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0.5.7 Patch Notes

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WG Staff
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In pre-0.5.7 versions of the game, the upgrade system, while seemingly versatile, often did not provide any real choices to players. Our analysis of the popularity of upgrades has shown that many upgrades were practically never chosen, especially upgrades for auxiliary armament. We have overhauled the upgrade system to provide players with real options when enhancing their ships.

First Upgrade Slot

Almost all players mounted Main Battery Modification upgrades in the first slot because bonuses from other upgrades were too slight. With the 0.5.7 update, a new set of useful upgrades is introduced to replace the old one.


Removed Upgrades:

·        Main Battery Modification 1 (-20% to the risk of the main battery becoming incapacitated; -20% to main battery repair time; -20% to the risk of your ship's magazine detonation)

·        Torpedo Tubes Modification 1 (-20% to the risk of the torpedo tubes becoming incapacitated; -20% to torpedo tubes repair time)

·        AA Guns Modification 1 (+20% to AA mounts survivability)

·        Secondary Battery Modification 1 (+20% to secondary battery survivability)


Added Upgrades:

·        Main Armaments Modification 1 (-20% to the risk of the main battery and torpedo tubes becoming incapacitated; +50% to main battery and torpedo tubes survivability)

·        Auxiliary Armaments Modification 1 (+100% to secondary battery and AA mounts survivability)

·        Magazine Modification 1 (-70% to the risk of a ship's magazine detonation)

·        Gun Fire Control System Modification 0 (+20% to traverse speed of main turrets and torpedo tubes; +20% to secondary battery maximum firing range; -64% to maximum dispersion of main and secondary battery shells). This upgrade will be available only for Premium Japanese ships with 140-mm main guns (currently: Iwaki, Yubari and Katori)


Second Upgrade Slot

For the second slot, four upgrades were combined to form two new enticing upgrades. Moreover, the Main Battery Modification upgrade became more attractive because its penalty was reduced.


Removed Upgrades:

·        Secondary Battery Modification 2 (+20% to secondary battery maximum firing range; -20% to maximum dispersion of secondary battery shells)

·        Artillery Plotting Room Modification 1 (+16% to main battery maximum firing range)

·        Torpedo Tubes Modification 2 (-10% to torpedo tubes repair time; +20% to the torpedo tubes traverse speed)

·        Gun Fire Control System Modification 1 (-7% to maximum dispersion of main battery shells)


Added Upgrades:

·        Artillery Plotting Room Modification 1 (+16% to main battery maximum firing range; -20% to maximum dispersion of secondary battery shells). This upgrade will be available only for US battleships

·        Aiming Systems Modification 1 (+20% to secondary battery maximum firing range; -20% to maximum dispersion of secondary battery shells; +20% to the torpedo tubes traverse speed; -7% to maximum dispersion of main battery shells)

Reworked Upgrades:

·        Main Battery Modification 2 (+10% to main battery loading time; +15% to the main battery traverse speed): the penalty has been decreased to +5% to main battery loading time


Third Upgrade Slot

For this slot, the available upgrades are now more useful in terms of enhancing the performance of auxiliary armaments.


Reworked Upgrades:

·        Main Battery Modification 3 (-12% to main battery loading time; -17% to the main battery traverse speed): the penalty has been decreased to -13% to the main battery traverse speed

·        Artillery Plotting Room Modification 2 (-7% to maximum dispersion of main battery shells): the bonus has been increased to -16% to maximum dispersion of main battery shells. This upgrade will be available only for US battleships

·        AA Guns Modification 3 (+20% to average damage per second of AA mounts): the bonus has been increased to +25% to average damage per second of AA mounts

·        Secondary Battery Modification 3 (-20% to secondary battery loading time): the bonus has been increased to -25% to secondary battery loading time


Fifth Upgrade Slot

We increased the usefulness of an upgrade that was rarely used by players.


Reworked Upgrades:

Propulsion Modification 2 (-20% to time for reaching full power) the bonus has been increased to -50% to time for reaching full power. Moreover, with this upgrade the engine is automatically boosted by 50% while the ship accelerates from 0 to 6 knots (in both ahead and astern directions)


Compensations

To make switching to the new upgrade system more comfortable for players, you will receive automatic compensations for all alterations that significantly affect gameplay:

·        For all the Main Battery Modification 1 upgrades, the same number of Magazines Modification 1 upgrades will be added and available for mounting

·        All the Main Battery Modification 1 upgrades and Torpedo Tubes Modification 1 upgrades will be replaced by the Main Armaments Modification 1 upgrades

·        All the AA Guns Modification 1 upgrades and Secondary Battery Modification 1 upgrades will be replaced by the Auxiliary Armaments Modification 1 upgrades

·        All the Gun Fire Control System Modification 1 upgrades will be replaced by Aiming Systems Modification 1 upgrades

·        All Secondary Battery Modification 2 and Torpedo Tubes Modification 2 upgrades will be removed. You will receive a compensation of 500,000 credits for each removed upgrade


Interface

We improved the post-battle statistics screen, especially the Detailed Report tab:

·        The amount of damage will now be highlighted in bold, and the normal font style will be used for the number of shots fired. For both of the statistical parameters above, we added pop-up windows with detailed information

·        Added a pop-up window with detailed information about the aircraft shot down by the player and the player's aircraft that were destroyed

·        Added pop-up windows with detailed information about damage received from bombs, torpedoes, and artillery shells

·        In the Credits and XP tab, added a pop-up window with information about a Commander. This window will be displayed when the cursor is placed on the Commander's name

·        We enhanced the layout of in-game surveys. Now available responses will be more numerous or more detailed 

Battle Interface and HUD improvements:

·        If a ship has two main armaments (main battery and torpedoes) the reloading status panel will show the reloading indicators for both main armaments. To enable this option, use the corresponding interface item in the Controls tab

·        For the alternative battle interface mode —  which can be activated by pressing the [Alt] key if not permanently enabled in the settings — tiers of the corresponding ships will now be displayed for both allied and enemy aircraft

·        Added ability to switch to binocular view when torpedo armament is chosen.


Maps (TBD)

For battles between Tier VII-X ships, new maps will be added in version 0.5.7:

·        Warrior’s Path — an archipelago near Canadian shores engulfed by cold and hostile seas. The opposing teams will have to navigate through numerous islands in order to engage their enemy

·        Loop — the location for this map is somewhere within the crossing of sea lanes in the Atlantic Ocean. Players will have to find optimal approach vectors for a surprise attack

·        Sea of Fortune — an interesting formation of islands somewhere between Britain and occupied France. The locations of islands and their sizes provide enticing gameplay opportunities in terms of cover and tactical movement


Audio

·        Enhanced special sounds for "distant events" in battle

·        Enhanced the sound for the air attack on a ship by bombers

·        Improved the ship destruction sound: now the character of this sound will depend on the way the ship was destroyed

·        Enhanced sounds that play when the player's ship is hit

·        Improved the sound notification for Surveillance Radar activation

·        Optimized and enhanced sounds for low sound quality settings

·        Improved dropping sounds for ejected main battery shell cases

·        Game interface sounds have been improved


Other Updates

Economics

·        Within the framework of a systematic approach to researching and unlocking ships and their modules, we have removed all of the modules that were duplicated on several ships. Now every ship has her own unique modules. This change will have no significant effect on the gameplay process. All the progress made by players before this change is implemented will be retained

Weather

·        The Hydroacoustic Search and Surveillance Radar consumables will now work at the maximum corresponding distance even during the Cyclone weather conditions. This change is based on analysis of the feedback we received from players after the introduction of weather mechanics in version 0.5.5

·        Visual-only weather effects were replaced with the Cyclone weather conditions (with the 10% chance of a Cyclone during a battle) for battles between Tier VII-X ships on the following maps:

·        The Atlantic

·        Islands of Ice

·        Hotspot

·        Trap

·        Two Brothers

·        Land of Fire

·        Trident

·        Shatter

·        Okinawa

·        Neighbors

·        Estuary


Water Visualization

·        We reworked the effects for interaction between the water surface and in-game objects. Now visual water deformation will be increased for the following events: bomb explosions, ship destructions, torpedo wakes, ship wakes for some ships, and firing main guns


Technical changes

·        Ships models loading time in battles has been reduced. Now on some PC configurations ships models will load faster and cases where ship appears with a delay in comparison to the visibility system processing, will occur a lot less often.

·        Content in pkg-archives has been structured for further resources usage optimization. Trees and sky textures have been moved to maps archives, UI elements, particles, effect and camoflages have been added to separate archives.


Spectator Camera

Improved the functionality of the spectator camera that the player sees after their ship is destroyed.

·        Spotting range is no longer taken into account when allies and spotted enemy ships are displayed

·        Now, you can track shells and torpedoes fired by allied ships, as well as their squadrons

·        Introduced a Free Camera mode

·        Control the Free Camera using [A], , [W] and [D] keys, as well as with the scroll wheel of the mouse (change elevation)

·        Press [sHIFT] to switch modes

·        By pressing [sPACE] key you can move the camera to any ship/squadron you see in the center of the screen (crosshair)


Ships

As part of the game improvement process, we started a gradual revision of all armor models. Our aim is to bring the armor models, created at different stages of the project development, to the same level of detail. In version 0.5.7, we more precisely defined the destroyers' armor models.

New warships were added into the game client:

·        New ships Arizona and Ashigara were added into the game to be tested by Supertesters and WG employees. These ships are unavailable for purchase, but players can encounter them in battle.

Server Maintenance

·        Introduced notifications about planned server restarts. These notifications will be shown in Port or in Battle Chat if the player is in battle.


Minor Changes and Improvements

Ships

·        Changed the default angle of fire for small-caliber AA guns

·        Revised the display of flags, signals and ensigns from various distances

·        Murmansk: revised the display of stars on her port and starboard

·        Colorado: revised the display of her textures from various distances

·        Benson: removed the overlap of her torpedo tubes with the ship structures

·        Arkansas Beta: revised the display of the crane and its model

·        Chapayev: corrected defects of her textures and details, revised her stern funnel shape

·        Dmitri Donskoi: added "Machta-11-14" and "Coral" antennas, fixed the erroneous texture of the ship's bottom

·        Baltimore: changed the positions of drum winches in order to remove the overlap with the main battery turret

·        Khabarovsk: improved her geometry and textures, replaced the boat of 1390 design with the boat of 378 design that is more historically accurate

·        Błyskawica: fixed errors in her textures and geometry, improved the quality of the coat of arms

·        Campbeltown: changed the geometry of the "Type 286" surveillance radar, changed the radar location

·        Moskva: now, respective radars rotate together with the ship's guns

·        New Orleans: removed the overlap of ventilation elements with the aft main battery turret

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like these changes.  can we have a semblance of balance between aircraft carriers and battleships, and US and IJN aircraft carriers against each other in 0.5.8 would be greatly appreciated.   love the game  though keep it up

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[B_H_D]
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Good changes!

I'd like to make a suggestion not directly related to this update. Could we look at making ALL the ships available from the start for the user on the Public Test Server? I like participating in PT, but I'd rather not spend any time unlocking ships even though it's easier. You still spend a decent amount of time unlocking - when you're also trying to play your main live account. Not only does it save time, but it will give players a faster opportunity to try out ships they haven't earned yet so they make more informed decisions when grinding ships on their live account. Just a suggestion, I'm sure there are others that share the same feelings.

P.S. Making premium ships available on PT is also a good idea, players can test them out and it would likely stimulate them to buy the ship ingame.

Edited by YewNuttah
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 Visual-only weather effects were replaced with the Cyclone weather conditions

 

What why ?

 

I loved to see those visual only effects the only negative thing about them is that they lasted so short that you only could look at them for the first 40 or so seconds of the match.

These need to be expanded not removed :-/

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[FSKP]
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Is the new MM2.0 included in this patch ? Any comments what has been changed on the matchmaker ?

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Ah that module on -70% detonation chance, born from the tears of weaklings.

Like always though very strong patch, meaningful changes, changing and upgrading underused equipment.<- something that WOT never did once when i played.....ok maybe once but extremely minor. Hope this never stops and it will be constantly adapted/changed for more fluid gameplay.

 

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Alpha Tester
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Some very interesting and more or less usefull changes to those ship upgrades. However, only player controled secondaries will make those modules worth the selection.

Something, i always wanted to see since back when those upgrades were introduced, was the ability to choose freely, which upgrade to mount. Keep the actual price tag or adjust them, but leave the choice to the player, which upgrade he wants to put on his ship. This would allow for much more intresting builds and specialisations, instead of "a little bit of everything" buffs...

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I assume the "Ashigara" in testing is this thing https://en.wikipedia.org/wiki/Japanese_cruiser_Ashigara i.e another Myoko type object maybe slightly bigger this one.  unless its the modern guided missile destroyer called Ashigara which i doubt, or some random invention but why would it then be a premium ship.  do we really need four myoko class cruisers in the game ?

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Beta Tester
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I hope those weather changes are not set in stone. I get that you want people to stop with the snipermeta but having a cyclone on every other map might be a bit overkill at the end of the day. Especially on maps that already gravitate towards close range engagements like "Trap" and "Esturia". Modulechanges look really nice though :)

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[-TNT-]
Beta Tester
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Nice changes for modules but some modules will be still useless not because themselfs but cause game enviroment! For example AA survivability and AA power. 

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I hope those weather changes are not set in stone. I get that you want people to stop with the snipermeta but having a cyclone on every other map might be a bit overkill at the end of the day. Especially on maps that already gravitate towards close range engagements like "Trap" and "Esturia". Modulechanges look really nice though :)

 

The luxury of games like WoWs is that it's in a constant state of evolution, meaning that if there's something a lot of players respond negatively to we can always change that in future updates. :)

 

 

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USS Arizona? Really?

 

I'm not entirely sure the introduction of a ship which is now a war memorial and which has so much emotion and feeling attached to it is actually a good idea. 

 

And although I love my USN BB's do we really need another Dreadnought?

Edited by Zed_Von_Toza

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[3X]
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"Artillery Plotting Room Modification 2 (-7% to maximum dispersion of main battery shells): the bonus has been increased to -16% to maximum dispersion of main battery shells. This upgrade will be available only for US battleships"

 

So US BBs will have the best accuarcy now since they are the only one the recive that upgrade, they also have the best range.... WUT?

 

 

Basiclly screw one of the only 2 advantages the JPN bbs had (accuarcy and movability) 

or http://i.imgur.com/L5Xsg4y.png

 

US BBs have now best AA. best range, best accuracy, best front armor (except yamato)+ best secondaries on to tier 8) just wtf....

Edited by Yoshi_EU
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Weekend Tester, In AlfaTesters
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Regarding the changed update slots: the Artillery Plotting Room Modification 1 and the  Main Battery Modification 3 are for US BBs only? Or can they be mounted on US CAs, too? Would be awesome.

 

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[SCRUB]
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  Auxiliary Armaments Modification 1 (+100% to secondary battery and AA mounts survivability)

 

How about dual purpose guns? Are they affected by this?

 

 Main Armaments Modification 1 (-20% to the risk of the main battery and torpedo tubes becoming incapacitated; +50% to main battery and torpedo tubes survivability)

 

Tirpitzes rejoice!

 

  Magazine Modification 1 (-70% to the risk of a ship's magazine detonation)

 

Quite useless imo :hiding:

 

Edited by aboomination
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It's an ARP Myoko.

 

trying to charge real money for an arpeggio ship then are they ?  i assume this will be the end of kongo/myoko shaped objects.

 

"Artillery Plotting Room Modification 2 (-7% to maximum dispersion of main battery shells): the bonus has been increased to -16% to maximum dispersion of main battery shells. This upgrade will be available only for US battleships"

 

So US BBs will have the best accuarcy now since they are the only one the recive that upgrade, they also have the best range.... WUT?

 

Dispersion:

Amagi: 227m --> 227m

NC:  271 -->  227m (on 3km more range --> better accuary on long range + the bonus US ships get on accuracy in close range) :angry:

 

Basiclly screw one of the only 2 advantages the JPN bbs had (accuarcy and movability) 

or http://i.imgur.com/L5Xsg4y.png

 

US BBs have now best AA. best range, best accuracy, best front armor (except yamato)+ best secondaries on to tier 8) just wtf....

ah, unless i am mistaken this is the 3 million module which is only available at tier 9 and 10 as the sixth slot, so NC   cannot fit it

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The luxury of games like WoWs is that it's in a constant state of evolution, meaning that if there's something a lot of players respond negatively to we can always change that in future updates. :)

 

 

 

Why cant the purely visual weather effects be expanded and be made to last the entire duration of the battle ?

Especially the mood of heavy rain and the decrease in light was impressive the first time i saw it.

 

Could this be a graphics setting maybe ?

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[3X]
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ah, unless i am mistaken this is the 3 million module which is only available at tier 9 and 10 as the sixth slot, so NC   cannot fit it

you are prob right, i mistook it for the "-7% to maximum dispersion of main battery shells" from the current 2nd slot... but still im not sure its right

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Beta Tester
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The luxury of games like WoWs is that it's in a constant state of evolution, meaning that if there's something a lot of players respond negatively to we can always change that in future updates. :)

 

 

 

Theoretically speaking, of course! :D 

 

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you are prob right, i mistook it for the "-7% to maximum dispersion of main battery shells" from the current 2nd slot... but still im not sure its right

 

US BBs could only fit the +16% range mod, which NC  totally totally didn't need up to and including tier 8, at tier 9 they can fit both range and dispersion at the same time

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Modder, Alpha Tester
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USS Arizona? Really?

I'm not entirely sure the introduction of a ship which is now a war memorial and which has so much emotion and feeling attached to it is actually a good idea. 

pl7mb.gif

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pl7mb.gif

 

No need to pay any attention to people like that if they take their logic to its conclusion we would have to remove all ships that where sunk or going even further even the ships where there was any loss of life due to accidents.

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No need to pay any attention to people like that if they take their logic to its conclusion we would have to remove all ships that where sunk or going even further even the ships where there was any loss of life due to accidents.

 

Tirpitz ?  If all ships that were sunk were not in the game, the IJN would barely have any ships. i appreciate the emotional attachment some have into certain ships, but really.  How many late tier IJN DDs and cruisers were sunk in real life? about the only cruisers the IJN would have would be Chikuma, Ibuki and Zao the rest have at least two members of the class who were sunk.  they wouldnt have any DDs either.  Yamato wouldnt be in the game, and they would have next to no carriers.  If you dont like it dont buy it.  would you rather they brought out designs which didn't exist ?   there is a clamouring for HMS Hood to appear (me included), i am pretty sure that got sunk

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