[WG] MrConway WG Staff, Alpha Tester 3,411 posts 4,389 battles Report post #1 Posted May 25, 2016 Please leave your feedback regarding the new user interface here. Specifically, we are looking for feedback regarding: Minimap Post-Battle Statistics Share this post Link to post Share on other sites
[YKING] shamelesscreature Players 1,202 posts 8,169 battles Report post #2 Posted May 26, 2016 I miss the number of penetrations by AP shells in the new post-battle statistics. Old stats below, for reference. Also, the screechy sound that plays upon maximizing groups on the Credits & XP page is not very pleasant. 2 Share this post Link to post Share on other sites
[POPPY] Khitan Players 110 posts 25,974 battles Report post #3 Posted May 26, 2016 I thought we were going to get ship names on the mini map or am I missing something? Because something like that might actually be useful. Share this post Link to post Share on other sites
[SCRUB] CrniVrag [SCRUB] Beta Tester 287 posts Report post #4 Posted May 26, 2016 Well I can see the indicators for detection, max firing range and torpedo range, but no clue about the AA range that is included in the patch notes.... Does it have to be turned on somewhere'?? Share this post Link to post Share on other sites
[ZPT] falcon007 Weekend Tester 11 posts 22,096 battles Report post #5 Posted May 26, 2016 "...players will be able to customise the display of additional information on the Minimap:.." Where this can be done ? Share this post Link to post Share on other sites
[YKING] shamelesscreature Players 1,202 posts 8,169 battles Report post #6 Posted May 26, 2016 "...players will be able to customise the display of additional information on the Minimap:.." Where this can be done ? Well I can see the indicators for detection, max firing range and torpedo range, but no clue about the AA range that is included in the patch notes.... Does it have to be turned on somewhere'?? At the top right corner of the minimap, there's a new button which looks like a gear. Press and hold CTRL on your keyboard and then left click on that button for minimap options. Share this post Link to post Share on other sites
Sub_Eleven Players 1,225 posts Report post #7 Posted May 26, 2016 Can you remove the distance numbers from minimap please. While you're at it add ship names, get rid of torpedo circle and move the grid numbers adn letters to top and left side. 2 Share this post Link to post Share on other sites
puxflacet Players 1,694 posts 3,784 battles Report post #8 Posted May 26, 2016 Can you remove the distance numbers from minimap please... i believe this is because you have "alternative interface" switched on Share this post Link to post Share on other sites
[DUBO] vonduus Players 69 posts Report post #9 Posted May 26, 2016 Can you remove the distance numbers from the minimap also when we have "alternative interface" switched on, pretty please? Or make them optional? Apart from that, the new interface is great. Now we just need some customizable player bars, so we can see ship names instead of player names, and a depot, then it is about as good as it gets. 1 Share this post Link to post Share on other sites
Vogel Alpha Tester 2,062 posts 4,171 battles Report post #10 Posted May 26, 2016 I really like it, but for me the font is a bit too large. Additionally, under Commander XP, there is a bar that displays the necessary XP until next commander rank. Currently, it says: "100/1000 (more 900)". "More 900" sounds weird in my ears, and I think a better option would simply be "Left: 900" or "Remaining: 900". I've included a screenshot to show exactly what I mean. Share this post Link to post Share on other sites
Lladdir_ Players 378 posts 3,418 battles Report post #11 Posted May 26, 2016 Is there some kind of glitch with ships damaged? It says I damaged 3 ships but I actually damaged 6. Share this post Link to post Share on other sites
[YKING] shamelesscreature Players 1,202 posts 8,169 battles Report post #12 Posted May 26, 2016 . Share this post Link to post Share on other sites
[POPPY] Khitan Players 110 posts 25,974 battles Report post #13 Posted May 26, 2016 Is there some kind of glitch with ships damaged? It says I damaged 3 ships but I actually damaged 6. I see that you killed 3 and damaged a further 3. The details of the damage to the 6th ship can be viewed by pressing the < > arrows either side of the ship list Share this post Link to post Share on other sites
[ENUF] Ze_Reckless [ENUF] Players 2,532 posts 23,427 battles Report post #14 Posted May 26, 2016 Is there some kind of glitch with ships damaged? It says I damaged 3 ships but I actually damaged 6. You damaged 6 ships and you sunk 3 of them. 3 damaged + 3 destroyed = 6. So 3 kills + 3 kill assists. Share this post Link to post Share on other sites
anonym_gxxGX7KaxQVa Players 89 posts Report post #15 Posted May 26, 2016 Minimap - i like it, good change, and i appreciate that you can customize what is and what is not displayed. it whould be good if we had the options also to display/hide the range circle for torpedo and guns too, but it's minor. Post Battle statistics - i like it, but it whould be good if we could display somewhere the ration between AP shells hit / AP shells penetrated like before Share this post Link to post Share on other sites
[SYTHE] _Flyto_ Players 623 posts 7,167 battles Report post #16 Posted May 27, 2016 I'll repeat the same feedback that I gave on public test. The new minimap is great, but gets very cluttered on my small screen. Please allow us to customise it further, by, Letting us turn off any circles that we don't want. For example, I really don't need to see torpedo range in my Tirpitz. Actually, I don't think I need to see torp range in any ship - I know my torp range. Give me the option to turn that ring off. Letting us turn off the numbers that show the sizes of the circles. They are unnecessary clutter, which obscure more important things on the minimap. I love the way that the detectability circles expand when I shoot. That really helps with an intuitive understanding of the visibility penalty. It might be nice to have an option to show the unexpanded circles anyway, so that I can see at a glance "If I stopped shooting, would I become invisible at this distance?" The new results screen is lovely, although as somebody else said, it would be nice to see the number of AP penetrations. Share this post Link to post Share on other sites
Talladega_Night Beta Tester, Players 497 posts 5,412 battles Report post #17 Posted May 27, 2016 i think having the ship names in the chat and on mini maps would be two very welcome changes along with mini map transparency. Share this post Link to post Share on other sites
[IRQ] AnotherDuck [IRQ] Players 2,930 posts 7,510 battles Report post #18 Posted May 27, 2016 With the circles on the minimap, last known position, better post-battle stat screen, and the previous update's dynamic crosshair, pretty much all mods I've used get adapted into the game proper. That's awesome. I don't really mind the numbers on the circles, since after getting used to the information overload compared to the old one, you kind of tune them out most of the time. It was the same when starting with circles like that back when the mod for that worked. If there's more information displayed at any one time, it will take getting used to. Ship names in battle chat and on minimap, and damage dealt during the battle is all that's left now (other than minor graphical ones, like more visible torpedoes, coloured borders, and warning icons). 1 Share this post Link to post Share on other sites
[HMSR] mcintosh233 Players 13 posts 17,464 battles Report post #19 Posted May 27, 2016 Is a UI scaler possible for 4k users, It seems like the hud is the same resolution as at 1080p when running 4k which results in everything being 1/4 the size. The map and chat window are the main problem areas even on max zoom they are both still really small Share this post Link to post Share on other sites
[SINC] Date_A_Bullet Players 2,677 posts 12,073 battles Report post #20 Posted May 27, 2016 Just want to be able, to turn off the main battery range and torpedo circle. Then it would be fine. Share this post Link to post Share on other sites
WinningSpike010 Players 128 posts 24,592 battles Report post #21 Posted May 27, 2016 I would like to see team mates' dealt damages too in "team score" chart, just like do on WoT. 1 Share this post Link to post Share on other sites
[VIPER] Vugbar [VIPER] Players 14 posts 21,808 battles Report post #22 Posted May 27, 2016 Hello guys, After update my torpedo lost their aiming mechanics. It's normal ? Share this post Link to post Share on other sites
[TAYTO] ThePopesHolyFinger Players 1,101 posts 15,033 battles Report post #23 Posted May 27, 2016 I like the new User Interface, good job WG. There's one bit that clutters up the screen a bit that I think we could live without though - do we really need a number next to the ring? If the distance is the ring, we don't need to know what that distance is. Either remove the numbers or give us the option to remove the numbers please. Share this post Link to post Share on other sites
[FJ0RD] Troohinus [FJ0RD] Players 17 posts 8,331 battles Report post #24 Posted May 28, 2016 (edited) Hello Captains ! First of all Im sorry for my bad English. I have a problem I cant see my cannon range in the minimap. I can off/on stealth ranges but cant touch the cannon range/torpedos range.How can I fix it ? Edited May 28, 2016 by Troohinus Share this post Link to post Share on other sites
TheBigLanowski Beta Tester 1,046 posts 8,508 battles Report post #25 Posted May 29, 2016 Hello Captains ! First of all Im sorry for my bad English. I have a problem I cant see my cannon range in the minimap. I can off/on stealth ranges but cant touch the cannon range/torpedos range.How can I fix it ? I found a solution for the problem! Open preferences.xml in the main WoWs folder and scroll down until you find <minimapOptions>. You can write true or false for the options you want or don't want. It's also possible to turn on/off the firing ranges for main guns and torpedoes. For your problem, you need to change <mgRangeEnabled> to true. 2 Share this post Link to post Share on other sites