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Krizmuz

50 shades of pink

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[FTR]
Players
780 posts
24,232 battles

suggestion:

 

Introduce different tones of pink in order to visualize how often a person has been teamkilling,

 

Make the differentiation between unlucky folks who misplaced a shot and malicious teamkillers.

 

The darker the pink gets, the more often you have teamkilled in your career, the more battles it takes to get back to normal.

 

 

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[TTTX]
Players
1,952 posts
7,021 battles

One shade of pink is enough to tell me to be cautious around a player.

 

Whether they are actively trying to TK me or are a second line torper.

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[SCRUB]
Players
8,460 posts
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Alternatively:

 

Leave the system as it is and instead of making deliberate teamkillers pinkier, keelhaul perma-ban them.

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[MORIA]
Players
375 posts
50,008 battles

Since I got several warnings in chat, in pink text, about firing at allies I really don't care about pink anymore. What happened in my case, several times, is this; I am in a BB and trying to fight off a nearby DD. An ally comes in to help me but places himself roughly between me and the enemy and then gets hit by my secondaries (not by my main guns because they were reloading). This triggers the pink warning and if my secondaries would deliver a final killing hit I would likely turn pink even though I basically have no control over what happened.

 

It would be nice to see a difference between damage/kill caused by primary or secondary armament but I guess Wow sees damage/kills for what it is; damage/kills 

 

 

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[NED]
Players
2,225 posts
8,827 battles

I remember the first time i turned pink i was in the schorsh and had an enemy american cruiser very very close by so i fired my 4km range torpedo's at him.

Turned out a friendly dd decided to come up from behind me to swoop in and torp that cruiser too instead he ate my torps.

 

I know i should have been more aware but i had an enemy right up to my face demanding my full attention.

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Players
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Christian Pink sneaked up behind me and rammed his torpedo right into my aft when I was least expecting it. Oh my...

 

..."Why do you feel the need to spank me?" I asked.

"It's because that's the way that I am. I'm 50 shades of ****** up"

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[NLD2]
Players
226 posts
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The team killer criteria stink.

I got a team killer status, because another player decided to start moving backwards with his ship AFTER I had already launched my torps. 

First the other player gets a warning there are torps in the water and still decides to move without looking around. I do not see this as my fault and I therefore would like to make a case to amend the criteria. Given this is an automated system it should not be too difficult.

 

It would probably lessen the number of pink players, because a lot of these team killings do not happen because of the person launching torps is not careful enough, but very often because his "team" mates decide to make a stupid move. So in short the criteria are not fair

 

also look at the post of Piet11111, basically the same

 

 

Edited by mel1111
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Players
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There is also the fact that in co-op even the bots occasionally kill each other. If the bots have accidents, people should be cut a little more slack.

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Players
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The team killer criteria stink.

I got a team killer status, because another player decided to start moving backwards with his ship AFTER I had already launched my torps. 

First the other player gets a warning there are torps in the water and still decides to move without looking around. I do not see this as my fault and I therefore would like to make a case to amend the criteria. Given this is an automated system it should not be too difficult.

 

It would probably lessen the number of pink players, because a lot of these team killings do not happen because of the person launching torps is not careful enough, but very often because his "team" mates decide to make a stupid move. So in short the criteria are not fair

 

also look at the post of Piet11111, basically the same

 

 

 

No.

 

You fire the torpedos, your responsibility. It's simple to grasp. Don't fire from second line. You had to have done that for a ship to stop and then reverse into your torps. They don't stop on a dime. You would've gotten a similar result if the guy had turned full to one side and did a 180 degree turn. Torpedo fail is torpedo fail.

 

That said, Pink is applied far too easily. Stuff like secondaries shouldn't count anywhere near as much. Getting warnings because your BB's secondaries are hitting that other friendly BB hugging the enemy ship is more than a bit lame.

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Beta Tester
872 posts
5,885 battles

The team killing system is awful at the moment. It's now way to easy to be a team killer. One unlucky torpedo can sink a friendly cruiser who's not paying attention if he decides the front line is a better place to be than a DD battle ground. So I became pink for 5/6 battles for one accidental team kill, man you would think I was a serial team killer. Seriously 2 team kills in 1700+ battles, that's not bad. Now I know why there is a pink player in almost every battle now. You can't tell who is accidental and who is the real serial team killers now.

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[-SBG-]
Players
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Alternatively:

 

Leave the system as it is and instead of making deliberate teamkillers pinkier, keelhaul perma-ban them.

 

NA server did that, retroactivly for April.

Therefore I suggest to all notorious teamkiller to be very afraid. The banhammer can come a month later.

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Players
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Alternatively, leave the colour alone and give them a new 'Friendly Fire'  battle achievement as a permanent mark on their profile, One or two in 1700 battles is just an unfortunate friendly fire incident. Repeated offended is a serial killer.

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[NLD2]
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I fully agree with Zed, but it still leaves the implementation of the rediculous way team killer is working now

 

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I fully agree with Zed, but it still leaves the implementation of the rediculous way team killer is working now

 

I can see the current implementation of the team killer status as a bit harsh and extreme. I think WG are trying to make people think about what they are doing. Ease the criteria for team killing and make it a battle achievement as a permanent mark on their service record (as in real life).. But issue in game warnings along the way before giving a team killer status so the player at least has the chance to 'modify their behaviour/play style'. Something like a three strikes and you are out scenario

Edited by Zed_Von_Toza

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Why is this too harsh?

 

I'm just saying I can see why some people might think it is too harsh. Personally  I don't and am happy with the implementation. There is no valid excuse for killing a team mate.
 

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[TACHA]
Players
1,870 posts
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Have been pink once - my fault - aimed torps at enemy coming round island and team mate in front of me decided to change direction after I launched - hit him and he flooded eventually to death - did also get enemy and had warned that I was launching but still my fault. However I challenge anyone not to get warned when driving a Mikasa aggressively! The way it flings secondaries around, the list of friendlies hit can be astounding! Never been pink because of that but lots of warnings!

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[SCRUB]
Players, Players, Sailing Hamster
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But I haven't even done anything :hiding::teethhappy:

 

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[PP-PP]
Players
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I see pink ships rather a lot lately, funny, as i've only ever once seen a TK incident, i see toxic chat just about every game though, maybe WG could add Pink chat text? :P.

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[NLD2]
Players
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if the mods are keeping this system, there will come a day, that every member of a team is pink. 

I was just in a team with 3 pinkies, so what is that doing to anybody? Nothing

 

 

So as is I am not taking this system serious anymore and neither do a lot of players. If you purposefull kill a team mate I think your account should be deleted. If it happens in a battle without any intend, maybe the 3 strikes is out for a week may be a good solution, but going on like it is now makes no sense whatsoever

 

Edited by mel1111

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[IRQ]
Players
2,930 posts
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I don't have a problem with the current system. But then, I pay attention before I fire my torps.

 

Did see a teamkiller Kamikaze yesterday without the actual killing. Wasn't pink at the time, but took half the health off of one of our cruisers at the start of the match.

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[-SBG-]
Players
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I was just in a team with 3 pinkies, so what is that doing to anybody? Nothing

 

The pinkies will be more careful in the future.

Every teamdamage prolongs the pink state. Any teamdamage is reflected back at you. Any idiot in your team can ram you without taking damage and prolongs your pink state.

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Beta Tester
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The team killing system is awful at the moment. It's now way to easy to be a team killer. One unlucky torpedo can sink a friendly cruiser who's not paying attention if he decides the front line is a better place to be than a DD battle ground. So I became pink for 5/6 battles for one accidental team kill, man you would think I was a serial team killer. Seriously 2 team kills in 1700+ battles, that's not bad. Now I know why there is a pink player in almost every battle now. You can't tell who is accidental and who is the real serial team killers now.

 

There is nothing unlucky when you hit ally with torpedo. It is either deliberate team damage or very poor skill and situational awareness... both which deserve player to be flagged pink. Even better would be pink status AND 24h freeze on the ship in question. Repeat offence would yield account ban for 24h. 

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[ST-EU]
Supertester
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IF YOU AGREE WITH THIS INITIATIVE PASTE THIS DEMAND IN EVERY SUBJECT ON FORUM.

 

Wrong website, you need Facebook if you are demanding pasting stupid posts everywhere.....pfft

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