xRustbucketx Players 22 posts 5,448 battles Report post #1 Posted June 1, 2016 seriously can't they just make friendly torpedo's not detonate on friendlies like friendly fire on/off or something or a safeguard that disables your torpedo's when trying to launch in close proximity or direction of friendlies because it happens WAY to often players sailing into friendly torpedo's especially when they get focused trying to zigzag their way out of a heated situation and then some of them players even sail into friendly torpedo's on purpose just to troll players its just insane. and how about giving incoming friendly torpedo's a different beeping sound and different color on the kompas. i personally think the game is messed up REALLY bad seriously broken they just made it worse and gave griefers more opportunities to grief their own team when they feel like it. Share this post Link to post Share on other sites
GhostRiderMax123 ∞ Players 769 posts 3,782 battles Report post #2 Posted June 1, 2016 seriously can't they just make friendly torpedo's not detonate on friendlies like friendly fire on/off or something or a safeguard that disables your torpedo's when trying to launch in close proximity or direction of friendlies because it happens WAY to often players sailing into friendly torpedo's especially when they get focused trying to zigzag their way out of a heated situation and then some of them players even sail into friendly torpedo's on purpose just to troll players its just insane. and how about giving incoming friendly torpedo's a different beeping sound and different color on the kompas. i personally think the game is messed up REALLY bad seriously broken they just made it worse and gave griefers more opportunities to grief their own team when they feel like it. to be honest I am not even sure why friendly fire is even a thing surly it would just be easier to make it impossible to kill friendly's would it not 1 Share this post Link to post Share on other sites
xRustbucketx Players 22 posts 5,448 battles Report post #3 Posted June 1, 2016 to be honest I am not even sure why friendly fire is even a thing surly it would just be easier to make it impossible to kill friendly's would it not very much so..way easier and less complaining. Share this post Link to post Share on other sites
[SCRUB] aboomination Players 5,763 posts 16,940 battles Report post #4 Posted June 1, 2016 Both sides have to learn to deal with it and most players are certainly capable of doing that. That's why he wears "pink" 2 Share this post Link to post Share on other sites
[RNAF] HMS_Worcester Beta Tester 1,609 posts Report post #5 Posted June 1, 2016 If you remove friendly fire on torps, all that will do is create endless walls of torpedo spam. 1 Share this post Link to post Share on other sites
[CUPID] AndyTheCupid Community Contributor 310 posts 31,986 battles Report post #6 Posted June 1, 2016 Simple solution, don't loose torps when there is any chance they could hit a friendly. That way they won't detonate when they hit a friendly. Share this post Link to post Share on other sites
Sub_Eleven Players 1,225 posts Report post #7 Posted June 1, 2016 Torpedoes don't discriminate. Don't fire second line. Share this post Link to post Share on other sites
[TTTX] Ictogan Players 1,841 posts 7,432 battles Report post #8 Posted June 1, 2016 Don't torp from second line. Share this post Link to post Share on other sites
[FTR] Krizmuz Players 780 posts 24,247 battles Report post #9 Posted June 1, 2016 the problem is between the computer and the chair 1 Share this post Link to post Share on other sites
[ST-EU] OldGrandad Supertester 3,404 posts 35,711 battles Report post #10 Posted June 1, 2016 Same old complaint from players who have no spacial awareness when in DD's (or any ship with torpedoes). Use eyes and minimap and you will do well.......... reserves judgement on that though... 2 Share this post Link to post Share on other sites
[TTTX] Mayv Players 1,952 posts 7,021 battles Report post #11 Posted June 1, 2016 Dont give your teammates a chance to sail into your torpedoes and troll you. 1 Share this post Link to post Share on other sites
creamgravy Players 2,780 posts 17,292 battles Report post #12 Posted June 1, 2016 I TKed a friendly 11km away in Campbeltown a few days ago, impressive stuff! Shoot torpedoes at lone BB 7km away... friendly CL/DD decides to turn around to brawl/ram/torp BB... they get tunnel vision ... 20 seconds later you kill them both with the expertly aimed set. (up to 3 in Campbeltown now, sorry if it was you. Those torps are a bit too good for low tier school ground punch ups) If your brawling with ships late on in the game and there's friendly destroyers around, fishes are already in the water heading towards your target, look up! Share this post Link to post Share on other sites
[ST-EU] OldGrandad Supertester 3,404 posts 35,711 battles Report post #13 Posted June 1, 2016 I TKed a friendly 11km away in Campbeltown a few days ago, impressive stuff! 7.5km torps? 9.2km gun range? Sure was impressive! Share this post Link to post Share on other sites
Agantas Players 1,059 posts 7,793 battles Report post #14 Posted June 1, 2016 If they do enough team damage, they will turn pink for team damage. A pink player's torp damage doesn't do a lot of damage to you, but the pink player themselves take a plenty of penalty damage for torping the teammate. I took a pink player's torp in one game and it did negligible damage. So they have done something about it in that aspect, punishing the player who sent the bad torps in the first place (if they are pink). Regarding friendly torps, they can be fairly difficult to spot, since normally you'd expect torps from the enemy direction. If people are zig-zagging to dodge enemy gunfire, then they have far too much to handle to cope with the friendly torps in addition to that. Having to bear with dodging torps from cruisers is something that can cause DDs to withdraw from the first line and possibly retreat even behind battleships (if they are where they should be and not camping in the back) as they seek a new battlefront to be effective in. The culture here is such that you shouldn't make friendlies evade torps. People expect you to be more responsible with your torps and therefore have hard time dodging them when you surprise them with reckless torps. 1 Share this post Link to post Share on other sites
_Viper_5_ Beta Tester 3 posts 756 battles Report post #15 Posted June 1, 2016 A possible solution to this would be to give players the ability to deactivate their own torps. However this could open up a lot of scope for trolling. In regards to friendly torps I believe very much in the phrase it takes two to tango,if a friendly DD who is 2k away from me and at the 9 o'clock position from my torps and then tunnel visions to launch his torps and mindlessly sails into mine then I refuse to take all of the responsibility although I will accept some. I don't know about you guys but any time the torp indicator goes off I will have a look to atleast see where they are. Share this post Link to post Share on other sites
[2DQT] RUSSIANBlAS Players 8,241 posts Report post #16 Posted June 1, 2016 Responsibility sits far more with the launcher. If you're that close in with lots of friendlies then you need to be careful. Unless you feel in launching them you take the risk nuking everyone in their path. There are honest mistakes but I'm willing to say the majority of friendly torp strikes are from bad play. Share this post Link to post Share on other sites
Elo_Naj Players 121 posts 7,221 battles Report post #17 Posted June 1, 2016 Well I was at max 5 times sunk by friendly fire (once by TK) in all my games and had someting like 30 close calls. I do not see it as real issue. Well it is not nice, but I think the new rules, against TK are enough. Share this post Link to post Share on other sites
[2DQT] RUSSIANBlAS Players 8,241 posts Report post #18 Posted June 1, 2016 The new threshold is way too strict. No way of telling who has made a genuine mistake, is a troll or just plain noob. Still think all team damage over a certain limit and all sunk friendly ships should give the victim a forgive or punish choice. Share this post Link to post Share on other sites
Elo_Naj Players 121 posts 7,221 battles Report post #19 Posted June 1, 2016 If it only happens once I was told that it is easy to leave the pink behind. Share this post Link to post Share on other sites
[CUPID] AndyTheCupid Community Contributor 310 posts 31,986 battles Report post #20 Posted June 1, 2016 If it only happens once I was told that it is easy to leave the pink behind. One team kill gets you 5 battles in pink. If you do any friendly damage, including collisions, it gets extended. Share this post Link to post Share on other sites
[SCRUB] BadGene616 Beta Tester 773 posts 8,197 battles Report post #21 Posted June 2, 2016 No. There are no such things as friendly torpedoes. You hit a friendly, apologise, examine what you did wrong and learn from it. It's hard enough working the detection/torpedo range and avoiding incoming when you are on the front line not to have it made harder by spanners at the back spamming torpedoes from both direction. Op, of you got a friendly, it's your fault. If nothing else, you've impacted on them by limiting their options to evade. I won't say never ever fire from the second line because there will always be an exception to the rule. But as a very strong guideline, and given that your behaviour about out afterwards is to whine on the forums, take good advice that you are making a classic mistake and stop doing it. Further, you've listed a number of instances where this has happened. This is a team game and you win and lose as a team. You will have more success if you support your team mates rather than damaging them or running their positioning. Look around you, use the minimap and develop your situational awareness. I've said it before and I'll say it again. It's not like wot. It's the mistake you made two minutes ago that get you killed in this game more often than the mistake you made 10 seconds ago. 1 Share this post Link to post Share on other sites
[2DQT] RUSSIANBlAS Players 8,241 posts Report post #22 Posted June 2, 2016 I've said it before and I'll say it again. It's not like wot. It's the mistake you made two minutes ago that get you killed in this game more often than the mistake you made 10 seconds ago. Well said, from not turning, not capping, using damage control too early, not rotating turrets to face a threat etc Reading what is happening is everything. Share this post Link to post Share on other sites
[SPUDS] Unintentional_submarine [SPUDS] Beta Tester 4,052 posts 8,765 battles Report post #23 Posted June 2, 2016 (edited) Let's not forget that 'friendly' torps that the friendly ship manages to notice and evade, can be just as dangerous as actual hits. In order to evade the torps the friendly ship might have to expose himself to danger, be forced to abort an attack or have his weapons off the target at the critical moment. Just because the torps don't hit, doesn't mean they don't do harm. I have been sunk in furious DD fight exactly because I suddenly had friendly torps coming at me I had to keep an eye on and evade, leading to my weapons being off the target and letting him have free shots at me that I could otherwise have mitigated through maneuvering or outright evaded. But in the end, the culprit didn't get the punishment, I did, as I was sunk just as surely. Edited June 2, 2016 by Unintentional_submarine 2 Share this post Link to post Share on other sites
xRustbucketx Players 22 posts 5,448 battles Report post #24 Posted June 2, 2016 Let's not forget that 'friendly' torps that the friendly ship manages to notice and evade, can be just as dangerous as actual hits. In order to evade the torps the friendly ship might have to expose himself to danger, be forced to abort an attack or have his weapons off the target at the critical moment. Just because the torps don't hit, doesn't mean they don't do harm. I have been sunk in furious DD fight exactly because I suddenly had friendly torps coming at me I had to keep an eye on and evade, leading to my weapons being off the target and letting him have free shots at me that I could otherwise have mitigated through maneuvering or outright evaded. But in the end, the culprit didn't get the punishment, I did, as I was sunk just as surely. and this happens to me on a daily basses...very true Share this post Link to post Share on other sites
Necrohm Players 25 posts 1,577 battles Report post #25 Posted June 2, 2016 I would like to see that ramming makes no difference between enemy and friendly. If i ram a friendly ship at full speed i lose about 0.001 % HP per second. If i touch an enemy ship by giving them a small friendly hug at about the speed of a snail... Share this post Link to post Share on other sites