[WG] MrConway WG Staff, Alpha Tester 3,411 posts 4,389 battles Report post #1 Posted June 22, 2016 Please leave your feedback on update 0.5.7 here, if it does not relate to one of the topics linked below. Feedback Topics: Bugs Upgrade Changes New Maps: Tier VII-IX Path of the Warrior Adjusted maps: Islands of Ice Atlantic More weather! Cyclone appears on more maps: Atlantic Islands of Ice Hotspot Trap Two Brothers Land of Fire Trident Shatter Okinawa Neighbors Estuary Updated armor model First class: Destroyers More accurate armor model, better representation of armor in 3D The same will happen to all ship classes gradually Other Changes Spectator Camera UI changes - refining of battle result screen Minor fixes Share this post Link to post Share on other sites
[REBUS] Turbeen Players 297 posts 31,981 battles Report post #2 Posted June 23, 2016 Mounting flags on more than one ship autimatically ... What if I want to mount certain flag - Commemorative flag, League flag, .. - not only on one selected ship, but to all of my ships ? Or if I want to change flag on all of my ships ? Do I have to go manually via all ships and do the same "mount" operation for each ship, or ... would it be possible to have functionality like "Mount / Demount on all ships" ? I have already quite a lot of ships, and this functionality could save me some time. Thx in advance for this functionality. Share this post Link to post Share on other sites
[REBUS] Turbeen Players 297 posts 31,981 battles Report post #3 Posted June 23, 2016 Filters & Non-elite ships ... Pls, would it be possible to add one more filter to enable selection of "Non-elite" ships ? There are filter for ships "with a Commander" and "without a Commander", so ... both options like "Elite ships" and "Non-elite ships" would be nice! Thx in advance for this functionality. Share this post Link to post Share on other sites
[BABBY] StringWitch Beta Tester 1,608 posts Report post #4 Posted June 23, 2016 Adding to Turbeen's suggestions: a way to remove all signals attached to a ship would be nice. Likewise, a way to select all the signals you want to attach, then attach them, would be great. As it stands presently, the client wastes time on 'performing the operation' as each signal is added/removed one by one. Share this post Link to post Share on other sites
Trevor_604 Beta Tester 48 posts 3,206 battles Report post #5 Posted June 23, 2016 (edited) Love the sound of the horn when ships crash Think i might be hearing that quite a bit. PS. Think the update is good, keep it up WG. Edited June 23, 2016 by trevor_406 Share this post Link to post Share on other sites
TheRonson Players 234 posts Report post #6 Posted June 23, 2016 (edited) I thought this update would fix the sound problem with bombers but it's still the same, 6 bombers overhead and zero engine noise ( 6 aircraft overhead would be deafening ), so anyone below takes no action to evade, and BAMMM! you hammered out of the blue ................ it's a right urine boiler this one! P.S. Love the free camera Edited June 23, 2016 by TheRonson Share this post Link to post Share on other sites
[-GMG-] Guy01 Beta Tester 83 posts 7,906 battles Report post #7 Posted June 24, 2016 The "Spectator" camera really makes up for an early demise, well done WG! Share this post Link to post Share on other sites
Brynd Players 202 posts 74 battles Report post #8 Posted June 24, 2016 Great. Thanks for the feedback! Share this post Link to post Share on other sites
[PRAVD] Takeda92 Weekend Tester 3,802 posts 8,478 battles Report post #9 Posted June 24, 2016 Ever thought to make the free cam to track friendly torpedoes? Share this post Link to post Share on other sites
srpske_batice Players 6 posts Report post #10 Posted June 24, 2016 REMOVE MODS FROM RANK BATTLE! UNFAIR. Share this post Link to post Share on other sites
srpske_batice Players 6 posts Report post #11 Posted June 24, 2016 and add on rank battle possibilty to play from rank 10 to 2 with 8-9 tier ships. Share this post Link to post Share on other sites
potjo Players 12 posts 3,362 battles Report post #12 Posted June 24, 2016 i like new camera options Share this post Link to post Share on other sites
[PWNED] cptnwhite Beta Tester 43 posts 30,804 battles Report post #13 Posted June 25, 2016 Whatever you did there, it s borderline unplayable now ! My fps fell from rock-solid 60fps to 30fps at best after the patch...when there s a lot of things going on I m running at 15fps now !!!! Share this post Link to post Share on other sites
RubraAlba Players 4 posts 12,369 battles Report post #14 Posted June 25, 2016 i hate this one,, the cyclone weather is just not ballanced at all,, only BBs get HUGE bennefit from it, while DD are doomed to do NOTHING or die,, in a DD you dont want to be detected by BB or cruisers at 7km ;((((,, Share this post Link to post Share on other sites
EsaTuunanen Beta Tester 3,552 posts 8,863 battles Report post #15 Posted June 25, 2016 Was something in "camera" angle system changed? Now when getting close to ground camera angle/position often goes jumping all over the place and sky high instead of staying behind the ship. That's very distracting when going near islands in destroyer. Share this post Link to post Share on other sites
HeIIraizer Players 11 posts 4,614 battles Report post #16 Posted June 25, 2016 Nothing but problems with the new update. Graphic artifacts in the water: http://i.imgur.com/tqTSOMn.jpg http://i.imgur.com/QjnqLoM.jpg (my error, checkered flag around islands and in looong lines across the blank ocean) Laggy/Stutterstepping Ships when binocular view: Ships sheem to just pop up and then stutterstep or simply JUMP to a new position after a second or so. Ship / UI Freezing ( idont know how to explain it better in one word) The UI/View freezes in the direction you where currently looking, you cant move the camera, and the ship under you just keeps driving away, you can fire, steer, but nothing else. Dropping out of the game and relogging "fixes" it. 1 Share this post Link to post Share on other sites
[ENUF] Ze_Reckless [ENUF] Players 2,532 posts 23,427 battles Report post #17 Posted June 25, 2016 Was something in "camera" angle system changed? Now when getting close to ground camera angle/position often goes jumping all over the place and sky high instead of staying behind the ship. That's very distracting when going near islands in destroyer. Yes, see this from patch notes: It is annoying for me as well. I like to have all control over my ship (auto-island evasion? OFF!) and over the camera. It should be an option in the menu. This new 'feature' forces you into binocular view whether you want it or not. Share this post Link to post Share on other sites
Diabolik__ ∞ Players 286 posts 14,314 battles Report post #18 Posted June 26, 2016 Nothing but problems with the new update. Laggy/Stutterstepping Ships when binocular view: Ships sheem to just pop up and then stutterstep or simply JUMP to a new position after a second or so. This. I wanted to start a thread about this. It happens to me all the time, I zoom up enemy, he appears standing still, even the smoke from the smokestack is going up not to the side like when he is moving, and then after sec or two he changes his position and starts moving regularly. 1 Share this post Link to post Share on other sites
[_OPC_] morgoroth Players 454 posts 17,354 battles Report post #19 Posted June 26, 2016 Maybe it is high time to reduce the firing range (especially for bbs) so we can have a game play in t8+ not a f@cking camp feast?! Share this post Link to post Share on other sites
[PONYD] GrossadmiralThrawn Players 4,995 posts 4,960 battles Report post #20 Posted June 26, 2016 (edited) Maybe it is high time to reduce the firing range (especially for bbs) so we can have a game play in t8+ not a f@cking camp feast?! how about making BBs not overpenetrating broadsiding cruisers nearly everytime when they are closer than 15 kms and make the Accuracy of guns not scale like right now but more like in steps so that a BB that fights a cruiser at 6 km can more or less reliably hit it (if a cruiser goes that close to a bb he takes a risk and if the BB reacts fittingly it should be punished)... last game in tirpitz... close combat VS 2 cruisers... overpen overpen overpen overpen overpen... if any hits at all... only were able to get some good hits when one of em was driving towards me bow first... then bbs would have a reason to in... Edited June 26, 2016 by GrossadmiralThrawn Share this post Link to post Share on other sites
[ST-EU] Lepr0n Supertest Coordinator, Alpha Tester 573 posts 12,059 battles Report post #21 Posted June 26, 2016 (edited) Greetings. Torpedoes released from a friendly vessel, should have another sound,than those fired from an enemy. Way to many times i look around thinking i missed spotting a DD somewhere, only to see it's friendly torps released far from me, that are not even going to hit me. Edited June 26, 2016 by Lepr0n 1 Share this post Link to post Share on other sites
TheRonson Players 234 posts Report post #22 Posted June 26, 2016 (edited) I thought this update would fix the sound problem with bombers but it's still the same, 6 bombers overhead and zero engine noise AND the same problem, random loss of interface. AND with Kamikaze R today, the Torps would fire eventually, then the second set of torps wouldn't fire, and everything's green and away they go 5 secs later, and same with the next set.... Just noticed the torps won't fire due to this closer the normal view in Binocular mode, you hear the loading complete but seems to take 4-5 secs before you can fire which is time you don't have. Edited June 26, 2016 by TheRonson Share this post Link to post Share on other sites
Zed_Von_Toza Players 326 posts 1,155 battles Report post #23 Posted June 27, 2016 how about making BBs not overpenetrating broadsiding cruisers nearly everytime when they are closer than 15 kms and make the Accuracy of guns not scale like right now but more like in steps so that a BB that fights a cruiser at 6 km can more or less reliably hit it (if a cruiser goes that close to a bb he takes a risk and if the BB reacts fittingly it should be punished)... last game in tirpitz... close combat VS 2 cruisers... overpen overpen overpen overpen overpen... if any hits at all... only were able to get some good hits when one of em was driving towards me bow first... then bbs would have a reason to in... No. Aim in the water about 10-15m in front of the waterline and you will get citadels and full AP damage. Share this post Link to post Share on other sites
TheDarkUnicorn Players 75 posts 6,172 battles Report post #24 Posted June 27, 2016 tier8 cv has only 1/10 chance to get a tier 8 match!!!! stupid tier10 battle with braindead buffed aa all daytime Share this post Link to post Share on other sites
kingduckling Players 187 posts 6,035 battles Report post #25 Posted June 28, 2016 Once again im here about the ranked battles. Because the new system for no star loss on top XP, premium base XP modifiers break the game into a pay to win sistem. Meaning you have to do 1 of 2 things: 1.Remove the current system where TOP xp on losing team gets no star loss 2.Create a XP system for ranked. Since premium ships get more base XP just because they are premiums is disgusting and unacceptable in ranked. One would think WG dev would be smart enough to just adjust the premium camo XP bonus to compensate......initially thats why i thought they added premium camo to the premium ships, looks like i was wrong. Share this post Link to post Share on other sites