[WG] MrConway WG Staff, Alpha Tester 3,411 posts 4,389 battles Report post #1 Posted June 22, 2016 Please leave any bug reports regarding update 0.5.7 here after reading these instructions, and checking the known issues. Share this post Link to post Share on other sites
[WPLAY] thepuma2012 Players 144 posts 9,450 battles Report post #2 Posted June 23, 2016 My key-settings for left and right, hard left (hard to port) are still not remembered by the game. I still have to do it everytime. It only remembers hard to starboard.... Patch note said it would be solved. Share this post Link to post Share on other sites
[ALONE] Smeggo Modder 2,485 posts 15,343 battles Report post #3 Posted June 23, 2016 - CV-planes are flashing as if they were fired at, even when not. - Active AA in Smokescreen won't show ships inside. Share this post Link to post Share on other sites
[BABBY] StringWitch Beta Tester 1,608 posts Report post #4 Posted June 23, 2016 (edited) Floating AA director platforms on Texas. And while I'm on the topic of model errors, one of the supports for Furutaka C's rangefinders is missing camouflage. Also this issue has been present since well before 5.7 but I'd like to mention that the sound of voiceovers while in sniper view (or whatever it's called, when you're zoomed in with the vignette effect, and constantly hear "enemy [ship type] detected") are not adjusted by the voice volume setting. Edited June 23, 2016 by StringWitch Share this post Link to post Share on other sites
[-MGT-] PanNickt Players 4,913 posts 21,012 battles Report post #5 Posted June 23, 2016 SHIFT doesn't work in 0.5.7 when I want to switch view from the map to planes. I have set correct checkbox in preferences long time ago and it was OK until today's update. Bug confirmed: http://forum.worldofwarships.eu/index.php?/topic/54954-shift-for-cvs/ Share this post Link to post Share on other sites
[KLUNJ] Dirty_Filthy_Scrublord Beta Tester 110 posts 15,245 battles Report post #6 Posted June 23, 2016 (edited) UI when in port is ball achingly slow, selecting different ships takes twenty or more seconds to change...if they change at all. Cannot select sell from ship drop down menu. Lost a ranked battle and lost star even though was top on experience. Just a few bugs to add. When pre selecting ammo change in battle, the new ammo doesn't highlight, so you have no idea if you've selected....then you press again and it changes ammo....typically when you really don't need it to. even though I have a good ping, typically 40-70, get random stutters in frame rate...causing game to skip several seconds. Ok I realise new patches can be troublesome...but jeez WG, this is by far the worst so far. It is fast becoming frustrating, and I personally am on the verge of taking a break. WG has already admitted numerous "known" issues, but this is quite the understatement. Guys, your not doing yourselves any favours releasing an obviously not ready patch......gamers would rather have a patch delayed, knowing it will be a polished/finished product. Bad patching is a surefire way to loose players. And again I loose a star in ranked after loosing...yet I was top on experience AGAIN!!!!! I`m off to play something that doesn't make me want to punch a hole in the nearest wall. Thanks WG. Another bug found, completely lost gun reticle and had no idea where each gun was pointing. The ship model on left side showed guns and torp tubes facing forward and not moving. And yet again, after returning to port cannot select other ships unless they on top row of carousel. Also all buttons except "battle" and changing battle types can no longer be clicked. Have to press escape to exit game and then reload. Really WG, this is embarrassing now.....whoever said this patch was ready for release should be made to clean the filthiest toilets in existence.....dressed as a pink fairy!!! Officially lost all sense of humour now, this patch is bordering on pathetic.....all these bugs and no response. Not even a post saying "ok, we`ve heard you...were on it!!" Just cannot get my head around how this sorry excuse for a patch was released, keep this shambles up and WG may well find they loose a lot of players. Edited June 25, 2016 by Dirty_Filthy_Scrublord 1 Share this post Link to post Share on other sites
[SCRUB] Kenliero Players 2,478 posts 11,195 battles Report post #7 Posted June 23, 2016 There is definitely something wrong with UI. Can not press Exit button in the game. Also UI problems during game. ship turns in 20 second delay. Can not type to chat. Massive lag, but internet works great speedtests work great but game has MASSIVE 15-20 second lag. Happened 4 times already. In one of the games my aiming reticle disappeared completely and I could not aim at all. Share this post Link to post Share on other sites
TheDarkUnicorn Players 75 posts 6,172 battles Report post #8 Posted June 24, 2016 ijn 203mm HE now lit fire much less than before the patch even with skill Share this post Link to post Share on other sites
Ferry_25 Players 4,392 posts 12,107 battles Report post #9 Posted June 24, 2016 Maybe I'm the only one but I've noticed the ships sometimes refuse to fire. (green and targetted: hitting the RMB but no shot). Got me wrecked a few times. 1 Share this post Link to post Share on other sites
DannyMNL Players 1 post 1,040 battles Report post #10 Posted June 24, 2016 I'm not actually sure which update caused it, but since it is still present in the current build I'll mention it now. It has been a problem for me for weeks now. When in port the complete UI will show extreme screen tearing. What I mean by this is that there are horizontal sections that do not render, and these sections appear randomly all over the screen across the whole width of it. It appears to be a V-Sync issue, but disabling/enabling V-Sync doesn't have any effect. You can also slightly see the effect on the ship animation as well, the animation of it bobbing in the water will freeze for a fraction of a second and then continue a few frames further. Haven't bothered playing anymore since this is unplayable for me. Share this post Link to post Share on other sites
[OILUP] Phoenix912 Players 36 posts 3,347 battles Report post #11 Posted June 24, 2016 (edited) Not sure if this has been mentioned but the details tab after the battle don't show anything other than the ships you hit and sank, no longer does it show me any other details and I am sure that's not meant to be like that. Also I only just noticed because I exited to port after my death in a match then went afk and when I got back I could not click on the little "I" in the bottom corner for more info to see my battle results. Nevermind about the Ifo button in port I deleted my pref file and reloaded and it worked, still the details in the post battle results are not showing. Edited June 24, 2016 by Phoenix912 Share this post Link to post Share on other sites
Raela Beta Tester 5 posts Report post #12 Posted June 24, 2016 I just ran in to a problem where my game couldn't load in to a match and after a few minutes it crashed to desktop. Share this post Link to post Share on other sites
Brynd Players 202 posts 74 battles Report post #13 Posted June 24, 2016 Lots of good detail in these descriptions - thanks a lot for being clear, everyone. I'm not actually sure which update caused it, but since it is still present in the current build I'll mention it now. It has been a problem for me for weeks now. When in port the complete UI will show extreme screen tearing. What I mean by this is that there are horizontal sections that do not render, and these sections appear randomly all over the screen across the whole width of it. It appears to be a V-Sync issue, but disabling/enabling V-Sync doesn't have any effect. You can also slightly see the effect on the ship animation as well, the animation of it bobbing in the water will freeze for a fraction of a second and then continue a few frames further. Haven't bothered playing anymore since this is unplayable for me. Sorry to hear of your issue. As I imagine there'd be more reports of this issue if others were experiencing it, I would advise you to contact our Support team about this issue. Good luck! Share this post Link to post Share on other sites
[DUBO] vonduus Players 69 posts Report post #14 Posted June 24, 2016 This is a really old bug. In port, sometimes the ships "lock", so you cannot choose another ship in the carousel, no matter how much you click or how long you wait for something to happen. Very often it is a premium ship or one of the ARP ships that lock up. And most (all?) of the time it is when I have some filters turned on in the carousel. The workaround is to go to the tech tree and choose another ship, then when you return to port, you can again choose any ship. Until it locks up again. It was introduced with the extended carousel; before we could filter ships there was no lockups. 2 Share this post Link to post Share on other sites
Szatanshow Beta Tester 150 posts 2,626 battles Report post #15 Posted June 25, 2016 UI bug as well - selecting takes ages... After battle i often cant select ships , and need to do it via tech tree. Not responsive buttons (all this happens only after battle) Pls note after such lock i cant even respond to chat in next battle No mods instaled... 1 Share this post Link to post Share on other sites
[GOT] GoT_PcDealer Players 386 posts 16,116 battles Report post #16 Posted June 25, 2016 ARP Kongo has a hull to be researched, but has only one hull. And it is a Premium ship. See pic. Share this post Link to post Share on other sites
[OILUP] Phoenix912 Players 36 posts 3,347 battles Report post #17 Posted June 25, 2016 Just found a problem with the hud in battle, and that's the your turret crosshairs just vanish so you can't tell if they are aimed and the ship icon and loading, does not happen often but requires me to reload the game. Share this post Link to post Share on other sites
[TAW] Loubader [TAW] Players 413 posts 18,767 battles Report post #18 Posted June 26, 2016 I have several issues all related to mouse click/cursor issues: 1. When in port cannot select another ship (after 1st battle) 2. Chat cursor in chat window not available and typing is not echoed on screen (blind typing) 3. round HUD reticle in middle of crosshairs disappears 4. return to port (or any mouse functions) stop working after battle (eventually returns by itself) All these issues can only be resolved by reloading client and then occur again after first battle. Share this post Link to post Share on other sites
Dubble_Dutch Players 51 posts 17,555 battles Report post #19 Posted June 26, 2016 I have several issues all related to mouse click/cursor issues: 1. When in port cannot select another ship (after 1st battle) 2. Chat cursor in chat window not available and typing is not echoed on screen (blind typing) 3. round HUD reticle in middle of crosshairs disappears 4. return to port (or any mouse functions) stop working after battle (eventually returns by itself) All these issues can only be resolved by reloading client and then occur again after first battle. It's the same here. Share this post Link to post Share on other sites
[TTP] Hyper72 [TTP] Beta Tester 4 posts 7,003 battles Report post #20 Posted June 26, 2016 Game constantly crashes every game since update, sometimes i get error report but no idea where to send them. Share this post Link to post Share on other sites
[TTP] Hyper72 [TTP] Beta Tester 4 posts 7,003 battles Report post #21 Posted June 26, 2016 Game constantly crashes every game since update, sometimes i get error report but no idea where to send them. Share this post Link to post Share on other sites
[PARAZ] DasTongle Players 1,638 posts 15,421 battles Report post #22 Posted June 26, 2016 (edited) Standard Angle of the New Camerafeature does cause that clogging up of UI [2016_06_26 19:14:49] [scaleform] Error: TypeError: Error #1009: Cannot access a property or method of a null object reference. at lesta.dialogs.battle_window::SpectatorHotkeys/initHotkey() at lesta.dialogs.battle_window::SpectatorHotkeys/prepare() at lesta.dialogs.battle_window::SpectatorHotkeys/init() at lesta.dialogs.battle_window_controllers:eathPanelController/onShowTimerComplete() at lesta.dialogs.battle_window_controllers:eathPanelController/onDeathPanelClick() reproduced another UI issue, i now have it that the gun indicators are not working correctly at all meaning that the circles disapear the guns are shown as pointed front and aft also the match start timer seems to be broken as it starts to count the match time down in the middle of the screen Edited June 26, 2016 by The_Reichtangle Share this post Link to post Share on other sites
warmongers Players 4 posts Report post #23 Posted June 26, 2016 fricken update is a joke, it is so buggy its near unplayable, why they released an update in this state is beyond me , gun reticles disappear so dont know where the guns are pointing , chat window goes missing , cant get back to port ,cant pick a ship for next game its just ridiculous , WG have shown themselves to be less than considerate to release this patch in its current form they really have a lot to answer for and should compensate players for their inconvienance with extra premium time , really pathetic from WG 1 Share this post Link to post Share on other sites
[WKY05] DeadbyDefault_35 Beta Tester 24 posts 11,459 battles Report post #24 Posted June 27, 2016 Ive noticed a couple of times yesterday while sailing my Schors that when sailing bow on to a ship and firing that all my guns fired eventhough the rear turrets had no firing solution. After reloading it turned to normal. This happened while switching from AP to HE and vice versa. Share this post Link to post Share on other sites
naztb Players 161 posts 21,204 battles Report post #25 Posted June 27, 2016 The Hydroacoustic Search and Surveillance Radar consumables will now work at the maximum corresponding distance, even during cyclone weather conditions. This change is based on analysis of the feedback we received from players after the introduction of weather mechanics in version 0.5.5. I have noticed that the radar now appears to have the ability to see through rocks although i cannot see the CA from behind the rock i get the detected by radar icon showing this has to be checked I'm not sure if its just map glitches or a radar glitch. Share this post Link to post Share on other sites