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Scarebird

Bad weather

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Just experienced my first dose of bad weather on a map.  What a waste of time.  I was in a BB and as soon as the storm hit and reduced my vis to 8km, I didn't fire a single shot for the rest of the game because I couldn't see anything to shoot at.

Could see enemy ships on minimap that were being spotted by friendlies, but in a slow old bus like the New Mexico, I just couldn't get close enough to see them to start shooting.  And they've extended this feature to more maps in this latest patch!  Brilliant.

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Last time I encountered bad weather I was in a div as a Warspite and buddy was a New Mex. We were being pounded by a Fuso and Tirp but the bad weather allowed us to single one of the ships out and we came through.

 

Adds a bit of a spanner in the works. Can change the course of a game. I'm all for it.

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So bad weather punishes BBs that want to just snipe from max range? I'm liking it more and more...

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As soon as The storm hit for me, I got water on my fourth wall :(

I had to go grab a flannel:bajan:

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So bad weather punishes BBs that want to just snipe from max range? I'm liking it more and more...

 

Yes, because apparently any BB that doesn't get within 8km distance to other BBs, cruisers and DDs is OBVIOUSLY only wanting to snipe from max range.
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Weekend Tester
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Just experienced my first dose of bad weather on a map.  What a waste of time.  I was in a BB and as soon as the storm hit and reduced my vis to 8km, I didn't fire a single shot for the rest of the game because I couldn't see anything to shoot at.

Could see enemy ships on minimap that were being spotted by friendlies, but in a slow old bus like the New Mexico, I just couldn't get close enough to see them to start shooting.  And they've extended this feature to more maps in this latest patch!  Brilliant.

 

Yeah, bad weather and camping do not mix well mate.

 

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Yes, because apparently any BB that doesn't get within 8km distance to other BBs, cruisers and DDs is OBVIOUSLY only wanting to snipe from max range.

 

Well, New Mexico that didn't manage to get in range of anything for the rest of the game most likely was at its max range... It's not like this range is so great.

Edited by eliastion
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bad weather can and will punish bad positoning regardless of the players skill level, i love it

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Well, New Mexico that didn't manage to get in range of anything for the rest of the game most likely was at its max range... It's not like this range is so great.

 

You do realize that a New Mexico is trotting along with 21 knots maximum speed (and it only ever reaches that speed if you throw it off a waterfall!), right?

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Not sure if the meta of rain on start==no cyclone and vice versa is still valid on other maps now but incase it is, you at least have some kind of advanced warning and can/should position yourself accordingly.

 

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So bad weather punishes BBs that want to just snipe from max range? I'm liking it more and more...

 

In my experience it punishes cruisers most by forcing them to a range where BBs can citadel them regardless of angle and they can't dodge. Only chance a cruiser has against a BB in a cyclone is a successful torp rush which may not be possible depending on the situation.
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In my experience it punishes cruisers most by forcing them to a range where BBs can citadel them regardless of angle and they can't dodge. Only chance a cruiser has against a BB in a cyclone is a successful torp rush which may not be possible depending on the situation.

 

On the other hand, if the cruiser has torpedoes...
Edited by AnotherDuck

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On the other hand, if the cruiser has torpedoes...

 

Still won't work when the cruiser is on low HP or the BB gets lucky with RNG.

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its a great help for dd

not so nice for cruisers but they can work it well at times

and as for bb its a hit and miss because if you was at the back sniping from 20k then forget it pal your games near enough done but by god its fun as hell if you a bb player who likes to fight around the 12k range because you can get closer and spank those silly cruisers

its damned hard though when you know a dd is near you no mater what class of ship your in

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Storm is also a great help for carriers, becouse aa can't shoot planes if you discover them when they are 2.5km from you and are about to drop.

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its a great help for dd

not so nice for cruisers but they can work it well at times

and as for bb its a hit and miss because if you was at the back sniping from 20k then forget it pal your games near enough done but by god its fun as hell if you a bb player who likes to fight around the 12k range because you can get closer and spank those silly cruisers

its damned hard though when you know a dd is near you no mater what class of ship your in

 

Wait. How the hell is that helpful for DDs?

DDs have visibility ranges below what the cyclone brings (save for high tier Soviet ones) so they gain nothing here. They are unable to spot their targets - so that's a big loss for them: can't torp from mid-range, forget invisifire, forget long-range fire at distance where they can count on dodging enemy CA and BB shells.

 

The only scenario where they could actually benefit is if they try to perform a suicide charge on enemy BB for close-range torping if said BB has backup that somehow got lost and is more than 8km away from him - normally they could support him but in this case they can't.

But that's one scenario, not one that would be used often (at most once per game since it pretty much requires full hp to survive even the secondaries alone - a DD after such charge may survive if BB was alone but it's unlikely to get away with more than 1/3 hp).

In general DDs are, in fact, the biggest victim of Cyclone since that's when EVERYONE ELSE receives DD-like visibility, stripping the class of its main advantage...

Edited by eliastion
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Just to clarify, I wasn't sat at the back sniping or camping, I was closer to the enemy base than my own and was trying to engage one of the remaining enemy battleships.  He was well inside my own detection range, but as he was further than 8km away I just couldn't see him to continue the engagement.

 

As others have already said, if you are a destroyer player, it would appear that this particular game mechanic is going to favour you more than a battleship driver. I'm not sure if it's a good or bad thing for cruisers.  It may not have been so bad if there were more ships left when the storm hit, but as it was towards the end of the game, what few ships were left were quite scattered around the map which put all of them out of sighting range. 

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Played most of the day and evening, haven't seen any bad weather at all on any maps. I guess it must be very minimal.

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(...)

As others have already said, if you are a destroyer player, it would appear that this particular game mechanic is going to favour you more than a battleship driver.(...)

 

How so.

How is a DD possibly favored by mechanic that makes every ship in the game to have DD-grade visibility?

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Wait. How the hell is that helpful for DDs?

 

 

Under normal circumstances, a BB with situational awareness will know that he is spotted when a DD gets within the BB's detection range.  With visibility reduced to 8km a DD will be able to get much closer before the situational awareness alerts the BB captain that he has been spotted, giving him less time to react.

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Under normal circumstances, a BB with situational awareness will know that he is spotted when a DD gets within the BB's detection range.  With visibility reduced to 8km a DD will be able to get much closer before the situational awareness alerts the BB captain that he has been spotted, giving him less time to react.

 

Under normal circumstances a BB with situational awareness is pretty much always spotted, making the skill very questionably useful.

At least assuming he's actually participating in the match rather than sitting in the back, guns silent.

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How so.

How is a DD possibly favored by mechanic that makes every ship in the game to have DD-grade visibility?

 

Also, no other ships will be able to provide supportive fire against a DD unless they are within 8km from it, making it that much easier to rush a ship in a DD, particularily when the earliest they're going to know you're there is 8km away, nevermind DDs with a lower detectability than 8km, say any IJN one who can continue stalking their targets as if nothing changed.

 

 

Under normal circumstances a BB with situational awareness is pretty much always spotted, making the skill very questionably useful.

At least assuming he's actually participating in the match rather than sitting in the back, guns silent.

 

I can tell from that statement alone that you're not too familiar with using Situational Awareness to triangulate enemy ship positions, ... or battleship gameplay that goes beyond "steer towards enemy, shoot enemy, repeat until either of you is dead", the latter of which is only supplemented with your ongoing "BBs only wanna snipe from back" nonsense you keep throwing around.

Edited by Aotearas
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Under normal circumstances, a BB with situational awareness will know that he is spotted when a DD gets within the BB's detection range.  With visibility reduced to 8km a DD will be able to get much closer before the situational awareness alerts the BB captain that he has been spotted, giving him less time to react.

 

It also gives the DD less time to react because he sees you later.

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I'd disagree with it benefiting DD - under normal circumstance the BB SA goes off. This means "something" is within 14km (for example).

What is it? No idea, it could be a DD travelling in a different direction that's got close enough. It could be a cruiser. It could even be a BB with lower detection, or a carrier.

All you know under normal circumstances is that "something" is close enough to see you but you have no idea if it's a threat or if it's even going for you.

 

With the cyclone, your detection is 8km. If you're a BB and SA goes off and you can't see anything then you KNOW it's a DD. Which means you can take action because you know it's a threat not just something on the edge of your detection range

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DD benefit the most they can easily engage targets 1 by 1 without much fear of enemy cruisers firing on them since they won't be able to see them. Pretty simple to grasp really.

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