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LiquidV69

Crusiers Radar - Changes Needed

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Beta Tester
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1,802 battles

 

I finally ended up here because I cannot stand how stupid the idea of the radar is. This ability is simply ridiculous, one press of a button and you can see everything at range of 10km. I am a destroyer player and I could deal with the previous version of it but the range it has now is sick.

 

Imagine, that I have to put a lot of time to perform a successful attack. I have to keep away from planes to not get spotted, I have to keep away from all the ships around to not get spotted to even have a chance of a successful attack. I have to spend a lot of the time to plan my every move and then, when things go wrong because the CV decides to fly over me all the time, I use my smoke ability. Then BOOM - one press of a button and a cruiser from range of 10km can see me no matter what I do, making my smoke ability absolutely useless. This is ridiculous, the smoke is out of place vs the radar and there's no alternative way of picking something more useful than the smoke. So I have to stick with a useless ability no matter what, its duration is a joke after the nerfs but I still believed that if you are skilled enough, you can make a good use of it.

 

If you are going to keep the most unbalanced ability in the game, at least give DDs some other choices instead of this useless smoke. I put a lot of effort into performing an attack but one press of a button and I am done by even some uber poor player, just because. You could as well give auto detonation button when aiming the reticle on a target because it would have the same result.

 

You can say whatever you want, but this is not balanced ability at all and I would love to see some changes or give DDs more options for consumables. Like instant torpedo reload and then the CD pops up or something on these lines because I do not want to use the smoke anymore. I cannot simply get any benefits out of it most of the time and I feel like I am not the worst player ever.

 

And Yes - I think that there should be a limitation of maximum 3 DDs per team but apparently it must be too hard to implement.

 

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[THESO]
[THESO]
Players
991 posts
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I am totally sorry that your free jailbreak card has a counter now :D

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[NIKE]
Beta Tester
3,412 posts
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How many radars do you usually encounter per game? Given that it's only US/USSR cruisers tier 8+ (and indianapolis), there's usually only 0-2 per team. As they have a huge cool down (4-6 minutes) they're not that frequently either.

 

More options for consumables is always good. There's the torp reload consumable which replaces smoke, which is currently only on 2 ships (hatsuhara and kagero), might be interesting if other destroyers had this to choose from

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[SH33P]
Beta Tester
113 posts
7,845 battles

omgz. l2p b00n!

 

Just kidding. I play all classes equally often and I think BB tears melted their counterpart.

 

You can say whatever you want, (snip)

This is somehow not a good start for a discussion.

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Players
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Learn to play issue. When you load into a battle, LOOK AT THE OPPOSING TEAM!  Do they have radar boats? If yes, keep them tracked! Ask your team to focus them for you if at all possible, when they get spotted. One or more not spotted yet the entire game? Play carefully then. Are you the only ship that is detecting a radar boat? Then they know you are around and will try to triangulate your position by using hardcover before using their radar. Always assume their radar is ready to go unless they just used it. I wouldn't attack a radar ship head on while there are still other targets afloat on the enemy team. Actively engaging your natural predator wont end well for you in most cases.

 

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Beta Tester
78 posts
5,771 battles

I have no problem with radar seeing through smoke but it is nuts that it sees through massive islands! It can't be that hard to make it faintly realistic and line of sight only.

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Players
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The main point doesnt really matter as, like has been said, just play around it. Many DDs can't really engage until well into visual detection range anyway in lower tiers (US and Russian DDs certainly) so whats the difference here?  However, the islands point is a fair one. I'm sure the present day navys of the world would like that ability, never mind in the 1940s era!

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Players
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It's one of the few things that make Cruisers sort of (and I can't stress enough how "sort of" this is) counter DDs. Hydro counters the torps not the DDs themselves (apart from german Hydro when pushing a DD in smoke).

 

I recently screwed up in my Fletcher, got to 7 km from a DM, he radar'd me, I lived on 2k hp after 5 ships were shooting at me, and I was still able to torp his BBs like crazy once it ended.

 

Working as intended and a good addition.

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[ORSA]
Players
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As a DD player, i do not really see a huge problem. In worst case you encounter 2 radars in 1 game, you will take a lot of damage but you can survive by simply being unpredictable. But the duration of radar at some ships could be decreased like des moines. If you will be catched off guard, a des moines will melt you down with her ROF and 40 seconds radar duration omg. That 40 seconds feels like 40 years while trying to dodge the rain of fire :):P But you still can survive due to slow velocity shells of US. If you approach a des moines less thn 8 km, well it is your fault.

 

Worst nightmare of a DD is a good CV player IMO. A good CV player means radar for the enemy team and not just 40 seconds, they have radar as long as you do not get support form your friendly CV.

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[NWP]
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It's been a while since we had oe of these posts, so let me indulge OP: how should WG change radar so it's no longer OP? Give me concrete propositions to prove this aint another whining post.

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[E-R-A]
Beta Tester
324 posts
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I like playing dd, but direction wg is going seems dd is becoming an unstealthy easy target for decent focus fire from enemy. At least in t7, which is as far as i have got so far.

I guess I enjoyed that aspect of the game too much.

 

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Players
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Whaa, mommy whaaa. The enemy player wouldnt let me win whaaa. Thats pretty much what i read from the OP. Next he will post about how stupid WG was to nerf the shima and how he cant hit with his 20km torps anymore.

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Players
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I have no problems with radar. It is annoying yes but its duration is short and it has very long cd. I am just curious about should radar be able to see ships that hiding behind islands ? Shouldn't that island suppose to be cover those ships from radar signals ? I am always getting detected by ships which is sailing on the other side of the island. Is there anyone know something about this?

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[LAWS]
Beta Tester
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On a serious non-rant note, does vigilance stack with the radar effect? I've been told it has when I was killed by Radar at over 10km by a Moskva.

 

Thanks,

 

Isitari.

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Beta Tester
349 posts
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Moskva has the best radar with a range of, what is it, 11.7KM?

 

My guess as to why Radar is glitched and goes through islands, is because its "too complicated", i guess the system that obscures direct vision detection through islands is also the same that obscures it through smoke. So they just turned it off for radar to see through smoke, with the side-effect that it also sees through islands, which is utterly retarded.

Edited by Ew_
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Players
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I have radar on Indy (15 sec guns reload)

Its 8.5km and 25 sec and I will call this Normal Radar

You can use this to protect yourself not really to hunt DDs

Other radars are OP - no skill feature

To put on Demon - 10km /40 sec + rapid fire guns - out of mind

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Beta Tester
273 posts
6,955 battles

I have no problem with radar seeing through smoke but it is nuts that it sees through massive islands! It can't be that hard to make it faintly realistic and line of sight only.

This. Line of sight is how it actually should work. Gives DD player a bit more leeway without making radar useless. Smart DD players can adjust their position on island maps. Ocean well your still fucked. 

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[TTTX]
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On a serious non-rant note, does vigilance stack with the radar effect? I've been told it has when I was killed by Radar at over 10km by a Moskva.

 

Thanks,

 

Isitari.

 

No.

All the RU CAs have a Radar range of 11.7km.

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[BABBY]
Beta Tester
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More options for consumables is always good. There's the torp reload consumable which replaces smoke, which is currently only on 2 ships (hatsuhara and kagero), might be interesting if other destroyers had this to choose from

 

Farragut could benefit a lot from this, though smoke is a very powerful consumable... tough choice. Maybe if cruisers could also exchange the hydro/AA slot for torpedo reload, that might actually be more interesting; I could totally go for that on Atago or Furutaka.

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[SCRUB]
Players
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On a slightly different note: weren't there supposed to be buffs to the Hydroacoustic Search? What happened to that?

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[TTTX]
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On a slightly different note: weren't there supposed to be buffs to the Hydroacoustic Search? What happened to that?

 

It happened.

 

The ARP Myoko (only CA I have with hydro available) now has 4.2km range on its Hydro-acoustic search.

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