5-7 mins  you'll have taken lots of HP off the enemy carrier without degrading his fighting ability, in return he's been happily spotting dd's and taking lots of hp off your team, making it more likely that his rather than your team will win, 

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Chaps..:tea_cap:

 

3 weeks away seems like ages, better have a few games in Co-Op first :hiding:

 

New controls for tier 4-5 CV's? Interesting..

 

 

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  • Fixed a bug which made enemy squadrons appear on the Minimap during a Cyclone while remaining invisible in the aircraft camera view.

 

FINALLY.

At least they got something right.

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Privateer
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I'm more exited about the Economy Buff (10-25% more if you play a decent round). 

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worldofwarships_2017_03_30_18_36_13_843.

worldofwarships_2017_03_30_18_36_17_609.

worldofwarships_2017_03_30_18_36_21_655.

worldofwarships_2017_03_30_18_36_25_814.

 

My dearest comrades, let me be the first one to usher in a new era of seal clubbing. :honoring:

 

(*yawn* CS against AS Indie)

Edited by El2aZeR

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Ok Checked https://gamemodels3d.com

 

Kaga's Air group Config at the moment

 

Config 1

Strike

2x4 Torpedo bombers ‎b5n2 (Same as Hiryu)

4x6 Dive bombers ‎d3a1 (stock DB on Hiryu.)  but 6 yes 6 planes a squadron

Quite like this config.

 

Config 2

Air Superiority

3x4 Fighters ‎a6m2 (Same as Hiryu)

5x2 Torpedo bombers ‎b5n2 (Same as Hiryu)

 

Realy wargaming 5 squadrons of 2 planes 

2 flights of 5 would be realy interesting but this?

 

Interesting :tea_cap:

 

Config 1: Wow, up to 7 planes with captain skill? 6 groups of strike planes in the air at one time, i like that. The Ranger will be completely Outclassed with both AS and FS, far too many groups to shoot down with little XP in return (AS) and more fire and damage potential with 4x6(7) bombers! The first IJN CV without fighters? I'm not sure i like that to be honest and should leave that kind of set up US CV only (national flavour).  I like having fighters but with that amount of planes in the air and the size of the groups, i might reconsider. 

 

Config 2: Hummm.  How long will a group of 2 tier 6 torp planes last in a tier 7 game? Not long with the amount of aa knocking around.  But when they are ALL grouped together, they can make one hell of a cross drop on a BB/CA.  Too much going on and too few planes to reliably hit a DD with a good Manuel aim IMHO.  This one will be for experienced players only me thinks and there isn't many left now-a-days.

 

Summary

Sod it, its something different with a FS IJN set up.  Config 1 looks interesting and something i would certainly have a go at.  Config 2 looks too fragile and would be a mico manage nightmare for some, but again its different (I mean 5 x 2??).  Spotting will be a lot easier too with that amount of planes.

 

IMHO i like it.  Shame its ANOTHER tier 7 Prem, but what did we expect from WG :coin:£$£$£$£$£

 

What do we think of this new CV chaps? You like or no like?

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Config 2: Hummm.  How long will a group of 2 tier 6 torp planes last in a tier 7 game? Not long with the amount of aa knocking around.

 

That's not the issue, imo. You will actually have very low strike potential with AS. With 5 squads and each launch taking 10 seconds you'll need 50 seconds to get all squads in the air alone. Landing will also take quite a while assuming all squads survive and if 2-3 don't then you're gonna have to wait for those anyway. Service time individually may be shorter but overall would be the same as Hiryu IF all squads make it back alive and longer if a few don't. Unlike Hiryu you will also be unable to force damcon first using DBs. You could split your TBs to try to force flooding, but I don't think that's gonna be recommendable considering their fragility.

 

Also A6M2's are stock Hiryu fighters, not the same.

 

Tl;dr: AS Kaga most likely has low strike potential due to Saipan DB levels of land, service and launch times.

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So, this guy on my team was complaining about my CV skills.

 

okaythen.png

 

I... I think he's right guys. These numbers are rather embarrassing.

 

hesright.png

 

I should be ashamed of myself. orz

 

:trollface:

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Played once ranked with pape, I managed to beat him and the enemy team complained about pape being a complete noobish bob who cant support his team. I agreed on that and pape played along, was a fun trolling though :D.

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So, this guy on my team was complaining about my CV skills.

 

okaythen.png

 

 

It's just not cricket is it chaps. Bloody uncivilised if you ask me :tea_cap:

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Hello all,

 

Started playing CVs last week, I've started with the US line which seems to be the 'ard way' when ti comes to CVs but there you go and I've started with the changes to tier 4 and 5 CVs ( so no alt use for me yet).

 

I have a couple of questions, first off I've bought the Bogue, is it best to use the stock 1-1 set up or go for the strike version? 

 

Secondly, when I hit tier 6 and up. I'm worried about massively sucking as it seems the calibre of your CV player against the enemy CV seems to have a big impact on the team's performance. It's the reason I've not played my saipan yet in randoms.  What is the average level of CV players in tier 6 and 7? Am I just going to get completely clubbed? especially as I will be learning strafe and manual drops there. 

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[POND]
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I have given this advice before, but it bears repeating - stick with the stock loadouts.

 

Yes you are giving up a squadron in the air, however ever since the Indi, your potential grows enormously, thanks to your ability to apply dots. Dots are USN CVs main source of damage. Watch out for DMC use on enemy ships and capitalise on it. If your team isn't starting any fires, use your DBs to start them, wait  out DMC and get a flood or vice versa.

 

As to the general level of skill... I found more difficult to deal with high tier AA (especially when double uptiered) than with the enemy CV. Unless they are an USN too and went for AS loadout you should not have many problems dealing with enemy fighters, if you stick to stock. Once you get up higher you will have use strafes to limit the enemy fighters (mainly the 2/2/2 IJN loadout) but once you get air supremacy and are able to shoot down few enemy fighters in the strafe, you will be ok (of course don't get tied up over enemy AA cruiser...)

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[ODIUM]
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US line stick with stock until at least Ranger, Strike on USCV at lower levels is for the experienced CV player only and anyone who prefers AS in a carrier has issues 

 

Once you get to T 8 or 9 start experimenting with Strike and see what it does for your damage output, win rate ad general satisfaction 

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Independence at T6 is a nice ship, unless you end up in T8 matches...

 

(Uncontrollable rant following a disastrous series of games in Shokaku)

 

WHAT THE $#%& IS HAPPENING TONIGHT?! LEMMING TRAIN AFTER LEMMING TRAIN THAT PUSH TOWARDS A CORNER, STOP AND DIE.

WHAT THE $%^& DID I JUST WITNESS... 

 

It is better for your mental health to play US carriers at higher tiers because:

1. Less squad, less work

2. US Planes are tougher 

3. Less utility = less expectation to teammates = less rage

 

 

 

 

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3. Less utility = less expectation to teammates = less rage

 

On the contrary you'll probably draw more rage because you're playing the inferior line instead.

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No, I mean less rage from myself against my teammates... at least I can blame myself of bring an inferior line lol

 

Just a moment ago...

 

Screenshot (111).pngScreenshot (112).pngScreenshot (113).pngScreenshot (114).png

Important points:

Standard battle, won by capping at 19:54, were losing on point

Defense points: 204/246

100+k direct and spotting damage

35 plane shot down

even got reset from secondary batteries...

Still got killed by an "SmartassNoob" (literally, the player have this name)

 

(Granted the enemy Strike Lex is not too good)

 

When it is possible to pull these sh!t off when Shokaku when top tier... any Lexi captain done something as crazy?

 

( I might have rage quite if we lost this one LOL)

Unfortunately I don't have reply enabled :D 

Screenshot (111).png

Screenshot (112).png

Screenshot (113).png

Screenshot (114).png

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So, they managed to screw up carriers even more with the new patch? GJ WG...

Now sticky keys are even stickier, and I have to click 2 times every time I want to send a plane somewhere...

I cannot use "Page up / Page down" to adjust my cam, and my scroll is F.ed up, so I have to spend half of the game trying to adjust my cam.

Well done guys, you did it once again *slow clap*

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This is interesting cause I would say the game works a lot better than it used to.

http://imgur.com/a/p1g4n

 

This was literally my first post CV "rework" match in the Haku. The controls (apart from the crude anti cv pick thingie with the timer) feel better. They dont stick as bad as they used to, they respond to my input and it feels a lot more smooth. There was only 1 time where I managed to make it go crazy but that was an instance of trying to manual micromanage literally every plane at a middle end game scenario. But when it went bad it crashed so bad i had to literally wait one or two seconds and do the jump through squadrons and do random commands routine to unstick the UI.

 

Its a bag of mixed feelings. Yes, there is a massive quality of gameplay increase, I mean its finally possible to just play instead of working against the UI. Really nice job on this part WG. I think now is the time to fine tune the controlls and bring them to Blizzard quality, see what happens stats wise when they work, finally perform the CV rework as intended thingie and add british CV line. Oh and add a premium tier 4 CV with manual controls. Because reasons.

 

Had some really nice matches in the Midway but with the controls reworked one can really go to town with the Haku. I feel the Midway really needs a buff compared to its IJN counterpart even more than it used to. I think that a DB rng reduction would be enough to make it as monstous  balanced as the Haku.

 

 

Edited by Tomasberkut

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While the delay between input and recognition has gone down, they have managed to introduce a plethora of ludicrous bugs. The one I encountered most often was giving planes escort commands to objects half a map away while clicking on an empty patch of ocean. AND the game STILL cannot handle multiple commands at once.

 

Honestly, what we've been handed as "improvement" is less than a joke when you consider how long this has (supposedly) been worked on.

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How good is Colorado AA? I had my first PvP Saipan game and in two attacks at him, no dallying, when he was completely alone he shot down 6 of my torp bombers.

 

Or was he just highly speced for AA? I would have thought the Saipans tier 9 planes would be able to resist tier 7 BB AA fairly easily. 

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