[O_SHI] kolloth Beta Tester 30 posts 9,010 battles Report post #1 Posted July 6, 2016 Seriously. they ruin every game they happen in. I hereby give notice, from now on any game i'm in that gets a cyclone, i'm out. I'm not wasting 5 minutes of my time sailing around trying to stop something to shoot at only for a DD to pop up next to me with no warning and put a spread of torps into me. I'm done. 9 Share this post Link to post Share on other sites
[COSTS] Hanszeehock Alpha Tester 3,692 posts 5,959 battles Report post #2 Posted July 6, 2016 Lol Share this post Link to post Share on other sites
anonym_MfZ6T7iwWpUC Players 1,139 posts Report post #3 Posted July 6, 2016 I couldn't disagree more. Its exactly the sort of thing that should be in the game. Obviously there is a danger of over-doing it, but as a random 'now and then' thing. I am all for it. When the cyclone is coming, you get a warning. So check your surroundings and re-locate once it hits. 11 Share this post Link to post Share on other sites
NameChangingIsToExpensiv Players 260 posts 3,757 battles Report post #4 Posted July 6, 2016 (edited) Well the wall of text i wrote just disapeared somehow. So in short. I do find cyclones boring. Your reasoning however is flawed. Edited July 6, 2016 by SCFighterr Share this post Link to post Share on other sites
nothere01 Beta Tester 98 posts 874 battles Report post #5 Posted July 6, 2016 cyclones are great! 6 Share this post Link to post Share on other sites
waxx25 Players 1,296 posts 11,488 battles Report post #6 Posted July 6, 2016 (edited) OP, maybe its just you that sucks?....[edited] Edited July 7, 2016 by RogDodgeUK This post has been edited by a member of the Moderation Team, due to forum rules violation.~RogDodgeUK 2 Share this post Link to post Share on other sites
[SKRUB] Flukeyluke [SKRUB] Players 208 posts 12,194 battles Report post #7 Posted July 6, 2016 cyclones are good fun in a lot of ships, however in some ships they suck. dureing a cyclone is one off the few times, no correction, the only time i have managed to 1v1 a full hp yamato in my tirpitz after the match maker decided that a tirpitz platoon is equivalent to 2 yamas and a montana >_< only ships that struggle during cyclones are ships like the zao, molotov, indianapolis, and long range high speed gunboats etc.... 2 Share this post Link to post Share on other sites
[ATRA] Srle_Vigilante Weekend Tester 1,233 posts 10,342 battles Report post #8 Posted July 6, 2016 I think i found your problem. 4 Share this post Link to post Share on other sites
[O_SHI] kolloth Beta Tester 30 posts 9,010 battles Report post #9 Posted July 6, 2016 (edited) OP, maybe its just you that sucks?.....[edited] my stats may not be as good as yours, but they're not that shabby. The point is, cyclones ruin far more games that are already fun than they make games that are bad into fun ones. Edited July 7, 2016 by RogDodgeUK This post has been edited by a member of the Moderation Team, due to forum rules violation.~RogDodgeUK Share this post Link to post Share on other sites
[BW-UK] Gunship14 Players 850 posts Report post #10 Posted July 6, 2016 Cyclones ruin the game if your positioning is bad. If you are staying 20 kms away from the enemy, then of course when the cyclone hits it will take a while to find anyone. Same goes if you are at the very edges of the map. Also, I feel destroyers don't benefit from cyclones as much as people make them out to be. Many times they themselves are surprised by the enemy and died almost instantly if they encounter 2 ships.They can't just drop torps from a range no one has a chance to spot them at. 1 Share this post Link to post Share on other sites
[O_SHI] kolloth Beta Tester 30 posts 9,010 battles Report post #11 Posted July 6, 2016 Cyclones ruin the game if your positioning is bad. If you are staying 20 kms away from the enemy, then of course when the cyclone hits it will take a while to find anyone. Same goes if you are at the very edges of the map. Also, I feel destroyers don't benefit from cyclones as much as people make them out to be. Many times they themselves are surprised by the enemy and died almost instantly if they encounter 2 ships.They can't just drop torps from a range no one has a chance to spot them at. I usually play at medium ranges in my BB, not so far as you miss every shot but not so close that cruisers constantly have you on fire in three places. I try to close in once the battle has got going and at least a few of the enemy DDs are dead. If you even knew a cyclone was coming at the start of the battle you could at least position yourself with that in account but as it stands you can be most of the way though a game, having cleaned up the enemy ships on your flank when it hits. At that point your best bet is to race for either your cap or theirs and hope you don't blunder into a DD or hope that if you do you've got your guns pointed in the right direction. Share this post Link to post Share on other sites
[O_SHI] kolloth Beta Tester 30 posts 9,010 battles Report post #12 Posted July 6, 2016 my stats may not be as good as yours, but they're not that shabby. The point is, cyclones ruin far more games that are already fun than they make games that are bad into fun ones. Although checking out your solo stats, we're about on a par, you've slightly higher win rate and avg xp, i've slightly higher damage. Share this post Link to post Share on other sites
[V888] Shagulon Beta Tester 413 posts 32,694 battles Report post #13 Posted July 6, 2016 They can be either really positive or negative to your game and that probably changes how your perceive them. They have just been introduced so I have the nagging feeling we don't know how to play them properly yet. I'm sure in a month or two we will all know exactly what to do when a cyclone hits and the CQB that follows will be quite exciting. 1 Share this post Link to post Share on other sites
MrEff Beta Tester 47 posts 3,326 battles Report post #14 Posted July 6, 2016 (edited) Actually destroyers gain the least from a cyclone, since at mid and high tiers their detection range is already around 8 km, the distance cyclones limits view range too. Battleships gain the most, the view range reduction letting them push in close and make a break through. There's nothing quite as terrifying as a battleship appearing 8 km off your side when you're in a cruiser. Edited July 6, 2016 by MrEff 2 Share this post Link to post Share on other sites
robihr Players 3,168 posts 9,352 battles Report post #15 Posted July 6, 2016 cyclones are ok in 1/20 matches or 1/30. lately it seems like every time i play random i get damn cyclones... Share this post Link to post Share on other sites
[RTF] M_de_Ruyter Beta Tester 46 posts Report post #16 Posted July 6, 2016 I love them, cyclones give me more sneaky attacks with dd's, ijn dd's i mean. Share this post Link to post Share on other sites
G3Virus Players 448 posts 20,182 battles Report post #17 Posted July 7, 2016 I personally hate them. I usually play in a 3 man div and the first few times it hit it was crap boring for everyone. People could not find targets and it ended up frustrating and just boring. The problem is not realy if YOU can adapt and exploit the cyclone and think its fun, the problem is that YOUR team must do the same, and they usually dont. Just the other day I had a match where it hit. I was just dead when there was 7 minutes left of the game so I was spectating. My team went back to there base cap and sat there and I just gave up watching people standing there AFK after 2 minutes, we where under with 100 points so the enemy had no reason to engage. Yea that match ended with a lose because there where no engagements for 7 dam minutes! Cyclone is in fact crap and its boring. Its unrealistic (no waves and crap?) and its a low cost hack. WG just used what was in the game, the fog distant and rendering distance so save money and time. Doing Waves and making the ships roll one the seas would have cost many many hours among devs end 3D artists. They just changed those variables for all ships because it was easy. Therese no waves, no real weather in the game just the cheapest possible "fix". Give me some proper Rough seas instead, what people think of as weather. Share this post Link to post Share on other sites
[OM] ghostbuster_ Players 4,996 posts 21,881 battles Report post #18 Posted July 7, 2016 cyclones should be removed i agree with that. there is no skill with those things. at least their duration have to be limited by max. 3 to 5 mins. having 10 mins cyclone in a 20 min game is just ridiculous. 2 Share this post Link to post Share on other sites
[FTR] Krizmuz Players 780 posts 24,232 battles Report post #19 Posted July 7, 2016 I think i found your problem. What? BBs benefit from cyclones the most Share this post Link to post Share on other sites
[BOTES] ShuggieHamster [BOTES] Players 807 posts 13,196 battles Report post #20 Posted July 7, 2016 the few games I've played in the cyclone it seems DDs benefit the least, they blunder into enemy ships due to the poor vis. BBs benefit the most guy I see in game occasionally loves the cyclone ... says he gets to "leap out of cupboards and scare folk in his tirpitz" ... " a 52k ton freddie krueger" the team that adjusts to poor vis seems to win. play the same old tired way you would with good visibility (ie BBs stand off and snipe) and you'll lose Share this post Link to post Share on other sites
Agantas Players 1,059 posts 7,793 battles Report post #21 Posted July 7, 2016 cyclones should be removed i agree with that. there is no skill with those things. at least their duration have to be limited by max. 3 to 5 mins. having 10 mins cyclone in a 20 min game is just ridiculous. The skill related to them involves team play. You can seek more favourable position with your ships so that the situation looks better after the cyclone. You could also try to use the low visibility to fight the enemy ships one-by-one. The team that communicates and uses the cyclone to their advantage gets a nice advantage from it. I've seen multiple games where cyclone helped the team that used it better. If you are a CV in cyclone, try to act as a spotter so that friendly ships know how enemy ships are moving. Share this post Link to post Share on other sites
anonym_MfZ6T7iwWpUC Players 1,139 posts Report post #22 Posted July 7, 2016 Well the wall of text i wrote just disapeared somehow. So in short. I do find cyclones boring. Your reasoning however is flawed. My reasoning isnt flawed, its an opinion. The fact you dont want battles to be spiced up in anyway by environment conditions, says more about you than me. I guess you only want 20-20 vision and a nice clear blue sky. Share this post Link to post Share on other sites
[UNICS] Nechrom Beta Tester 4,870 posts 10,112 battles Report post #23 Posted July 7, 2016 My Nagato loves cyclones. The only times when the cyclone becomes annoying is when you're in the middle of the map in a standard battle. You just have to turn around and go all the way back to base or some DD will come and ninja the cap. Share this post Link to post Share on other sites
DJ_Die Players 930 posts 9,329 battles Report post #24 Posted July 7, 2016 The problem is that cyclones provide a huge advantage to BBs but seriously screw up already underperforming cruisers.....its not such a change for most DDs except they can't invisifire.... I hate them too.... Share this post Link to post Share on other sites
[OM] ghostbuster_ Players 4,996 posts 21,881 battles Report post #25 Posted July 7, 2016 The skill related to them involves team play. You can seek more favourable position with your ships so that the situation looks better after the cyclone. You could also try to use the low visibility to fight the enemy ships one-by-one. The team that communicates and uses the cyclone to their advantage gets a nice advantage from it. I've seen multiple games where cyclone helped the team that used it better. If you are a CV in cyclone, try to act as a spotter so that friendly ships know how enemy ships are moving. its pure luck. do you think that all teams communicate about what to do? and lets say ok. but what hell is 10 mins of cyclone? baattle is 20 mins. first 2-3 mins happens nothing. and than 10 mins cyclone. their duration should definitely be limited or they should be removed directly. Share this post Link to post Share on other sites