[WG] MrConway WG Staff, Alpha Tester 3,410 posts 4,376 battles Report post #1 Posted June 27, 2016 Please leave any general feedback on version 0.5.8 here. If your feedback is concerning one of the following topics, please leave the feedback in the respective thread: Bugs Upgrade changes New Maps: (Tier VII-IX) Sea of Hope Loop New "Bastion" Mode MatchMaker 2.0 New Ribbons Sound changes (including ability to choose National Commanders' voices) Updated Сruiser protection Cruiser class models were redefined AP/HE shells new color difference Other Changes New functions for Personal Offers Situational awareness indicator Team-kill informing via chat 1 Share this post Link to post Share on other sites
[BOTES] Umbray [BOTES] Players 7 posts 12,918 battles Report post #2 Posted June 27, 2016 The "damage counter" finally appears during the game and is updated in real time. Does this update "through" detection, so in a situation where you are shooting at a ship, the ship then becomes undetected, and you hit them, will the damage counter update? Share this post Link to post Share on other sites
[IAN] Kaptenballe [IAN] Players 36 posts 5,798 battles Report post #3 Posted June 27, 2016 Hi Iam lit of bit frustated now 85% of game play whith Pink player not fun at all, i saw team dmg or just banzaii so destroyed the game. Plane from CV must be **** bugg i call back plane but they suck into enemy fighters and die fast as hell, play VI vs VIII CV is not fun at all you can forget fair game If you play VI BB vs VII,VIII BB just must whach the fight or banzaii in fight to reach them, How do you think there ????? Share this post Link to post Share on other sites
BlackVirtue Players 2 posts 1,168 battles Report post #4 Posted June 28, 2016 (edited) Will we see any harsher punishments to AFK players? These cause a solid 40% of battle determinations and are clearly intentional, while team damage is rare and often accidental. Also is there any chance to see a more restricted MM in T5-7? Currently I'm seeing far too many T7 matches in my T5 ships and it's just pushing me to grind in ranked mode where I know the max tier is capped... Edit: Whilst I remember, also hoping to see a "hits friendly" marker like the "hits land" one... in case someone brushes close whilst scoped in on something 15k+ away Edited June 28, 2016 by BlackVirtue 1 Share this post Link to post Share on other sites
[ST-EU] OldGrandad Supertester 3,404 posts 33,576 battles Report post #5 Posted June 28, 2016 Ok, my 2 cents on the damage counter and damage/shell icons in the UI. The way they are laid out they (if you get a few different icons) overlap team panels. Please take not of the mods (by monstrofil for instance) that have the damage counters away from the area of the team panels. Attached image is an example. Also, they look too 'cartoonish' with those pastel colours. The original icons were better by a long chalk. 1 Share this post Link to post Share on other sites
kingduckling Players 187 posts 6,035 battles Report post #6 Posted June 28, 2016 Once again im here about the ranked battles. Because the new system for no star loss on top XP, premium base XP modifiers break the game into a pay to win sistem. Meaning you have to do 1 of 2 things: 1.Remove the current system where TOP xp on losing team gets no star loss 2.Create a XP system for ranked. Since premium ships get more base XP just because they are premiums is disgusting and unacceptable in ranked. One would think WG dev would be smart enough to just adjust the premium camo XP bonus to compensate......initially thats why i thought they added premium camo to the premium ships, looks like i was wrong. Share this post Link to post Share on other sites
Hateshinaku WoWs Wiki Team, Players, Sailing Hamster, Modder 1,625 posts 2,725 battles Report post #7 Posted June 28, 2016 Found this on a news site :p Anyone got more Information? Additions Tier 3 premium German battleship König Albert added Tier 4 German battleship Kaiser added Tier 7 (premium?) German battleship Scharnhorst added Tier 7 premium USN cruiser Flint added Tier 9 premium USN destroyer Black added Placeholder data for ARP Takao added Ar 196C and Fw 62 spotter planes added Shell data for German battleships added Share this post Link to post Share on other sites
TheBigLanowski Beta Tester 1,046 posts 8,508 battles Report post #8 Posted June 28, 2016 Again great work. To be happy I only need a transparency switch for the minimap and shipnames! Share this post Link to post Share on other sites
[INDIA] V_J_2015 Players 5 posts 27,565 battles Report post #9 Posted June 28, 2016 Hi, How much exchange credit we getting on the test account for the PT 0.5.8? I hope its 1,000,000,000, but i receive only 100,000,000 exchange credits. User Name: V_J_2015. 1 Share this post Link to post Share on other sites
[RUMR] Whistlersmom Players 36 posts 11,510 battles Report post #10 Posted June 28, 2016 Hi, How much exchange credit we getting on the test account for the PT 0.5.8? I hope its 1,000,000,000, but i receive only 100,000,000 exchange credits. User Name: V_J_2015. Yeah same here 1 Share this post Link to post Share on other sites
[PST] Erik_Aukan Players 185 posts 18,255 battles Report post #11 Posted June 28, 2016 I've only received 100.000.000 as well. That's way too little to be able to buy what I want and not bakrupt myself in tier 10 battles! Last time we had 1000.000.000, and I still used 400.000.000 on ships, upgrades and tier 10 battles. I hope we don't have to farm the money to be able to play? I'm broke now. 1 Share this post Link to post Share on other sites
NightmareNico Beta Tester 78 posts 4,653 battles Report post #12 Posted June 28, 2016 Me too. I just got one Tier X ship and a Tier 8 one and I'm down to 35 millions credits. That's not nice... Share this post Link to post Share on other sites
rafparis Beta Tester 872 posts 4,381 battles Report post #13 Posted June 28, 2016 Go to one tier 10, play it to earn freexp, convert with gold and research directly any other toer 10, maybye with one battle at tier 5 woth premium camo. Today i bought 2 tier 10. Share this post Link to post Share on other sites
[BAD-A] Fluffy_Pillow Beta Tester 84 posts 9,977 battles Report post #14 Posted June 28, 2016 The text message for friendly damage is a bit to much i think. Every time two ships bounces into each other the chat gets flooded with pink text about damage done and it is totally drowning the relevant information. 2 Share this post Link to post Share on other sites
og2face Players 6 posts Report post #15 Posted June 29, 2016 Crash crash crash Public test keeps crashing I'm upgrading a ship crash in game crash loading for game crash end of game crash.... Share this post Link to post Share on other sites
[TMCB] Kamataron Players 247 posts 15,069 battles Report post #16 Posted June 29, 2016 Damage counter updated in real time.. that is something with i wanted to have from long time. Another mod to be removed. Can we also get in-game clock somewhere (we have now in port, what about in game one) ? Share this post Link to post Share on other sites
[TTTX] Ictogan Players 1,841 posts 7,432 battles Report post #17 Posted June 29, 2016 14 battles played so far on the public test server, not a single bastion game. If you're introducing a new game mode, please make it more likely to happen on the public test server. 1 Share this post Link to post Share on other sites
Lotax Beta Tester 5 posts Report post #18 Posted June 29, 2016 (edited) like the others, bankrupt after one unlocked thech tree. we cant test anything without money. Edited June 29, 2016 by Lotax Share this post Link to post Share on other sites
Covinus ∞ Beta Tester 67 posts 6,461 battles Report post #19 Posted June 29, 2016 It would be better to test ships and general gameplay if deliberate team killers were banned, as it ruins those who wish to test the new patch. Share this post Link to post Share on other sites
[PISTN] HappyFella [PISTN] Players 278 posts 5,137 battles Report post #20 Posted June 29, 2016 I am no doubt blind but can no longer find where the 058 PT Release notes are! Could someone kindly point me towards them, thanks. Share this post Link to post Share on other sites
[WULF] big_jim Beta Tester 19 posts 2,452 battles Report post #21 Posted June 29, 2016 I am no doubt blind but can no longer find where the 058 PT Release notes are! Could someone kindly point me towards them, thanks. http://worldofwarships.eu/en/news/public-test/public-test-058/ This what you're looking for? Share this post Link to post Share on other sites
[PISTN] HappyFella [PISTN] Players 278 posts 5,137 battles Report post #22 Posted June 29, 2016 Thanks but read that already. Is there not a more detailed set of notes covering everything, including situational awareness, the sound changes etc etc? Share this post Link to post Share on other sites
SynapticBass Players 9 posts 3,124 battles Report post #23 Posted June 29, 2016 (edited) Everytime i hit the "Connect" button my client freezes... i can move the mouse pointer but nothing happens. only killing with task-manager helps. I have this prob since 5.7 (only on test server). i tried several redownloading and a fresh installation but everytime the same thing. aswell as clicking the "add to firewall" button. didn't help either. any clue what i can do? Edited June 30, 2016 by SynapticBass Share this post Link to post Share on other sites
[EDF] Cmdr_Kouta Alpha Tester 236 posts 7,111 battles Report post #24 Posted June 29, 2016 They will update other aspects (like CV's) in the future: Now for the actual test: I can only say : Nice that you finaly upgrade older ship tree's to a nearly finished state. You are still missing the fact that armor is twice as effective as it is thick, yet patches like that will come in time(just like in WOT where you want to force people in to point blank to dynamicaly fight like in a certain anime and not like at the moment : Camping on long range only). Things like the fortresses and Radar will be a nice addition especiel when they start working (like detecting ships or actualy hit them), would suggest that the major capping player gets the scouting and dmg from the fortresses as a little revard for actualy rushing in and taking controll of the cap point. All in all, this patch is finaly, after one year of (sry) Bull***, something to look forward to. I was in the alpha test, where you had 2 HP bars, you droped it because dunno. You droped Takao as T8 CA and Maya as T10 where she belongs (as she was the final upgrade of the Takao class , the best CA in the world during WW2), hell you droped your try of being able to beach the ship and still being able to shoot after one as defeated already (given you would sink wich is imposible if you actualy drive onto a beach). You had big plans and this patch finaly gives a glimps of that you want to change things to the better. Keep it up and dont fail at it. Share this post Link to post Share on other sites
[GRHNP] Iannis_3 Players 123 posts 32,991 battles Report post #25 Posted June 30, 2016 Very well come to the balance fixes and new updates and maps. To my opinion the only bad think is in some cases the battle and to early. Share this post Link to post Share on other sites