Jump to content
Forum Shutdown 28/7/2023 Read more... ×
Syrchalis

Comprehensive List of Design Flaws

125 comments in this topic

Recommended Posts

Players
1,401 posts
3,820 battles

Before I get to it, I need to make a note. Every issue on this list is a matter of opinion. Some are more so, because they have certain merits that a large amount of players enjoy, some are less so, because they are closer to real errors, mistakes that noone benefits from.

 

For example Randomness. It's a huge part of WoWs. You will often find yourself at the mercy of RNG, so even if you are far superior in skill, you will sometimes be unable to do anything. In other games like Counter Strike, League of Legends or Starcraft there is barely any randomness, which means that the better player basically always wins. Not in WoWs. Better players will generally win more, but they are not guaranteed to win. This has nothing to do with teams - even in a 1vs1 you will lose as a Unicum against a Potato in some cases, because he get's lucky and you really unlucky.

Is this an issue? Yes. Is this worth changing? Probably not. It is annoying for the good players - but let's face it, WoWs is a casual game, casuals are the biggest target group and Wargaming cannot risk losing players with such low player counts already. Noone likes losing and getting "owned", but that would be exactly what casuals would do all day if WoWs wasn't so random. Since there is no skill-based matchmaking the best and worst players get thrown together in one pot. Only randomess can even out the playing field so that everyone can have an enjoyable experience.

 

Alright, now enough disclaimer. I will sort things by class and give a brief description of the issue. There will not be any solutions presented. No details. I'll then try to rate their severity on a scale from 1-10.

1 would be an issue that has lots of upsides and is probably even beneficial to the game.

5 would be an issue that does lower the quality of the game but is not severe and may have a bright side.

And a 10 would be an infuriating issue that is driving players away with basically no upsides to it.

 

General Issues (or in retrospect - pseudo-issues):

  • Spotting as mechanic

The value of spotting in WoWs is much lower than in WoT. This is mainly due to the fact that except for destroyers everything can be seen for miles when it is firing. Only destroyers rely a ton on stealth. Since spotting is so insignificant, there is no reward for it. And those ships that can spot destroyers well, usually can also kill them, so they get their reward anyway. 4/10

 

  • Skill-based matchmaking

I mentioned this above. The main reason WG doesn't do skill-based matchmaking is that people don't start with the same power. In other games everyone starts at a very low power level and progressively gets stronger in the same match. In WoWs we start with whatever ship we have selected and only get weaker throughout the game if certain modules get destroyed. So players already have to be sorted for ship-power-level (in other words - tier). If they would also get sorted by skill, it would mean insane waiting times. I mean, in League of Legends I wait 2-5 minutes for a game, yet they have like 1000x more players - in WoWs I wait 5 seconds. How? Because skill-based matchmaking. 2/10

 

  • Randomness (RNG)

As explained above. Annoying, but necessary for WoWs. 3/10

 

CV:

  • Power distribution of plane types

This issue is as old as WoWs. Divebombers suck badly. The more you have the less they are worth. Only if you have none at all they are quite useful, because it opens up fires. Fighters are also really meh. The only reason you could value fighters is if the enemy CV has fighters. So the only reason fighters have any value is because of fighters themselves. They sadly do little else and as I said above, spotting is a minor thing in WoWs. Meanwhile torpedo bombers are what all CVs crave, because of their power. The 1000lb bombs helped a bit making divebombers better, but Essex and Midway's pathetic winrate show that this isn't really enough. Optimally the planes would be so balanced that you could allow people to choose their own layouts without breaking the game.6/10

 

  • Anti Air in general

In all honest, Anti Air is pretty fine. While generally too strong at the moment, it's okay gameplay wise. Only two real problems. WG should decide if BBs have huge AA dps or cruiser, not both. Cruisers already have the consumable, so BBs would be better suited. Secondly, bombers returning from a strike should get an even bigger speedboost or damage reduction so that the bulk of deaths happens before the drops, which is what BBs/CAs want anyway. 4/10

 

  • Defensive AA Fire

Defensive AA Fire however is horrible. Instead of being "random" like most mechanics (which would already be meh), it's a 100%-hit zero-effort, zero-preperation, zero-skill, zero-counterplay ability that leaves no options for the CV player. There is no interaction between the players.

Cruiser: Bombers? Press T.

CV: Cruiser used AA consumable? GTFO, nothing will hit anyway.

It should be completely replaced by something that is designed better. Something that can be outplayed and gives the cruiser a choice. The reason this is so severe is because power to skill ratio is insanely bad for this ability. You cannot do anything about the ability - even if the cruiser is a total idiot and you're the best CV player in the world, if he finds the "T" button, you're done for.  8/10

 

  • Carrier UI

It's really bad. At least WG removed the idiotic cinematic camera from shift (which is important to select multiple squadrons). But there is so many issues left. Inverted controls compared to all other RTS games. The inaccurate circle around manual drops/strafes. The inability to click through UI elements when doing manual drops. The chatbox blocking every command. And many many more. 9/10

 

  • Carrier Gameplay

The overall gameplay for CVs is also bad. It has improved generally speaking, but it's still not fun. Need proof? Well, how many CVs do you see per game? Please compare that to other classes. There only ever was some CVs because of how strong they were, but not because it was fun. So what exactly needs fixing? Generally speaking, all of the above. A huge reason CV gameplay sucks is because of cruisers and how little you can do about them. Then there is US BBs who are also immune to planes. What I am getting at -> Half the ships in a game are just "unattackable" for you as CV, even if alone. Half of the "attackable" ships will be close to an "unattackable" one, making it also unattackable. You really have to cherry-pick your targets. Ever wondered why a CV will waste all his bombers on your DD? This is why, he can't attempt to attack anything else. 7/10

 

  • US Carriers

Let's face it, they suck all around now. T4/5 are okay, but anything beyond that is barely playable, much less enjoyable. IJN CVs are forced to take fighters and US CVs get pure bomber layouts? Wurgerming pls. All US CVs need are air superiority setups with 1 TB 1 DB. If too strong, just make the dive/torpedo bombers within those setups worse. The price for having fighters is having worse bombers. But US CVs need bombers for their fighter setups, otherwise they are just unviable. Their bomber setups should lose a divebomber for a single fighter. Again, make the fighter weaker if necessary. This issue is so simple that I actually can fit a solution in my limited space here, yet it is so severe. 10/10

 

BB:

  • Citadel Overpens

This is actually the one huge issue of BBs. Citadel overpens mean two things. First, a BB that aims well doesn't get rewarded. Secondly, a cruiser playing badly doesn't get punished, instead cruisers playing well get punished. This issue is so simple to solve again - the maximum damage values for citadels on BBs is far too high. You take just one and your cruiser is basically dead. In T9/10 the values are okay, but below that cruisers just don't have health to tank the damage and no repair consumable. Reduce citadel damage for T8 and below significantly, but make citadel overpens deal full damage. This will allow BBs to punish cruisers who play bad, while cruisers who play well will not lose half their health from a stray shell that randomly hit their citadel.6/10

 

  • BB Gameplay - Sniping

This issue is tied with the above. Why go into a brawl with cruisers if you will just overpen their citadel? You can't make BBs stop sniping by yelling at them. Give them incentives other than "winning" to brawl. Better secondary range against DDs, no citadel overpens versus cruisers - and then compensate for those "buffs" by nerfing sniping. E.g. take above suggestion. If you are close to a cruiser you can easily land 2-3 citadels or citadel overpens for massive damage - but if sniping you might get a citadel here and there, yet it will deal little damage, because overall citadel damage is lower, so brawling becomes worth it. 5/10

 

CA:

  • DD countermeasures

Cruisers still lack the ability to deal with DDs well. Two main issues. Firstly, cruisers lack the tools.  Radar helped a ton with that, but I don't know why WG is hesitant to make it available to all cruisers with reduced effect. Hydro is just too short ranged.  Secondly, to hunt DDs cruisers have to go into the danger zone of BBs. The citadel change from above would help tons with this. You see how this is all tied together? Overpowered citadel damage makes cruisers hide in fear, which allows DDs to do as they please, which makes BBs snipe, which then again makes cruisers hide. 4/10

 

DD:

  • Invis Firing

Some DDs and CAs are able to fire their guns from open sea without getting spotted. It is a frustrating experience to be on the receiving end, but the actual impact of this tactic is far below the perceived impact. Not only is it insanely hard to hit from the ranges that are required, so that even BBs can dodge, but the damage it causes is also very limited. HE damage is limited so eventually only fires can do damage. And if you busy a cruiser or DD for half the game, while shooting other ships, you took out more than a whole ship, actually giving your team a great advantage. 2/10

 

Before you start yelling bias - of course this list is biased. I'm mainly a CV player so I see the issues there more, because I have to deal with them more.

 

If you look at my profile, I have every class played a lot. The percentage of CV games is high, but that's not how you should measure this - if you believe a high percentage in one class makes one want this class to be totally OP and not care for balance at all then you can't be helped.

This is how far I'm in each tech tree - from least to most played class:

Mogami, Budyonny, Cleveland for cruisers (significant amount on premiums too)

Fletcher, Ognevoi, Fubuki for DDs

Amagi (Izumo), New York for BBs (significant amount on premiums too)

Midway, Hakuryu for CVs

 

 Simple - guess what class is played the least by a gigantic margain? Guess why that is the case? Probably because there is issues with the class.

 

 Because for now I saw nothing wrong with DDs in that way. The DD-related issues fit better in other classes (like the countermeasures to CAs). Also WG did a good job addressing various issues. E.g. torpedos becoming easier to dodge the higher tier you go instead of harder or guns constantly getting destroyed.

 

Also - feel free to add significant issues to the list. I am not god so I don't know everything and I certainly missed a few, especially for cruisers and DDs.

 

  • Cool 10

Share this post


Link to post
Share on other sites
Beta Tester, In AlfaTesters
1,147 posts
16,279 battles

Imo a significant game design flaw is that a Destroyer can shoot without getting spotted. In a game (! mind you), everyone should ahve at least a chance to counter an enemy player, otherwise it gets frustrating to play if you have - by game design - absolutely no chance and are doomed to lose. As a destroyer you can simply run from any other ship larger than you, stay outside the spot range and just shell them with HE for the entire battle and grind them down by fires, and the poor players have 0 chance to do anything. No chance to spot, no chance to counter. 

 

Imo that is extremely frustrating for everyone playing anything else except DD's and should be changed. Fireing from smoke, yes, sure, but from open water .. no. A single Destroyer can win a round alone if the enemy has only cruisers and battleships, that shouldnt happen.

 

It is a game, yes, and we have different classes for different roles, but it is a GAME, and it shouldnt lead to extrem frustration. I for my self just stop and let myself getting killed if there is a DD left against me as there is absoltely no sense in running after it for minutes having no chance to spot it if you are playing anything that is slower than 40 knt.

  • Cool 1

Share this post


Link to post
Share on other sites
[TTTX]
Players
1,841 posts
7,432 battles

Imo a significant game design flaw is that a Destroyer can shoot without getting spotted. In a game (! mind you), everyone should ahve at least a chance to counter an enemy player, otherwise it gets frustrating to play if you have - by game design - absolutely no chance and are doomed to lose. As a destroyer you can simply run from any other ship larger than you, stay outside the spot range and just shell them with HE for the entire battle and grind them down by fires, and the poor players have 0 chance to do anything. No chance to spot, no chance to counter. 

 

Imo that is extremely frustrating for everyone playing anything else except DD's and should be changed. Fireing from smoke, yes, sure, but from open water .. no. A single Destroyer can win a round alone if the enemy has only cruisers and battleships, that shouldnt happen.

 

It is a game, yes, and we have different classes for different roles, but it is a GAME, and it shouldnt lead to extrem frustration. I for my self just stop and let myself getting killed if there is a DD left against me as there is absoltely no sense in running after it for minutes having no chance to spot it if you are playing anything that is slower than 40 knt.

 

At the ranges where most DDs are able to fire while undetected the shells are in the air for so long that even BBs can dodge them.
  • Cool 3

Share this post


Link to post
Share on other sites
[NWP]
Beta Tester
2,657 posts
25,756 battles

Good post and comprehensive feedback.

 

However in my opinion you severely underestimate the spotting mechanics and their influence on game- and teamplay.

 

If you are in a DD and the enemy has a more stealthy DD and/or a CV with surplus planes you are basically screwed and can't do nothing in many cases, especially if IJN. No surprise attacks, no sneaking through the lines, torpedoes always spotted early on etc. Likewise if you are in any other kind of surface ship (CA and BB) and the enemy has a surplus DD and/or CV your are also screwed because many lines of approch are blocked via torpedo area denial, the enemy always knows what you are doing and where you are going and you basically know nothing about the enemy team (especially if there are isles as cover and the enemy will not light up while firing), apart when shells start flying in your direction and you either have the appropriate captian skill or take full damage because of RKO outta nowhere.

 

A good DD or CV can win a game by spotting alone and it should be rewarded properly.

  • Cool 2

Share this post


Link to post
Share on other sites
[TTTX]
Players
1,841 posts
7,432 battles

Regarding CAs having no countermeasures against DDs: I don't really see why they should have them. DDs need to be able to remain unseen so that there is any point in playing them. If any CA could just press a button to remove the primary defense of DDs(radar) there wouldn't really be any point in playing DDs anymore.

Share this post


Link to post
Share on other sites
[MORIA]
Players
784 posts
11,585 battles

 

At the ranges where most DDs are able to fire while undetected the shells are in the air for so long that even BBs can dodge them.

 

Well, there is a reason why i like russian DDs most. I feel personally that they play more similar to other ships (atleast i am, im detected 95% of the match, and i dont bother with consealment). They play like i feel all DDs should have been (visible, hard to hit)
  • Cool 1

Share this post


Link to post
Share on other sites
Players
144 posts
4,554 battles

 In a game (! mind you), everyone should ahve at least a chance to counter an enemy player, otherwise it gets frustrating to play if you have - by game design - absolutely no chance and are doomed to lose. 

 

Quoted for truth, this is also the reason for the CV hate. A class that does not endagner itself, while putting torpedoes at leasure around my ship? Why should I be reduced to a punching bag for another player, why should the CV be allowed to do this when a DD has to work his stern off for the same result? I get it, you don't like loosing planes, but face it, the other classes loose their ships while the game is still going on. 

 

Personally, I think the reason so few plays CVs is because it's baisically a different game, and if I like to drive around with a ship shooting things, then why would I want to park behind an island and play an RTS game? 

Edited by Martinborgen
  • Cool 5

Share this post


Link to post
Share on other sites
[MORIA]
Players
784 posts
11,585 battles

OP: I agree with most of what you said (exept no randomness in CS :D ) But i think AA cruisers should be amazing at shooting down planes somehow, but i dont see why BBs needs AA ratings up to 100. It should IMO be the CA/CL players job to guard against planes.

Share this post


Link to post
Share on other sites
Beta Tester
47 posts

A good DD or CV can win a game by spotting alone and it should be rewarded properly.

 

 

Agreed, I've spent entire Standard Battle games in bottom tier IJN dd's lighting the enemy up for our team to shoot while fling torps at them without hit but achieving a delaying action. Games ends and I've been in the bottom 2 on xp (just above the afk guy) because all that's rewarded is damage. A very meagre return for a 20 minute game where I could argue I'd saved our cap while protecting and directing the fire of the teams bigger guns.

 

Imo a significant game design flaw is that a Destroyer can shoot without getting spotted.

 

What you are describing Corvi is decent DD play. Bad DD's die in the first 3 minutes and rarely achieve anything, spotted DD's should be focussed and destroyed.

I'll also counter that by saying how little fun it was in my last game for a Shokaku to basically freely annihilate my Fuso (and no I wasn't off alone). Another situation where one player could strike another without any fear of retaliation whatsoever is that any more right, fun or fair than your example?

Edited by vonBlashyrkh

Share this post


Link to post
Share on other sites
Beta Tester, In AlfaTesters
1,147 posts
16,279 battles

 

At the ranges where most DDs are able to fire while undetected the shells are in the air for so long that even BBs can dodge them.

 

No, just no. Please show me how you didge a rain of shells from like 8-9km in a US BB when there is a volley coming in at you every 6 sconds. Please dont write [edited]. If the DD player has the brain capacity to fire from beyond view range he has the brain capacity to lead his shots, and with 20 something seconds rudder shift time between turns you get hit by at least 2-3 barrages.

 

Also, you are missing the point of the post. Even IF! you could dodge them, its still poor game design if you are in a class that can do nothing but hopelessly dodge shots till the battle time runs out. Thats not how a game is supposed to be. DD's armament should be there to battle other light targets at close range such as other DD's, and not to bring down Battleships 10x the size of them.

Share this post


Link to post
Share on other sites
Beta Tester
4,603 posts
7,488 battles

So basically:

 

Buff CVs and give BBs more damage, everything else is fine, to your limited knowledge. I like that you think Citadel damage for BBs in Tier 10 is ok. (there is a reason why CAs snipe there....)

 

Oh and try playing a  non - RU DD in T9/10 with 4 CVs in the game. You will  have so much fun it is unbelievable. You will jump up in joy and demand more CVs.

 

 

  • Cool 1

Share this post


Link to post
Share on other sites
[TTTX]
Players
1,841 posts
7,432 battles

 

No, just no. Please show me how you didge a rain of shells from like 8-9km in a US BB when there is a volley coming in at you every 6 sconds. Please dont write [edited]. If the DD player has the brain capacity to fire from beyond view range he has the brain capacity to lead his shots, and with 20 something seconds rudder shift time between turns you get hit by at least 2-3 barrages.

 

Also, you are missing the point of the post. Even IF! you could dodge them, its still poor game design if you are in a class that can do nothing but hopelessly dodge shots till the battle time runs out. Thats not how a game is supposed to be. DD's armament should be there to battle other light targets at close range such as other DD's, and not to bring down Battleships 10x the size of them.

 

Then please tell me which DD at higher tiers can fire while staying invisible from 8-9km? Shows just how much you know about DD gameplay.

And why should DDs not be able to kill BBs if BBs can kill DDs?

  • Cool 1

Share this post


Link to post
Share on other sites
Beta Tester, In AlfaTesters
1,147 posts
16,279 battles

 

Quoted for truth, this is also the reason for the CV hate. A class that does not endagner itself, while putting torpedoes at leasure around my ship? Why should I be reduced to a punching bag for another player, why should the CV be allowed to do this when a DD has to work his stern off for the same result? I get it, you don't like loosing planes, but face it, the other classes loose their ships while the game is still going on. 

 

Personally, I think the reason so few plays CVs is because it's baisically a different game, and if I like to drive around with a ship shooting things, then why would I want to park behind an island and play an RTS game? 

 

Thats true, but the big difference is that you can counter the CV. You see the planes coming in and you have AA. The usefullness of the AA is an other criteria, but you have the POSSIBILITY to do something against it. Against a DD you have NO POSSIBILITY at all. CV's are a lot less broken imo than DD, as they lose planes with their attacks and have to sacrafice at leas something and eventually run out of planes, the Destroyer can just happily spam HE shells at you for 20 minutes and you have no chance to do anything about it.

Share this post


Link to post
Share on other sites
Players
388 posts
15,432 battles

 

Quoted for truth, this is also the reason for the CV hate. A class that does not endagner itself, while putting torpedoes at leasure around my ship? Why should I be reduced to a punching bag for another player, why should the CV be allowed to do this when a DD has to work his stern off for the same result? I get it, you don't like loosing planes, but face it, the other classes loose their ships while the game is still going on. 

 

Personally, I think the reason so few plays CVs is because it's baisically a different game, and if I like to drive around with a ship shooting things, then why would I want to park behind an island and play an RTS game? 

 

The real reason people hate CVs, is that they have no idea about what they actually are, and what their captains are really doing. From your point of view there are all kinds of planes zooming around, that suddenly drop torps out of nowhere, sending you to the bottom of the sea, effortlessly.

 

And that's all you think you need to know to conclude the above? Awesome!

  • Cool 1

Share this post


Link to post
Share on other sites
Beta Tester, In AlfaTesters
1,147 posts
16,279 battles

 

Then please tell me which DD at higher tiers can fire while staying invisible from 8-9km? Shows just how much you know about DD gameplay.

And why should DDs not be able to kill BBs if BBs can kill DDs?

 

The game not only cosists of T9 and T10. There are 8 other tiers, especially the mid tiers around 6-8 where this issue is extreme. 

 

Also, you didnt understand the point. There is a difference if you can be seen by the enemy you kill and have the possibility to do so, than to not even see your enemey at all and have no chance. A DD should be able to kill a BB, sure, thats what it is for, but not without giving the other player absolutely no chance, because in a game that player will just ragequit and leave the game for good if he sees himself put into games where he is 100% helpless against others. You dont play a game for certian defeats, you play a game to have a competing chance against other players, no matter what class you play.

Share this post


Link to post
Share on other sites
Beta Tester
6,753 posts
7,907 battles

 

BB:

  • Citadel Overpens

This is actually the one huge issue of BBs. Citadel overpens mean two things. First, a BB that aims well doesn't get rewarded. Secondly, a cruiser playing badly doesn't get punished, instead cruisers playing well get punished. This issue is so simple to solve again - the maximum damage values for citadels on BBs is far too high. You take just one and your cruiser is basically dead. In T9/10 the values are okay, but below that cruisers just don't have health to tank the damage and no repair consumable. Reduce citadel damage for T8 and below significantly, but make citadel overpens deal full damage. This will allow BBs to punish cruisers who play bad, while cruisers who play well will not lose half their health from a stray shell that randomly hit their citadel.6/10

 

 

Yea, citadel overpens are mostly bollocks, when you consider there's sh+t like that:

 

overpen93u33.jpg

 

...behind the armor you "overpenned".

 

So the shell basically punches through one side armor, then through all the other stuff like boilers, turbines, etc and then flies through the other side armor....without causing any big damage.

 

Sure.

  • Cool 2

Share this post


Link to post
Share on other sites
[SCRUB]
Beta Tester
4,811 posts
13,808 battles

 

 

So the shell basically punches through one side armor, then through all the other stuff like boilers, turbines, etc and then flies through the other side armor....without causing any big damage.

 

Sure.

 

It's called a delay fuse.

 

And no, a pretty hole isn't a huge issue for ships like that.

Share this post


Link to post
Share on other sites
[SCRUB]
Beta Tester
4,811 posts
13,808 battles

 

The game not only cosists of T9 and T10. There are 8 other tiers, especially the mid tiers around 6-8 where this issue is extreme. 

 

Also, you didnt understand the point. There is a difference if you can be seen by the enemy you kill and have the possibility to do so, than to not even see your enemey at all and have no chance. A DD should be able to kill a BB, sure, thats what it is for, but not without giving the other player absolutely no chance, because in a game that player will just ragequit and leave the game for good if he sees himself put into games where he is 100% helpless against others. You dont play a game for certian defeats, you play a game to have a competing chance against other players, no matter what class you play.

 

Ships have longer detection range while firing at those tiers (even with fully kitted captains).

Share this post


Link to post
Share on other sites
[IRQ]
Players
2,930 posts
7,510 battles

Sure, a DD can kill a BB with invisifire. How long will that take, though? For how long will that DD be unable to do anything other than that? And yes, even a BB can dodge at that range. DD shells aren't particularly fast, especially the USN DDs that I most often see invisifire, as they need to be blessed by the moon before hitting their target. Just a small change in direction or speed can throw several volleys off.

  • Cool 1

Share this post


Link to post
Share on other sites
[TTTX]
Players
1,841 posts
7,432 battles

 

The game not only cosists of T9 and T10. There are 8 other tiers, especially the mid tiers around 6-8 where this issue is extreme. 

 

Also, you didnt understand the point. There is a difference if you can be seen by the enemy you kill and have the possibility to do so, than to not even see your enemey at all and have no chance. A DD should be able to kill a BB, sure, thats what it is for, but not without giving the other player absolutely no chance, because in a game that player will just ragequit and leave the game for good if he sees himself put into games where he is 100% helpless against others. You dont play a game for certian defeats, you play a game to have a competing chance against other players, no matter what class you play.

 

At mid tiers barely any DDs can fire while staying undetected without a 15 point captain, which most people don't have there. And the ones that can are mostly US DDs which have shells that are in the air for hours. But if DDs which can fire while undetected are so OP, why don't you show me a replay where you easily wreck a few BBs with that?

 

And you are kinda contradicting yourself:

 

No, just no. Please show me how you didge a rain of shells from like 8-9km in a US BB when there is a volley coming in at you every 6 sconds. Please dont write [edited]. If the DD player has the brain capacity to fire from beyond view range he has the brain capacity to lead his shots, and with 20 something seconds rudder shift time between turns you get hit by at least 2-3 barrages.

 

Also, you are missing the point of the post. Even IF! you could dodge them, its still poor game design if you are in a class that can do nothing but hopelessly dodge shots till the battle time runs out. Thats not how a game is supposed to be. DD's armament should be there to battle other light targets at close range such as other DD's, and not to bring down Battleships 10x the size of them.

So should DDs be able to counter BBs or not? In one post you say they should, in the other they shouldn't.

 

 

Edit: also there are plenty of ways for BBs to deal with stealth firing DDs.

1. Ignore them because you are busy with something else and he doesn't do much damage.

2. Run away, making it pretty much impossible for him to hit you.

3. Chase him into a corner where he can't stay at a stealth-firing range anymore.

 

Oh and did I mention that stealth firing isn't even possible in many situations for example when there is a DD between the ship that wants to stealth fire and the ship he wants to hit?

Edited by Ictogan
  • Cool 1

Share this post


Link to post
Share on other sites
Players
144 posts
4,554 battles

 

The real reason people hate CVs, is that they have no idea about what they actually are, and what their captains are really doing. From your point of view there are all kinds of planes zooming around, that suddenly drop torps out of nowhere, sending you to the bottom of the sea, effortlessly.

 

And that's all you think you need to know to conclude the above? Awesome!

 

"Effortlessly" is deliberately provocative, but imagine if a DD captain could choose his torpedo drops as freely as the CV player does? If a CV messes up, he looses some of his planes, if a DD messes up, he's dead for the rest of the game. 

Effortlessly, as in compared to how dive bombers put ships on fire, while cruisers has to manouvre for their very lives to achieve the same feat, and again if the cruiser only lost a gun barrel when showing too much broadside, instead of getting reduced by half hp, I think you ought to understand my point. 

Share this post


Link to post
Share on other sites
[NWP]
Beta Tester
2,657 posts
25,756 battles

Guys...

 

Before you bash OP too much for his personal opinion or get stuck in minor details and/or excessive pickering please remember that it is posts like this that we need the most in order to get the gameplay improved.

 

Constructive feedback which is not the omipresent whining or rage. If and by how much OP is correct in his opinons is of secondary concern only and open to discussion.

 

So please stay calm and do not lose yourself in rants and overexaggeration.

 

Thank you.

  • Cool 2

Share this post


Link to post
Share on other sites
Players
1,401 posts
3,820 battles

So basically:

 

Buff CVs and give BBs more damage, everything else is fine, to your limited knowledge. I like that you think Citadel damage for BBs in Tier 10 is ok. (there is a reason why CAs snipe there....)

 

Oh and try playing a  non - RU DD in T9/10 with 4 CVs in the game. You will  have so much fun it is unbelievable. You will jump up in joy and demand more CVs.

 

 

 

You interpreted the post to suit your little war against me, but that's not what I wrote.

 

What I wrote is that things revolving around CV gameplay have to change, not that CVs need a buff. The only thing in that regard is that AA needs a nerf.

 

BBs need consistency BADLY. Reducing their citadel damage, but making overpens to citadels deal normal damage would do just that. It would be a huge buff for cruisers that know how to play.

Share this post


Link to post
Share on other sites
Players
144 posts
4,554 battles

 

You interpreted the post to suit your little war against me, but that's not what I wrote.

 

What I wrote is that things revolving around CV gameplay have to change, not that CVs need a buff. The only thing in that regard is that AA needs a nerf.

 

BBs need consistency BADLY. Reducing their citadel damage, but making overpens to citadels deal normal damage would do just that. It would be a huge buff for cruisers that know how to play.

 

I agree on both accounts. I am merely suggesting, that another reason so few plays CV could be that many find it a boring class, and/or hate the way it works. 

Share this post


Link to post
Share on other sites
Beta Tester
40 posts
3,589 battles

Sure, a DD can kill a BB with invisifire. How long will that take, though? For how long will that DD be unable to do anything other than that? And yes, even a BB can dodge at that range. DD shells aren't particularly fast, especially the USN DDs that I most often see invisifire, as they need to be blessed by the moon before hitting their target. Just a small change in direction or speed can throw several volleys off.

 

In addition to this, ships stop taking HE damage after a while so the only way to kill a BB is with fires. So, even if you manage to hit your target, you still need to get lucky with fires. Multiple fires are needed to do any significant damage and you can stop fires and repair the damage. And since the target knows where your shots are coming from, you probably won't get any torpedo hits on him.

 

Yamato deletes a bow on Montana in one salvo? Totally balanced!

Gearing melts a Montana in 10 minutes? OMG, OP AF, NERF NOW!!1

Share this post


Link to post
Share on other sites

×