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Changes to Weather

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WG Staff
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Greetings,

 

Please leave any feedback about the weather changes in this thread. 

 

Cyclone appears on more maps:

  • Atlantic
  • Islands of Ice
  • Hotspot
  • Trap
  • Two Brothers
  • Land of Fire
  • Trident
  • Shatter
  • Okinawa
  • Neighbors
  • Estuary

 

 

 

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I am deeply confused why the Cyclone is considered to be a good weather mechanism and will be added to more maps. I have played around 4700 games and did very well with my Zao and Yamato, but sadly I found this mechanism to be totally unbalanced. It forces those ships who are not good at close range combat to do close range combat, making the player's aiming skill, the ships' long range and good concealment totally useless. For example, the Zao is a victim to this mechanism. In a Cyclone, the Zao have to fight something like a DM in close range, which normally is a very bad decision. And you are not safe if you are in a battleship. You don't have enough time to angle yourself properly in such a close range combat. It is all depended on your luck whether you will live or die. I encountered a Yamato once in the Cyclone, and that guy was showing his broadside to me when we encountered. I was also in a Yamato and I got 5 citadels from him immediately. He has no time to angle himself at all. And that is not because he plays poorly or something, it is just bad luck. The Cyclone does not encourage skillful gameplay and weakens many ships pointlessly. It is fine to keep it, but at least limit this totally unbalanced mechanism to just one or tow maps or make it optional. 

 

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Some good points, but would that Yamato not have fared better if he/she had worked more closely with his/her team to spot you coming through the clouds?  In the end, I guess the mechanic will reward teams that respond intelligently, using fast moving DDs and CAs with sonar and radar to scout out the situation.  So perhaps it just rewards a different type of skilful gameplay?


 

I would also say that I have managed to disengage successfully from close quarters battle in my BB, having got myself into a sticky situation - all thanks to the cyclone, so it's not all bad news - you don't have to steam into the cyclone and hope to ambush something, although that clearly worked for you this time.


 

My comment on the mechanic is that I often miss the rather small warning note on the screen - could we make that more visible?  I am often caught by surprise when the cyclone effects first kick in.

 

Edited by Glig69
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[T-N-T]
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I'm not fan of the cyclone. Every time I encountered it, I was sunk very fast and my team always lost. The only type of ship that CAN benefit from cyclone is a small fast ship with torps (pretty much limits it to DDs) because it can work at close range - but even a DD can get a nasty surprise of several cruisers appearing right in front of it.

 

The idea that a team should work together when the bad weather hits is nice in theory, but in practice, the ships will be far from each other at that point and quite possibly without a single radar/hydroacustics capable player. Add to that the large possibility of a domination mode where you kinda need to keep check of multiple caps in order to hope to win.

 

So yeah, this really screws up the game.

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[BOTES]
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wish that where there will be no cyclone, the cosmetic weather (ie no affect on gameplay) could be retained all through the match. Ie the very dark, misty and rainy starts is extremely atmospheric and sets a very definite mood for the battle ... which is then spoiled when the sun comes out almost immediately.

 

have found the team that adjusts to the cyclone fastest tends to win ie charging interdicted caps. DDs get almost no help from the weather and in fact nerfs them in that they often have a CA on top of them before they can react.

 

I Like the cyclone weather effects ...  makes the game unpredictable often when the game is running to a predictable and boring conclusion. Am fine with this being added to all maps at a 10% occurrence rate except Ocean = perhaps 25% to liven the gameplay up a bit on this dull map.

Edited by ShuggieHamster

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Beta Tester
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Some good points, but would that Yamato not have fared better if he/she had worked more closely with his/her team to spot you coming through the clouds?  In the end, I guess the mechanic will reward teams that respond intelligently, using fast moving DDs and CAs with sonar and radar to scout out the situation.  So perhaps it just rewards a different type of skilful gameplay?

 

 

I would also say that I have managed to disengage successfully from close quarters battle in my BB, having got myself into a sticky situation - all thanks to the cyclone, so it's not all bad news - you don't have to steam into the cyclone and hope to ambush something, although that clearly worked for you this time.

 

 

My comment on the mechanic is that I often miss the rather small warning note on the screen - could we make that more visible?  I am often caught by surprise when the cyclone effects first kick in.

 

 

I don't even know how sonar should help in the storm... due to the short range, it will be no help at all!

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Players
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Some people are making some sense regarding this being negative, i can see it being negative if you are stubborn.

Myself i like it, it refreshes the battle, you already have some information available, you are warned a cyclone is coming and have time to prepare to adapt, you can make an informed decision where ships could be going and how to ambush them. Again i see snipers crying because their stealth sniping is taken away.

In a cyclone people can regroup and make a push and puts everyone on their toes.

 

It takes as much more skill to play mindgames and go close to dodge torpedos and outplay your enemies that just sniping in the back. You could again regroup/reposition for when cyclone is done.

 

Although might use a rework, cant say for sure.

 

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[DJMDK]
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I like weather change, u have to think different when it happends.

 

It would be nice with several kinds of weather. Cyclone, storm, snow, fog, night and more. So we could have different visibillity, from a few km to clear sight.

 

I do not agree that BB's are loosers in low visibillity. I saw ( from my deathcam) a Tirpitz on live server who took advantage of the low visibillity. He played it cruiser style and very agressive. He pushed hard and maintained high speed and took out 3 cruisers during bad weather. He did not get hit much himself, he took them all by surprise. Think it as 8km consealment.

 

If U dont want to play it solo during bad weather, teamwork is the answer. 

 

 

Fionia

 

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Beta Tester
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The graphic effects for the cyclone should be way more intense! On the new map, only snow begins to fall and it gets a little foggy but the sky remains almost clear. It should get darker to create a more intense atmosphere! Also the islands are still shown over 8km, they should vanish as well! You can't see over 8km so they should disappear as well. You have to navigate by your minimap, maybe this will make the players check them more often even if the weather is fine.

I also hope that the weather effects we had before at the beginning of the match (only visual effects) will also maintain as light rain/snow without reducing visibility, appearing random in the matches and maybe lead to a cyclone, so you can have a visual warning as well? And sometimes it only rains/snows a little bit. I also like the idea of Fionia having different types of visibility depending on the weather.

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cyclones are NO fun , especially when you sit in a slow bb.

it is just no fun at all, it destroys every mid and long range engagement and if you expect me to drive around with a bb to come into viewrange and be in midst of some nasty dds well thats no fun at all.

 

it was no fun when it happened in the one map (dont remember the name but it was the first map it ever happened ) i was last man standing and fighting 2 cruisers and 1 low hp bb and was winning the fight and i would have killed all 3 and won the match when suddenly cyclone kicks in and they get away and just survived and they won .

really this is no fun gamemechanic , it destroyed all the effort and fun i had till that moment, its just frustrating.

 

pls rework it or just remove it entirely.

 

nothing more to say really,

 

edit : just had my last game ruin again a game for me in a high tier bb , it was my last match in test server, i gave my feedback, i dont think its a bad patch but cyclones will ruin the matches and the fun  for many ppl.

i uninstalled and i think i wont play on live server with this gamemechanic its just too destructive for my taste.

Edited by horror11

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[OFFS]
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well, cyclone is a natural phenomenon, so it should appear in game the way it appeared in reality. That is, even without global meteosat, armies and especially fleets WERE NOT caught in a typhoon / hurricane /by surprise They generally avoided them or just cross them to reach established objectives in good weather.

So in game, Cyclone should be preceded by a warning and BE A LOCAL phenomenon, maybe double in size as a cap (?) moving in from  one border of the map.

The warning should come by the reduced land visibility in its direction and bleeping ( spots ? ellipses ?)  or just blur on the mini map After all any navigation map should have weather report/ prognosis annotations.

 

In this way it can be an element contributing to the game strategy and tactics., nobody would have reason to complain. 

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[DJMDK]
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I think it is about how U look at it. Is the glass half full or half empty?

If U are a BB, U have to change tactic. U cant just fire from back of the map and be safe there. 

 

Use it to your advantage and donr be so scared of DD,s. Single shots and good aiming and there are gone when its under 8 km. 

 

More weather.

 

 

Fionia

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is it possible to reduce the rendering sharpness of far objects afer the cyclone hits? The weather closed in on neighbours but the various islands seemed to still be very sharply defined.

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Beta Tester
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I want to see a return to original Weather effects where you had more pronounced water on the lens etc It seems like you dumbed down the effects too much please let us have an option to enable the enhanced weather effects.

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Many of you who defend the cyclone pray by teamwork, but I just haven't seen a team capable of teamwork in many weeks. Even if a strategy gets detailed and accepted in chat - which is bloody rare at that -, nobody then follows it anyway (and I end up alone trying to cap in the Izumo --> fail).

If you could rely on teamwork, sure those bad weather conditions would be workable even on slow lumbering BBs, but currently in the game? Nope.

 

At least prolong the visibility to say 10 kms. At 6 kms, a BB just can't even turn. And you want to evade DD torps at that distance? Forget ever turning your guns to him. You want to actually shoot him? You got one salvo tops, then you die.

 

Are you saying this is a B problem only? Cruisers are even more vulnerable to any guns that appear at their broadside (I'd even say other cruisers are far more dangerous than BBs at this range - I don't even recall when I got a citadel on a cruiser at below 10 kms). I've gotten killed quite a few times by DDs citadelling my Hipper/Yorck/Myoko when I just couldn't turn because of islands, torps, ...

 

Why do I say a DD can work at those small ranges? They can usually turn on a dime and usually have the speed to get outta dodge.

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On the other hand battleships can use the weather to sneak up on people, but it seems the majority isn't fond of that tactic for some reason. Cyclones hits destroyers the hardest since they don't get much out of it; their concealment is already lower then 8km. Still, I like them, makes for interesting gameplay and can break open stalemates depending on how the teams react to the reduced visibility.

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[KINGS]
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In my opinion it's ok to deal with Cyclone ones every few battles, but to do that every battle like on test server, no way. We already had RNG factor, do we rly need a "bat battle" where pure luck determine the result, and not the individual players skill?

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I really enjoy the possibility of cyclone in more high-tier-maps, because it will decrease the camping and force players to engage at less than 20km.

Theoretically it should enhance teamplay, because going lone-wolf-mode with 8km viewrange is stupid.

In reality people will do the same thing like always and complain about a mechanic that is very enjoyable with tactics that should have been learned by climbing the trees (you still have to beg cruisers to escort your battleships or support DDs even at t9-10, and that doesn't work often)

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[PISTN]
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From which Tiers do you get access to the more weathery maps?

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Many ships are actually nerfed hardly due to the Cyclone. It has changed the gameplay in so many aspects. I am not sure if this is what WG wants to see. If there will be more Cyclones, I will just quit playing the Zao and some other ships, and start playing the Moskva, who has the fast shooting railgun, the battleshipish hit point, the anti-460 armor, the highest win rate of all Tier X ships, and the "bad concealment", which does not matter any more because in the Cyclone you always have 8km concealment so Fxxk Yeah! 

 

And, Cyclone is not the way to deal with the camping issue. If people want to camp, they camp more in a Cyclone. 

 

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[SNLA]
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I like weather change, u have to think different when it happends.

 

 

 

 

I kinda like the cyclone effect also. It can change a game that most sertainly was about to get lost, so this a welcoming change to the static weather we all are so used to and comfortable with. The only thing with this cyclone effect I kinda miss, is some sort of stormy wave-effect. The waves are just to calm to indicate that you are in a cyclone. More waves and moving ships also increases the difficulty level to aim correctly.

 

Perhaps this have been discussed before, and it's not possible to do yet,  due to graphic requirements will be too high. But I really miss a little more realism with cyclone effects. 

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Quality Poster
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First of all, I love the cyclone (hurricane) and hope it weather effects will be expanded massively, as well as night and day cycles implemented.

Changing weather, during a battle and different weather whenever you load a new battle, keeps things fresh.

Perhaps some weather could also affect carriers, whether they can launch their planes, or push planes if they have a tailwind, or slow them down.

The same map can look entirely different in different lighting and if weather also affects things like visibility, then it will make games very different.

This is a good thing!

There will only be so many maps, so whatever can be done to keep things fresh, the better!

Furthermore, ships fought under all weather conditions, at any time of day and it is much more realistic to have that in game.

 

One thing I noticed yesterday was that allied planes were still visible at over 8 km range, while enemy planes were not.

And I don't mean on the map, I mean visible in the sky.

Not sure that works as intended, I could see on the map they were near an enemy, and I was tempted to take a potshot at them.

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In my opinion it's ok to deal with Cyclone ones every few battles, but to do that every battle like on test server, no way. We already had RNG factor, do we rly need a "bat battle" where pure luck determine the result, and not the individual players skill?

 

I certainly hope that the chance for a cyclone to happen gets drastically reduced. This mechanic will become quickly very boring when we'll going to encounter it in every battle.

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I think the cyclones are awesome. but I think when a cyclone hits the battle the range should not decrease as much for aircraft carriers because you basically cant do anything until it passes or you get so close your at suicide ranges and die. If you decrease it to say 5 or create a consumable, the battle can still be interesting and you can actually kill something.

Thanks    

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The weather is ok, but in the test server it happens too often and lasts too long. I say this even though I played a destroyer a lot and it had quite an advantage in the weather

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