anonym_PWjaPYngDhda Players 23 posts Report post #1 Posted June 5, 2016 Hi, I have been out for a while, skppied 0.5.5 and came back this weekend. T6 BBs always used to be the most fun for me. But now I am somewhat dissappointed, since from my observation there seem to have been several (hidden?) Nerfs. First the dispersion seems to have bin notably increased. Before, you could hit cruisers at maximum distance frequently. Now its almost impossible and if so its most likely an overpen. The interesting thing is, that the dispersion is very dynamic. So it appears as a significant RNG modification, just so, you can claim that the given dispersion number hasnt changed, but you get the nice narrow groups much more rarely than before. It seems to be worst for New Mexico. Even worse seems to be the overpen probability. Before especially the two T6 BBs have been excellent CA Killers. At closer than 10km you needed one or two broadsides for a CA. Now just every non-Citadel AP-Hit seems to do less damage, than an HE Round from a CA does to the BB. The Overpen-Probaility of the T6 BBs seems to me almost identical to that of the higher caliber T7 BBs. There doesnt seem to be much change of the long range citadel-hit probability though. But especially at close ranges the New Mex appears now equal or even worse than Colorado or Nagato. Befor it was vice versa with T7 s fewer guns and higher overpen probability. Not sure if I lost all my skills during that short time of absence. DDs are still effective as before and a joy to play, by now way more than the BBs. Can anyone confirm my impression about the T6 BBs or even has knowledge about a Nerf? Share this post Link to post Share on other sites
[TOXIC] Kartoffelmos Alpha Tester 2,237 posts 8,884 battles Report post #2 Posted June 5, 2016 (edited) After 0.5.5, the average damage of battleships is still increasing, so no; there has been no secret nerfs to battleships. EDIT: I stand corrected, tier 6 regular battleships have gone down slightly in damage, but sink more ships on average (which means that they should deal less damage unless they one-shot everything). Edited June 5, 2016 by Kartoffelmos Share this post Link to post Share on other sites
[TTTX] Ictogan Players 1,841 posts 7,432 battles Report post #3 Posted June 5, 2016 People posts threads like this after almost every single update. No, they didn't change anything and you're just experiencing confirmation bias. 4 Share this post Link to post Share on other sites
robihr Players 3,168 posts 9,352 battles Report post #4 Posted June 5, 2016 cause rusty skill is never the reason.. Share this post Link to post Share on other sites
Devantejah Alpha Tester 1,049 posts 2,356 battles Report post #5 Posted June 5, 2016 People posts threads like this after almost every single update. No, they didn't change anything and you're just experiencing confirmation bias. But x happened immediately after patch y, surely that is the reason? Share this post Link to post Share on other sites
Vanhal Alpha Tester 5,609 posts 5,569 battles Report post #6 Posted June 5, 2016 People posts threads like this after almost every single update. No, they didn't change anything and you're just experiencing confirmation bias. Not true. The mechanic of dispersion was slightly changed, which was included in patch notes. OP is somewhat right that it resulted in slightly lower accuracy at longer ranges (easily noticeable on Tirpitz for example), when the shots are plunging. In theory it was to reduce the shotgun effect. 3 Share this post Link to post Share on other sites
anonym_PWjaPYngDhda Players 23 posts Report post #7 Posted June 5, 2016 EDIT: I stand corrected, tier 6 regular battleships have gone down slightly in damage, but sink more ships on average (which means that they should deal less damage unless they one-shot everything). So they are actually better than before ? Can someone provide me a link with good statistics about this stuff? That would help against any Update-Paranoia. I just had a great match with the New Mex, but it was all due to Citadels and reliable damage to BB. So still curious about CA-Overpen. Share this post Link to post Share on other sites
LilJumpa Beta Tester 4,603 posts 7,488 battles Report post #8 Posted June 5, 2016 So they are actually better than before ? Can someone provide me a link with good statistics about this stuff? That would help against any Update-Paranoia. I just had a great match with the New Mex, but it was all due to Citadels and reliable damage to BB. So still curious about CA-Overpen. Here you can look at the weekly statistics of ships over 2 months http://maplesyrup.sweet.coocan.jp/wows/ranking/index.html heres a flash version, where you can compare specific classes/tiers on a weekly basis http://maplesyrup.sweet.coocan.jp/wows/ranking/ShipAvgList/ShipAvgList.html Look at the EU-Data and uncheck the other servers Share this post Link to post Share on other sites
anonym_PWjaPYngDhda Players 23 posts Report post #9 Posted June 5, 2016 Here you can look at the weekly statistics of ships over 2 months Thank you, thats very helpful. Share this post Link to post Share on other sites
[ST-EU] Admiral_noodle Supertest Coordinator 6,337 posts 4,395 battles Report post #10 Posted June 5, 2016 After 0.5.5, the average damage of battleships is still increasing, so no; there has been no secret nerfs to battleships. EDIT: I stand corrected, tier 6 regular battleships have gone down slightly in damage, but sink more ships on average (which means that they should deal less damage unless they one-shot everything). Because DDs went up during events when "play X as a DD" was a thing. Share this post Link to post Share on other sites
[SKRUB] Flukeyluke [SKRUB] Players 208 posts 12,194 battles Report post #11 Posted June 5, 2016 (edited) 1st match ever in the yamato and the 1st volley i ever fired one salvoed a full hp zao at 16k range, the BBs play fine if you can find unaware side on cruisers AND can aim. the fuso is still the most troll worthy ship in the game capable of hitting ships 2 tiers higher for the full hp value often nagato is a bad luck charm and sucks for me, guns never go where i aim. amagi is top notch and can hold its own in any match it can find and the amarican battleships from tiers 5-9 are possibly my favorite ships to play currently. yamato is...well its the yamato, shell speeds slower than i was expecting but when they weigh as much as a car i dont know where i got my original expectations from. If any ships need qoL buffs its the tier 3 BBs as well as the T10 DDs Edited June 5, 2016 by Flukeyluke Share this post Link to post Share on other sites
RichardNixon Players 340 posts 134 battles Report post #12 Posted June 5, 2016 Not true. The mechanic of dispersion was slightly changed, which was included in patch notes. Where? Pretty sure you're making this up. Share this post Link to post Share on other sites
[PRAVD] Takeda92 Weekend Tester 3,802 posts 8,478 battles Report post #13 Posted June 5, 2016 There is no such thing as citadel probability and overpen probability. If you penetrate the citadel of a ship, you get a citadel. If penetrate a lightly armored section of a ship and the shells came from the other side, it's over pen. the only random in this is where the shell goes. No, there was so such change to dispersion. In fact, BBs could never hit anything reliably at max range ever since I start playing the game in Closed Beta. Could it be you are remembering it wrong? Share this post Link to post Share on other sites
robihr Players 3,168 posts 9,352 battles Report post #14 Posted June 5, 2016 No, there was so such change to dispersion. In fact, BBs could never hit anything reliably at max range ever since I start playing the game in Closed Beta. Could it be you are remembering it wrong? Not true. They always reliably hit my citadel when i am playing cruiser... Share this post Link to post Share on other sites
[PRAVD] Takeda92 Weekend Tester 3,802 posts 8,478 battles Report post #15 Posted June 5, 2016 Not true. They always reliably hit my citadel when i am playing cruiser... You just didn't do the required sacrifices to RNG, that's why it didn't like you Share this post Link to post Share on other sites
[SCRUB] Aotearas Players 8,460 posts 13,076 battles Report post #16 Posted June 5, 2016 You just didn't do the required sacrifices to RNG, that's why it didn't like you Gotta sacrifice more virgin videogame developers. Bonus points if sacrificed by burning with HE spam. Share this post Link to post Share on other sites
[SPUDS] Unintentional_submarine [SPUDS] Beta Tester 4,052 posts 8,765 battles Report post #17 Posted June 5, 2016 You just didn't do the required sacrifices to RNG, that's why it didn't like you I have found that uttering the first verses of Dedication to RNGesus usually helps: "Lord RNGesus, I dedicate unto thee this kill I have maketh in this battle. Bless thyne fervent acolyte and so as to help me spread thyne word" Share this post Link to post Share on other sites
creamgravy Players 2,780 posts 17,292 battles Report post #18 Posted June 5, 2016 Accuracy was slightly reduced in 0.5.5 (all guns/classes) It's just more noticeable for ships with few, slow firing guns. (Warspite, Nagato etc) Everyone got used it quite quickly so you don't see these dispersion nerf threads anymore. Share this post Link to post Share on other sites
[BOATY] Shaka_D Alpha Tester, Players, In AlfaTesters, Weekend Tester 3,691 posts 15,960 battles Report post #19 Posted June 5, 2016 Not true. The mechanic of dispersion was slightly changed, which was included in patch notes. OP is somewhat right that it resulted in slightly lower accuracy at longer ranges (easily noticeable on Tirpitz for example), when the shots are plunging. In theory it was to reduce the shotgun effect. Careful mate, they'll use that phrase 'confirmation bias' on you like they do every other time they haven't read the patch notes. They must have been taught the phrase at school, it's the new buzz phrase and all the rage to throw it in someones direction to see how they react. Share this post Link to post Share on other sites
[SCRUB] AgarwaenME Beta Tester 4,811 posts 13,808 battles Report post #20 Posted June 6, 2016 Careful mate, they'll use that phrase 'confirmation bias' on you like they do every other time they haven't read the patch notes. They must have been taught the phrase at school, it's the new buzz phrase and all the rage to throw it in someones direction to see how they react. *yawn* No, people just want an end to "omg I just had a game where XYZ happened/didn't happen so OMG WHAT HAPPEN!?!?! WHY WG NERF/BUFF OMG!! I can ttly see it because.. just because!!!" So stop trying to dismiss people actually asking for real data so you can make baseless claims as if they're fact. Share this post Link to post Share on other sites
[FTR] Krizmuz Players 780 posts 24,247 battles Report post #21 Posted June 6, 2016 I can verify the BB nerfs Share this post Link to post Share on other sites
[SCRUB] AgarwaenME Beta Tester 4,811 posts 13,808 battles Report post #22 Posted June 6, 2016 I can verify the BB nerfs Then do so. Numbers. Statistics. Go on. Share this post Link to post Share on other sites
[PRAVD] Takeda92 Weekend Tester 3,802 posts 8,478 battles Report post #23 Posted June 6, 2016 I can verify the BB nerfs I can verify aliens too, because I said so!!! Share this post Link to post Share on other sites
[POP] YukiEiriKun [POP] Beta Tester 1,500 posts 5,749 battles Report post #24 Posted June 6, 2016 I can verify a nerf to all my ships after sixth cider. Why WG? Share this post Link to post Share on other sites
Acetessigester Beta Tester 237 posts 19,475 battles Report post #25 Posted June 6, 2016 Maybe yes, maybe no. But one thing is clear: WG is total untrustable on patch notes. Share this post Link to post Share on other sites