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MrConway

Ranked Battles

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Please leave your feedback regarding the changes to the ranked battle mode here.

 

We are especially looking for feedback regarding the new mechanic, where the best player on the losing team does not lose a star.

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[SYTHE]
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In theory I hate this idea - it takes away from the great thing about ranked, that the only objective is to win the game rather than farm kills or XP, and it feels like WG has given in to the sheer number of entitled brats whining on the forums whenever they lose.

 

However, it might work out fine in practice - can't comment as ranked battles aren't enabled at the moment :-)

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 it takes away from the great thing about ranked, that the only objective is to win the game rather than farm kills or XP

 

And how is a player farming XP a bad thing?

Things that gives XP are useful things most of the time, like damaging enemies and capping bases - which benefits the whole team.

 

Love this change, last ranked season i ragequittet the game completely and didnt played for serval weeks because i actually got really angry. Everytime i got Rank 5, YOLO-DDs (japanese DDs most of the time) threw the game within the first 3 minutes and the rest of the team including me could just wait for the loss.

 

Now you could at least - if you cant win for whatever reason - try to make the best of it and get some XP.

 

Also, maybe if you are at a winning match, the losing side would actually try to engage again and not just run away because they already gave up.

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Hope these come back soon, will be much better than the useless'team' battles mode which seems to be aimed at about 1% of the playerbase. Seriously, who has at least Five other online friends who play WoWs who are all available for 1 or 2 hours a night? 

 

As far as the start for 'best looser' goes, yes, I think thats a great idea. 

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[TOXIC]
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And how is a player farming XP a bad thing?

Things that gives XP are useful things most of the time, like damaging enemies and capping bases - which benefits the whole team.

 

Love this change, last ranked season i ragequittet the game completely and didnt played for serval weeks because i actually got really angry. Everytime i got Rank 5, YOLO-DDs (japanese DDs most of the time) threw the game within the first 3 minutes and the rest of the team including me could just wait for the loss.

 

Now you could at least - if you cant win for whatever reason - try to make the best of it and get some XP.

 

Also, maybe if you are at a winning match, the losing side would actually try to engage again and not just run away because they already gave up.

 

XP comes from things that should help the team but not necessarily from optimal tactical choices. That's why it's risky to introduce criteria other than winning in more competitive mode. Still, I do think that making top XP position a "safe spot" will do well to alleviate some of the frustration of "I did great and I still lose a star". And since to gain any stars you still need wins, I do believe negative effects should be relatively negligible.

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I also did not play for some weeks because of some stupid players, then when i did start again there was only 2 days left and the players in those team were very good, so I believe they were in the same predicament I found my self, and ill give anything a try  (and as for team battles crap crap crap have only managed to get a game 3 times)

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I have made a post on this after season 1, i will explain here as well as it might get a response or mhmhm.

Found the thread here is the fast explanation.

 

you are rank 6 with 3 stars(out of 4) and you win a battle, after that you are rank 5 with 1 star->meaning you can play 2 matches in rank 5+ before getting dropped to rank 6 with 3 stars. So everytime you repeat that you enrich overall point pool of the players that are consistently above that rank you are jumping.

(basically you win 1 game and have to loose 2 games to get back to where you where, point loop since you can stay in rank 5 with 33% wr)

 

 

I assume this has not been changed, if it has hurray, if not.....well its just easier to climb to rank 1.

 

Edited by kingduckling

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[WGP2W]
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Concerning the irrevocable ranks and the supposedly infinite loop, where you gain +1 star, jump to the next rank, lose 2 matches in row and you're exactly, where you were before and you can repeat that into oblivion, perhaps get rid of irrevocable ranks, because they're placed awkwardly anyways, but if someone gets a rank, loses it like 3 times and regains it back 3 times, he can't lose it anymore and there's a certain feeling of certainty in that, but for example, having rank 10 irrevocable means nothing, because once you get to like 5, 4 or 3, there's no way you can fall down that much, unless you keep loosing constantly over a span of several days.

 

But the biggest issue for me was the seeming helplessness, when you loop around 4 or 5, you climb 1 rank, you lose it, you regain it, then you end up with 2 Atlantas on team, lose it again, then you regain it, etc., and such thing could just annoy the hell out of you, especially, when the end (rank 1) is like within 5 or 6 wins in row ahead of you, yet you're spinning around 1 rank, constantly loosing it and constantly claiming it back. I think, that made a lot of people think, it's rigged or pointless or something like that.

 

Cheers,

~t3h'Pâr4d0x

Edited by t3h3th32

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Credit rewards for 1st place should be 10 million like last time... (or even higher ? ;))

 

Also the more credit rewards at different ranks the better ! ;)

 

(Displaying ranked icons on loading/score screen might lead to "collusion", time will tell if this is a valid concern or not, if so then maybe hide it from enemies in next patch/update or so for now it can be "field" tested.).

Edited by SkybuckFlying

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[PISTN]
[PISTN]
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MrConway. 

 

When is the Ranked Battles season starting?! There appears to be nothing in the news. 

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[IDDQD]
Alpha Tester
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Credit rewards for 1st place should be 10 million like last time... (or even higher ? ;))

 

Also the more credit rewards at different ranks the better ! ;)

 

(Displaying ranked icons on loading/score screen might lead to "collusion", time will tell if this is a valid concern or not, if so then maybe hide it from enemies in next patch/update or so for now it can be "field" tested.).

 

i saw a screen with price for 1 rank ( but it might changed in meantime)

- 5 mio credits

- 100 camo 3

- 2500 doubloons

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Really?
 

From Rank 15 to Rank 2 only Tier 6 and Tier 7 ships?

Is Wargaming trying to lose me as paying WoWs-Player or what?
Mission accomplished.

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[UNICS]
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I think I like the change. Probably makes progress much faster for most players to whatever rank they 'belong' to. Not sure about the tier 6-7 restriction. It feels like ranked mode will stagnate a lot quicker when you combine the two changes.

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Really like the usefulness of the flag of the 2nd league (-5% repaircost) for R15. Curious if the others have something similar.

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There is a bug in the german version of this game.

 

You see. My Rank overview is messed up. Im Rank 12 but shown as 13.

Bug.jpg

Edited by Spock45000

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There is a bug in the german version of this game.

 

You see. My Rank overview is messed up. Im Rank 12 but shown as 13.

 

The highest rank you reached is 12, but you can fall back to 13 by losses.

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Totally hate it -.-

 

Cannot apply my learned tier 8 skills.

 

Have to re-learn tier 6,7 skills. Feels like a total waste of time.

 

Indepence planes have different speeds, as an example of relearning how to manual bomb fast moving DDs properly.

 

Also wasted some credits on re-buying these lower tier ships.

 

Seems like not that many lower tier ships... see BBs mostly.. somehow MM still manages to get games started ?!

 

Bots being inserted ?! Hmm weird.

 

What's even worse:

 

Independence carrier is way more buggy than Lexington ! Very sad, very disappointing and much HATE ! Bonus for you: More feedback about it ! ;) =D

 

Did found it kinda fun to see lower tier carrier in action, but the BUGS ruin it in a big way. Also independence dies way too easy against japanese carrier as far as I can tell...

 

For example: dodging 8 torps, instead of 6 ?  Plus fighters basically useless, and then 2 dive bombers too... oh well... add bad cruiser players and I can see why basically nobody wants to play this carrier, except the die-hards/fleeers and the truely foolish ! LOL.

Edited by SkybuckFlying

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[GGGC]
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There is a bug in the german version of this game.

 

You see. My Rank overview is messed up. Im Rank 12 but shown as 13.

 

The highest rank you reached is 12, but you can fall back to 13 by losses.

 

Got the same bug in the english version. It doesn't have to do with falling back by losing a battle..

 

When I load a battle and after I finish one, it shows my rank as [rank#], but when I check the rank overview, I'm rank [rank# -1] (i.e.: after a match I see rank 13, rank overview shows rank 14)

I think It's an error in the rank overview, because both rank 2 and 1 reward 2.5k dubl, whilst rank 3 awards 1k.

 

For reaching Rank 2 and Rank 1, all players will be awarded 1,000 and 2,500 Doubloons respectively as well as a boatload of Credits and an exclusive "Ranked" Camouflage pattern.

 

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[3X]
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Looks like the ranks are messed up, there are 2 tier 10 ranks now.. Rank 2 and Rank 1.

 

I can also confirm the rank mismatch. Rank 14 displaying as rank 13

 

Found out, that mods are causing this ;)

rankedbugged.JPG

Edited by Yoshi_EU

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[-FC-]
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I like the change (top player not losing a star) - nice thinking and it's perhaps some minor consolation for the following gripe ...


 

I played a couple of ranked battle games yesterday, and in both games the number of CVs was equal between teams, and the number of BBs was equal as well.  So far so good - nice and balanced.  The problem was that in both cases the number of DDs was not equal.  In the first game, their team had one Jap DD, and we had none - this wasn't so bad, since the DD player suicided early on, and balance was restored.  In the second game, however, their team had two Japanese DDs whilst we had one.  This proved decisive since the map was a 3-cap domination match (I forget the map name), and essentially they capped their nearest edge cap and the central one before we could spot/respond, and then for the rest of the battle we were forced to play catch up, attacking a cap whilst being out-spotted by the enemy Japanese DDs and being punished by their BBs.


 

It seems to me that a simple change would be beneficial - balance the number of DDs in the teams, as you're already doing for CVs and BBs.  Then we can avoid these matches where the result is almost predetermined.  Thoughts?

 

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Beta Tester
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In terms of Ranked battles:

 

I am very glad the 'not losing a star for highest XP in team' has been implemented!

 

I am a bit disappointed that there are no tier 8 battles in ranked anymore. Maybe one more irrevocable rank at rank 7 or something and then tier 8 til rank 1? may be good.

 

The Blykawica and Kiev seem to be very strong in Tier 7 battles

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Hi,

 

I like the idea that highest XP earner do not lose star. But I would go a bit further. I would increase this number to 2, or even 3 players. Maybe you can based the number on distribution of XP for the whole team. Usually there is this gap in exp between good players and the rest. If first 2 guys (in losing team) has well higher XP then rest of the team (let's say 800+) and rest of the players has significantly less (let's say <500 XP), I think it is only fair to let both highest XP earning guys keep their stars. 

 

I would also apply the same logic for wining team. If most of the team scored 800+ XP, and there are 1, 2, or 3 players with <400 XP they clearly do not deserve the star, therefore they should not be awarded one.

 

I not going to mention guys who only log in to game, are AFK the whole game, and hope the team will win star form them. When it is 7 vs 7, one AFK guy can spoil the whole game. Maybe you can punished that kind of behaviors extra, to scare dodgers.

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