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SaintMihai

Cruisers, HE shells and fire onboard

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Hello there,

 

I think is very stupid that HE shells and onboard fire are so OP.

Cruisers shooting HE towards BB`s.....that thing will set u on fire at least 4 times...no matter the skills or upgrades u have......the fire is raging for too much time and does a lot of dmg ...for no reason ..... HE shells fired on BB`s should not deal that dmg ....it is crazy .... HE are made to explode on impact ...if u can explain how a 130-200mm HE shells is seting a BB`s on fire  who has 150-400mm armour would be nice.

FIX the time and dmg made by fire.

 

Thank you

 

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[MORIA]
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I can explain: It is for balance. If HE shells couldnt set fires, everyone would play battleships

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Agreed ...but the fires are raging for too long and do a lot of dmg .....these days a tier 6 cruiser can easily take out a tier 6 BB. same goes for every tier

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[-SBG-]
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The amount of damage because of fires is quite low. Learn how to control fires.

 

post-529243319-0-42322300-1466794629.jpg

 

J0DcP8Y.jpg

 

 

J0DcP8Y.jpg

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Alpha Tester
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I can explain: It is for balance. If HE shells couldnt set fires, everyone would play battleships

 

me to explain cruiser AP can hurt BB any angle just aim the superstructure (me to playing cruisers so i know this) and this not balance when you ship is burn and cant use your ship armor,other side need to change the cruisers example when BB shoot your cruiser and you turn him your bow and he make cit hit.

this is the most problem and this need to fix.

another not everyone play BB not matter how cool half player base love CAs so your point is false.

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...if u can explain how a 130-200mm HE shells is seting a BB`s on fire  who has 150-400mm armour would be nice.

 

 

1. (small calibre) HE is crap in this game.

2. BBs punish cruiser unbelievably hard. A Nürnberg can die to two fu<king shells from a same tier Battleship.

3. I can explain it with the reality and history?

4. and with game balance?

5. read up on the armor scheme of battleships and discover where those 400 mm armor is and where absolutely no armor, aka 12-25-32 mm is.

6. HE shells hitting that dont pen do absolutely no damage, can only set fires.

7. On average a Fire will do around ~ 1k damage for a player setting that fire (there are enough cases of 0-multiple k fires so again, _on average_!)

8. You should only repair when two or more fires are raging.

9. and you can fully repair the third fire (and fire damage in general) so only the fourth (!) fire (in a short perioud of time) is an actual threat!.

10. You can get premium heal, premium damage control, flags and module upgrade to both lower fire chance and fire duration - try getting some ultra-premium hellfire shells in this game .....

11. You are not that bad of a player, so be honest and look at you own stats -> somehow your cruiser dont burn enemy battleships to a crispy hulk with ease ....

Edited by havaduck

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[PP-PP]
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Hello there,

 

I think is very stupid that HE shells and onboard fire are so OP.

Cruisers shooting HE towards BB`s.....that thing will set u on fire at least 4 times...no matter the skills or upgrades u have......the fire is raging for too much time and does a lot of dmg ...for no reason ..... HE shells fired on BB`s should not deal that dmg ....it is crazy .... HE are made to explode on impact ...if u can explain how a 130-200mm HE shells is seting a BB`s on fire  who has 150-400mm armour would be nice.

FIX the time and dmg made by fire.

 

Thank you

 

 

Translation- I like Battleships, i like to sail in straight lines, sail backwards, hug the edge of the map.

I also like one shotting cruisers, in fact i like the insane damage my BBs do to all cruisers, plz nerf their ability to fight back and do damage to my BB, with its superior armor, superior health pool+ repair module.

Edited by KHETTIFER
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Hello there,

 

I think is very stupid that HE shells and onboard fire are so OP.

Cruisers shooting HE towards BB`s.....that thing will set u on fire at least 4 times...no matter the skills or upgrades u have......the fire is raging for too much time and does a lot of dmg ...for no reason ..... HE shells fired on BB`s should not deal that dmg ....it is crazy .... HE are made to explode on impact ...if u can explain how a 130-200mm HE shells is seting a BB`s on fire  who has 150-400mm armour would be nice.

FIX the time and dmg made by fire.

 

Thank you

 

 

I agree with you. Cruisers shouldn't be able to do damage to battleships at all if you ask me.
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if u can explain how a 130-200mm HE shells is seting a BB`s on fire  who has 150-400mm armour would be nice.

 

 

Because the fire rages outside the armour, not inside. It doesn't matter how thick the armour is if you only need to get onto it, not through it.

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[TSSHI]
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Oh jesus...here goes annother one...

 

Is it me or BB players want the game to be spoon-fed to them?

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Oh jesus...here goes annother one...

 

Is it me or BB players want the game to be spoon-fed to them?

 

 well, the IQ of a WOWS player is inversely proportional to the displacement of their ship so...

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 well, the IQ of a WOWS player is inversely proportional to the displacement of their ship so...

 

Oooh you didn't. I have massive respect for carrier players since they can do something Im rubbish at. Controlling 8 squadrons and all to deadly effect.

 

Meanwhile most of the DD players lately are just the FoTM crowd doing ranked. Me included, I gave up on playing a cruiser past rank 10.

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Oh jesus...here goes annother one...

 

Is it me or BB players want the game to be spoon-fed to them?

 

ain't it funny how in last couple of months you could see million of topics "this thing is OP nerf it" or "this thing is UP buff it" but I don't recall seeing a single "how do I play this ship" or "How do I deal with DDs in BB" type of topic...

New generation of "gamers" is really annoying thanks to the spoon-feeding and dumbed down games for masses.

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Weekend Tester
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ain't it funny how in last couple of months you could see million of topics "this thing is OP nerf it" or "this thing is UP buff it" but I don't recall seeing a single "how do I play this ship" or "How do I deal with DDs in BB" type of topic...

New generation of "gamers" is really annoying thanks to the spoon-feeding and dumbed down games for masses.

 

Probably because this is the "gameplay" forum and not "guide"?
Edited by Devi1

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Oooh you didn't. I have massive respect for carrier players since they can do something Im rubbish at. Controlling 8 squadrons and all to deadly effect.

 

Meanwhile most of the DD players lately are just the FoTM crowd doing ranked. Me included, I gave up on playing a cruiser past rank 10.

 

carriers can go from the size of light cruisers to battleship size, so your getting some carrier players who suck and some that are great (not specific to the carrier that they are playing)

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[POI--]
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Agreed ...but the fires are raging for too long and do a lot of dmg .....these days a tier 6 cruiser can easily take out a tier 6 BB. same goes for every tier

 

If you're in a Fuso, New Mex, or Warspite and you're getting taken out by an Aoba, Cleveland, or Budyonny then you're doing it wrong. And are you trying to tell be that a Mogami can easily take out an Amagi or that a Baltimore can easily take out an Iowa?

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[UNICS]
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Fire damage is 100% repairable, unlike things like citadel penetrations and torpedo damage.

It's absolutely fine.

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[TOXIC]
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A thread where a BB player complains that Cruisers are too much of a threat to him. Golden :D 

 

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Probably because this is the "gameplay" forum and not "guide"?

 

so you are the one of those "OP NERF PLS" guys?

don't feel threatened, we wont bite if you ask for advice. :child:

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Weekend Tester
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so you are the one of those "OP NERF PLS" guys?

don't feel threatened, we wont bite if you ask for advice. :child:

 

Mmh... no, what i meant is that is normal asking for nerf/buff in the gameplay forum instead of advice on ships, since there is a specific forum for that.

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Mmh... no, what i meant is that is normal asking for nerf/buff in the gameplay forum instead of advice on ships, since there is a specific forum for that.

 

mmmhm, no, what I meant is that with my 400 posts its quite unlikely that I'm browsing only a single subforum and not all of them...

but take it your way :child:

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I complain a lot about fire damage (double, triple fire... your structure point just goes away in 1 min), but not really about cruiser... or balance...etc.

 

It's more about the logic. Ah, well i should explain what logic is, cuz.. i mean... the game works the opposite of logic.

 

If you set a tiny fire, with a tiny ship with tiny guns on a bigass ship. You can extinguish it with pissing on it... Not really a major threat.

If you set a hellish fire, with a big ship with big guns on a tiny ship. The whole tiny ship actually takes fire and it's panic mode, all ppl jump into the water.   - Logic

 

When you set a fire (whatever the size - lol) it does more damage on a bigass ship, than on a tiny ship, because it's based on SP %.   - Genius

 

I challenge anybody to dare prove it's logic.

 

I point it out, because WG brags about historical stuffs, accuracy about this and that, and depending of the matter, they just do as they wish and drop history/logic/common sens, only to fit their wish.

And it's not like posting about it would change anything.... :D

 

 

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Wargaming NEVER stated that historical accuracy will be more important than gameplay and balance.

And one of the most important departures form real world is MAKING ALL SHIP CLASSES COMPARABLE IN IMPACT.

 

A BB would be able to face a whole fleet of DDs IRL but that wouldn't really make for an entertaining game where everyone gets more or less equal chances of doing some important stuff in a battle, right?

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I complain a lot about fire damage (double, triple fire... your structure point just goes away in 1 min), but not really about cruiser... or balance...etc.

 

It's more about the logic. Ah, well i should explain what logic is, cuz.. i mean... the game works the opposite of logic.

 

 

 

I challenge anybody to dare prove it's logic.

 

I point it out, because WG brags about historical stuffs, accuracy about this and that, and depending of the matter, they just do as they wish and drop history/logic/common sens, only to fit their wish.

And it's not like posting about it would change anything.... :D

 

The logic there, if we even feel the need to put reality instead of gameplay first, is that the thing which burns isn't the shell hitting the ship. They are not incendiary shells, what actually burns is the ship, so the size of the shell doesn't matter when deciding the severity of the fire. Only the chance that it damages something which causes a fire (ammo, fuel etc) is impacted by the shell size, which is reflected in-game. The logic behind how fire damage is relative to ship size is simply that ships carry flammable materials relative to the ship size.

Edited by Nechrom
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