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Shagulon

Atlanta

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nothing to really add to this topic not already stated. As posted above there is already a thread in "cruisers" on why NOT to buy this ship, however, like a moth to a car headlight, I was overcome with her sleek, good looking lines (& that she was nearly half price) and bought her this weekend........21 games later (and a huge dip in my stats!) i think i understand how to play her better. 

 

She is a money earner - albeit you do get smashed rather easily. The winning trick seems to be to "hide" on the coat tails of a BB and hope to hell that the enemy focuses fire on him giving you free reign to rain down the fire on DD's and other CA/CLs. The rate of fire is akin to Phalanx CIWS set to AAW auto, no need to keep clicking the left hand mouse button, just press once & hold, walking your "stream" of shells onto the target ship. Gamestart = place yourself near your friendly CV to as as AAA escort against enemy early "snipe" attempt, otherwise go with fleet, but NEVER up threat!

Edited by FIGHTS_ON

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Nice Vid of the Atlanta but far from reality and a simple piece of copy/paste of lucky Atlanta moments.

Ship is made of rice paper and indead is like a DD, it dies 9 out of 10 as first. Like the dd`s.

Waste of money, but actually a pretty sneaky rip-off of the un-patience player that want everything A.S.A.P.

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My survival rate is actually higher with the Atlanta, guess because I'm very careful since yes it's made of paper.

 

Ciao

 

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Bought her saturday, had 7 games with it and unfortunately most of the time crap teams ( explains 33% winrate with this ship)

 

Avg damage: 46.135

survival: 67%

 

So, not totally bad and i have fun with the pew pew pew....

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Love the Atlanta needs to be played right suggest ppl practice more to get the benefit she rocks

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[RONIN]
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Bought her saturday, had 7 games with it and unfortunately most of the time crap teams ( explains 33% winrate with this ship)

 

Avg damage: 46.135

survival: 67%

 

So, not totally bad and i have fun with the pew pew pew....

 

Never play new ships in weekends, it s the weekend teams.
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Atlanta has to be one of my favourite cruisers. I mainly play destroyers, so that might have something to do with that.

Yes, she has her weaknesses. Perhaps even up to the point of calling her a waste of money. It was the first premium I bought and I thought the same at first.

But when I saw the How To video I got some decent results in it. I've ended in the top 3 quite a number of times (even at Ocean once) and if played well you can destroy higher tier ships as well, yesterday I destroyed an Ibuki for example.

I'm a mediocre player at best, but if even I can get a positive winning rate... :P

 

A friend of me had this result: 13275676_1012860285457365_2004765894_n.j

Edited by Admiral_DeRuyter
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I've recently gotten the Atlanta and I'll have to admit that it's been somewhat of a learning experience on how to use the ship correctly.

 

I've perhaps been a bit lucky in the fact my other favorite ship is the Warspite and they play in a very similar manner.

 

Now before you raise eyebrows, I'm refering to the fact that both ships require you to have good map awareness, planning your moves ahead of time, need to hug islands and offer no forgiveness about being out of position.

 

Now with the Warspite it's all about getting into a close quarters brawl whereas the Atlanta is all about not getting hit.

 

This is because you cannot take a hit, you just cannot take a hit. Cruisers feel like they are battleships and battleships simply end you.

 

That said there are some good points with the Atlanta, despite the shells maddening hang time at 10Km (25+ on the lead ruler. Off the scale!), the guns have this fantastic psychological effect on other players when used in constant ripple fire mode and I've chased off battleships in open waters, tails between their legs, that could have just ended me.

 

Firing over Islands to get enemy cruisers when they cannot fire back is satisfying but the best is hunting enemy destroyers. The Atlanta murders destroyers, it's an unfair fight in such a gleeful way. You can kill pretty much any destroyer in a handful of volleys (10 seconds odd) and the Atlanta has such a narrow beam that it's quite easy to slide through torpedo's.

 

My personal favorite moment so far is four enemy destroyers taking a cap when my division mate and I, both in Atlanta's, swing around the islands and open up on them. I have never seen destroyers 180 that fast and dump smoke. A good thing too since we flatout sank one and reduced the other three to slivers of health within about 20 seconds before we couldn't hit them anymore in the smoke / concealment.

 

Anway, to conclude I don't think the Atlanta is particular underpowered (although I will happily accept any buff) but you shouldn't think of it as a cruiser. It's really a oversized and under-concealed destroyer with insane guns and terrible torpedos.

 

Would I recommend this ship?

 

Probably not as a main stay ship but it's different and different can be fun. A change from the usual and a chance to make those damned destroyers dodge for a change.

 

 

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I ve got it yesterday because it was at discout,  6.3 k gold did not seem too much. I did not have time to try it yet. 

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Got the Atlanta.

About the 500k credit screenshot: Anybody can have one good game, post a screenshot and claim the ship is awesome.

Or vice versa.

 

In my opinion, the Atlanta is as already stated worthless on open maps. Ocean is just a big waste of time. All you do is hang back and hope some DD will yolo rush. Other than that, you can just try to support others when they swarm an enemy and hope he doesn't notice you're in range.

 

I've had 500k games. In fact my first game with it was. Most memorable one was Two Brothers map when THREE DDs decided to rush to our nearest cap, two through channel, one on the west side. I killed them all. At the end of the battle I finished a crippled and distracted BB engaged in a duel with some other ships so I could take advantage of that.

But apart from those situations, there's nothing good about this ship.

It can do: Close range execution of careless ships (and it's very good at it) and it can exploit when the target is focusing on something else (but ANY ship can do that, so it's not really unique).

It does what it does good, REALLY good, but everything else it's hopelessly useless for.

It's the definition of a one-trick pony.

 

When it's top tier you can actually get pretty good results with it regardless of the ship composition in the opposing team, even if you still have some of the shortest firing range in the match, because at tiers 5-7 the ranges aren't usually that extreme anyway. I would go as far as to say it's actually awesome when top tier. But again, any ship is good when it's top tier. The difference is just more obvious in the case of the Atlanta.

 

When it's bottom tier and facing Tier 9, all you can do is hide and pray, because you are basically just a bonus target, even for the same (and higher) tier DDs. Their concealment is so good and they've got so many torps, unless they run aground, you're unlikely to sink them when engaging 1 on 1. They'll outrun you and shoot you do death while doing so, and all the other ships are even more dangerous to you, so good luck.

In those cases you gotta play it like a camping coward, hiding, waiting for opportunities created by teammates, which is something I really don't like because it's not good for the gameplay to rely so heavily on others while doing nothing yourself meanwhile.

 

And anybody who says "range isn't everything because you'll miss easier", I will say "it's hard to hit anything at all if you can't even try due to the short range".

The short Atlanta range requires you to go in to ranges where no non-stealth ship ideally should be in a fire fight.

 

Additionally, the "endless" AA booster.. heh.. I never use it.

Atlanta is best for hunting DDs so I always mount the hydrophone to assist me in it. The AA is good even without the booster, so that "perk" is wasted IMO. Maybe if you could rack up huge xp and credits for shooting down enemy planes, I might consider using the Atlanta in a pure AA support role and then mount the AA booster, but as it is now it's just a waste to dedicate yourself to AA. Well, unless you're in a Tier 9 match. Then you have nothing to better to do anyway :D But then I wish you could choose the modules AFTER you see what matchup you'll be in...

 

Edited by PanzerLiebe
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Atlanta is indeed a support ship, so most of the times you do what you described and it works. In the Ocean map of course no islands so you have to be even more careful but you can be useful as well and even score good points mainly helping other cruisers. Don't get too close to the enemy and always be ready to run, plan ahead. Of course if you like to be always in the front line and push you got the wrong ship.


Ciao

 

Edited by Andyphone

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I have no problem playing support ship. As I wrote, sometimes it's the only reasonable choice.

But the way the game works, it's not rewarding for the player (xp and credit wise), which in turn makes the ship "bad" (when it comes to regular anti-ship gameplay).

After all, you get xp and credits mostly from capping and shooting ships.

If you have 12 ships that can do that on one team, and the other team has 10 ships and 2 "support" ships, it usually means it's a 12 vs 10 fight.

The reduction to "support role" for the Atlanta kind of removes it from the whole equation, unless specific situations arise.

Give me 500k credits and 2000xp base for shooting down 30 planes and you'll see me playing my Atlanta as AA support :)

Edited by PanzerLiebe
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I don't think it's like that, "support ship" to me doesn't mean not being part of the battle, not shooting and not getting much points. I agree about capping (if you mean solo capping) but usually if it's not safe to cap with the Atlanta is not so much safer with any other cruiser. Then of course depends on your targets and expectations. The main point with the Atlanta is that mistakes are not allowed, actually I learned a lot playing her and still learning.

 

Ciao

 

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[2DQT]
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The low stats might be slightly unfair on the ship as he hunts DD which are low on farmable XP.

 

Also zoom out 1 click from max and use her aim like any other cruiser for decent results!

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Team support and solo action, it happens more often than you think and you do get points!

 

 

Edited by Andyphone

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[HAVEN]
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I bought it, tag team with another Atlanta for a while melting things.

 

It is a DD and need to hug islands, i play it like my Warspite half the time and it was cheaper than the Warspite to buy.

 

I find though play aggressive at the right moment and you can whack things hard and the torps are a welcome suprise if you do get close enough, i still need my lvl4 capt skill though since 11.1km is too short.

 

While it is fragile just do not broadside and sail straight on, switch ammo on the reg and learn to pick your targets as well and map positioning is key too.

 

The more i think about it the more it seems to be like the opposite of my Warspite but same playstyle.

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Great. Even when you get the level 4 skill you'll see that shooting over 11 Km and hit something is really hard but anyway that can help you in many situations like running from BBs while hitting them back in the distance.

 

Ciao

 

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I have played over 20 games with Atlanta now, it is certainly fun to play but the armour is ridiculously weak, if you broadside you are simply dead, 1 single salvo is all it takes, armour really needs buffing, shell arc does not bother me too much, you get used to it.

 

I would give it 5/10 because the ship is weak yet fun

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that can help you in many situations like running from BBs while hitting them back in the distance.

 

 distance

 

68748590.jpg

 

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Remember to load AP when less then 5-6km to other cruisers.

 

Citadels. Citadels everywhere :)

 

erm, shamefully i admit i have not yet used AP with Atlanta :amazed: i was having so much fun with HE i forgot i had AP, i think i will have to change that pronto :honoring:

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Well atlanta needs more horsepower to it's engine for better max speed, would 36 knots be precise?

 

The speed is quite good IMHO. The turning radius could be better.

 

But if not better armour I would like to see her on VI tier. This would calm all the bad taste from players that are using her

(I don't know how it would affect other ships that facing her but I think it won't be a big problem)

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Anything 11km and over and i am basically leading the target that far ahead when they are at full speed that i cannot see the ship, not so bad with BB.

 

AP is godly at 7km or less, really puts the hurt on any cruisers you face but remember HE for DD and BB and they melt just as fast.

 

Also i tend to have real crap games and awesome ones, i never seem to have meh games. I had a 4kill game yesterday after about 3 losses and doing nothing then another few poor games then a 3kill game. But i do division with another atlanta so we stick together shoot down planes if they are dumb enough to fly overhead and set fire/melt the same targets.

 

 

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When someone says Atlanta I always remember this glorious video :D

 

This is hands down the best WoWs video content made lmao.

 

They used the incorrect music in the video though, would have been better with this:

 

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