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Gojuadorai

Events: R vs GNB

Which was the better event?  

275 members have voted

  1. 1. R or GNB ? (1x max)

    • Kamikaze R event was better
    • Great Naval Battles was better
    • Both were roughly the same
    • i dont care about both
  2. 2. did you see improvements from R to GNB? (2x max)

    • yes there were improvements
    • no there were no improvements
    • some things were worse
    • no things were worse

66 comments in this topic

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Players
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HI,

 

im making this quick poll to give WG a sentiment overview (and im intrested in the outcome myself)

feel free to coment what you  did/didnot like about the events.

 

(please try to limit emotions, i know this is a big ask atm)

 

[edit] second question now works and lets you lets you select 2 answers 

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Beta Tester, Players, In AlfaTesters
3,242 posts

I liked project R better, since you knew what the reward was, and thus there was a real incentive to play, to reach the required goal. With GNB it was not the case, there is a "secret reward" that no-one knows what it is, it could well be not worth the effort required (either by being a dissapointing prize in general, or by being rewarded something that is of absolutely no use to you(r playstyle)).
Also in the GNB, in order to reach the 1000 Diamond goal, one could not skip a single mission, and some were pretty steep (not everyone has a Tier VIII ship, so there you exclude a part of your playerbase by default), where you could skip a couple of missions in the Project R. To my feeling, GNB was more "grindy" than Project R.

What I did like about the GNB is that we could spend our Diamonds at something at our own discretion and leisure. This was not the case with Project R on the EU server (other servers also had crates they could buy with pearls, although the content was hidden IIRC), so that's a step in the right direction.

My suggestion for the hypothetical next event:

  • Have a reward that is known from the beginning, or at least give some tips to it.
  • Make it accessible for every player, so without missions that require pure luck and/or are only for the elite players who have top-tier ships.
  • Keep the spendable goodies you can "buy" with the points you earn by playing the objectives of the missions, it's a very nice gesture towards the players, and keeps them hooked, while at the same time prevents WG from maintaining their reputation of ruthless moneygrabbers.
  • Allow for some slack, so that in order to reach the "main goal", one can skip a small group of missions.
     

I also have to add that I already owned the Tachibana and Albany prior to the GNB, and I'm not really interested in the Katori & Smith, neither in premium time or flags, so... the rewards were of no use for me.

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[UNICS]
Beta Tester
4,870 posts
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The GNB event was better, mainly in how it was scalable to how much time and energy you were willing to spend.

It also didn't end when the final milestone was reached, which I really disliked about the Project R event.

 

There's no doubt that the reward from the Project R event was more useful, but you don't have to have the same kind of rewards for every event you run. This time it was spread thinner over a wider number of options.

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Beta Tester
951 posts

I guess you could include a line for Project R as intended, over what we actually got which was a huge climb-down on the part of WG-EU 

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Players
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GNB reward crates have been the best, I got my grubby hands on Smith and many will be over the moon with Katori. :great:

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Players
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GNB have improved few things over project R [for example the treasure tab with spendable diamonds to buy stuff, or nicer personal goals track, and not ending prematurely :P] although it also introduced much grinder missions with all bad objectives [just play 500 matches,  sink alot of ship with certain class/tier these are bad stuff :/]

 

so overally I think project R was better, but GNB have improved alot of stuff over it

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[SCRUB]
Beta Tester
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Iirc I got fair amount of pearls over the required amount and they were just dead effort.

 

However, every diamond counts in gnb.

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[NIKE]
Beta Tester
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I liked the fact you could pick your prizes that was nice.

 

I want to say I liked the fact there was missions for all different types of players - "pro" players with the high xp, people who play lots with the number of battles etc. However what of course happend was most people tried doing all of them, and complained that they couldn't play 500 battles/get 3250xp.

 

I liked the fact none of the missions were gimmicky. Some of the tank missions in WoT required very specific, sometime highly rare circumstances. End result was everyone tried achieving these. So months of arty trying to shoot scouts going 60kmph.

 

I think the "it's a secret" was a bad idea. Some people started making assumptions what it was, and then got annoyed/disappointed when it wasn't what they'd thought it was. If things are clear and open then they can't complain about what the prize is.

 

The kamakaze missions you could earn more pearls than was needed to unlock the top prize. This meant I got my kamakaze R by completing most of the missions instead of all. For this, since you needed 1000 diamonds meant you needed everything, unless you wanted to go on social media.

This meant as soon as it started I knew I wouldn't complete it - I have 2 kids and wife as well as job. I managed nearly 200 battles which for me is far more than I'd normally play. There's no way I'd manage 500. I managed all of the weekly missions, but I think I'd have divorce papers if I tried playing 15 battles a day.

 

I think the missions should be feasible for your "average" player - so no really high Base XP, or umpteen hundred battles played.

 

The 100k XP per week only using Base XP was hard. And the rewards of 20 diamonds was low. Never managed this any week. One week I got 93k, but this was the closest I got.

 

 

 

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[-AWF-]
Players
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I guess you could include a line for Project R as intended, over what we actually got which was a huge climb-down on the part of WG-EU 

 

Yes, anyone saying Project R was better is looking at their Kamikaze R and forgetting about how the event was supposed to be.

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Players
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I highly like both events. In R IMo the missions were somewhat easier to accomplish. I agree with Mr Fingers in his feedback. The main improvement in the D missions are "sink X ships for Y diamonds" So you don't get into matches, ruined by crazy people rushing to the DD's. But sometimes the "killstealing" got a bit annoying. My suggestion would be deal X damage for Y diamonds. And "having" to play 500 battles is a bit too much IMO.

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[SPUDS]
Beta Tester
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I liked Project R a whole lot more. It was more relaxed. And of course the Kamikaze R was a lovely reward.

 

But it's rigidity was rightly seen as not very enjoyable, so that bit GNB did better. Quite a bit in fact. But the rewards have been surprisingly 'meh' for me. But 'meh' is better than nothing, however the amount of time required to sink into the game for 'meh' rewards... does leave a rather bitter taste in the mouth.

Edited by Unintentional_submarine
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Players
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I think both events had their ups and downs (don't forget the brown storm that was necessary to make the Kamikaze a guaranteed prize; at least for some).

 

 

And this thread seems to evolve in a serious criticism thread, let me add just my 2 cents:

 

The Good:

- treasure chests: players choice what he wanted and how much effort (roughly) was needed to reach the chests he aimed for

- personal goals: free stuff - nuff said

- tighter spaced milestones: Gave (at least me) a feeling of progressing faster

 

The Bad:

- communication: Well... it felt better than for Project R, but overall it is still a D-. Let's list some miscommunication (as bad examples to learn from them ofc)

                    - First information about the GNB-event (at least in english) a day before the event should start, containing only the information that an event similar to Project R is coming tomorrow

                    - The rules were only visible after the event started and were not very precise (see mishap 4 or 5 weekly missions, 100.000 XP missions)

                    - Apparently different information presented on forums, websites and facebook. You had to dig most of the information up from 4(!) different sources

                    - weekly missions counting from the start of the event (stacking up)

- technics: In regard of the 100.000 XP mission, why is it so hard to run this mission in phase with the other weekly missions? And why is the runtime of the event (apparently) hard tied to only one (12M diamonds) parameter?

- missions: 500 battles? But, that could also only be my perception of a too grindy mission. And the killing missions do still have a smell on them, but there was some improvement visible. Iirc during Project R you had to kill a certain type of enemy ship. Now it was established which ship to use for killing red ships

 

The Ugly: 

- 12M to 15M: As mentioned on the technics, if the goal was reached but there was still some event time left, why not let it run freely. Or mark the real 'secret' as done, and make some fun stuff for the 15M

- The secret: Now this bullet point is pretty unequal amongst all players. Some are furious while others don't get what all the fuzz is about. Basically, you managed (or should I say missmanged:trollface:) to balance the players expectation with the given prize (currently 10 camos, not even permanent). Now that you probably know allready regarding the reaction on the forums, but then you also remain rather quite and for some it feels like the real secret has been shifted from 12M to 15M (which is as of now pretty far away) and given out some limpy stuff for 12M. And while we still don't know if this holds true, the fact that quite an amount of players thinks that the event will end in such an unfavourable way, says a lot about aforementioned missmanagement.

 

 

Conclusion: I saw some potential, some progress but also some (insert 'major' if you want) drawbacks. And I hope you'll improve (even further) to the next event.

 

 

Greetings

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Players
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sorry is this supposed to be a real question?

 

yes it is it is  supposed to show WG how the event was recived in a as unbiased manner as possible, because the disatisfaction shown in the other thread was verry emotional and unsorted.

i hope for the next event to be better if they can see how their  improved vision of the event was recived.

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Players
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Can't really comment on project R as at the time I was still extremely new to the game and didn't pay a huge amount of attention to it (how I regret that now, I really want a kamikaze R) but for the GNB like others have said it has had some good points, some bad points, and some really bad points.

Good points, you could use your diamonds to buy things which you usually couldn't get, i.e. tachibana, smith, katori, and things you usually actually have to buy using real money, i.e. premium time, flags, the physical prizes. Also the missions were, for the most part, accessible for everyone, some much less so than others but that's to be at least slightly expected.

Bad points, 500 games, 3250xp, 100 kills in each class(this one less so)+25 in carriers, 100k xp in a week. Some of the missions were just too much of a grind fest with the best option to complete some of them being to yolo suicide rush in a low tier ships then rinse and repeat.

Really bad points, COMUNICATION, WG apparently doesn't know how to do it effectively.

So, for improvements

Better, less grindy missions

Actually tell us, the players, what I going on

An actual goal/prize would probably also help rather than just saying, "it's a secret"

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[CPC]
[CPC]
Quality Poster
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GNB was not bad, it gave me the opportunity to get a Tachibana for free and some days of premium.

 

I think the main problem of GNB is that keeping the final reward secret made some people hope it would be great (and thus better than Kamikaze).

 

And putting in game missions asking to play 500 games in 1 month is just such a bait for AFKer & bots ...

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Players
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Project R by a big MARGIN!

 

Kamikaze R is my favourite ship ever and I still benefit from it. It was a good reward and a useful one. I retrain all my Japanese captain on it and train new once, so fare I have 1.13M XP on it and a ton of CR on my account. GNB wont even hit 1% of that in long run.

 

The 12M secret was a JOKE btw :P

Edited by G3Virus

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[PKTZS]
Weekend Tester
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Project R was much better, as you could get a good ship by doing relatively easy missions, even though they had to change the goal because, as usual, WG screwed up at the beginning with the lottery of a number of Kamikazes as final reward.

 

In GNB there were too many bad things: too long missions (WG, long =/= challenging), the boxes were 90% meh, the premium ships you can get as awards are cheap tier 3s at best, and then there is the famous 12M "It's a secret"...

 

Another thing that didn't improve: information on WG's part. It was terrible back then, it's still the same 3 months later. 

Edited by JapLance
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[FTR]
Players
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yes it is it is  supposed to show WG how the event was recived in a as unbiased manner as possible, because the disatisfaction shown in the other thread was verry emotional and unsorted.

i hope for the next event to be better if they can see how their  improved vision of the event was recived.

 

Well, you got one of the best performing premium ships in R and you got a bunch of useless low tier ships and limited number of camouflage in GNB.
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[BONUS]
Beta Tester
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Okay, I’m gonna leave this here and hope WG will learn.

I will start with the bad stuff, so I can end with a positive note:

  • Communication: the rules of the event should be on the event page. Tell us there how many diamonds we can gather, that there won’t be week five weeklies ect. (see Admiral Nelson’s post in the other thread)
  • The grand prize: 10 camo’s is not a proper end for a month long grind. 10 games and it’s gone. All other milestones were fine, but the secret prize is just not good. I honestly cannot fathom how any one thought it was a good idea to give 10 oneshot things as a grand prize for the community achieving 12 million stones during the month. :fishpalm:
  • Organisation: get your stuff together! Mishaps and bugs can happen, but it was just too much and so badly handled. I don’t understand why you seem so desperate to make your own lives so difficult. Some small things would get you so much goodwill from the community.
  • Missions: while the ‘play x games’ is not too bad, it feels grindy and attracts a lot of afk’ers. Don’t know if it’s possible, but ‘play x games and be on the top x of your team’ would be beter, since afk’ing won’t make any sense.

 

Then the good stuff:

  • Personal rewards: I really liked the idea that there were missions for all kinds of players and that we could choose how much time to invest and how many diamonds to collect. And that we could buy the prizes we wanted.
  • Global milestones: the milestones were fine (except the secret grand prize, that was utter failure). They were a good enough incentive to keep playing and collecting diamonds, but the personal things was the real goal, that I liked
  • Missions: the guy that came up with the idea to keep mission progress from week 1 for all weeklies deserves a medal. That is a great idea, please keep that for next time:medal:

 

So, all in all, I had a good time. I liked the event, it had some nice improvements over Kamikaze R. The shift from global goals to personal goals and the cumulative weeklies are the best improvement IMO. But WG, for god’s sake, get your stuff together. Communications and the whole handling of the event on your part has a lot of room for improvement. Next time, don’t make the grand prize a secret, people will make unrealistic expectations and will be disappointed.

 

Improve the event management, give a proper prize for a month long event and keep all the good stuff, and I will have a jolly good time next event!

Thanks for the nice event and all the free stuff, and I look forward to the next one :)

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Players
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overall i liked kamikaze R mission better cause it was less grindy and you got kamikaze.

 

GNB is ok, but seriously 500 battles in a month?

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[TSUN]
Community Contributor, Players, Beta Tester
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1. GNB was better, because let's face it, the loot was pretty sick.

All ships available were shown from the start and players could distribute manually what they wanted.

 

The bad thing about the GNB is the grind. A lot of the missions also encouraged idling or doing suicide runs. Of course this wasn't wargaming's intention but players abusing the mission system.

I wouldn't say the missions were impossible, but you'd have to play 16 games on average per day to reach 500 battles. Some people cannot do that.

 

Kamikaze was very balanced and fair, but the rewards were a lot less inviting over the ones in GNB.

 

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Modder, Alpha Tester
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Project R was easily better, GNB was far too grindy for too little reward, also I personally think it was poorly timed. For what we've heard from WG, GNB was their way to celebrate the Centenary of Jutland. Not so good, a loosely attached grind event for no real reward got in the way of the potential for a great event focused on the Jutland Centenary, just seems like a great and unique opportunity that was missed and won't ever be available again.

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[BABBY]
Beta Tester
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Project R was nicer in having a clear goal, though I feel GNB was better overall (or, rather, I will feel that way if the new 15M reward is actually interesting). Crates = something for everyone, especially people who can't be around for every week of the event, though the XP missions (3k+ in single battle, 100k per week) were harsh since they didn't take any bonuses into account (except premium account, afaik, which just exacerbates the issue). Both events should've been announced two weeks in advance of their starting dates, since participation takes a lot of time and people will want to clear their schedules.

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