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ArchibalFinn

What are the "stereotypes" for each nation?

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Hey all, don't know if this is the right question to ask but I can't find a "righter" place.

 

My question is regarding the trends that are present in each nations ship lines.

For example I found out that until later tiers (tier +VI) American DD torpedo's have horrible range, not such great damage and slower speeds than their Japanese counterparts.

 

I mean, hell, how am I supposed to land torpedo's on anything other than the most oblivious battleships when the Clemsons sea detection range is 7.0km and the torps only have 5.5 km range.

 

Other than that really loving the game, the St. Louis is the best thing since sliced bread :D

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USN BBS have usually an all or nothing armour package that someone else will explain

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Beta Tester
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USN BBS have usually an all or nothing armour package that someone else will explain

 

Not quite, since only from the Tier 6 (New Mexico) they have it. And the high-tier Japanese BBs go in that direction as well.

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My question is regarding the trends that are present in each nations ship lines.

 

US Cruiser line from tier 6 up sucks major D 
  • Cool 1

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Supertester, Players, Sailing Hamster
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US Cruiser line from tier 6 up sucks major D 

 

Pensacola will now escort you out of the room. 

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[ENUF]
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I mean, hell, how am I supposed to land torpedo's on anything other than the most oblivious battleships when the Clemsons sea detection range is 7.0km and the torps only have 5.5 km range.

 

Have you ever tried soviet/russian DDs with 4 km torps? :P

 

USN DDs are gunboats, use your amazing guns. Torps are only for flushing out DDs from smoke or ambushing enemies at islands. USN DDs are good DD hunters.

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In a very very very general fashion:

 

Americans: UP

Japanese: OK

Russians: OP

 

:D

 

I love how you didn't even mention ze Germans.

 

And Zao and Yamato say hi and like that they are now just "OK".

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[FATAL]
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IJN DDs - Very stealthy, torpedo spammers.  Powerful guns but low RoF and slow turret traverse - mostly for emergency use only.  Nice arcs and shell velocity though.

 

IJN CAs - Very long, very fast and very agile ships with big guns that hit hard but relatively low RoF & shorter range and slow turret rotation.  Better stealth though than other nations, so you can generally control when to engage and when to run.  When you do engage your guns should wreck enemies fast and you also get decent torpedoes.  Again, nice arcs and shell velocity.  Long and weak citadels so be very mindful of protecting your broadsides.

 

IJN BBs - Very long which can make dodging torps harder if you get caught out, reasonable agility and some can be very fast.  Guns are very, very powerful but turret rotation is really slow.  Some of the longest ranged guns in their tiers balanced by generally very high spotting distances.  Again, longish citadels.

 

SUMMARY - Excellent guns that hit hard in shallow arcs with high velocity, but lower RoF and in very slow turrets with shorter range.  Good torpedoes on DDs and CAs.  Fast and agile hulls for the DDs and CAs, some BBs are fast but all are very long with corresponding long and weakish citadels.  DDs play stealth, CAs, choose when and where to engage then play almost like BBs, whilst the BBs can bully enemies with their big guns.

 

I absolutely love Japanese ships.

Edited by krazypenguin

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Let's actually answer your questions as I watch soccer. You can't generalize nations. Even generalizing inside the tree is hard, and there are many exceptions to the below.

 

US DDs: rapid fire short range guns

IJN DDs: torpedoes (but guns are usable)

SU DDs: sniper guns

 

US CA/CL: good AA, guns have powerful autobounce characteristics

IJN CA/CL: Stealthy, torpedoes (guns are still quite good)

GER CA/CL: High AP damage, long range, sniper-ish

SU CA/CL: long range, sniper guns, good AA

 

USN BB: troll armor, small target

IJN BB: faster than USN, better accuracy, usually better HP pool

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Pensacola will now escort you out of the room. 

 

My Nagato says hi to your Pensacola.

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I love how you didn't even mention ze Germans.

 

And Zao and Yamato say hi and like that they are now just "OK".

 

I didn't play any of zem. The way I know the forums I better keep my mouth shut then ;) but apparently 3 words and 6 letters are enough offend people these days nevertheless.

 

Regarding Yamato and Zao ... better than the US counterparts for sure, but since the Moskva is a respectable opponent, there are no RU BBs to compare yet and the Russians dominate in DDs I think it's fine the way I listed them.

 

Should you disagree, show me the correct order, without adding "at tiers Y-Z" "except for" or "in that line"

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In a very very very general fashion:

 

Americans: UP

Japanese: OK

Russians: OP

 

:D

nein I say NEIN!!!!

MEIN GOTT SHEISSA NEIN!!!!

russians OP? PAAAAAAHAHAHAHAHAH, when i die to a russian ship (unless im an IJN DD against a gunboat) I feel fukin embarrassed lol

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My Nagato says hi to your Pensacola.

 

*bravely runs away* 

 

 *returns with Independence* (I sank/crippled 2 Nagatos in one ranked game with Indy - I did murder their Budyonny escort first though)

 

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*bravely runs away* 

 

 *returns with Independence* (I sank/crippled 2 Nagatos in one ranked game with Indy - I did murder their Budyonny escort first though)

 

 

Let me guess, they were sailing straight for 5 minutes at half speed completely ignoring your planes and then shouting "CVS ARE OP NERF PLS!!!"? :teethhappy:

Had more then enough of that guys with Indy/Ranger :D

 

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I mean, hell, how am I supposed to land torpedo's on anything other than the most oblivious battleships when the Clemsons sea detection range is 7.0km and the torps only have 5.5 km range.

With total of four triple launchers Clemson (+ Nicholas) if very good for ambushing enemies trying to come from behind island.

 

Also against aproaching enemies you can kite outside your detectability radius and fire torps so that enemies will move into range of torpedoes during their travel.

(use minimap for seeing if enemy's course will take it inside torp range)

Of course launch torps slightly from either side of enemy's bow to have little bigger target profile.

By interleaving two narrow spreads you can basically force one hit to BB which doesn't turn before seeing torps and if player tries to turn away from torps instead into them he'll take multiple hits.

With four launchers you can send good amount of such torpedo spam.

 

 

Against lonely unsupported BB there's always that banzai charge if you have enough hitpoints to take some secondary fire.

In general IJN BBs have better secondaries which can do actual damage if you can't use island to get closer in cover.

Of course BB which has taken lots of hits has usually lost some or possibly lots of AA/secondary guns.

 

Also if you have others (ships or planes) spotting smoke can work for ambushing if enemy doesn't have hydro acoustic search:

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Let me guess, they were sailing straight for 5 minutes at half speed completely ignoring your planes and then shouting "CVS ARE OP NERF PLS!!!"? :teethhappy:

Had more then enough of that guys with Indy/Ranger :D

 

 

 

Well, they tried. Too late since the torpedoes were in the water, and the bombs falling. But at least they tried. :rolleyes:

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IJN CAs - Very long, very fast and very agile ships with big guns that hit hard but relatively low RoF

USN cruisers from Pepsi to Baltimore aren't exactly machine guns either.

 

Let's actually answer your questions as I watch soccer. You can't generalize nations. Even generalizing inside the tree is hard, and there are many exceptions to the below.

 

US DDs: rapid fire short range guns

IJN DDs: torpedoes (but guns are usable)

SU DDs: sniper guns

 

US CA/CL: good AA, guns have powerful autobounce characteristics

IJN CA/CL: Stealthy, torpedoes (guns are still quite good)

GER CA/CL: High AP damage, long range, sniper-ish

SU CA/CL: long range, sniper guns, good AA

 

USN BB: troll armor, small target

IJN BB: faster than USN, better accuracy, usually better HP pool

USN DDs are also about fast turning guns.

Soviet DDs again have mostly slowly or very slowly turning guns.

 

And USN BBs have also mostly very slow speed and shorter range guns meaning it can be hard to get enemy into range and then if rest of the team dies/deserts you might get swarmed by enemy because of inability to maintain distance.

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USN cruisers from Pepsi to Baltimore aren't exactly machine guns either.

 

USN DDs are also about fast turning guns.

Soviet DDs again have mostly slowly or very slowly turning guns.

 

And USN BBs have also mostly very slow speed and shorter range guns meaning it can be hard to get enemy into range and then if rest of the team dies/deserts you might get swarmed by enemy because of inability to maintain distance.

 

Only the early tier Soviet DDs have slow turret traverse. The line as a whole has faster traverse than the Japanese.

 

And USN BBs will not be significantly slower than same-tier British BBs for example. It's not a national trait. The Japanese BBs are just unusually fast on average.

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Hey all, don't know if this is the right question to ask but I can't find a "righter" place.

 

My question is regarding the trends that are present in each nations ship lines.

For example I found out that until later tiers (tier +VI) American DD torpedo's have horrible range, not such great damage and slower speeds than their Japanese counterparts.

 

I mean, hell, how am I supposed to land torpedo's on anything other than the most oblivious battleships when the Clemsons sea detection range is 7.0km and the torps only have 5.5 km range.

 

Other than that really loving the game, the St. Louis is the best thing since sliced bread :D

 

For DDs:

 

Japs: ninja torps

Yanks: torps'n'guns

Russ: guns

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to share my nicholas vid... same thing is with clemson, benson, gearing, whatever, only difference is, on higher tier you get longer range on torps

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