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MilkPowder

As a BB what do I do when an enemy BB parks and starts reversing?

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Players
164 posts
3,500 battles

Obviously hes parked facing me.

 

Start firing HE at it?

Take out its support and ignore it but be careful not to give him my broadside?

Fire AP and hope for the best?

 

I just saw this in a tier 9 game, an enemy izumo and north carolina did this and I pretty much couldn't hurt them in my amagi. I just went for other targets tbh. What do you guys do?

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[TTTX]
Players
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Either go for other targets or use HE. When at less than ~8km you can also use AP and target his turrets to hopefully destroy one or two of them.

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[-OOF-]
Beta Tester
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Pretty much what you already said, go for other targets, blast them with HE, fire AP at their turrets in the hope of knocking them out. Or depending on the range, disengage until you are no longer spotted and either come back from a different angle or just go elsewhere.

 

But HE or other targets would be the main options.

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Beta Tester
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Go full speed and ram the crap out of this coward! :playing::izmena:

 

No srsly, also go for bow on tanking and put the hurt on some broasiding targets around you. Fokus the ships that try to get to your sides.

As long you got other stuff to shoot at don't witch to HE for that bow on BB in front of you.

I always feel sad when I load HE on my BBs :(

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[PANEU]
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I usually aim for the guns instead of the bow and try to break their guns.

 

But of course i often play my Yamato and it doesnt really have problems with reversing ships since the guns tend to ignore all armor :trollface:

Edited by kfa
  • Cool 2

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[NWP]
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You already answered yourself. Priorities are:

 

1) Kill everything else.

2) HE the crap out of him (especially effective if he is already under fire from other gunboat DD's or CA's, which means that after repairs and immunity timer each fire you start will burn full time).

3) Load AP and depending on your gun size and your target either go for the superstructure or the turrets.

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Players
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Or rush him, wait for his salvo up close (if he has turrets left) and then try to get broadside and citadell the crap out of him / or wait till he gets nervous and turns. But thats very situational (distance, support on his side, your side etc.).

Edited by Bazoroth

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Beta Tester
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There is always plunging fire. Yes you can citadel them with plunging fire or fire HE at them since BBs have the highest fire chance with highest HE damage

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Beta Tester
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I witnessed that "park then start reversing-trick" in a game yesterday. A Fuso employed it with great success against at least four enemy battleships, who were basically all jumping up and down trying to kill him. The Fuso whittled them down in turn, sinking a Texas and hurting two of the others pretty bad. When the match ended on a point win, the Fuso (who was on the winning team) had about half its hit points left. It was pretty impressive. Of course, if the enemy battleships had split up and circled the Fuso they would hav sunk it in short order, but for some reason that didn't happen. The just sat there and let the Fuso tank like a boss.

 

I have watched any number of videos where Jingles ridicules some captain for reversing, making himself a sitting duck in the process. But it clearly need not be a bad tactical maneuver. You can get out of a tight spot without giving your enemy the broadside, and many enemy salvoes will fall short because they will assume that you are driving forwards.

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[ODIUM]
Players
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If he's going backwards aim at the water behind him rather than ahead ?.

He'll be going alot slower in reverse than he would going forward so aim closer than you normally would 

plunging fire will still penetrate his decks and as he's a sitting duck you should be getting more hits than usual

 

also don't forget to point him out to any nearby DD as with no built up speed and poor acceleration he will be unable to turn to avoid an incoming spread 

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Beta Tester
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If he's going backwards aim at the water behind him rather than ahead ?.

He'll be going alot slower in reverse than he would going forward so aim closer than you normally would

plunging fire will still penetrate his decks and as he's a sitting duck you should be getting more hits than usual

 

also don't forget to point him out to any nearby DD as with no built up speed and poor acceleration he will be unable to turn to avoid an incoming spread

 

All you say is true. It is fairly easy to hit a ship going slow in reverse. But first you must realize that it is going in reverse... it apparently took the other battleships a while to figure this out, by which time they had wasted a number of salvoes. Based on what I saw of the gameplay, I would say that the Fuso player was probably by far the best player of all involved in that shoot-out - which was also probably part of the reason why it worked out so well for him. He definitely knew how to aim.

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Players
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I had this game yesterday where two northcals did exactly that; luckily I was in a tirpitz, so I rushed in and torped their asses.

In any other BB, just put a lot of HE on thier superstructure, and encourage your cruiser buddies to do the same.

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Players
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write "you ***ing camper" in chat to taunt him :trollface:

on a serious note, allready all has been covered here. nothing more to add

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Players
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Move the reticle slowly upwards when firing, this will lay them down its spine. Or fire HE. Or point them out to other team-mates who may have a side angle on them, as they will be a sitting duck for them.

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Beta Tester
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The Park and Reverse is usually done by North Cal with its excellent front armour and 2 front turrets. What i done when i played it on test was sail slowly frontally and anything but a tier 10 will struggle to pen you with ap from the front while you still have 2 out of 3 of your turrets facing them.

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[NWP]
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The Park and Reverse is usually done by North Cal with its excellent front armour and 2 front turrets. What i done when i played it on test was sail slowly frontally and anything but a tier 10 will struggle to pen you with ap from the front while you still have 2 out of 3 of your turrets facing them.

 

 

Wait until we have Richelieu with 2x4 front turrets....

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[NED]
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HE to set them on fire just dont shoot all your front guns at once give him a chance to waste his repair party for full time BBQ.

  • Cool 1

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[SCRUB]
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I have watched any number of videos where Jingles ridicules some captain for reversing, making himself a sitting duck in the process. But it clearly need not be a bad tactical maneuver. You can get out of a tight spot without giving your enemy the broadside, and many enemy salvoes will fall short because they will assume that you are driving forwards.

 

Yup!

 

Jingles isn't exactly an authority on advanced tactics. Basic stuff, aye - but anything that goes beyond using WASD and correct ammounition choice are things he tends to get wrong frequently (also being stuck on outdated mechanics like say the detectability debuff when using the engine boost on DDs, which was patched out long ago).

 

Any ship with solid bow (and preferably deck and conning tower) armour can tank a ridiculously number of AP shells when angled aggressively (depending on your ship's armour layout, you actually want to soften up the angle a bit, because internal armour layouts can be counterintuitive sometimes). Ships that also happen to bear most of their firepower up front are excellent in slowly but steadily steamrolling bow-on (North Carolina, Iowa, Izumo and Yamato are notoriously good at it) and just the same stopping and reversing is at times the smarter decision than turning around, especially if one or two BBs are just waiting and salivating at the thought of shooting into your juicy broadside as you turn.

 

The biggest factor to making this work is of course to make sure no one else can exploit the fact that you are slow (and thus also slow to change course). A CV will gladly accept a willing victim that isn't moving much, as are DDs, plus any cruiser who can shoot your broadside with AP. If you can rule out those threats, tanking and pushing bow-on (or retreating in reverse) is a very, very solid tactic.

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Players
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HE to set them on fire just dont shoot all your front guns at once give him a chance to waste his repair party for full time BBQ.

 

Ah ripple fire, yeah thats a good idea!

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[SPUDS]
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Wait until we have Richelieu with 2x4 front turrets....

 

Exactly... When people say they are looking forward to Dunkerque and Richelieu, I always wonder if they truly know the implications of them, or just like the looks, them being form another nation or simply being different designs. But in gameplay terms I can't think of anything more toxic than their setup. Yes, even worse than Kitakami at her heydays, because her bad influence was down to bad plays (intentionally or otherwise), while she was not horrible when played right, meanwhile these ships will be horrible when played right, and it will be easy to do so.

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