[WG] MrConway WG Staff, Alpha Tester 3,410 posts 4,376 battles Report post #1 Posted June 27, 2016 Please leave your feedback on the following changes here: New functions for Personal Offers Situational awareness indicator Team-kill informing via chat Share this post Link to post Share on other sites
[DUBO] vonduus Players 69 posts Report post #2 Posted June 28, 2016 The team-kill info in chat is superfluous, the chat is too clogged already without these further notices, that I can't do anything about anyway, except report people, and why should I, it could be an accident for all I know. 3 Share this post Link to post Share on other sites
[FAME] Mandyxx Weekend Tester, In AlfaTesters 541 posts 27,478 battles Report post #3 Posted June 28, 2016 Too much pink on chat, is useless for sure. If a ship ram another ship, all chat is full with useless info for players and for game... C`mon, is not a usefull info... 2 Share this post Link to post Share on other sites
[TTTX] Ictogan Players 1,841 posts 7,432 battles Report post #4 Posted June 28, 2016 Ramming really shouldn't cause FF warnings in chat. 4 Share this post Link to post Share on other sites
[FAME] Mandyxx Weekend Tester, In AlfaTesters 541 posts 27,478 battles Report post #5 Posted June 28, 2016 Agree. Ok, let`s say a shot, or a torpedo, but not ramming. 1 Share this post Link to post Share on other sites
[PST] Erik_Aukan Players 185 posts 18,255 battles Report post #6 Posted June 28, 2016 ramming/ collisions creates a lot of "noise" in chat, and it's totally unnessasary. 2 Share this post Link to post Share on other sites
KL_7 Players 109 posts 4,949 battles Report post #7 Posted June 28, 2016 Completely agree. Remove ramming from chat warnings. I really don't care and it takes up half the chatbox or more. 1 Share this post Link to post Share on other sites
[VC] OldJoe Weekend Tester 132 posts 18,701 battles Report post #8 Posted June 29, 2016 Same opinion - teamdamage info due to collsions is annoying... 1 Share this post Link to post Share on other sites
[TMCB] Kamataron Players 247 posts 15,069 battles Report post #9 Posted June 29, 2016 IMHO there should be an option to complete disable them. They are a bit annoying especialy if team is trying to discuss. Personal offer... how to check that? Share this post Link to post Share on other sites
[V888] Shagulon Beta Tester 413 posts 32,694 battles Report post #10 Posted June 29, 2016 I didn't get to play 0.57 much so am experimenting with builds using the new upgrades in this patch. I have to say that the secondary build in the most Izumo and Yamato is a bit underwhelming. I wonder is it is due to the fact that they seem to shoot AP half the time? Is there decent logic to say when secondary shoots AP? I've never seen a secondary AP citadel... To me that indicates that secondary should only ever shoot HE. Maybe then the damage might improve without making any other changes? Share this post Link to post Share on other sites
[NIKE] Xevious_Red Beta Tester 3,412 posts 7,888 battles Report post #11 Posted June 29, 2016 Agreed with removing the TK warning in chat for ramming. It fills the chat up meaning important stuff gets missed to inform me of what? That two ships bumped? Not important IMO. Share this post Link to post Share on other sites
TheBigLanowski Beta Tester 1,046 posts 8,508 battles Report post #12 Posted June 29, 2016 I'm with the captains before me, the new TK warning in chat is not great. At least remove the TK message for ramming! For the situational awareness indicator: Finally it works like it should! GREAT JOB!! LOVE IT !! Don't know what to expect / check on personal offers though... Share this post Link to post Share on other sites
[TTTX] Ictogan Players 1,841 posts 7,432 battles Report post #13 Posted June 29, 2016 I didn't get to play 0.57 much so am experimenting with builds using the new upgrades in this patch. I have to say that the secondary build in the most Izumo and Yamato is a bit underwhelming. I wonder is it is due to the fact that they seem to shoot AP half the time? Is there decent logic to say when secondary shoots AP? I've never seen a secondary AP citadel... To me that indicates that secondary should only ever shoot HE. Maybe then the damage might improve without making any other changes? The 127mm secondaries on those ships shot HE, the 155 ones shoot AP. Share this post Link to post Share on other sites
[V888] Shagulon Beta Tester 413 posts 32,694 battles Report post #14 Posted June 29, 2016 thx for the info Ictogan! I see the Montana just shoots HE, think I will try and do a secondary build with her and compare damage output. Share this post Link to post Share on other sites
ReaperChief Players 26 posts 1,437 battles Report post #15 Posted June 29, 2016 Too much pink on chat, is useless for sure. If a ship ram another ship, all chat is full with useless info for players and for game... C`mon, is not a usefull info... Yup, agree completely, the pink ramming messages in chat are completely useless by flooding the chat.. Share this post Link to post Share on other sites
kingduckling Players 187 posts 6,035 battles Report post #16 Posted June 30, 2016 What personal offers. Pink chat should be removed for colliding ships. Share this post Link to post Share on other sites
TheCinC Quality Poster 1,695 posts 9,500 battles Report post #17 Posted June 30, 2016 One more vote for: at least delete information about ramming ships. When two ships collide, then collide again, chat is flooded. It is distracting and useless and I don't find colliding with friendlies to be that big a deal anyway. Only if one of them is at extremely low health could one of them sink, but that should not really be allowed, IMHO.. Collisions should be bad if you hit someone going full speed ahead, ram your bow into them, not when you grind a little alongside of them.. And what is this about personal offers?No way to test that, I take it? I won't get an offer for the Scharnhorst cos I pretty much got everything else already? Ok, fine. Share this post Link to post Share on other sites
[BRETH] TheTinyTurtle Players 11 posts 7,535 battles Report post #18 Posted June 30, 2016 Here's another vote for flooding the chat with pink whenever two friendlies collide. For actual friendly fire it's ok, but not like this. I see there is a warning and assume further steps will be taken when enough damage has been inflicted - Unless "enough damage" is less than a volley, there's no way in hell anybody would be able to ram their way to TK status. Share this post Link to post Share on other sites
[PISTN] HappyFella [PISTN] Players 278 posts 5,137 battles Report post #19 Posted June 30, 2016 Suggestion - show partial TK damage in chat ONLY for the two ships concerned. Also if a friendly is destroyed via TK, show in ALL friendlies' chat. Share this post Link to post Share on other sites
[ST-EU] Admiral_noodle Supertest Coordinator 6,337 posts 4,389 battles Report post #20 Posted June 30, 2016 Ramming really shouldn't cause FF warnings in chat. Have you tried playing coop? It's hilarious. So many warnings for the bots yes. Remove for ramming. It's basically chat spam and reducing the usefulness of the alert entirely. Share this post Link to post Share on other sites
Devi1 Weekend Tester 103 posts 9,959 battles Report post #21 Posted July 1, 2016 I'm with the others: too much "noise" in chat for team-damage. Share this post Link to post Share on other sites
TheBigLanowski Beta Tester 1,046 posts 8,508 battles Report post #22 Posted July 1, 2016 Even with the update its still worse if you get rammed! No one needs this! You can hear it quiet well if someone rams you (horn and screaming metal) that is enough in my opinion! Share this post Link to post Share on other sites
[HOTEL] 300ConfirmedKills Players 699 posts 19,227 battles Report post #23 Posted July 2, 2016 The warnings for team damage from ramming are still too much. We don't need a new notification for each new tick of damage. Share this post Link to post Share on other sites
[I401] Refgard Players 8 posts 29,055 battles Report post #24 Posted July 18, 2016 I don't like the change of situation awareness to useless "Grundlagen der Überlebensfähigkeit" basics of survival ability. That is no useful skill for a destoyer. i want to select myself. Share this post Link to post Share on other sites