[TTTX] Mayv Players 1,952 posts 7,021 battles Report post #76 Posted July 2, 2016 I was fine when I heard IJN DDs are getting shorter torps for more aggressive, yet rewarding playstyle. The problem is: the new playstyle is not rewarding at all, and IJN DDs has nothing unique with no advantages over the other 2 DD lines. The short range torpedoes could be good if high tier IJN DDs moved like a Minekaze. Share this post Link to post Share on other sites
[MPTV] DominusEdwardius Beta Tester 324 posts 2,096 battles Report post #77 Posted July 2, 2016 And had the torpedo reload rate of the Minekaze, and the torpedo detectability. Share this post Link to post Share on other sites
[PRAVD] Takeda92 Weekend Tester 3,802 posts 8,478 battles Report post #78 Posted July 2, 2016 If you play a fubuki like an amagi or nagato, i guess you have a problem, and not the ship!..... Is that what you could get from my post? Try not patronize people when you have your stats hidden. Share this post Link to post Share on other sites
[CU] plammbeach [CU] Players 132 posts Report post #79 Posted July 2, 2016 Is that what you could get from my post? Try not patronize people when you have your stats hidden. Statswhore will be statswhore, i'm not one of them. Share this post Link to post Share on other sites
[PRAVD] Takeda92 Weekend Tester 3,802 posts 8,478 battles Report post #80 Posted July 2, 2016 Statswhore will be statswhore, i'm not one of them. Don't accuse people of not knowing how to play their ships then, without any basis. Share this post Link to post Share on other sites
[CU] plammbeach [CU] Players 132 posts Report post #81 Posted July 2, 2016 Don't accuse people of not knowing how to play their ships then, without any basis. DId you not compare your time in a fubuki vs amagi & nagato.? or did i misread something. Share this post Link to post Share on other sites
[MPTV] DominusEdwardius Beta Tester 324 posts 2,096 battles Report post #82 Posted July 2, 2016 No he was basically saying that while playing an IJN DD he has to work a lot harder in order to achieve the same contribution to a match than he would if he was playing a battleship like a Nagato or Amagi 1 Share this post Link to post Share on other sites
[CU] plammbeach [CU] Players 132 posts Report post #83 Posted July 2, 2016 No he was basically saying that while playing an IJN DD he has to work a lot harder in order to achieve the same contribution to a match than he would if he was playing a battleship like a Nagato or Amagi IF you ask me that is comparison!, - Just because one can play good in a bb, doesn't mean one can perform on same level in a dd, "Jap dd in this matter. "Etc. I have the complete opposite feeling, i find dd very relaxing to play especially japs. Share this post Link to post Share on other sites
[OM] ghostbuster_ Players 4,996 posts 21,846 battles Report post #84 Posted July 2, 2016 And had the torpedo reload rate of the Minekaze, and the torpedo detectability. do you want nuclear torps for IJP DDs too? Share this post Link to post Share on other sites
[-SBG-] ColonelPete Players 38,559 posts 19,140 battles Report post #85 Posted July 2, 2016 Wich brings the DD exactly what? I dont Play a ship that brings other Players exp and credits in a game that requires myself to grind to reach higher Level ships. To many of the Things you descibe do not reward the DD Player and at T10 you can do the same Thing in a Gearing and not be Auto outguned at Close range when detected and outperformed whith Torpedos when they are suposed to be your main perc. If i wanted to Play suicide Torpedo boats i would have Chosen to Keep playing low Tir RU DDs. WG changing the playstyle of ships hit me twice on T9 with Taiho and Kagaro and i tell you ist no Fun reselecting your target 1st T10 ship 3times in a Grind game. Main goal is winning the battle. All of those things make your team to win the battle. So DDs have bigger impact on game than any other class.( execpt CVs) Tier VIII&IX IJN DD have the lowest win rating. Does not seem they have much effect on the outcome of a match. Share this post Link to post Share on other sites
[OM] ghostbuster_ Players 4,996 posts 21,846 battles Report post #86 Posted July 2, 2016 (edited) Tier VIII&IX IJN DD have the lowest win rating. Does not seem they have much effect on the outcome of a match. you know why that is? people dont do the necessary things. torping from max torp range and than waiting for the reload is not the only thing that you can do with IJP DDs. Spot for them, give them cover, use your guns... Most of IJP DD players i saw after the changes are still trying to do what they were able to do before the changes. they are not trying to learn what to do now. and of course WR is low. its not a suprise. and btw, more battles done with a ship means there are also more bad players playing that ship. for example: when i got my yamato as my first tier X, its server avarage damage was way higher. than more people got yamato also bad ones and avarage damage has droped. Edited July 2, 2016 by ghostbuster_ Share this post Link to post Share on other sites
[MPTV] DominusEdwardius Beta Tester 324 posts 2,096 battles Report post #87 Posted July 2, 2016 Just a suggestion, I don't know if you have played them recently (since about February) but perhaps having a play in the Kagero and seeing how well you do over the course of say 25-40 games and see if you still share the same opinion before and after. Share this post Link to post Share on other sites
[-SBG-] ColonelPete Players 38,559 posts 19,140 battles Report post #88 Posted July 2, 2016 (edited) We had that in multiple discussions. If there were a way to improve the performance of the ships, the stats would be improving, but they do not. It is now two months since the changes. and btw, more battles done with a ship means there are also more bad players playing that ship. for example: when i got my yamato as my first tier X, its server avarage damage was way higher. than more people got yamato also bad ones and avarage damage has droped. Do you have any proof for that assumption? The number of battles of the Shima went down nearly 60% from the week after the torpedo change until last week. The Yamato is now played more often. That is the change in performance: Player Average for Ships [ at 2016/05/07 ] Nation Class Tier Name Win Damage Kills/Battle Survival Total battles JP DD 10 Shimakaze 46.74 40.075 0.72 37.45 12.758 Player Average for Ships [ at 2016/06/25 ] Nation Class Tier Name Win Damage Kills/Battle Survival Total battles JP DD 10 Shimakaze 47.94 41.172 0.70 40.52 5.228 Player Average for Ships [ at 2016/05/07 ] Nation Class Tier Name Win Damage Kills/Battle Survival Total battles JP BB 10 Yamato 52.49 84.756 0.90 47.01 8.704 Player Average for Ships [ at 2016/06/25 ] Nation Class Tier Name Win Damage Kills/Battle Survival Total battles JP BB 10 Yamato 50.97 84.691 0.89 50.18 5.309 Edited July 2, 2016 by ColonelPete 2 Share this post Link to post Share on other sites
[BLOBS] Spellfire40 Beta Tester 5,330 posts 13,776 battles Report post #89 Posted July 2, 2016 you know why that is? people dont do the necessary things. torping from max torp range and than waiting for the reload is not the only thing that you can do with IJP DDs. Spot for them, give them cover, use your guns... Most of IJP DD players i saw after the changes are still trying to do what they were able to do before the changes. they are not trying to learn what to do now. and of course WR is low. its not a suprise. and btw, more battles done with a ship means there are also more bad players playing that ship. for example: when i got my yamato as my first tier X, its server avarage damage was way higher. than more people got yamato also bad ones and avarage damage has droped. No we 1st tryed to use the new Torpedos finding out they cant hit a retreating target and i think you how how t8 plus battles go: a Shells fall within 1 km of any ship and it changes corse for the far mapboarder. the only Thing you can use the Torps on are other DDs were they provide a benefit. Hiting anything with the old Torpedos is near imposible and it dont matter if you shppt from 19.9km or 5,6 km. IJN on T7 to T9 dont have the Speed to work in Close range wince most CA run you down if you have to maneuver. Any DD that maneged to doge your Torpedos that isnt IJN will make short work of you at their detection range. The new Torpedos are fine.....agist a pushing BBs with 0 Ca or DD cover or any planes in the Air. IJN is about Torps. They DO work and can defend themself at 8 to 13 km if you Chose to go gunboat but who selected the IJN line to Play primaryly gunboats? Even before the Torp nerfs it wasnt the Shimas that lanched from 17 plus km that sunk ships left and right it were the DDs that lanched from around 7km. 8km is no range for a T9 pus DD that is suposed to be primaryly a Torpedo boat. Share this post Link to post Share on other sites
Userext Beta Tester 5,342 posts 2,957 battles Report post #90 Posted July 2, 2016 (edited) i find dd very relaxing to play especially japs. We are talking about tier 9-10 DDs. You cant say that unless you played IJN tier 9-10 DDs [edited] Edited July 2, 2016 by RogDodgeUK This post has been edited by a member of the Moderation Team, due to forum rules violation.~RogDodgeUK Share this post Link to post Share on other sites
[OM] ghostbuster_ Players 4,996 posts 21,846 battles Report post #91 Posted July 2, 2016 We had that in multiple discussions. If there were a way to improve the performance of the ships, the stats would be improving, but they do not. It is now two months since the changes. Do you have any proof for that assumption? The number of battles of the Shima went down nearly 60% from the week after the torpedo change until last week. The Yamato is now played more often. That is the change in performance: Player Average for Ships [ at 2016/05/07 ] Nation Class Tier Name Win Damage Kills/Battle Survival Total battles JP DD 10 Shimakaze 46.74 40.075 0.72 37.45 12.758 Player Average for Ships [ at 2016/06/25 ] Nation Class Tier Name Win Damage Kills/Battle Survival Total battles JP DD 10 Shimakaze 47.94 41.172 0.70 40.52 5.228 Player Average for Ships [ at 2016/05/07 ] Nation Class Tier Name Win Damage Kills/Battle Survival Total battles JP BB 10 Yamato 52.49 84.756 0.90 47.01 8.704 Player Average for Ships [ at 2016/06/25 ] Nation Class Tier Name Win Damage Kills/Battle Survival Total battles JP BB 10 Yamato 50.97 84.691 0.89 50.18 5.309 any experienced player can tell you that. check yamato stats before 4-5 months and the current stats. and there are new ranked season. this drop is normal. people are playing ranked atm. check it after the ranked again. Share this post Link to post Share on other sites
[OM] ghostbuster_ Players 4,996 posts 21,846 battles Report post #92 Posted July 2, 2016 No we 1st tryed to use the new Torpedos finding out they cant hit a retreating target and i think you how how t8 plus battles go: a Shells fall within 1 km of any ship and it changes corse for the far mapboarder. the only Thing you can use the Torps on are other DDs were they provide a benefit. Hiting anything with the old Torpedos is near imposible and it dont matter if you shppt from 19.9km or 5,6 km. IJN on T7 to T9 dont have the Speed to work in Close range wince most CA run you down if you have to maneuver. Any DD that maneged to doge your Torpedos that isnt IJN will make short work of you at their detection range. The new Torpedos are fine.....agist a pushing BBs with 0 Ca or DD cover or any planes in the Air. IJN is about Torps. They DO work and can defend themself at 8 to 13 km if you Chose to go gunboat but who selected the IJN line to Play primaryly gunboats? Even before the Torp nerfs it wasnt the Shimas that lanched from 17 plus km that sunk ships left and right it were the DDs that lanched from around 7km. 8km is no range for a T9 pus DD that is suposed to be primaryly a Torpedo boat. well if i didnt play IJP DDs myself, i could believe you. but no. its not that dramatic. before the changes IJP DDs were gods of DDs. now they are taking risks too. Share this post Link to post Share on other sites
[TTTX] Mayv Players 1,952 posts 7,021 battles Report post #93 Posted July 2, 2016 you know why that is? people dont do the necessary things. torping from max torp range and than waiting for the reload is not the only thing that you can do with IJP DDs. Spot for them, give them cover, use your guns... Most of IJP DD players i saw after the changes are still trying to do what they were able to do before the changes. they are not trying to learn what to do now. and of course WR is low. its not a suprise. USN DDs do those things equally if not better than IJN DDs. and btw, more battles done with a ship means there are also more bad players playing that ship. for example: when i got my yamato as my first tier X, its server avarage damage was way higher. than more people got yamato also bad ones and avarage damage has droped. So how do you know more good players arent playing the ship? Is this just a baseless assumption to push your narrative of IJN DDs are fine? well if i didnt play IJP DDs myself, i could believe you. but no. its not that dramatic. before the changes IJP DDs were gods of DDs. now they are taking risks too. Even before the nerf I found USN DDs to be better. Share this post Link to post Share on other sites
[OM] ghostbuster_ Players 4,996 posts 21,846 battles Report post #94 Posted July 2, 2016 So how do you know more good players arent playing the ship? Is this just a baseless assumption to push your narrative of IJN DDs are fine? good players can get high tiers faster than bad players. you dont need any statistics for that, just logic. good players gains more exp and credits per battle. so bad players need longer time to get tier Xs. Share this post Link to post Share on other sites
[PRAVD] Takeda92 Weekend Tester 3,802 posts 8,478 battles Report post #95 Posted July 2, 2016 Even before the "nerf" Kagero and Fubuki were still worse ships than Fletcher and Benson, so no. They were not Gods of DDs, it is just over-exaggeration of the community over something they hate. Share this post Link to post Share on other sites
[TTTX] Mayv Players 1,952 posts 7,021 battles Report post #96 Posted July 2, 2016 good players can get high tiers faster than bad players. you dont need any statistics for that, just logic. good players gains more exp and credits per battle. so bad players need longer time to get tier Xs. So what about the Shimakaze then? Share this post Link to post Share on other sites
[OM] ghostbuster_ Players 4,996 posts 21,846 battles Report post #97 Posted July 2, 2016 So what about the Shimakaze then? ? most played DD => more bad players => bad average statts 1 Share this post Link to post Share on other sites
[-SBG-] ColonelPete Players 38,559 posts 19,140 battles Report post #98 Posted July 2, 2016 ? most played DD => more bad players => bad average statts Once again, no proof. Why did the stats of the Shima not improve dramaticly when the number of battles went down by nearly 60%? You are just making stuff up. Share this post Link to post Share on other sites
[MPTV] DominusEdwardius Beta Tester 324 posts 2,096 battles Report post #99 Posted July 2, 2016 (edited) By the logic of the most played ships being the having bad more bad players and stats, the same should battleships, the most played cruisers and the most played DDs should be the worst. In addition you forget that the most played ships should also have more good players and more average players. But anyway lets look at that stats for tier 9 over the last two weeks (from warships today). DDs Ship Battles Win rate Damage XP Kagero 17,630 49.86% 31,378 1,376 Fletcher 16,987 53.67% 36,159 1,557 Udaloi 5,582 55.70% 39,911 1,686 Quite clearly the Kagero is performing drastically worse than the other tier 9 DDs, but in terms of players it is more or less on par with the Fletcher and as such should have approximately the same number of bad and good players. Cruisers Ship Battles Win rate Damage XP Roon 13,803 50.85% 45,918 1,408 Ibuki 13,211 50.52% 43,749 1,314 Baltimore 8,467 50.87% 34,296 1,431 Dmtri Donskoi 7,344 52.00% 47,911 1,444 Quite clearly here the most played cruisers isn't performing the worst, infact it is probably one of the better ones. So despite having more "bad players" it isn't performing the worst. Battleship Ship Battles Win rate Damage XP Iowa 25,367 51.15% 60,324 1,446 Izumo 15,907 49.65% 56,763 1,420 Again the most played ship here is quite clearly performing so much better than the ship with the lesser number of players, added to the fact the tier 9 BBs have been in the game as long as the IJN/USN DDs means there would be the same number of bad players in relation to time, and since the Iowa has nearly 10000 more players than the Kagero there should be a heck of a lot more "bad players" by your logic, added on to that BB players seemingly get the most bad players because big ships = better right? And yet the Iowa is still performing better than the Kagero! Edited July 2, 2016 by DominusEdwardius Share this post Link to post Share on other sites
[OM] ghostbuster_ Players 4,996 posts 21,846 battles Report post #100 Posted July 2, 2016 (edited) Once again, no proof. Why did the stats of the Shima not improve dramaticly when the number of battles went down by nearly 60%? You are just making stuff up. main players are palying ranked is it that difficult to understand this. wait a month and check again. im sure number of battles will increase after ranked season. Edited July 2, 2016 by ghostbuster_ Share this post Link to post Share on other sites