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World Of Battleships

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OK WG this gotta stop. this game is turning into world of battleships. Battleships are clearly OP. Nerf plx :P

shot-16.06.08_11.32.17-0307.jpg

 

shot-16.06.08_11.32.17-0307.jpg

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Even if I'm in CA I would rather like that situation then 6 DD on each side which I encounter quite often.

 

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Weekend Tester, In AlfaTesters
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rly? for sure better bb then 14 dd per game ...

 

BB Player approves? :popcorn:

Just a matter of your point of view. As a BB: more BBs doesnt matter. As a DD: more BBs = more fun. As a CA: more BBs = meh.

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[MA-GE]
Beta Tester
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This is what happens when WG listens to only one set of players.

 

By removing the torpedo threat from DD's and CV's the BB will rule, but then that is what WG wants, to look after the Care Bear BB drivers who cannot master the WASD hacks.

 

Radar/Hydro, torps spotted at ridiculous distances and the recent stupid AA buff any BB that gets hit by a torp now in the first half of the game really needs to invest in WASD training, nothing else can help them.

 

If a CV targets a lone BB ( and remember the word "Lone") it should kill it, pure and simple, but because many, many players are not interested in playing as a team then WG has nerfed the counters into the ground, silly and rather sad.

 

Harrier.

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AA level of BBs was buffed beyond anything remotely balanced. Basically a US BB could 1vs1 any CV at any distance because the CV would run out of planes before the US BB would die.

 

DDs rely on others being stupid to hit torpedos. So if a BB is smart it won't get hit by a DD. A CV could capitalize more easily on mistakes, so even good players could get hit sometimes. With CVs out of the picture, I really enjoy stomping everything in BB.

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Yes, BBs are so much less dangerous...

 

×rolleyes×

 

yes, the truth is, BBs are the biggest damage contributors :izmena:

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Yes, BBs are so much less dangerous...

 

×rolleyes×

 

Of course they are bigger threat. But you know where BB is so you can avoid them or position yourself to them. DD do less damage but they are invisible and that is why people afraid of them.

 

 

yes, the truth is, BBs are the biggest damage contributors :izmena:

 

I belive the CVs are.

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AA level of BBs was buffed beyond anything remotely balanced. Basically a US BB could 1vs1 any CV at any distance because the CV would run out of planes before the US BB would die.

 

DDs rely on others being stupid to hit torpedos. So if a BB is smart it won't get hit by a DD. A CV could capitalize more easily on mistakes, so even good players could get hit sometimes. With CVs out of the picture, I really enjoy stomping everything in BB.

 

The current AA is indeed too OP. WG should either give more squadrons or increase plane speed.

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Of course they are bigger threat. But you know where BB is so you can avoid them or position yourself to them. DD do less damage but they are invisible and that is why people afraid of them.

 

 

I belive the CVs are.

 

I mean "being damaged" ;)

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[FIFO]
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Beta Tester
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This is what happens when WG listens to only one set of players.

 

No, this is what happens when you look at 1 screenshot and make sweeping judgements.

 

I'm at work but I'll maybe try do a couple of tier 10 games when I get home.  I only have BBs at tier 10 so I'll contribute to this 'problem' and see if my games show a similar number of BBs/game.

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[ROGUE]
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High tier BBs are obsolete garbage...im surprised ppl. still play them.

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You read a lot of crap about how Russian ships aren't historical correct. But when you point out that there are to many BB in a battle (4-6 BB in 1 battle), which make then to strong in the game, than historical correctness isn't a problem. Than you can play in fantasy world.

If you want to +/- reenact historical  battles than there should be 4 to 8 DD in each group and only 1 BB at most.

Are BB to strong? NO. Are there to many BB in a single battle? YES (second largest group cruisers in a battle).

 

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You read a lot of crap about how Russian ships aren't historical correct. But when you point out that there are to many BB in a battle (4-6 BB in 1 battle), which make then to strong in the game, than historical correctness isn't a problem. Than you can play in fantasy world.

If you want to +/- reenact historical  battles than there should be 4 to 8 DD in each group and only 1 BB at most.

Are BB to strong? NO. Are there to many BB in a single battle? YES (second largest group cruisers in a battle).

 

You cannot make this a historical re-enactment in this arcade game so why the hell would you want to have historical fleet compositions?

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Of course they are bigger threat. But you know where BB is so you can avoid them or position yourself to them. DD do less damage but they are invisible and that is why people afraid of them.

 

 

I belive the CVs are.

 

gl positioning yourself against 6 BBs :teethhappy:

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You cannot make this a historical re-enactment in this arcade game so why the hell would you want to have historical fleet compositions?

 

One solution, though, could be economy - make BBs 10X the price of a DD

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You cannot make this a historical re-enactment in this arcade game so why the hell would you want to have historical fleet compositions?

 

I see no reason why they can't go as close as possible to reality. Even in an arcade game.

 

Like I said. You see a lot of bitching here on the forum about not following historical facts. Specially arround the RN and paper ships. But when you point out that there are far to many BB in a game. Than WOWS is an arcade game.

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Alpha Tester
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gl positioning yourself against 6 BBs :teethhappy:

gl positioning yourself with a BB against 6 CA's :sceptic:

because putting BB on fire requires tons of skill :great:

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I see no reason why they can't go as close as possible to reality. Even in an arcade game.

 

Like I said. You see a lot of bitching here on the forum about not following historical facts. Specially arround the RN and paper ships. But when you point out that there are far to many BB in a game. Than WOWS is an arcade game.

 

BBs should be made stronger, esp. their secondaries should be equal to that of cruisers and DDs, and please limit them to at most 2 in one game, and CVs too. And then 5 cruisers and 5 DDs, but remember to reduce their rudder shifting time - now they are not cruisers and destroyers, but PT boats, Oh also the map should be 100 nm wide and 100 nm long, LOL.
Edited by 051G3

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[-SBG-]
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@Slauter

No problem with that.
Cruiser range is limited.
If they all follow you, they run into your teammates.
Repair makes sure that you survive.

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gl positioning yourself with a BB against 6 CA's :sceptic:

because putting BB on fire requires tons of skill :great:

 

are you seriously gonna go there?

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[BLOBS]
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gl positioning yourself with a BB against 6 CA's :sceptic:

because putting BB on fire requires tons of skill :great:

 

​If 6 BBs from diferent angles fight 6 Ca i wonder who kills who 1st. if both cordinate fire. My bet is at the BBs.
Edited by Spellfire40

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gl positioning yourself against 6 BBs :teethhappy:

 

There is not a good position against 6 BB (look at this haha https://www.youtube.com/watch?v=CFX2lanOLMQ )

 

But I belivie you got me wrong - I'm talking about position myself to fight against 6 BB (or 2 BBs). I'm talking about positioning yourself because you know where they are. So you do not go to the first line, stay close to your BBs in team, do not show them broadside, etc.

 

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With the CAs easy citadel , and the absence of CVs....BBs rule the sea. It should be and hardcap of 2-3 BBs for team. But then what Cvs will hunt if cruisers are , at the moment, AA platforms ?

 

WG stop nerf things listening to the whining of kids.

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