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legionair1994

Nurnberg

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Hi guys, 

 

I have a question, i've been playing the nurnberg for a week now and it really needs a buff. it doesnt matter from wich angle a bb shoots, even from the front or at a minor angle, it always is a citadel. It just impossible to stay alive when a battleship hits you. Next to it, the plane(Wich was present until 2 days ago) vanished?? Is that an update? 

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Beta Tester
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In regards to your float plane. Check what hull you are using. The 'c' hull loses the plane and 2 sets of torp tube for more anti air guns.

 

Its gun fire fast enough and have good enough velocity to harass battleships at long range. I recommend staying  over 10km from the enemy to make use of the ships good rudder shift time and don't try to rely on torpedoes for killing enemies

 

 

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Weekend Tester
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The Nurnberg is a very light cruiser and it should be played that way. So basicly as a support ship and not a frontliner. Never engage a battleship alone head on. Now depending on which hull you use, you can pick between a Battleship supporter or an attacker. Now i know i said it's not a frontliner but hear me out. If you have the B hull with 8 torps a side you can go around being annoying to BBs and when the time come just blast them in the face with torps. But keep in cover while converging on the ship. So basicly a side line support ship with a nasty sting in its tail. It's not the easiest ship to play but believe me when you get to tier 7 you will wish you had that thing again.

 

If you have any other questions feel free to ask, i know i'm not the best at making everything clear in the first go :P

 

 ts gun fire fast enough and have good enough velocity to harass battleships at long range. I recommend staying  over 10km from the enemy to make use of the ships good rudder shift time and don't try to rely on torpedoes for killing enemies

 

Yes, exactly that just keep raining HE from above.

Edited by Srle_Vigilante

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Players
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Nurnberg is really good ship to play. Yes it's a floating citadel but its guns have 16.5km range which is amazing. Also it is a very thin target so you can always stay at longe ranges and harass entire enemy fleet and dodge return fire easily. I recommend you to use AP instead of HE because German HE is not good at all. On the other hand the AP is amazing. You can do tons of damage with plunging fire even againts BB's. 

Edited by pulpgamer_zd

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Players
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Wonderful ship, sleek and shark-like. Guns will chew anything that's not a BB for breakfast (BBs will wither slowly), has great speed and manouverability and with 6 torpedoes per side, you can rush BBs around islands etc, or in plain sight if you're feeling up for a gamble - just do it like with a DD, keep changing course and make sure the bow points to the BB when it fires! 

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Alpha Tester
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Numbers from the last two weeks on the EU server (not too sure how the numbers are gathered, from API or database). Nürnberg is the worst performer in any category, on average. So it's safe to say that it isn't the best performer. I hated my Neinberg, and found the Yorck to be a much, much better ship. The biggest weakness of the Neinberg is that it shares the same armour as the Köningsberg, but meat higher tier vessels->much higher chance of citadels. It didn't help that it used to be too high in the water, but that has been fixed now. Anyhow, no real reason to play the Neinberg over Aoba. Other than that, the T6 CAs are pretty balanced between themselves, with the exception of the RU CAs (which sports the highest survival rate, despite being glass canons, mainly due to range/shell arc advantage).

 

Icon        Ship name tier Type     Nation Nr. battles Winrate Avg.dmg Avg. XP Kills Plane kills Survival rate
PRSC506.png Molotov 6 CA/CL  USSR 18,585 57.02% 40,961     1,419     1.0   0.9             34%
PRSC106.png Budyonny 6 CA/CL  USSR 40,298 53.52% 34,800 1,090 0.9 0.9 32%
PASC007.png Cleveland 6 CA/CL  USA 65,151 51.93% 27,303 923 0.7 2.5 29%
PJSC007.png Aoba 6 CA/CL  Japan 31,734 51.16% 26,477 947 0.7 1.0 30%
PGSC106.png Nürnberg 6 CA/CL  Germany 56,050 50.25% 25,445 901 0.7 0.5 27%

 

 

 

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Alpha Tester
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I Like Yorck a whole lot more then Nurnberg as well, but hey I am not human right :D

 

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Beta Tester
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The only thing they don't tell you, there is normally a DD spotting you so the enemy BB just has to look at you and you explode. Awful ship and seriously needs looking at.

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Alpha Tester
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View PostSrle_Vigilante, on 16 June 2016 - 11:09 PM, said:

 

You... are... not even human...

 Bagel intensifies.

 

I just really enjoy the Yorck playstyle. You are mainly CA/BB support, good guns and good HE shell trajectory, but can play very aggressively when the opportunity presents itself. AP completely destroys anything at closer range, and in knife-fights you have excellent torp angles as well. Not to mention the German HS speciality.

 

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[BOATY]
Alpha Tester, Players, In AlfaTesters, Weekend Tester
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The Nurnberg is a very light cruiser and it should be played that way. So basicly as a support ship and not a frontliner. Never engage a battleship alone head on. Now depending on which hull you use, you can pick between a Battleship supporter or an attacker. Now i know i said it's not a frontliner but hear me out. If you have the B hull with 8 torps a side you can go around being annoying to BBs and when the time come just blast them in the face with torps. But keep in cover while converging on the ship. So basicly a side line support ship with a nasty sting in its tail. It's not the easiest ship to play but believe me when you get to tier 7 you will wish you had that thing again.

 

If you have any other questions feel free to ask, i know i'm not the best at making everything clear in the first go :P

 

 

Yes, exactly that just keep raining HE from above.

 

The problem I have with it being a support ship is if I sit behind BB's in most games I'll be well out of range to fire my salvo's, because as we know more BB's sit at max range these days. And if I sit between DD's and the BB's then I'll be seen and targeted by the enemy bb's as an easy kill. So you see, there is the textbook rule and then there is reality.

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I find the Nurnberg a very fine ship that can easily keep pace with any other T6 cruiser.

 

* Her guns have excellent range, arc, reload, penetration and precision

* Hunts DDs like no other thanks to superior HS and the above

* Has torpedos for close defence and/or nasty surprises

* Low profile and good rudder shift allows for easy evasive action

* Rear monted turrets provide superior firepower especially when in retreat (which is a more than valid tactic)

 

The only thing on her that I severely miss in comparison to the other cruisers is HP. Should be buffed to ~30k HP.

  • Cool 1

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Players
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I find the best way to play is not to make yourself a target. Dont enguage a BB unless he either cant fire back or is busy with other ships, instead, hunt unsuspecting CAs with AP loaded (I have sunk a full health Furetaka with 3 salvos) or flush out DDs with HE and torp spamming. 

 

Its been very rare that ive survived a battle so far but in most im in the top half of the team with her.

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Alpha Tester
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Even more, my Yorck is my highest WR tier 7, higher then Myoko, higher then Nagato, higher then Blyskawica. all of which are considered really strong. 

 

edit: I lied, Nagato is higher :hiding:

 

But Yorck is absolutely a nice ship. Really good range, potent HE for burning stuff, and excellent torpedo angles for those YOLO moments. 

Edited by mtm78

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Players
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My advice for CA in general is just get incoming fire alert over SA. It is extremely beneficial to a CA players as you know something is shooting at you and you can then dodge/angle your CA to avoid/limit damage.

 

Also be more aggressive when playing the Nurenberg. Not suicidal but smartly. Alot of Koneingsberg/Nurenberg players seem to just stay at range and lob shells no matter the situation as a result of the weak armor and long range of the guns. Which shouldn't be the case.If there is only 1 or 2 enemy ships then push.If alot of enemy ships suddenly pop up run and use those 2 back guns. That range is not for you to play passively or "support".Its the extra damage potential you can do.

 

PS: Yorck is the worse tier 7 CA I've played. Schores is almost every way better except for the torp range:P

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PS: Yorck is the worse tier 7 CA I've played. Schores is almost every way better except for the torp range:P

 

Seems our individual performance in the Yorck is as different as our opinions on them ( doh! lol ). 

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Seems our individual performance in the Yorck is as different as our opinions on them ( doh! lol ). 

 

Hahahahaha yeah.I've seen people playing it very well but I still haven't found that optimum playstyle for it like when I played the furry taco or the Colorado.It just seem to radiate a very meh feeling to me. Very underwhelming compared to the other tier 7 CAs.Myoko is an all rounder, decent guns, torps and armor.Pensacola is a glass cannon.Great guns and great manouverability. Schores is like a CA on steroids. 12 rounds every 8 second, super HE, very laser like accuracy, great range and at close range its AP+reload time can deciminate most CAs. Yorck has good guns but that turret rotation as well as the slower reload time and 8 guns makes it pretty meh. Not enough Dakka. Any suggestions how to play it well/better? 

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Alpha Tester
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Stick with the BB's, provide air cover. Use HE against long range targets, switch to AP only if the target is easy to hit ( steady course, broadside ) or if they are really close. Get demolition expert as 4 point skill. 

 

A significant part of the damage I do with Yorck is with fire damage. I rather engage battleships at range while supporting allied battleships, then go ahead with the other CA's and support the DD's engaging enemy DD's  and CA's. The Yorck can kill DD's at range pretty good though due to the good HE shell characteristics, but I find it a lot less suited against other CA's ( where for instance, Myoko is much stronger ). 

 

During later stages you can close the distance, if needed, but Yorck imo is the ultimate tier 7 battleship escort. 

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It does only two things better than before budyonny.

 

It's better at a fighting withdrawal due to turret arrangement.

 

It has hydro.

 

That said, I think all the t6 cruisers are effective ships if played to their strengths.

 

If you try to bring the rear guns to bear to much on nurn you will be punished but it's fast enough to control the range of engagement in most instances.

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Just stay back, you have a long fire range. When you hit BBs with plunging fire you do tons of damage.

 

If you are alone or in first line you are insta - dead. It's a ship that requires brain cells.

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[TTTX]
[TTTX]
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You... are... not even human...

 

you seem to be rather new to these forums, otherwise how could you have passed up such a glorious opportunity for a...

 

I hated my Neinberg, and found the Yorck to be a much, much better ship.

 

 

 

Bagel pls

 

I like Neinberg tho, both as a ship (even tho she may be a bit weak for T6, as the stats show) and as a term for it :)

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I think Nurnberg is my strongest T6 cruiser and my Yorck favorite T7 cruiser... really liked Nurn and König :)

 

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