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Redrax

Nerf DDs and Fix MM

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[WHYME]
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Hello

 

I just would like to say that DDs are op at all, and require nerf. Amount of damage from one torp is just insane in compare with citadel hit, ofcourse somebody will say, "hey but it is harded to hit". Yeah it is hard to hit if u have 15 torps like Shimakaze, very hard....Each torp doing around 15-20 k to BBs and im asking where is anti-torp belt ?!? Destroyers players going to say "early spot and no problem", but problem is that nobody will help you, team just call u camper bb (because u won't rush on 5 dds), and leave u alone. Well problem with MM is even better. Today i played 10 games and in each game i have 4, 5 and even 6 DDs per team. It's not a joke in each game was like that. I compared it to test server where was only 2 dds per team in each game and rest was bbs and crusiers also 1 cv maybe 2 and my question is "Why live sever is so broken ?". Games where u have 5 dds per team and 2 bbs, are just pointless for bbs because what u could do ? Just running away like chicken and trying to get some damage by hitting enemy BBs and crusiers.... Where everybody camp because of DDs. If WG dont fix this MM to 3 DDs per team MAX, this game going to sink....I hope you understand what im trying to say :) (i know that my english is perfect and sorry for that :D)

 

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Hello

 

I just would like to say that DDs are op at all, and require nerf. Amount of damage from one torp is just insane in compare with citadel hit, ofcourse somebody will say, "hey but it is harded to hit". Yeah it is hard to hit if u have 15 torps like Shimakaze, very hard....Each torp doing around 15-20 k to BBs and im asking where is anti-torp belt ?!? Destroyers players going to say "early spot and no problem", but problem is that nobody will help you, team just call u camper bb (because u won't rush on 5 dds), and leave u alone. Well problem with MM is even better. Today i played 10 games and in each game i have 4, 5 and even 6 DDs per team. It's not a joke in each game was like that. I compared it to test server where was only 2 dds per team in each game and rest was bbs and crusiers also 1 cv maybe 2 and my question is "Why live sever is so broken ?". Games where u have 5 dds per team and 2 bbs, are just pointless for bbs because what u could do ? Just running away like chicken and trying to get some damage by hitting enemy BBs and crusiers.... Where everybody camp because of DDs. If WG dont fix this MM to 3 DDs per team MAX, this game going to sink....I hope you understand what im trying to say :) (i know that my english is perfect and sorry for that :D)

 

 

games in shimakaze=0
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[PRAVD]
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I will only agree with a DD cap because games with 5 dd on each side are complete crap.

3 is enough cause most maps have 3 cap domination.

 

PS. Did not read even 10% of the post, just the last few lines.

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I kind of understand it and kind of don't. Mainly because torpedo belt is already in the game and the Yamato has a decend one. There are somehow too many DDs in the game, yet I do not think torpedoes are OP. It is just the result of many many DDs. Much like 6 BBs per side when cruisers get citadeled from all angles. I also do not think Shimakaze is the problem. 

Edited by N00b32

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Only problem with DD for me is that MM consider 2 vs 4 DD match fair , or 3 vs 4 :D and it is making kagero, fubuki, tashkent team against 2x shima, gearing and Khabarovsk

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[SCRUB]
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I prefer dodging a spread of torpedoes compared to being focused by a skilled high tier cv or a bunch of HE spamming cruisers.

 

 14111.png

 

Edited by aboomination
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[SCRUB]
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BB citadels does far more damage to BBs (or anything else) than torpedoes, on shorter reload, longer range, and far less time for the target to avoid. And this shows itself in the type of damage that ships receive, with AP ammo far outstripping torpedoes. Also BBs are played more in higher tiers than DDs too.

 

So clearly, if the OP's logic holds true (and this is not really my opinion, just so that's clear), we need to nerf BBs and cap them to 2 per team max.

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[TTTX]
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olGT3m2.gif

 

Another one of these threads.

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It never was a dd power problem, it was always the amount of same type ships and the matchmaking that cant get balanced games, the overmatch for high caliber shells is super bad too. Don't play t10 games if you want a balanced game.

Edited by Msiiek

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i would for once like someone actually play at least one battle in ship they say is OP.

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[-SBG-]
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Hello

 

I just would like to say that DDs are op at all, and require nerf. Amount of damage from one torp is just insane in compare with citadel hit, ofcourse somebody will say, "hey but it is harded to hit". Yeah it is hard to hit if u have 15 torps like Shimakaze, very hard....Each torp doing around 15-20 k to BBs and im asking where is anti-torp belt ?!? Destroyers players going to say "early spot and no problem", but problem is that nobody will help you, team just call u camper bb (because u won't rush on 5 dds), and leave u alone.

Reality Check.

The average Shimakaze does slightly more than half the damage you do in your hight tier battleships. And that is too much for you? Do you want to face enemies with pea shooters that you can feel even more superior?

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omg not this again......

 

ok so specially list of only recent nerfs to DDs for him to maybe realise what he just suggested:

 

-radar introduction [if you have 10km torps good luck with trying to torpedo anything having any USN or USSR cruiser nearby without getting load of damage](indirect nerf)

 

-IJN torpedo detectability range nerf, giving you more time for super-ultra-hyper-late WASD hack use 

 

-huge nerf of 15km long lances speed [with added torpedo detectability range nerf gives you huge amounts of time for super-ultra-hyper-late WASD hack use

 

and its just a few most recent things...

 

as for torpedo belts - look up the survivability bar on stats and you'll see shiny "torpedo protection.damage reduction" percentage number - yup thats your torpedo bulges

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DD are the current OP class and have no real counter apart from there own stupidity.

 

But WG have never been able to balance there games very well.

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DD are the current OP class and have no real counter apart from there own stupidity.

 

But WG have never been able to balance there games very well.

 

More facts. less fiction.
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DD are the current OP class and have no real counter apart from there own stupidity.

 

But WG have never been able to balance there games very well.

 

fighter planes of a CV,

stealthier DDs,

radar as "press t to see all DDs that are not lucky to have 15km torps that may want to try torping you"

literaly anything with guns once spotted

 

yup exacly, thats no counter, none at all

 

now let us see how much counters BBs have......

.....

.....

more BBs perhaps?

 

EDIT: ah right you were never in T8 how could you know about radar thing.....

you also have totally no matches in DDs, so please educate yourself on the matter before making next attempt of making fool out of yourself by using so big words on a matter you clearly know nothing about

Edited by Elenortirion

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Sorry to state this everywhere over and over again, but still: Make CVs more attractive! They spot DDs, they spot nasty torps, and if the carrier captain is only half descent the match will start with the wonderful sight of "'First blood' 'Devastating strike'" *Shimakaze raging in chat*

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[PRAVD]
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fighter planes of a CV,

stealthier DDs,

radar as "press t to see all DDs that are not lucky to have 15km torps that may want to try torping you"

literaly anything with guns once spotted

 

yup exacly, thats no counter, none at all

 

now let us see how much counters BBs have......

.....

.....

more BBs perhaps?

 

Zao counters BB pretty hard

Like who wants constant fires on them slowly killing them

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[BLOBS]
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No Replys 13 Posts....Troll detected= No sense using Arguments because he is unlikly to even looking at the Topic again.

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Sorry to state this everywhere over and over again, but still: Make CVs more attractive! They spot DDs, they spot nasty torps, and if the carrier captain is only half descent the match will start with the wonderful sight of "'First blood' 'Devastating strike'" *Shimakaze raging in chat*

 

shimakaze raging in chat is a perfect one lol....

 

although....

 

I did say the same.....

before radar and nerfs to long lances, and russian cruisers at all were a thing....

 

 

Zao counters BB pretty hard

Like who wants constant fires on them slowly killing them

 

you mean as long as BB player will not decide to pay attention to that zao and citadel the crap out of it? :P

[but tbh I can't tell much on zao vs t10 BBs balance as I was never that high in those ships - that argument was a figure of speech aimed at some guy above to point him out that his misused argument can be turned around into any class really considering amounts of stuff countering DDs and amounts of stuff countering the class that would benefit most from further DD nerfs....]

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You can't crap out of Zao if you don't see him. T10 cruisers at least for me are in good shape. The problem is unbalanced teams or too many ships of the same type.

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[SICK]
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Zao counters BB pretty hard

Like who wants constant fires on them slowly killing them

 

But that's the thing, the Zao isn't truly a counter, it's just a huge mechanics abuse that the devs just leave in, otherwise high tier cruisers would be utterly worthless.

 

And that invisible HE spammer Zao problem is people like OP's fault, who have been managing to fail at the most user-friendly and forgiving class in the game for over a year and a half.

 

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I just would like to say that DDs are op at all, and require nerf.

 

giphy.gif
Edited by HMS_Worcester
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