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MrConway

General Feedback

35 comments in this topic

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[WG]
WG Staff, Alpha Tester
3,411 posts
4,389 battles

Please leave your feedback on update 0.5.7 here, if it does not relate to one of the topics linked below.

 

Feedback Topics:

  • Bugs
  • Upgrade Changes
  • New Maps:
    • Tier VII-IX
      • Path of the Warrior 
  • Adjusted maps:
    • Islands of Ice
    • Atlantic
  • More weather!
    • Cyclone appears on more maps:
      • Atlantic
      • Islands of Ice
      • Hotspot
      • Trap
      • Two Brothers
      • Land of Fire
      • Trident
      • Shatter
      • Okinawa
      • Neighbors
    • Estuary
  • Updated armor model
    • First class: Destroyers
      • More accurate armor model, better representation of armor in 3D
      • The same will happen to all ship classes gradually
  • Other Changes
    • Spectator Camera
    • UI changes - refining of battle result screen
    • Minor fixes

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[REBUS]
Players
297 posts
31,981 battles

Mounting flags on more than one ship autimatically ...

 

What if I want to mount certain flag - Commemorative flag, League flag, .. - not only on one selected ship, but to all of my ships ?  Or if I want to change flag on all of my ships ? Do I have to go manually via all ships and do the same "mount" operation for each ship, or ... would it be possible to have functionality like "Mount / Demount on all ships" ?    I have already quite a lot of ships, and this functionality could save me some time.

 

Thx in advance for this functionality.

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[REBUS]
Players
297 posts
31,981 battles

Filters & Non-elite ships ...

 

Pls, would it be possible to add one more filter to enable selection of "Non-elite" ships ?

There are filter for ships "with a Commander" and "without a Commander", so ... both options like "Elite ships" and "Non-elite ships" would be nice!

 

Thx in advance for this functionality.

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[BABBY]
Beta Tester
1,608 posts

Adding to Turbeen's suggestions: a way to remove all signals attached to a ship would be nice. Likewise, a way to select all the signals you want to attach, then attach them, would be great. As it stands presently, the client wastes time on 'performing the operation' as each signal is added/removed one by one.

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Beta Tester
48 posts
3,206 battles

Love the sound of the horn when ships crash :great:

 

Think i might be hearing that quite a bit.

 

PS. Think the update is good, keep it up WG.

Edited by trevor_406

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234 posts

I thought this update would fix the sound problem with bombers but it's still the same, 6 bombers overhead and zero engine noise ( 6 aircraft overhead would be deafening ), so anyone below takes no action to evade, and BAMMM! you hammered out of the blue ................ it's a right urine boiler this one!

 

P.S. Love the free camera

Edited by TheRonson

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[-GMG-]
Beta Tester
83 posts
7,906 battles

The "Spectator" camera really makes up for an early demise, well done WG!

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[PRAVD]
Weekend Tester
3,802 posts
8,478 battles

Ever thought to make the free cam to track friendly torpedoes?

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[PWNED]
Beta Tester
43 posts
30,804 battles

Whatever you did there, it s borderline unplayable now ! My fps fell from rock-solid 60fps  to 30fps at best after the patch...when there s a lot of things going on I m running at 15fps now !!!!

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4 posts
12,369 battles

i hate this one,, the cyclone weather is just not ballanced at all,, only BBs get HUGE bennefit from it, while DD are doomed to do NOTHING or die,, in a DD you dont want to be detected by BB or cruisers at 7km ;((((,,

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Beta Tester
3,552 posts
8,863 battles

Was something in "camera" angle system changed?

 

Now when getting close to ground camera angle/position often goes jumping all over the place and sky high instead of staying behind the ship.

That's very distracting when going near islands in destroyer.

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Players
11 posts
4,614 battles

Nothing but problems with the new update.

 

Graphic artifacts in the water:

http://i.imgur.com/tqTSOMn.jpg

http://i.imgur.com/QjnqLoM.jpg (my error, checkered flag around islands and in looong lines across the blank ocean)

 

Laggy/Stutterstepping Ships when binocular view:

Ships sheem to just pop up and then stutterstep or simply JUMP to a new position after a second or so.

 

Ship / UI Freezing ( idont know how to explain it better in one word)

The UI/View freezes in the direction you where currently looking, you cant move the camera, and the ship under you just keeps driving away, you can fire, steer, but nothing else. Dropping out of the game and relogging "fixes" it.

 

  • Cool 1

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[ENUF]
[ENUF]
Players
2,532 posts
23,427 battles

Was something in "camera" angle system changed?

 

Now when getting close to ground camera angle/position often goes jumping all over the place and sky high instead of staying behind the ship.

That's very distracting when going near islands in destroyer.

 

Yes, see this from patch notes:

 

patchnotes%20islands_zps8qvywmvk.png

 

It is annoying for me as well. I like to have all control over my ship (auto-island evasion? OFF!) and over the camera. It should be an option in the menu. This new 'feature' forces you into binocular view whether you want it or not.

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Players
286 posts
14,314 battles

Nothing but problems with the new update.

 

Laggy/Stutterstepping Ships when binocular view:

Ships sheem to just pop up and then stutterstep or simply JUMP to a new position after a second or so.

 

 

 

This.

 

 

I wanted to start a thread about this.

 

It happens to me all the time, I zoom up enemy, he appears standing still, even the smoke from the smokestack is going up not to the side like when he is moving, and then after sec or two he changes his position and starts moving regularly. 

  • Cool 1

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[_OPC_]
Players
454 posts
17,354 battles

Maybe it is high time to reduce the firing range (especially for bbs) so we can have a game play in t8+ not a f@cking camp feast?!

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4,960 battles

Maybe it is high time to reduce the firing range (especially for bbs) so we can have a game play in t8+ not a f@cking camp feast?!

 

how about making BBs not overpenetrating broadsiding cruisers nearly everytime when they are closer than 15 kms and make the Accuracy of guns not scale like right now but more like in steps so that a BB that fights a cruiser at 6 km can more or less reliably hit it (if a cruiser goes that close to a bb he takes a risk and if the BB reacts fittingly it should be punished)... last game in tirpitz... close combat VS 2 cruisers... overpen overpen overpen overpen overpen... if any hits at all... only were able to get some good hits when one of em was driving towards me bow first... then bbs would have a reason to in...

Edited by GrossadmiralThrawn

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[ST-EU]
Supertest Coordinator, Alpha Tester
573 posts
12,059 battles

Greetings.

 

Torpedoes released from a friendly vessel, should have another sound,than those fired from an enemy.

 

Way to many times i look around thinking i missed spotting a DD somewhere, only to see it's friendly torps released far from me, that are not even going to hit me.
 

Edited by Lepr0n
  • Cool 1

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234 posts

I thought this update would fix the sound problem with bombers but it's still the same, 6 bombers overhead and zero engine noise AND the same problem,  random loss of interface.

AND with Kamikaze R today, the Torps would fire eventually, then the second set of torps wouldn't fire, and everything's green and away they go 5 secs later, and same with the next set.... 

Just noticed the torps won't fire due to this closer the normal view in Binocular mode, you hear the loading complete but seems to take 4-5 secs before you can fire which is time you don't have.

Edited by TheRonson

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1,155 battles

 

how about making BBs not overpenetrating broadsiding cruisers nearly everytime when they are closer than 15 kms and make the Accuracy of guns not scale like right now but more like in steps so that a BB that fights a cruiser at 6 km can more or less reliably hit it (if a cruiser goes that close to a bb he takes a risk and if the BB reacts fittingly it should be punished)... last game in tirpitz... close combat VS 2 cruisers... overpen overpen overpen overpen overpen... if any hits at all... only were able to get some good hits when one of em was driving towards me bow first... then bbs would have a reason to in...

 

​No. Aim in the water about 10-15m in front of the waterline and you will get citadels and full AP damage. 

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Players
187 posts
6,035 battles

 

Once again im here about the ranked battles. 

 

Because the new system for no star loss on top XP, premium base XP modifiers break the game into a pay to win sistem.

 

Meaning you have to do 1 of 2 things:

 

1.Remove the current system where TOP xp on losing team gets no star loss

2.Create a XP system for ranked.

 

Since premium ships get more base XP just because they are premiums is disgusting and unacceptable in ranked. 

One would think WG dev would be smart enough to just adjust the premium camo XP bonus to compensate......initially thats why i thought they added premium camo to the premium ships, looks like i was wrong.

 

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