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Are carriers underpowered?

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Players
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In recent games I've noticed a terrible tendency to throw carriers into games as bottom tier ships. It makes their planes useless, as the only thing they can attack is a destroyer and enemy carrier, since all cruisers have too powerful anti aircraft guns and two tiers higher battleships are no better. I only wanted to point it out and I hope someone will do something about this problem in close future, as it is not fair to be unable to attack in any way, especially that low tier battleships often die first leaving only high tiers in the game.

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Players
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nah, according to most of "players" and forum members that never even tried to play them, they are still OP.

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Players
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You know, tier X IJN carrier does the exact damage with one torpedo as tier IV, USN has it different: tier V has the same damage as tier X. Because of that being top tier in Independence is pretty much like playing Langley with more vital planes. And players still say they are OP, even though they barely appear in games. Honestly, I don't even see them in ranked battles on tiers VI and VII. They simply lose with every update. I only want to say that they need a buff, either in nerfing enemy AA, increasing planes vitality or changing matchmaking, because what happens with them now is ridiculous.

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[PANEU]
Beta Tester
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WG stated that they want to keep the carrier playerbase at around 7% ( or maybe 10 i cant recall for sure) for balancing reasons. They really dont care about the class balance itself as long as they see that magic 7% number at the end of the month in a log file.

Edited by kfa
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Players
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Yes I've noticed it too - the ships are like 7-9 tier, and CVs are 6-7 tier.

Maybe more players started to grind CVs?

 

Anyway the problem I see is the XP gained by CV.

If you do 150k dmg by CV it is like 1500 base XP. Since CV seldom cap/recap it is not fair to them.

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Alpha Tester, Players
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Yes I've noticed it too - the ships are like 7-9 tier, and CVs are 6-7 tier.

Maybe more players started to grind CVs?

 

Anyway the problem I see is the XP gained by CV.

If you do 150k dmg by CV it is like 1500 base XP. Since CV seldom cap/recap it is not fair to them.

 

yep dmg based , on xp u get , unless u do cap :P, u can find bunch cvs , at t4 u can even face each game 4x cv , well even t7 isnt a prob find game , so mid tiers best to play cv, also dff from mm , 1 day u can even dont get t9 games and next time u can get even more t9, just random, or diff by players in que with high tier ships so u can be braged in to high mm

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[THESO]
Beta Tester, Players, In AlfaTesters
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nah, according to most of "players" and forum members that never even tried to play them, they are still OP.

 

exactly

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Players
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WG stated that they want to keep the carrier playerbase at around 7% ( or maybe 10 i cant recall for sure) for balancing reasons. They really dont care about the class balance itself as long as they see that magic 7% number at the end of the month in a log file.

 

Yeah, but it does not mean it has to be that carriers are always put against higher tier enemy, I don't remember last time being top tier with a carrier. This 7% is no justification for making carriers useless.

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[ANV]
Players
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Carriers are underpowered or not fun or both.

 

If they WERE fun and/or OP we wouldn't have the current dearth of CVs in the game

 

 

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Beta Tester
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In the last 3 days I played like 12 games with Taiho / Essex.

 

In 8 or 9 of those games  I was paired with a tier 7 CV.

 

To fight tier 7 - 9 AA AND tier 9 fighters is pretty hardcore for a CV....

 

Imho this shouldn't happen so often, why not put the tier 9 CVs vs each other in ONE game and put the tier 7 CVs against each other in another game?

 

Fun fact - when I play Hiryu / Ranger it's exactly the same, I'm thrown into games with 2 CVs per side very often, tier 7 + 9 vs tier 7 + 9 CVs... :/

Edited by Trigger_Happy_Dad

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Players
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The root of the whole problem with them is the unusually high skill ceiling which leads to large disparity between the damage dealt by the best and the average cv captains. Every few games people get absolutely shrecked by skilled cv captain and they start whining about it and so wargaming tries to alleviate the issue by applying the same old tactics they used in wot which is totally unbalancing the game to quell the butt-blasted masses.

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[WGP2W]
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No, CVs are not underpowered. They will be underpowered the day when mirrored MM is removed and people would still take a "normal" ship on their team over a flattop.

 

Being bottom tier sucks for everyone, CVs included. You can do less. You need to be more careful about where you go. Your impact over the game is less. This is no different from a BB or CA.

 

DDs have it a bit easier, because the game is balanced around that their primary strength, stealth, doesn't actually get any better with increasing tier, whereas the defense against their torpedoes (WASD) gets worse.

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[WGP2W]
Players
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The root of the whole problem with them is the unusually high skill ceiling which leads to large disparity between the damage dealt by the best and the average cv captains. Every few games people get absolutely shrecked by skilled cv captain and they start whining about it and so wargaming tries to alleviate the issue by applying the same old tactics they used in wot which is totally unbalancing the game to quell the butt-blasted masses.

This is true as well. The skill ceiling is higher. Other ships can shoot well, but they can't be everywhere at once, and they can't shoot down the shells from the other side. The best CV's will be able to apply their craft where and when on the battlefield it is needed and being efficient at killing enemies will never be "rewarded" by sailing empty for 5 minutes.

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[TTTX]
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No, CVs are not underpowered. They will be underpowered the day when mirrored MM is removed and people would still take a "normal" ship on their team over a flattop.

 

Being bottom tier sucks for everyone, CVs included. You can do less. You need to be more careful about where you go. Your impact over the game is less. This is no different from a BB or CA.

 

DDs have it a bit easier, because the game is balanced around that their primary strength, stealth, doesn't actually get any better with increasing tier, whereas the defense against their torpedoes (WASD) gets worse.

For me fighting a t10 BB or CA in my Amagi or Tirpitz is much, much easier than fighting any non-DD t10 ship in my Shokaku.

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[WGP2W]
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For me fighting a t10 BB or CA in my Amagi or Tirpitz is much, much easier than fighting any non-DD t10 ship in my Shokaku.

When I'm in my Lexi, it's not so much about tier, but about the specific ships. I stay away from MK, I'd rather hit Zao or Yama. DM and Hind is painful, Moskva seems to be somewhere in between. The good news is that those ships won't be dodging, so if you get through, you're guaranteed some torp hits. Strike Lex has 24 planes going in, so while I do lose a lot of planes, I'll still get a plenty of hits. DBs on a Montana is suicide, likely won't net you anything unless the Monty has lost much of its AA. Maybe the 6 squad USN is slightly better at forcing the issue though.

 

Idk. I'd certainly take an extra Shokaku over a Tirpitz on my team if I had that option (and the enemy didn't get another carrier too).

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[3X]
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CVs are still the single most powerful ship in any battle. Their role extends far beyond that of dealing damage and killing ships.

 

A competent CV doesn't only think about how he will go about landing torps or bombs to farm more damage. He plans the opening minutes to determine the enemy team's location and heading, positions of his fighters to provide spotting against torpedoes and stealth oriented ships, movement of his own ship to shorten distance for his strike wings, covering allies from enemy bombers. The fact that a single fighter squadron from a CV can nearly cancel out a destroyer's (perhaps not a Russian DD) effect in battle is a testament to the true potential of a CV. Imagine going into a game knowing the game plan of the opponents ships i.e. seeing the heading of all their capital ships, having vision on all caps in the opening 2 minutes of the game to see the spread of opponent destroyers. Now imagine going into a battle blind without having the slightest clue what lies beyond the next peninsula/island.

 

A CV is the team's scout, the team's guardian and the team's sniper. His resource are time and his stock of planes. Time must be managed well so that each strike is done efficiently to maximum effect, but not rushed to waste reserves. A CV's planes are also far more potent in the late game when ships have lost a good amount of AA guns or are alone. This is why CV is so much more difficult to play compared to any other class of ship, as CV your responsibility and in turn your potential in a battle is far greater than any other. 

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Beta Tester
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CVs are will and have always been OP 

they have to be nerfed hard again

 

 well you should check your sarcasm detectors then 

 

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Players
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The point is, noone here seems to care about what I've written: each time I attack enemy non-DD ship two tiers higher than me all my planes die before coming close enough to damage it. I want IT to be fixed, since carriers never were OP, trust me. Guess what, if a carrier kills an enemy it needs something like 2 minutes to attack again, while BB's can OHKO enemy and attack again in 30 seconds. Complaining about carriers is just as stupid as complaining about Shimakaze, while noone cares about Gearing, which has better range than Shimakaze's 15km from before the nerf. This is the problem, people are just morons complaining "I've used rock and paper was better, paper OP". Honestly, how many of you have used high tier carrier to speak of it? On low tiers they may be terrible, but from tier VI on, you may be useless because of a bad matchmaking or enemy players who stick together.

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Players
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So I go back and forth on this and I have come to the conclusion that CV's are not OP, but some of their players are.  :)  CV's have the potential to do an absurd amount of damage, even with the recent changes, but it depends on the quality of player in the chair.  

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