Jump to content
You need to play a total of 50 battles to post in this section.
WarburtonLee

Detonations

333 comments in this topic

Recommended Posts

[MORIA]
Players
600 posts
10,347 battles

Ive read someone saying those are supposed to be rare. In my experience, theyre not. I seem to detonate as soon as i run out of flags playing the gunboat. Now, 5 mins ago i ran out of flags, and then insta-detonation. (1 shell hit me :P ) In same match, and i didnt watch for more then 1 min after i sunk, another one detonated. Now, i realize im more vulnerable than most to the mechanic becouse of my playstyle ( im spotted and taking/dodging fire 90% of match), but i really think its a little too much. Its almost feels like i play 10 normal games - detonation - 10 normal games etc. I even apologise in chat if i do it to others (alot of others also does that) becouse i know how boring that is for the poor guy, and how little "skill" i used for taking him down. Yes, i know its realistic etc etc, but imo its not a good gameplay feature, and gets just very old very fast.

 

Thats my opinion, whats yours?

Share this post


Link to post
Share on other sites
Supertest Coordinator
6,337 posts
4,389 battles

So I've had 11 detonations in 1100 or so battles. You've had 28 in 2200 ish. So 1% or so. That is fairly rare. Seems to happen more to DDs.

There are flags, though I keep mine for ranked (when I play it!) and now also the anti detonation mod - which I suppose might be considered worth it for DDs -70% chance of detonations.

I don't think it happens a lot. I do like the mechanic although I would like the death explosion from detonation to be dramatic.

 

and... For ranked I would give unlimited anti detonation flags. For random - keep it in. 

Share this post


Link to post
Share on other sites
[TTTX]
Players
1,952 posts
7,021 battles

So I've had 11 detonations in 1100 or so battles. You've had 28 in 2200 ish. So 1% or so. That is fairly rare. Seems to happen more to DDs.

 

37 times for me, despite all the signals.

 

Detonations dont add anything to the game other than allowing RNG to give you the shaft.

  • Cool 8

Share this post


Link to post
Share on other sites
[MORIA]
Players
600 posts
10,347 battles

So I've had 11 detonations in 1100 or so battles. You've had 28 in 2200 ish. So 1% or so. That is fairly rare. Seems to happen more to DDs.

 

There are flags, though I keep mine for ranked (when I play it!) and now also the anti detonation mod - which I suppose might be considered worth it for DDs -70% chance of detonations.

 

I don't think it happens a lot. I do like the mechanic although I would like the death explosion from detonation to be dramatic.

 

and... For ranked I would give unlimited anti detonation flags. For random - keep it in. 

 

Ofcourse im reffering to destroyers. Dont know if i have even detonated once in any other ship. And if i have had 720 battles in destroyers, and 90 % of them with a flag, numbers are changing drastically right?

Share this post


Link to post
Share on other sites
[TOXIC]
Players
4,795 posts
12,260 battles

Perhaps detonations should be disabled in Ranked as they bring too much of a random effect to the table and single detonated ship affects the outcome significantly.

But from my own experience - they are, indeed, rare enough. I myself find myself detonated very rarely (despite saving signal flags), I detonate things rarer still and I witness detonations not that much more often - even in Randoms where there are lots of ships shooting at each other and where people rarely use signal flags (some don't care, others don't remember, others yet save them for Ranked).

Share this post


Link to post
Share on other sites
Supertest Coordinator
6,337 posts
4,389 battles

 

Ofcourse im reffering to destroyers. Dont know if i have even detonated once in any other ship. And if i have had 720 battles in destroyers, and 90 % of them with a flag, numbers are changing drastically right?

 

I do think the magazine upgrade is worth a look. 

 

I Like detonations BUT I would like to see that mod reduce detonations by 100% - at the cost of say gun loading time (realistic too. Good ammo handling takes longer)

 

that at way you can then decide whether to risk it for a bonus or remove the chance entirely. 

Share this post


Link to post
Share on other sites
[MORIA]
Players
600 posts
10,347 battles

 

I do think the magazine upgrade is worth a look. 

 

I Like detonations BUT I would like to see that mod reduce detonations by 100% - at the cost of say gun loading time (realistic too. Good ammo handling takes longer)

 

that at way you can then decide whether to risk it for a bonus or remove the chance entirely. 

 

If only it was possible to implement some sort of skill out of the feature, either for the shooter or the reciever of the shot. Not sure its possible to do it for the shooter in any reasonable way, but for the one who gets hit there might be options. For example some sort of warning that magazines are hit, you need to flood them QUICKLY, or put the fire out in 0,5 sec or something silly like that. Unrealistic yes, but so are many other things in this game.

Share this post


Link to post
Share on other sites
Supertest Coordinator
6,337 posts
4,389 battles

Yes but that's not skill just reactions ;)

 

Although I like your idea. Press F for flood :)

 

The "skill" in my idea is risk management at the strategic level. If you could choose to eliminate detonations at the cost of slower firing guns... Would you do it? Or take the risk? That for me is fair, and adds an element of player choice. So it's an element of "skill" in making those choices deliberately and knowingly.

I'd get rid of the flags altogether and have the mod idea. Then no one could complain about detonations. Use the upgrade or take the risk but benefit at the same time. Your choice.

  • Cool 1

Share this post


Link to post
Share on other sites
[MORIA]
Players
600 posts
10,347 battles

Yes but that's not skill just reactions ;)

 

Although I like your idea. Press F for flood :)

 

The "skill" in my idea is risk management at the strategic level. If you could choose to eliminate detonations at the cost of slower firing guns... Would you do it? Or take the risk? That for me is fair, and adds an element of player choice. So it's an element of "skill" in making those choices deliberately and knowingly.

 

I'd get rid of the flags altogether and have the mod idea. Then no one could complain about detonations. Use the upgrade or take the risk but benefit at the same time. Your choice.

 

If none of my ideas are implemented, i hugely prefer your solution over the way it is now :)

Share this post


Link to post
Share on other sites
[TOXIC]
Players
4,795 posts
12,260 battles

Well, I think it would be nice to just limit the results of detonation. Imagine if detonation was 70% of you health + "all your weapons are damaged" instead of instakill. It would still kill you pretty often (and severely cripple otherwise) but at least some "1st random shell on full hp ship" would be averted. I remember once detonating a german cruiser with long-range shot from Kiev... I think like 3 shells of mine hit him and he was full hp...

I felt kinda bad for him...

  • Cool 2

Share this post


Link to post
Share on other sites
[MORIA]
Players
600 posts
10,347 battles

Well, I think it would be nice to just limit the results of detonation. Imagine if detonation was 70% of you health + "all your weapons are damaged" instead of instakill. It would still kill you pretty often (and severely cripple otherwise) but at least some "1st random shell on full hp ship" would be averted. I remember once detonating a german cruiser with long-range shot from Kiev... I think like 3 shells of mine hit him and he was full hp...

I felt kinda bad for him...

 

Not a bad idea either, much better than it is now IMO

Share this post


Link to post
Share on other sites
[UNICS]
Beta Tester
4,870 posts
9,892 battles

1% of all battles isn't a problem to me.

You might get a bit dejected when it happens, but honestly it's very rare.

 

I've even had a bit of a laugh about it when I got my magazine detonated at the very start of a battle in my Yubari from a single dive bomb hit.

Share this post


Link to post
Share on other sites
[MORIA]
Players
600 posts
10,347 battles

1% of all battles isn't a problem to me.

You might get a bit dejected when it happens, but honestly it's very rare.

 

I've even had a bit of a laugh about it when I got my magazine detonated at the very start of a battle in my Yubari from a single dive bomb hit.

 

Please read post number 4 in this discussion, its not 1%....

Share this post


Link to post
Share on other sites
[UNICS]
Beta Tester
4,870 posts
9,892 battles

 

Please read post number 4 in this discussion, its not 1%....

 

But you don't exclusively play destroyers. So to you it's literally in about 1% of your battles.

Also if you want to be pedantic about it you even more rarely get detonated at full or close to full health. If you get detonated at <30% health it's almost positive since you get 10 free signals when you were basically sunk anyway.

Share this post


Link to post
Share on other sites
[TTTX]
Players
1,952 posts
7,021 battles

 

Also if you want to be pedantic about it you even more rarely get detonated at full or close to full health. If you get detonated at <30% health it's almost positive since you get 10 free signals when you were basically sunk anyway.

 

I have found it to be rare to be detonated when not near full health. And then there are the times where you get detonated twice in the one day and only get one set of signals.

  • Cool 2

Share this post


Link to post
Share on other sites
[MORIA]
Players
600 posts
10,347 battles

 

But you don't exclusively play destroyers. So to you it's literally in about 1% of your battles.

Also if you want to be pedantic about it you even more rarely get detonated at full or close to full health. If you get detonated at <30% health it's almost positive since you get 10 free signals when you were basically sunk anyway.

 

Overall yes, but as i said i mean playing DDs. Detonations in any other ship has not been an issue. Now, i had 720 battles in DDs and 28 detonations (I can honestly not remember being detonated in any other ship, but it might have happened when i was fresh at the game and didnt know what it was, so lets say 25 detonations). Of those 720 battles in DDs, i have been immune to detonations in alot of them. 25ish x 10 = 250ish + all the flags you get from rewards wich i have no clue how many. I got to rank 10 i think before it became boring in ranked etc. But even if we keep all award flags out since i cant even guess how many i have recived, i have detonated 25 times in 470 battles. Lets say i survived roughly half of those matches (i didnt, but to put it simple), i detonated 25 times in the 235 times i sank. Over 10% of the reason i have sank, and it is really ALOT more

Share this post


Link to post
Share on other sites
[GUNUP]
[GUNUP]
Players
76 posts
6,943 battles

Destroyers have no armour whatsoever so of course they're going to go kaboom when they're shot at by anything. Ammunition magazines don't react well to gunfire and nor do all the torpedoes and depth charges on the deck unprotected.

As if they're not powerful enough as it is without being indestructible too.

Share this post


Link to post
Share on other sites
[MORIA]
Players
600 posts
10,347 battles

Destroyers have no armour whatsoever so of course they're going to go kaboom when they're shot at by anything. Ammunition magazines don't react well to gunfire and nor do all the torpedoes and depth charges on the deck unprotected.

As if they're not powerful enough as it is without being indestructible too.

 

Oh really?

 

Around this time, Johnston took three 14 in (360 mm) shell hits from Kongō, followed closely by three 6 in (150 mm) shells—from either a light cruiser or Yamato—which hit the bridge. The hits resulted in the loss of all power to the steering engine and all power to the three 5-inch guns in the aft part of the ship, and rendered the gyrocompass useless. A low-lying squall came up, and Johnston "ducked into it" for a few minutes of rapid repairs and salvage work. The bridge was abandoned and Commander Evans—who had lost two fingers on his left hand—went to the aft steering column to conn the ship.

At 07:50, Admiral Sprague ordered destroyers to make a torpedo attack: "small boys attack". Johnston, unable to keep position with her damaged engine, and with her torpedoes already expended, nonetheless moved to provide fire support for the other destroyers. As she emerged from a smoke screen, she nearly collided with fellow destroyer Heermann. At 08:20, Johnston sighted a Kongō-class battleship—only 7,000 yd (6,400 m) away—emerging through the smoke. The destroyer opened fire, scoring multiple hits on the superstructure of the much larger ship. The return fire from the battleship missed clearly.

Johnston soon observed Gambier Bay under fire from an enemy cruiser, and engaged the cruiser in an effort to draw her fire away from the carrier. Johnston scored four hits on the heavy cruiser, then broke off as the Japanese destroyer squadron was seen closing rapidly on the American escort carriers. Johnston engaged the lead ship until it quit, then the second until the remaining enemy units broke off to get out of effective gun range before launching torpedoes, all of which missed. Then, Johnston's luck ran out; she came under heavy fire from multiple enemy ships, and right when it was most needed, the damaged remaining engine quit, leaving her dead in the water.

Under attack from all sides

Some time into the battle, a Japanese battleship, the Kongō, fired two rounds from her main cannons. One round punched through the thin side armor of the Johnston and cut a hole through the engine room. Her speed was cut in half. The enemy ships closed in for an easy kill, pouring fire into the crippled destroyer. Johnston took a hit which knocked out one forward gun and damaged another, and her bridge was rendered untenable by fires and explosions resulting from a hit in her 40 mm ready ammunition locker. Evans—who had shifted his command to Johnston's fantail—was yelling orders through an open hatch to men turning her rudder by hand. Crewmen from the destroyer escort Samuel B. Roberts spotted Evans at the fantail, asking "isn't that their captain", waving to them with what they did not realize was his only good hand.

At one of her batteries, a crewman kept calling "More shells! More shells!"[2] Still the destroyer battled to keep the Japanese destroyers and cruisers from reaching the five surviving American carriers: "We were now in a position where all the gallantry and guts in the world couldn't save us, but we figured that help for the carrier must be on the way, and every minute's delay might count.... By 9:30 we were going dead in the water; even the Japanese couldn't miss us. They made a sort of running semicircle around our ship, shooting at us like a bunch of Indians attacking a prairie schooner. Our lone engine and fire room was knocked out; we lost all power, and even the indomitable skipper knew we were finished. At 9:45 he gave the saddest order a captain can give: 'Abandon Ship.'... At 10:10 Johnston rolled over and began to sink. A Japanese destroyer came up to 1,000 yards and pumped a final shot into her to make sure she went down. A survivor saw the Japanese captain salute her as she went down, considering her an honorable enemy. That was the end of Johnston."[2]

From Johnston's complement of 327 officers and men, only 141 were saved. Of the 186 men lost, about 50 were killed outright by enemy action; 45 men later died on rafts from wounds; and 92 men—including Cmdr. Evans—got off Johnston before she sank, but were never heard from again.

Share this post


Link to post
Share on other sites
[MORIA]
Players
600 posts
10,347 battles

i like detonations in this game even though they are annoying.

 

No you dont. You either like them OR you find them annoying

Share this post


Link to post
Share on other sites
[-PTA-]
Players
118 posts
17,772 battles

Getting detonated in the bow in a Yamato is great.  You know that's where all the ammunition is being kept. :>

  • Cool 1

Share this post


Link to post
Share on other sites
[UNICS]
Beta Tester
4,870 posts
9,892 battles

No you dont. You either like them OR you find them annoying

 

Maybe he likes inflicting them on others but find them annoying when they happen to him? That seems plausible.

Share this post


Link to post
Share on other sites
[TOXIC]
Players
4,795 posts
12,260 battles

 

No you dont. You either like them OR you find them annoying

 

That's a false assumption.

It's certainly possible to like something (here: a certain game mechanic) AND find it annoying. Examples from this very game:

1. I like the ability to strafe planes with my fighters even though it's annoying since I both sometimes mess up the approach AND it hurts when I'm on the receiving end.

2. I like the fact that DDs can hide in smoke even though it's annoying when they do so and I can't finish them off.

3. I like stealth firing ability of certain ships but man, is it annoying.

4. I like having lots of squadrons in the air as IJN CV. But oh, boy, don't even get me started on how annoying managing them all simultaneously is!

Edited by eliastion
  • Cool 1

Share this post


Link to post
Share on other sites
Beta Tester
172 posts
5,971 battles

Catastrophic magazine detonations were a real part of naval warfare/warship life in general, several navies suffered them over the dreadnought warfare era and even before it. I appreciate that this is an arbitrary game with a ship skin, so arguing authenticity is stretching it a bit, but personally I think it adds spice and variety. If you want to check the historicity of this, look at the histories of HMS Vanguard, IJN Yamato, HMS Queen Mary, HMS Indefatigable, HMS Hood etc..... There were not many major navies who didnt loose ships to magazine incidents, even during peacetime when the ships were just sat in port. And from a game perspective, tell me it doesnt make you slightly twitchy in game when you need to decide if you want to expose your broadside to a powerful ship? It adds to the excitement because you know the worse case scenario if your gamble fails and luck deserts you.

Edited by warspite666
  • Cool 3

Share this post


Link to post
Share on other sites
[MORIA]
Players
600 posts
10,347 battles

Catastrophic magazine detonations were a real part of naval warfare/warship life in general, several navies suffered them over the dreadnought warfare era and even before it. I appreciate that this is an arbitrary game with a ship skin, so arguing authenticity is stretching it a bit, but personally I think it adds spice and variety. If you want to check the historicity of this, look at the histories of HMS Vanguard, IJN Yamato, HMS Queen Mary, HMS Indefatigable, HMS Hood etc..... There were not many major navies who didnt loose ships to magazine incidents, even during peacetime when the ships were just sat in port. And from a game perspective, tell me it doesnt make you slightly twitchy in game when you need to decide if you want to expose your broadside to a powerful ship? It adds to the excitement because you know the worse case scenario if your gamble fails and luck deserts you.

 

And, as i said earlier, i know all this perfectly well. It wasnt a history-discussion this was meant to be, but a gameplayfeature. And btw, bradsides has nothing to do with this, im not talking about citadels but detonations

Share this post


Link to post
Share on other sites

×