The_Bearded_Clam Players 14 posts 2,847 battles Report post #1 Posted June 18, 2016 Hi Just finished a game, using dud torps, not the first time this has happened, anyone else had the same/similar result? Share this post Link to post Share on other sites
robihr Players 3,168 posts 9,352 battles Report post #2 Posted June 18, 2016 7 Share this post Link to post Share on other sites
[SCRUB] AgarwaenME Beta Tester 4,811 posts 13,808 battles Report post #3 Posted June 18, 2016 Wait.. you're taking photos of your screen?.. That explains how you'd not know that it's not dud torps that's your issue. 3 Share this post Link to post Share on other sites
[TTTX] Mayv Players 1,952 posts 7,021 battles Report post #4 Posted June 18, 2016 If all the torpedoes hit around the same area it is due to damage saturation. Ships are divided into sections each section has an amount of hit points that is reduced by HE and torpedo damage. Once the hit points of the section is depleted it will no longer take HE or torpedo damage. AP always does damage when it pens and isn't affected by damage saturation. 1 Share this post Link to post Share on other sites
[YKING] shamelesscreature Players 1,202 posts 8,169 battles Report post #5 Posted June 18, 2016 Obviously not duds, 6 out of 6 torpedoes caused flooding. Most likely, all of your torpedoes hit the bow or stern of the enemy ship. The section they hit was almost out of hitpoints before the first hit and completely out of hitpoints afterward. Share this post Link to post Share on other sites
SerPurr Beta Tester 722 posts 16,792 battles Report post #6 Posted June 18, 2016 It's a game mechanic based on real life. You can check it very easily: Just fire 6 torpedoes or shells at the same spot into a house and you'll notice only the first two will do damage. Share this post Link to post Share on other sites
[PISTN] HappyFella [PISTN] Players 282 posts 5,160 battles Report post #7 Posted June 18, 2016 Is this saturation damage a flaw in the game mechanics? In theory you hit with six torps you will sink almost every boat in that tier assuming no duds. If if its intended, why? Share this post Link to post Share on other sites
LilJumpa Beta Tester 4,603 posts 7,488 battles Report post #8 Posted June 18, 2016 Damage caused to allies 11 532 2 Share this post Link to post Share on other sites
SerPurr Beta Tester 722 posts 16,792 battles Report post #9 Posted June 18, 2016 Not sure if it's intended. It might be. Would require more advanced hitboxes to get rid of. Think of a ship as a collection of boxes. Each of those boxes has a maximum damage quotum. When you saturate that box, it basically stops transmitting damage to the global health pool of the ship. It's quite rare for this to happen though (although chances of it happening are obviously not zero). Share this post Link to post Share on other sites
fnord_disc Beta Tester 2,119 posts 5,245 battles Report post #10 Posted June 18, 2016 It's intended lol Share this post Link to post Share on other sites
The_Bearded_Clam Players 14 posts 2,847 battles Report post #11 Posted June 18, 2016 Hi The torps hit along the full length of the ship, it had very little HP left, yet it was the flooding that sunk it, not the first time it happened, the next game happened again, stuck the Gnevny with 2 torps in the forward end under the forward guns, one midships, due to the spread of torps, again it did not sink, taking photos of the screen with phone, because the print screen does not work, works in WOWP, but not WOWS, not a clue why Share this post Link to post Share on other sites
[PISTN] HappyFella [PISTN] Players 282 posts 5,160 battles Report post #12 Posted June 18, 2016 Could it just be RNG rather than saturation? Share this post Link to post Share on other sites
[SCRUB] AgarwaenME Beta Tester 4,811 posts 13,808 battles Report post #13 Posted June 18, 2016 This is like watching JJ Star Trek. An amusing failure with loads of lens flare... 2 Share this post Link to post Share on other sites
LetsRockAndRoll Players 720 posts 9,732 battles Report post #14 Posted June 18, 2016 Hi The torps hit along the full length of the ship, it had very little HP left, yet it was the flooding that sunk it, not the first time it happened, the next game happened again, stuck the Gnevny with 2 torps in the forward end under the forward guns, one midships, due to the spread of torps, again it did not sink, taking photos of the screen with phone, because the print screen does not work, works in WOWP, but not WOWS, not a clue why Someone told me people still play WoWP. I just laughed. 1 Share this post Link to post Share on other sites
kennydbt Players 308 posts 7,857 battles Report post #15 Posted June 18, 2016 Obviously not duds, 6 out of 6 torpedoes caused flooding. Most likely, all of your torpedoes hit the bow or stern of the enemy ship. The section they hit was almost out of hitpoints before the first hit and completely out of hitpoints afterward. I heard a lot of this over damage or out of hit points. WFT it this if out of damage point then it part of the ship should blow up so if it the bow then the ship sinks. fed of this undamagebel ships area. I also seen on undamaged ship 42 HE zipo damage takes the piss. it bugged to hell right now and needs removing from the game. Share this post Link to post Share on other sites
SerPurr Beta Tester 722 posts 16,792 battles Report post #16 Posted June 18, 2016 WFT it this if out of damage point then it part of the ship should blow up so if it the bow then the ship sinks. Play the game some more. Most of the time, when you're out of hitpoints, you really tend to blow up somewhat. Share this post Link to post Share on other sites
[TTTX] Mayv Players 1,952 posts 7,021 battles Report post #17 Posted June 18, 2016 Could it just be RNG rather than saturation? There is no RNG when it comes to damage. 1 Share this post Link to post Share on other sites
kennydbt Players 308 posts 7,857 battles Report post #18 Posted June 18, 2016 Play the game some more. Most of the time, when you're out of hitpoints, you really tend to blow up somewhat. most is the key and player are say that is why his torp did not damage it bugged. Share this post Link to post Share on other sites
fnord_disc Beta Tester 2,119 posts 5,245 battles Report post #19 Posted June 18, 2016 Replay... You are not giving us any proof and the people in this thread are all telling your that you're wrong. Share this post Link to post Share on other sites
[WJDE] Khul Beta Tester 520 posts 2,891 battles Report post #20 Posted June 18, 2016 Could it just be RNG rather than saturation? http://forum.worldofwarships.com/index.php?/topic/41728-dealing-damage-in-wows/ Share this post Link to post Share on other sites
TheCinC Quality Poster 1,695 posts 9,500 battles Report post #21 Posted June 20, 2016 It's a game mechanic based on real life. You can check it very easily: Just fire 6 torpedoes or shells at the same spot into a house and you'll notice only the first two will do damage. Actually, please don't do that, I am pretty sure you will get into trouble for that.. There is a certain level of RNG involved as well, torpedoes do a random amount of damage, but I've never seen damage this low, so the most likely explanation is hitting a saturated part of the ship. Had a similar problem yesterday, was shooting HE and doing no damage, despite several salvos of good hits, switched to AP, was able to take out the last HP of the the enemy ship and sink him. Share this post Link to post Share on other sites
Defactio Players 48 posts 7,535 battles Report post #22 Posted July 2, 2016 (edited) If all the torpedoes hit around the same area it is due to damage saturation. Ships are divided into sections each section has an amount of hit points that is reduced by HE and torpedo damage. Once the hit points of the section is depleted it will no longer take HE or torpedo damage. AP always does damage when it pens and isn't affected by damage saturation. I keep hearing this drivel. Can some bright-spark tell me how you can now ensure that your arty / torp shots have ZERO spread and ALL hit exactly the same section of the ship? I've seen this where 20 (TWENTY !) shots (salvos from different attackers) hit a ship with ZERO damage (and they very obviously DID NOT hit the 'same section') - there weren't even any explosions / sounds - they went THROUGH the ship. Edited July 2, 2016 by Defactio Share this post Link to post Share on other sites
Userext Beta Tester 5,342 posts 2,957 battles Report post #23 Posted July 2, 2016 There is a certain level of RNG involved as well, torpedoes do a random amount of damage, No they dont. Torpedoes do a certain amount of damage unless the ship's part has lower health than the torpedo's damage they went THROUGH the ship. That sounds like package loss. The hitbox of the ship according to server is not at the same place with what you were seeing Share this post Link to post Share on other sites
[TTTX] Mayv Players 1,952 posts 7,021 battles Report post #24 Posted July 2, 2016 I keep hearing this drivel. Can some bright-spark tell me how you can now ensure that your arty / torp shots have ZERO spread and ALL hit exactly the same section of the ship? I've seen this where 20 (TWENTY !) shots (salvos from different attackers) hit a ship with ZERO damage (and they very obviously DID NOT hit the 'same section') - there weren't even any explosions / sounds - they went THROUGH the ship. If you are pointed at the torpedoes you can take a few on the bow easily enough. For shots the superstructure is likely depleted. The whole superstructure is one section. HE also doesn't do to well against the belt armour of some ships. The shots going through the ship is a desync issue. Share this post Link to post Share on other sites
[BLOBS] Spellfire40 Beta Tester 5,330 posts 13,776 battles Report post #25 Posted July 2, 2016 It's a game mechanic based on real life. You can check it very easily: Just fire 6 torpedoes or shells at the same spot into a house and you'll notice only the first two will do damage. I think if you try that out you get into serious trobble. Not to metioned live shells are kinda hard to come by ,-)) Share this post Link to post Share on other sites